696 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			696 lines
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
 * Copyright 2011-2013 Blender Foundation
 | 
						|
 *
 | 
						|
 * Licensed under the Apache License, Version 2.0 (the "License");
 | 
						|
 * you may not use this file except in compliance with the License.
 | 
						|
 * You may obtain a copy of the License at
 | 
						|
 *
 | 
						|
 * http://www.apache.org/licenses/LICENSE-2.0
 | 
						|
 *
 | 
						|
 * Unless required by applicable law or agreed to in writing, software
 | 
						|
 * distributed under the License is distributed on an "AS IS" BASIS,
 | 
						|
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | 
						|
 * See the License for the specific language governing permissions and
 | 
						|
 * limitations under the License.
 | 
						|
 */
 | 
						|
 | 
						|
#include "background.h"
 | 
						|
#include "camera.h"
 | 
						|
#include "film.h"
 | 
						|
#include "graph.h"
 | 
						|
#include "integrator.h"
 | 
						|
#include "light.h"
 | 
						|
#include "mesh.h"
 | 
						|
#include "nodes.h"
 | 
						|
#include "object.h"
 | 
						|
#include "scene.h"
 | 
						|
#include "shader.h"
 | 
						|
#include "curves.h"
 | 
						|
 | 
						|
#include "device.h"
 | 
						|
 | 
						|
#include "blender_sync.h"
 | 
						|
#include "blender_session.h"
 | 
						|
#include "blender_util.h"
 | 
						|
 | 
						|
#include "util_debug.h"
 | 
						|
#include "util_foreach.h"
 | 
						|
#include "util_opengl.h"
 | 
						|
#include "util_hash.h"
 | 
						|
 | 
						|
CCL_NAMESPACE_BEGIN
 | 
						|
 | 
						|
/* Constructor */
 | 
						|
 | 
						|
BlenderSync::BlenderSync(BL::RenderEngine& b_engine,
 | 
						|
                         BL::BlendData& b_data,
 | 
						|
                         BL::Scene& b_scene,
 | 
						|
                         Scene *scene,
 | 
						|
                         bool preview,
 | 
						|
                         Progress &progress,
 | 
						|
                         bool is_cpu)
 | 
						|
: b_engine(b_engine),
 | 
						|
  b_data(b_data),
 | 
						|
  b_scene(b_scene),
 | 
						|
  shader_map(&scene->shaders),
 | 
						|
  object_map(&scene->objects),
 | 
						|
  mesh_map(&scene->meshes),
 | 
						|
  light_map(&scene->lights),
 | 
						|
  world_map(NULL),
 | 
						|
  world_recalc(false),
 | 
						|
  scene(scene),
 | 
						|
  preview(preview),
 | 
						|
  experimental(false),
 | 
						|
  is_cpu(is_cpu),
 | 
						|
  dicing_rate(1.0f),
 | 
						|
  max_subdivisions(12),
 | 
						|
  progress(progress)
 | 
						|
{
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
	dicing_rate = preview ? RNA_float_get(&cscene, "preview_dicing_rate") : RNA_float_get(&cscene, "dicing_rate");
 | 
						|
	max_subdivisions = RNA_int_get(&cscene, "max_subdivisions");
 | 
						|
}
 | 
						|
 | 
						|
BlenderSync::~BlenderSync()
 | 
						|
{
 | 
						|
}
 | 
						|
 | 
						|
/* Sync */
 | 
						|
 | 
						|
bool BlenderSync::sync_recalc()
 | 
						|
{
 | 
						|
	/* sync recalc flags from blender to cycles. actual update is done separate,
 | 
						|
	 * so we can do it later on if doing it immediate is not suitable */
 | 
						|
 | 
						|
	BL::BlendData::materials_iterator b_mat;
 | 
						|
	bool has_updated_objects = b_data.objects.is_updated();
 | 
						|
	for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) {
 | 
						|
		if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated())) {
 | 
						|
			shader_map.set_recalc(*b_mat);
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			Shader *shader = shader_map.find(*b_mat);
 | 
						|
			if(has_updated_objects && shader != NULL && shader->has_object_dependency) {
