Currently the `MLoopUV` struct stores UV coordinates and flags related to editing UV maps in the UV editor. This patch changes the coordinates to use the generic 2D vector type, and moves the flags into three separate boolean attributes. This follows the design in T95965, with the ultimate intention of simplifying code and improving performance. Importantly, the change allows exporters and renderers to use UVs "touched" by geometry nodes, which only creates generic attributes. It also allows geometry nodes to create "proper" UV maps from scratch, though only with the Store Named Attribute node for now. The new design considers any 2D vector attribute on the corner domain to be a UV map. In the future, they might be distinguished from regular 2D vectors with attribute metadata, which may be helpful because they are often interpolated differently. Most of the code changes deal with passing around UV BMesh custom data offsets and tracking the boolean "sublayers". The boolean layers are use the following prefixes for attribute names: vert selection: `.vs.`, edge selection: `.es.`, pinning: `.pn.`. Currently these are short to avoid using up the maximum length of attribute names. To accommodate for these 4 extra characters, the name length limit is enlarged to 68 bytes, while the maximum user settable name length is still 64 bytes. Unfortunately Python/RNA API access to the UV flag data becomes slower. Accessing the boolean layers directly is be better for performance in general. Like the other mesh SoA refactors, backward and forward compatibility aren't affected, and won't be changed until 4.0. We pay for that by making mesh reading and writing more expensive with conversions. Resolves T85962 Differential Revision: https://developer.blender.org/D14365
715 lines
20 KiB
C++
715 lines
20 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_bitmap.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_context.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_mesh.h"
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#include "BKE_object.h"
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#include "ED_mesh.h"
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#include "ED_screen.h"
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#include "ED_select_utils.h"
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#include "ED_view3d.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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/* own include */
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void paintface_flush_flags(bContext *C,
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Object *ob,
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const bool flush_selection,
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const bool flush_hidden)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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const int *index_array = nullptr;
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BLI_assert(flush_selection || flush_hidden);
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if (me == nullptr) {
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return;
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}
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/* NOTE: call #BKE_mesh_flush_hidden_from_verts_ex first when changing hidden flags. */
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/* we could call this directly in all areas that change selection,
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* since this could become slow for realtime updates (circle-select for eg) */
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if (flush_selection) {
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BKE_mesh_flush_select_from_polys(me);
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}
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Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
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Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob);
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if (ob_eval == nullptr) {
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return;
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}
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bke::AttributeAccessor attributes_me = me->attributes();
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Mesh *me_orig = (Mesh *)ob_eval->runtime.data_orig;
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bke::MutableAttributeAccessor attributes_orig = me_orig->attributes_for_write();
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Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
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bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
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bool updated = false;
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if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
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/* Update the COW copy of the mesh. */
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if (flush_hidden) {
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const VArray<bool> hide_poly_me = attributes_me.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_orig =
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attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
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hide_poly_me.materialize(hide_poly_orig.span);
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hide_poly_orig.finish();
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}
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if (flush_selection) {
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const VArray<bool> select_poly_me = attributes_me.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly_orig =
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attributes_orig.lookup_or_add_for_write_only_span<bool>(".select_poly",
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ATTR_DOMAIN_FACE);
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select_poly_me.materialize(select_poly_orig.span);
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select_poly_orig.finish();
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}
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/* Mesh polys => Final derived polys */
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if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
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if (flush_hidden) {
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const VArray<bool> hide_poly_orig = attributes_orig.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> hide_poly_eval =
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attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_poly",
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ATTR_DOMAIN_FACE);
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for (const int i : IndexRange(me_eval->totpoly)) {
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const int orig_poly_index = index_array[i];
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if (orig_poly_index != ORIGINDEX_NONE) {
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hide_poly_eval.span[i] = hide_poly_orig[orig_poly_index];
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}
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}
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hide_poly_eval.finish();
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}
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if (flush_selection) {
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const VArray<bool> select_poly_orig = attributes_orig.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly_eval =
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attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_poly",
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ATTR_DOMAIN_FACE);
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for (const int i : IndexRange(me_eval->totpoly)) {
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const int orig_poly_index = index_array[i];
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if (orig_poly_index != ORIGINDEX_NONE) {
