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blender-archive/source/blender/include/BDR_unwrapper.h
Brecht Van Lommel c2cff1cbcf More work on the new unwrapper code (orange branch):
- There is now a (temporary) dropdown box in the image window header for
  switching between the old an new unwrapper code. So to test the changes
  described below you need to enable the new unwrapper code.
- Pinning is now more predictable, if one uv is pinned, the others belonging
  to the same vertex are pinned also.
- Live LSCM is much faster, since the LU factorization, the most expensive
  part of the computation, is now stored and reused (was Jens' idea).
- Packing multiple uv charts is slightly improved, by doing a binary search
  over the texture width. This fixes the case where all the charts are
  packed at the bottom of the image.
- LSCM now uses an angle based formulation, and the results seem somewhat
  different (maybe slightly better?), didn't find out why yet.
2005-12-03 23:22:31 +00:00

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C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BDR_UNWRAPPER_H
#define BDR_UNWRAPPER_H
void set_seamtface(void); /* set TF_SEAM flags in tfaces */
void select_linked_tfaces_with_seams(int mode, Mesh *me, unsigned int index);
void unwrap_lscm(void); /* unwrap faces selected in 3d view */
void unwrap_lscm_new(void);
void minimize_stretch_tface_uv(void); /* optimize faces selected in uv editor */
/* for live mode: no undo pushes, caching for quicky re-unwrap */
void unwrap_lscm_live_begin(void);
void unwrap_lscm_live_re_solve(void);
void unwrap_lscm_live_end(void);
#endif /* BDR_UNWRAPPER_H */