 | 
						|
				shader_map.set_recalc(*b_mat);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BL::BlendData::lamps_iterator b_lamp;
 | 
						|
 | 
						|
	for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
 | 
						|
		if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
 | 
						|
			shader_map.set_recalc(*b_lamp);
 | 
						|
 | 
						|
	bool dicing_prop_changed = false;
 | 
						|
 | 
						|
	if(experimental) {
 | 
						|
		PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
 | 
						|
		float updated_dicing_rate = preview ? RNA_float_get(&cscene, "preview_dicing_rate")
 | 
						|
		                                    : RNA_float_get(&cscene, "dicing_rate");
 | 
						|
 | 
						|
		if(dicing_rate != updated_dicing_rate) {
 | 
						|
			dicing_rate = updated_dicing_rate;
 | 
						|
			dicing_prop_changed = true;
 | 
						|
		}
 | 
						|
 | 
						|
		int updated_max_subdivisions = RNA_int_get(&cscene, "max_subdivisions");
 | 
						|
 | 
						|
		if(max_subdivisions != updated_max_subdivisions) {
 | 
						|
			max_subdivisions = updated_max_subdivisions;
 | 
						|
			dicing_prop_changed = true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BL::BlendData::objects_iterator b_ob;
 | 
						|
 | 
						|
	for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
 | 
						|
		if(b_ob->is_updated()) {
 | 
						|
			object_map.set_recalc(*b_ob);
 | 
						|
			light_map.set_recalc(*b_ob);
 | 
						|
		}
 | 
						|
 | 
						|
		if(object_is_mesh(*b_ob)) {
 | 
						|
			if(b_ob->is_updated_data() || b_ob->data().is_updated() ||
 | 
						|
			   (dicing_prop_changed && object_subdivision_type(*b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE))
 | 
						|
			{
 | 
						|
				BL::ID key = BKE_object_is_modified(*b_ob)? *b_ob: b_ob->data();
 | 
						|
				mesh_map.set_recalc(key);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if(object_is_light(*b_ob)) {
 | 
						|
			if(b_ob->is_updated_data() || b_ob->data().is_updated())
 | 
						|
				light_map.set_recalc(*b_ob);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BL::BlendData::meshes_iterator b_mesh;
 | 
						|
 | 
						|
	for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh) {
 | 
						|
		if(b_mesh->is_updated()) {
 | 
						|
			mesh_map.set_recalc(*b_mesh);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BL::BlendData::worlds_iterator b_world;
 | 
						|
 | 
						|
	for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world) {
 | 
						|
		if(world_map == b_world->ptr.data) {
 | 
						|
			if(b_world->is_updated() ||
 | 
						|
			   (b_world->node_tree() && b_world->node_tree().is_updated()))
 | 
						|
			{
 | 
						|
				world_recalc = true;
 | 
						|
			}
 | 
						|
			else if(b_world->node_tree() && b_world->use_nodes()) {
 | 
						|
				Shader *shader = scene->default_background;
 | 
						|
				if(has_updated_objects && shader->has_object_dependency) {
 | 
						|
					world_recalc = true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	bool recalc =
 | 
						|
		shader_map.has_recalc() ||
 | 
						|
		object_map.has_recalc() ||
 | 
						|
		light_map.has_recalc() ||
 | 
						|
		mesh_map.has_recalc() ||
 | 
						|
		BlendDataObjects_is_updated_get(&b_data.ptr) ||
 | 
						|
		world_recalc;
 | 
						|
 | 
						|
	return recalc;
 | 
						|
}
 | 
						|
 | 
						|
void BlenderSync::sync_data(BL::RenderSettings& b_render,
 | 
						|
                            BL::SpaceView3D& b_v3d,
 | 
						|
                            BL::Object& b_override,
 | 
						|
                            int width, int height,
 | 
						|
                            void **python_thread_state,
 | 
						|
                            const char *layer)