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select_poly_eval.span[i] = select_poly_orig[orig_poly_index];
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}
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}
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select_poly_eval.finish();
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}
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updated = true;
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}
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}
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if (updated) {
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if (flush_hidden) {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
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}
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else {
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BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_SELECT_PAINT);
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}
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_SELECT);
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}
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else {
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DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
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}
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WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
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}
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void paintface_hide(bContext *C, Object *ob, const bool unselected)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
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".hide_poly", ATTR_DOMAIN_FACE);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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for (int i = 0; i < me->totpoly; i++) {
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if (!hide_poly.span[i]) {
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if (!select_poly.span[i] == unselected) {
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hide_poly.span[i] = true;
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}
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}
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if (hide_poly.span[i]) {
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select_poly.span[i] = false;
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}
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}
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hide_poly.finish();
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select_poly.finish();
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, true, true);
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}
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void paintface_reveal(bContext *C, Object *ob, const bool select)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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if (select) {
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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for (const int i : hide_poly.index_range()) {
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if (hide_poly[i]) {
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select_poly.span[i] = true;
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}
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}
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select_poly.finish();
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}
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attributes.remove(".hide_poly");
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BKE_mesh_flush_hidden_from_polys(me);
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paintface_flush_flags(C, ob, true, true);
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}
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/* Set object-mode face selection seams based on edge data, uses hash table to find seam edges. */
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static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bool select)
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{
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using namespace blender;
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bool do_it = true;
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bool mark = false;
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BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
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BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
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const Span<MEdge> edges = me->edges();
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const Span<MPoly> polys = me->polys();
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const Span<MLoop> loops = me->loops();
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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if (index != uint(-1)) {
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/* only put face under cursor in array */
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const MPoly &poly = polys[index];
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BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
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BLI_BITMAP_ENABLE(poly_tag, index);
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}
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else {
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/* fill array by selection */
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i]) {
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/* pass */
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}
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else if (select_poly.span[i]) {
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const MPoly &poly = polys[i];
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BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
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BLI_BITMAP_ENABLE(poly_tag, i);
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}
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}
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}
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while (do_it) {
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do_it = false;
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/* expand selection */
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i]) {
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continue;
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}
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if (!BLI_BITMAP_TEST(poly_tag, i)) {
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mark = false;
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const MPoly &poly = polys[i];
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const MLoop *ml = &loops[poly.loopstart];
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for (int b = 0; b < poly.totloop; b++, ml++) {
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if ((edges[ml->e].flag & ME_SEAM) == 0) {
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if (BLI_BITMAP_TEST(edge_tag, ml->e)) {
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mark = true;
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break;
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}
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}
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}
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if (mark) {
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BLI_BITMAP_ENABLE(poly_tag, i);
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BKE_mesh_poly_edgebitmap_insert(edge_tag, &poly, &loops[poly.loopstart]);
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do_it = true;
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}
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}
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}
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}
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MEM_freeN(edge_tag);
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for (int i = 0; i < me->totpoly; i++) {
