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blender-archive/source/blender/windowmanager/SConscript
Brecht Van Lommel c6da2a59d8 RNA
* Added RNA for operators. This still uses ID properties internally,
  but through the RNA API now. The OP_get/set_* API that was used is
  replaced by the RNA API. Currently RNA properties for operators are
  defined at runtime since it means operator registration can be done
  in a single function.
* Changed the existing operators to use this system, I haven't defined
  user interface names yet though. I also think there need to be some
  conventions on which properties to expose to make these operators
  usable in macros, for example if mouse coordinates should be stored
  or not.
* When using ID properties through defined RNA properties, it now
  checks that the ID property actually matches the RNA property and
  removes/overwrites it otherwise. This ensures that you can safely
  get/set arrays for example without having to worry that some
  external thing may have changed the length.
* Documentation now has some information on RNA + ID properties.

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA
2008-11-21 19:14:38 +00:00

17 lines
710 B
Python

#!/usr/bin/python
Import ('env')
sources = env.Glob('intern/*.c')
#incs = '#/intern/guardedalloc ../blenlib ../makesdna ../blenkernel'
#incs += ' ../imbuf ../editors/include ../render/extern/include ../render/intern/include'
incs = '. ../editors/include ../python ../makesdna ../blenlib ../blenkernel'
incs += ' ../nodes ../imbuf ../blenloader ../render/extern/include'
incs += ' ../ftfont ../radiosity/extern/include ../../kernel/gen_system'
incs += ' ../makesrna'
incs += ' #/intern/guardedalloc #/intern/memutil #/intern/ghost #/intern/bmfont'
incs += ' #/intern/elbeem #/extern/glew/include'
env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), [], libtype=['core','intern'], priority=[45, 45] )