 | 
						|
{
 | 
						|
	sync_render_layers(b_v3d, layer);
 | 
						|
	sync_integrator();
 | 
						|
	sync_film();
 | 
						|
	sync_shaders();
 | 
						|
	sync_images();
 | 
						|
	sync_curve_settings();
 | 
						|
 | 
						|
	mesh_synced.clear(); /* use for objects and motion sync */
 | 
						|
 | 
						|
	if(scene->need_motion() == Scene::MOTION_PASS ||
 | 
						|
	   scene->need_motion() == Scene::MOTION_NONE ||
 | 
						|
	   scene->camera->motion_position == Camera::MOTION_POSITION_CENTER)
 | 
						|
	{
 | 
						|
		sync_objects(b_v3d);
 | 
						|
	}
 | 
						|
	sync_motion(b_render,
 | 
						|
	            b_v3d,
 | 
						|
	            b_override,
 | 
						|
	            width, height,
 | 
						|
	            python_thread_state);
 | 
						|
 | 
						|
	mesh_synced.clear();
 | 
						|
}
 | 
						|
 | 
						|
/* Integrator */
 | 
						|
 | 
						|
void BlenderSync::sync_integrator()
 | 
						|
{
 | 
						|
#ifdef __CAMERA_MOTION__
 | 
						|
	BL::RenderSettings r = b_scene.render();
 | 
						|
#endif
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
 | 
						|
	experimental = (get_enum(cscene, "feature_set") != 0);
 | 
						|
 | 
						|
	Integrator *integrator = scene->integrator;
 | 
						|
	Integrator previntegrator = *integrator;
 | 
						|
 | 
						|
	integrator->min_bounce = get_int(cscene, "min_bounces");
 | 
						|
	integrator->max_bounce = get_int(cscene, "max_bounces");
 | 
						|
 | 
						|
	integrator->max_diffuse_bounce = get_int(cscene, "diffuse_bounces");
 | 
						|
	integrator->max_glossy_bounce = get_int(cscene, "glossy_bounces");
 | 
						|
	integrator->max_transmission_bounce = get_int(cscene, "transmission_bounces");
 | 
						|
	integrator->max_volume_bounce = get_int(cscene, "volume_bounces");
 | 
						|
 | 
						|
	integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
 | 
						|
	integrator->transparent_min_bounce = get_int(cscene, "transparent_min_bounces");
 | 
						|
	integrator->transparent_shadows = get_boolean(cscene, "use_transparent_shadows");
 | 
						|
 | 
						|
	integrator->volume_max_steps = get_int(cscene, "volume_max_steps");
 | 
						|
	integrator->volume_step_size = get_float(cscene, "volume_step_size");
 | 
						|
 | 
						|
	integrator->caustics_reflective = get_boolean(cscene, "caustics_reflective");
 | 
						|
	integrator->caustics_refractive = get_boolean(cscene, "caustics_refractive");
 | 
						|
	integrator->filter_glossy = get_float(cscene, "blur_glossy");
 | 
						|
 | 
						|
	integrator->seed = get_int(cscene, "seed");
 | 
						|
	if(get_boolean(cscene, "use_animated_seed"))
 | 
						|
		integrator->seed = hash_int_2d(b_scene.frame_current(), get_int(cscene, "seed"));
 | 
						|
 | 
						|
	integrator->sampling_pattern = (SamplingPattern)get_enum(
 | 
						|
	        cscene,
 | 
						|
	        "sampling_pattern",
 | 
						|
	        SAMPLING_NUM_PATTERNS,
 | 
						|
	        SAMPLING_PATTERN_SOBOL);
 | 
						|
 | 
						|
	integrator->sample_clamp_direct = get_float(cscene, "sample_clamp_direct");
 | 
						|
	integrator->sample_clamp_indirect = get_float(cscene, "sample_clamp_indirect");
 | 
						|
#ifdef __CAMERA_MOTION__
 | 
						|
	if(!preview) {
 | 
						|
		if(integrator->motion_blur != r.use_motion_blur()) {
 | 
						|
			scene->object_manager->tag_update(scene);
 | 
						|
			scene->camera->tag_update();
 | 
						|
		}
 | 
						|
 | 
						|
		integrator->motion_blur = r.use_motion_blur();
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	integrator->method = (Integrator::Method)get_enum(cscene,
 | 
						|
	                                                  "progressive",
 | 
						|
	                                                  Integrator::NUM_METHODS,