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if (BLI_BITMAP_TEST(poly_tag, i)) {
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select_poly.span[i] = select;
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}
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}
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MEM_freeN(poly_tag);
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}
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void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const bool select)
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{
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uint index = uint(-1);
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr || me->totpoly == 0) {
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return;
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}
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if (mval) {
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if (!ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
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return;
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}
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}
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select_linked_tfaces_with_seams(me, index, select);
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paintface_flush_flags(C, ob, true, false);
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}
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bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
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{
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using namespace blender;
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Mesh *me = BKE_mesh_from_object(ob);
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if (me == nullptr) {
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return false;
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}
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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if (action == SEL_TOGGLE) {
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action = SEL_SELECT;
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for (int i = 0; i < me->totpoly; i++) {
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if (!hide_poly[i] && select_poly.span[i]) {
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action = SEL_DESELECT;
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break;
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}
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}
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}
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bool changed = false;
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i]) {
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continue;
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}
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const bool old_selection = select_poly.span[i];
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switch (action) {
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case SEL_SELECT:
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select_poly.span[i] = true;
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break;
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case SEL_DESELECT:
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select_poly.span[i] = false;
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break;
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case SEL_INVERT:
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select_poly.span[i] = !select_poly.span[i];
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changed = true;
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break;
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}
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if (old_selection != select_poly.span[i]) {
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changed = true;
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}
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}
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select_poly.finish();
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if (changed) {
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if (flush_flags) {
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paintface_flush_flags(C, ob, true, false);
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}
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}
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return changed;
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}
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bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
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{
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using namespace blender;
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bool ok = false;
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float vec[3], bmat[3][3];
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const Mesh *me = BKE_mesh_from_object(ob);
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if (!me || !CustomData_has_layer(&me->ldata, CD_PROP_FLOAT2)) {
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return ok;
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}
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copy_m3_m4(bmat, ob->object_to_world);
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const Span<float3> positions = me->vert_positions();
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const Span<MPoly> polys = me->polys();
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const Span<MLoop> loops = me->loops();
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bke::AttributeAccessor attributes = me->attributes();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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const VArray<bool> select_poly = attributes.lookup_or_default<bool>(
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".select_poly", ATTR_DOMAIN_FACE, false);
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for (int i = 0; i < me->totpoly; i++) {
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if (hide_poly[i] || !select_poly[i]) {
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continue;
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}
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const MPoly &poly = polys[i];
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const MLoop *ml = &loops[poly.loopstart];
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for (int b = 0; b < poly.totloop; b++, ml++) {
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mul_v3_m3v3(vec, bmat, positions[ml->v]);
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add_v3_v3v3(vec, vec, ob->object_to_world[3]);
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minmax_v3v3_v3(r_min, r_max, vec);
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}
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ok = true;
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}
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return ok;
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}
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bool paintface_mouse_select(bContext *C,
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const int mval[2],
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const SelectPick_Params *params,
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Object *ob)
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{
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using namespace blender;
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uint index;
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bool changed = false;
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bool found = false;
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/* Get the face under the cursor */
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Mesh *me = BKE_mesh_from_object(ob);
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bke::MutableAttributeAccessor attributes = me->attributes_for_write();