 | 
						|
	                                                  Integrator::PATH);
 | 
						|
 | 
						|
	integrator->sample_all_lights_direct = get_boolean(cscene, "sample_all_lights_direct");
 | 
						|
	integrator->sample_all_lights_indirect = get_boolean(cscene, "sample_all_lights_indirect");
 | 
						|
	integrator->light_sampling_threshold = get_float(cscene, "light_sampling_threshold");
 | 
						|
 | 
						|
	int diffuse_samples = get_int(cscene, "diffuse_samples");
 | 
						|
	int glossy_samples = get_int(cscene, "glossy_samples");
 | 
						|
	int transmission_samples = get_int(cscene, "transmission_samples");
 | 
						|
	int ao_samples = get_int(cscene, "ao_samples");
 | 
						|
	int mesh_light_samples = get_int(cscene, "mesh_light_samples");
 | 
						|
	int subsurface_samples = get_int(cscene, "subsurface_samples");
 | 
						|
	int volume_samples = get_int(cscene, "volume_samples");
 | 
						|
 | 
						|
	if(get_boolean(cscene, "use_square_samples")) {
 | 
						|
		integrator->diffuse_samples = diffuse_samples * diffuse_samples;
 | 
						|
		integrator->glossy_samples = glossy_samples * glossy_samples;
 | 
						|
		integrator->transmission_samples = transmission_samples * transmission_samples;
 | 
						|
		integrator->ao_samples = ao_samples * ao_samples;
 | 
						|
		integrator->mesh_light_samples = mesh_light_samples * mesh_light_samples;
 | 
						|
		integrator->subsurface_samples = subsurface_samples * subsurface_samples;
 | 
						|
		integrator->volume_samples = volume_samples * volume_samples;
 | 
						|
	} 
 | 
						|
	else {
 | 
						|
		integrator->diffuse_samples = diffuse_samples;
 | 
						|
		integrator->glossy_samples = glossy_samples;
 | 
						|
		integrator->transmission_samples = transmission_samples;
 | 
						|
		integrator->ao_samples = ao_samples;
 | 
						|
		integrator->mesh_light_samples = mesh_light_samples;
 | 
						|
		integrator->subsurface_samples = subsurface_samples;
 | 
						|
		integrator->volume_samples = volume_samples;
 | 
						|
	}
 | 
						|
 | 
						|
	if(integrator->modified(previntegrator))
 | 
						|
		integrator->tag_update(scene);
 | 
						|
}
 | 
						|
 | 
						|
/* Film */
 | 
						|
 | 
						|
void BlenderSync::sync_film()
 | 
						|
{
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
 | 
						|
	Film *film = scene->film;
 | 
						|
	Film prevfilm = *film;
 | 
						|
	
 | 
						|
	film->exposure = get_float(cscene, "film_exposure");
 | 
						|
	film->filter_type = (FilterType)get_enum(cscene,
 | 
						|
	                                         "pixel_filter_type",
 | 
						|
	                                         FILTER_NUM_TYPES,
 | 
						|
	                                         FILTER_BLACKMAN_HARRIS);
 | 
						|
	film->filter_width = (film->filter_type == FILTER_BOX)? 1.0f: get_float(cscene, "filter_width");
 | 
						|
 | 
						|
	if(b_scene.world()) {
 | 
						|
		BL::WorldMistSettings b_mist = b_scene.world().mist_settings();
 | 
						|
 | 
						|
		film->mist_start = b_mist.start();
 | 
						|
		film->mist_depth = b_mist.depth();
 | 
						|
 | 
						|
		switch(b_mist.falloff()) {
 | 
						|
			case BL::WorldMistSettings::falloff_QUADRATIC:
 | 
						|
				film->mist_falloff = 2.0f;
 | 
						|
				break;
 | 
						|
			case BL::WorldMistSettings::falloff_LINEAR:
 | 
						|
				film->mist_falloff = 1.0f;
 | 
						|
				break;
 | 
						|
			case BL::WorldMistSettings::falloff_INVERSE_QUADRATIC:
 | 
						|
				film->mist_falloff = 0.5f;
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(film->modified(prevfilm))
 | 
						|
		film->tag_update(scene);
 | 
						|
}
 | 
						|
 | 
						|
/* Render Layer */
 | 
						|
 | 
						|