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const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
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".hide_poly", ATTR_DOMAIN_FACE, false);
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bke::AttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write<bool>(
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".select_poly", ATTR_DOMAIN_FACE);
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if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
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if (index < me->totpoly) {
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if (!hide_poly[index]) {
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found = true;
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}
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}
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}
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if (params->sel_op == SEL_OP_SET) {
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if ((found && params->select_passthrough) && select_poly.varray[index]) {
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found = false;
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}
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else if (found || params->deselect_all) {
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/* Deselect everything. */
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changed |= paintface_deselect_all_visible(C, ob, SEL_DESELECT, false);
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}
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}
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if (found) {
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me->act_face = int(index);
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switch (params->sel_op) {
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case SEL_OP_SET:
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case SEL_OP_ADD:
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select_poly.varray.set(index, true);
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break;
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case SEL_OP_SUB:
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select_poly.varray.set(index, false);
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break;
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case SEL_OP_XOR:
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select_poly.varray.set(index, !select_poly.varray[index]);
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break;
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case SEL_OP_AND:
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BLI_assert_unreachable(); /* Doesn't make sense for picking. */
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break;
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}
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/* image window redraw */
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paintface_flush_flags(C, ob, true, false);
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ED_region_tag_redraw(CTX_wm_region(C)); /* XXX: should redraw all 3D views. */
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changed = true;
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}
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|
return changed || found;
|
|
}
|
|
|
|
void paintvert_flush_flags(Object *ob)
|
|
{
|
|
using namespace blender;
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
Mesh *me_eval = BKE_object_get_evaluated_mesh(ob);
|
|
if (me == nullptr) {
|
|
return;
|
|
}
|
|
|
|
/* we could call this directly in all areas that change selection,
|
|
* since this could become slow for realtime updates (circle-select for eg) */
|
|
BKE_mesh_flush_select_from_verts(me);
|
|
|
|
if (me_eval == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const bke::AttributeAccessor attributes_orig = me->attributes();
|
|
bke::MutableAttributeAccessor attributes_eval = me_eval->attributes_for_write();
|
|
|
|
const int *orig_indices = (const int *)CustomData_get_layer(&me_eval->vdata, CD_ORIGINDEX);
|
|
|
|
const VArray<bool> hide_vert_orig = attributes_orig.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> hide_vert_eval =
|
|
attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_vert", ATTR_DOMAIN_POINT);
|
|
if (orig_indices) {
|
|
for (const int i : hide_vert_eval.span.index_range()) {
|
|
if (orig_indices[i] != ORIGINDEX_NONE) {
|
|
hide_vert_eval.span[i] = hide_vert_orig[orig_indices[i]];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
hide_vert_orig.materialize(hide_vert_eval.span);
|
|
}
|
|
hide_vert_eval.finish();
|
|
|
|
const VArray<bool> select_vert_orig = attributes_orig.lookup_or_default<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert_eval =
|
|
attributes_eval.lookup_or_add_for_write_only_span<bool>(".select_vert", ATTR_DOMAIN_POINT);
|
|
if (orig_indices) {
|
|
for (const int i : select_vert_eval.span.index_range()) {
|
|
if (orig_indices[i] != ORIGINDEX_NONE) {
|
|
select_vert_eval.span[i] = select_vert_orig[orig_indices[i]];
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
select_vert_orig.materialize(select_vert_eval.span);
|
|
}
|
|
select_vert_eval.finish();
|
|
|
|
BKE_mesh_batch_cache_dirty_tag(me, BKE_MESH_BATCH_DIRTY_ALL);
|
|
}
|
|
|
|
void paintvert_tag_select_update(bContext *C, Object *ob)
|
|
{
|
|
DEG_id_tag_update(static_cast<ID *>(ob->data), ID_RECALC_COPY_ON_WRITE | ID_RECALC_SELECT);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, ob->data);
|
|
}
|
|
|
|
bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = SEL_SELECT;
|
|
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
if (!hide_vert[i] && select_vert.span[i]) {
|
|
action = SEL_DESELECT;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
for (int i = 0; i < me->totvert; i++) {
|
|
if (hide_vert[i]) {
|
|
continue;
|
|
}
|
|
const bool old_selection = select_vert.span[i];
|
|
switch (action) {
|
|
case SEL_SELECT:
|
|
select_vert.span[i] = true;
|
|
break;
|
|
case SEL_DESELECT:
|
|
select_vert.span[i] = false;
|
|
break;
|
|
case SEL_INVERT:
|
|
select_vert.span[i] = !select_vert.span[i];
|
|
break;
|
|
}
|
|
if (old_selection != select_vert.span[i]) {
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
if (changed) {
|
|
/* handle mselect */
|
|
if (action == SEL_SELECT) {
|
|
/* pass */
|
|
}
|
|
else if (ELEM(action, SEL_DESELECT, SEL_INVERT)) {
|
|
BKE_mesh_mselect_clear(me);
|
|
}
|
|
else {
|
|
BKE_mesh_mselect_validate(me);
|
|
}
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr) {
|
|
return;
|
|
}
|
|
const Span<MDeformVert> dverts = me->deform_verts();
|
|
if (dverts.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
if (!extend) {
|
|
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (!hide_vert[i]) {
|
|
if (dverts[i].dw == nullptr) {
|
|
/* if null weight then not grouped */
|
|
select_vert.span[i] = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
if (flush_flags) {
|
|
paintvert_flush_flags(ob);
|
|
}
|
|
}
|
|
|
|
void paintvert_hide(bContext *C, Object *ob, const bool unselected)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : hide_vert.span.index_range()) {
|
|
if (!hide_vert.span[i]) {
|
|
if (!select_vert.span[i] == unselected) {
|
|
hide_vert.span[i] = true;
|
|
}
|
|
}
|
|
|
|
if (hide_vert.span[i]) {
|
|
select_vert.span[i] = false;
|
|
}
|
|
}
|
|
hide_vert.finish();
|
|
select_vert.finish();
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|
|
|
|
void paintvert_reveal(bContext *C, Object *ob, const bool select)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = BKE_mesh_from_object(ob);
|
|
if (me == nullptr || me->totvert == 0) {
|
|
return;
|
|
}
|
|
|
|
bke::MutableAttributeAccessor attributes = me->attributes_for_write();
|
|
const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
|
|
".hide_vert", ATTR_DOMAIN_POINT, false);
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
|
|
for (const int i : select_vert.span.index_range()) {
|
|
if (hide_vert[i]) {
|
|
select_vert.span[i] = select;
|
|
}
|
|
}
|
|
|
|
select_vert.finish();
|
|
|
|
/* Remove the hide attribute to reveal all vertices. */
|
|
attributes.remove(".hide_vert");
|
|
|
|
BKE_mesh_flush_hidden_from_verts(me);
|
|
|
|
paintvert_flush_flags(ob);
|
|
paintvert_tag_select_update(C, ob);
|
|
}
|