void BlenderSync::sync_render_layers(BL::SpaceView3D& b_v3d, const char *layer)
 | 
						|
{
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
	string layername;
 | 
						|
 | 
						|
	/* 3d view */
 | 
						|
	if(b_v3d) {
 | 
						|
		if(RNA_boolean_get(&cscene, "preview_active_layer")) {
 | 
						|
			BL::RenderLayers layers(b_scene.render().ptr);
 | 
						|
			layername = layers.active().name();
 | 
						|
			layer = layername.c_str();
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			render_layer.scene_layer = get_layer(b_v3d.layers(), b_v3d.layers_local_view());
 | 
						|
			render_layer.layer = render_layer.scene_layer;
 | 
						|
			render_layer.exclude_layer = 0;
 | 
						|
			render_layer.holdout_layer = 0;
 | 
						|
			render_layer.material_override = PointerRNA_NULL;
 | 
						|
			render_layer.use_background_shader = true;
 | 
						|
			render_layer.use_background_ao = true;
 | 
						|
			render_layer.use_hair = true;
 | 
						|
			render_layer.use_surfaces = true;
 | 
						|
			render_layer.use_viewport_visibility = true;
 | 
						|
			render_layer.samples = 0;
 | 
						|
			render_layer.bound_samples = false;
 | 
						|
			return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* render layer */
 | 
						|
	BL::RenderSettings r = b_scene.render();
 | 
						|
	BL::RenderSettings::layers_iterator b_rlay;
 | 
						|
	int use_layer_samples = get_enum(cscene, "use_layer_samples");
 | 
						|
	bool first_layer = true;
 | 
						|
	uint layer_override = get_layer(b_engine.layer_override());
 | 
						|
	uint scene_layers = layer_override ? layer_override : get_layer(b_scene.layers());
 | 
						|
 | 
						|
	for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
 | 
						|
		if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
 | 
						|
			render_layer.name = b_rlay->name();
 | 
						|
 | 
						|
			render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
 | 
						|
			render_layer.exclude_layer = get_layer(b_rlay->layers_exclude());
 | 
						|
 | 
						|
			render_layer.scene_layer = scene_layers & ~render_layer.exclude_layer;
 | 
						|
			render_layer.scene_layer |= render_layer.exclude_layer & render_layer.holdout_layer;
 | 
						|
 | 
						|
			render_layer.layer = get_layer(b_rlay->layers());
 | 
						|
			render_layer.layer |= render_layer.holdout_layer;
 | 
						|
 | 
						|
			render_layer.material_override = b_rlay->material_override();
 | 
						|
			render_layer.use_background_shader = b_rlay->use_sky();
 | 
						|
			render_layer.use_background_ao = b_rlay->use_ao();
 | 
						|
			render_layer.use_surfaces = b_rlay->use_solid();
 | 
						|
			render_layer.use_hair = b_rlay->use_strand();
 | 
						|
			render_layer.use_viewport_visibility = false;
 | 
						|
 | 
						|
			render_layer.bound_samples = (use_layer_samples == 1);
 | 
						|
			if(use_layer_samples != 2) {
 | 
						|
				int samples = b_rlay->samples();
 | 
						|
				if(get_boolean(cscene, "use_square_samples"))
 | 
						|
					render_layer.samples = samples * samples;
 | 
						|
				else
 | 
						|
					render_layer.samples = samples;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		first_layer = false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Images */
 | 
						|
void BlenderSync::sync_images()
 | 
						|
{
 | 
						|
	/* Sync is a convention for this API, but currently it frees unused buffers. */
 | 
						|
 | 
						|
	const bool is_interface_locked = b_engine.render() &&
 | 
						|
	                                 b_engine.render().use_lock_interface();
 | 
						|
	if(is_interface_locked == false && BlenderSession::headless == false) {
 | 
						|
		/* If interface is not locked, it's possible image is needed for
 | 
						|
		 * the display.
 | 
						|
		 */
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	/* Free buffers used by images which are not needed for render. */
 | 
						|
	BL::BlendData::images_iterator b_image;
 | 
						|
	for(b_data.images.begin(b_image);
 | 
						|
	    b_image != b_data.images.end();
 | 
						|
	    ++b_image)
 | 
						|
	{
 | 
						|
		/* TODO(sergey): Consider making it an utility function to check
 | 
						|
		 * whether image is considered builtin.
 | 
						|
		 */
 | 
						|
		const bool is_builtin = b_image->packed_file() ||
 | 
						|
		                        b_image->source() == BL::Image::source_GENERATED ||
 | 
						|
		                        b_image->source() == BL::Image::source_MOVIE ||
 | 
						|
		                        b_engine.is_preview();
 | 
						|
		if(is_builtin == false) {
 | 
						|
			b_image->buffers_free();
 | 
						|
		}
 | 
						|
		/* TODO(sergey): Free builtin images not used by any shader. */
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Scene Parameters */
 | 
						|
 | 
						|
SceneParams BlenderSync::get_scene_params(BL::Scene& b_scene,
 | 
						|
                                          bool background,
 | 
						|
                                          bool is_cpu)
 | 
						|
{
 | 
						|
	BL::RenderSettings r = b_scene.render();
 | 
						|
	SceneParams params;
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
	const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
 | 
						|
 | 
						|
	if(shadingsystem == 0)
 | 
						|
		params.shadingsystem = SHADINGSYSTEM_SVM;
 | 
						|
	else if(shadingsystem == 1)
 | 
						|
		params.shadingsystem = SHADINGSYSTEM_OSL;
 | 
						|
	
 | 
						|
	if(background)
 | 
						|
		params.bvh_type = SceneParams::BVH_STATIC;
 | 
						|
	else
 | 
						|
		params.bvh_type = (SceneParams::BVHType)get_enum(
 | 
						|
		        cscene,
 | 
						|
		        "debug_bvh_type",
 | 
						|
		        SceneParams::BVH_NUM_TYPES,
 | 
						|
		        SceneParams::BVH_STATIC);
 | 
						|
 | 
						|
	params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
 | 
						|
	params.use_bvh_unaligned_nodes = RNA_boolean_get(&cscene, "debug_use_hair_bvh");
 | 
						|
 | 
						|
	if(background && params.shadingsystem != SHADINGSYSTEM_OSL)
 | 
						|
		params.persistent_data = r.use_persistent_data();
 | 
						|
	else
 | 
						|
		params.persistent_data = false;
 | 
						|
 | 
						|
#if !(defined(__GNUC__) && (defined(i386) || defined(_M_IX86)))
 | 
						|
	if(is_cpu) {
 | 
						|
		params.use_qbvh = DebugFlags().cpu.qbvh && system_cpu_support_sse2();
 | 
						|
	}
 | 
						|
	else
 | 
						|
#endif
 | 
						|
	{
 | 
						|
		params.use_qbvh = false;
 | 
						|
	}
 | 
						|
 | 
						|
	return params;
 | 
						|
}
 | 
						|
 | 
						|
/* Session Parameters */
 | 
						|
 | 
						|
bool BlenderSync::get_session_pause(BL::Scene& b_scene, bool background)
 | 
						|
{
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
	return (background)? false: get_boolean(cscene, "preview_pause");
 | 
						|
}
 | 
						|
 | 
						|
SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
 | 
						|
                                              BL::UserPreferences& b_userpref,
 | 
						|
                                              BL::Scene& b_scene,
 | 
						|
                                              bool background)
 | 
						|
{
 | 
						|
	SessionParams params;
 | 
						|
	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
 | 
						|
 | 
						|
	/* feature set */
 | 
						|
	params.experimental = (get_enum(cscene, "feature_set") != 0);
 | 
						|
 | 
						|
	/* device type */
 | 
						|
	vector<DeviceInfo>& devices = Device::available_devices();
 | 
						|
	
 | 
						|
	/* device default CPU */
 | 
						|
	foreach(DeviceInfo& device, devices) {
 | 
						|
		if(device.type == DEVICE_CPU) {
 | 
						|
			params.device = device;
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if(get_enum(cscene, "device") == 2) {
 | 
						|
		/* find network device */
 | 
						|
		foreach(DeviceInfo& info, devices)
 | 
						|
			if(info.type == DEVICE_NETWORK)
 | 
						|
				params.device = info;
 | 
						|
	}
 | 
						|
	else if(get_enum(cscene, "device") == 1) {
 | 
						|
		PointerRNA b_preferences;
 | 
						|
 | 
						|
		BL::UserPreferences::addons_iterator b_addon_iter;
 | 
						|
		for(b_userpref.addons.begin(b_addon_iter); b_addon_iter != b_userpref.addons.end(); ++b_addon_iter) {
 | 
						|
			if(b_addon_iter->module() == "cycles") {
 | 
						|
				b_preferences = b_addon_iter->preferences().ptr;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		int compute_device = get_enum(b_preferences, "compute_device_type");
 | 
						|
 | 
						|
		if(compute_device != 0) {
 | 
						|
			vector<DeviceInfo> used_devices;
 | 
						|
			RNA_BEGIN(&b_preferences, device, "devices") {
 | 
						|
				if(get_enum(device, "type") == compute_device && get_boolean(device, "use")) {
 | 
						|
					string id = get_string(device, "id");
 | 
						|
					foreach(DeviceInfo& info, devices) {
 | 
						|
						if(info.id == id) {
 | 
						|
							used_devices.push_back(info);
 | 
						|
							break;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			} RNA_END
 | 
						|
 | 
						|
			if(used_devices.size() == 1) {
 | 
						|
				params.device = used_devices[0];
 | 
						|
			}
 | 
						|
			else if(used_devices.size() > 1) {
 | 
						|
				params.device = Device::get_multi_device(used_devices);
 | 
						|
			}
 | 
						|
			/* Else keep using the CPU device that was set before. */
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Background */
 | 
						|
	params.background = background;
 | 
						|
 | 
						|
	/* samples */
 | 
						|
	int samples = get_int(cscene, "samples");
 | 
						|
	int aa_samples = get_int(cscene, "aa_samples");
 | 
						|
	int preview_samples = get_int(cscene, "preview_samples");
 | 
						|
	int preview_aa_samples = get_int(cscene, "preview_aa_samples");
 | 
						|
	
 | 
						|
	if(get_boolean(cscene, "use_square_samples")) {
 | 
						|
		aa_samples = aa_samples * aa_samples;
 | 
						|
		preview_aa_samples = preview_aa_samples * preview_aa_samples;
 | 
						|
 | 
						|
		samples = samples * samples;
 | 
						|
		preview_samples = preview_samples * preview_samples;
 | 
						|
	}
 | 
						|
 | 
						|
	if(get_enum(cscene, "progressive") == 0) {
 | 
						|
		if(background) {
 | 
						|
			params.samples = aa_samples;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			params.samples = preview_aa_samples;
 | 
						|
			if(params.samples == 0)
 | 
						|
				params.samples = INT_MAX;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		if(background) {
 | 
						|
			params.samples = samples;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			params.samples = preview_samples;
 | 
						|
			if(params.samples == 0)
 | 
						|
				params.samples = INT_MAX;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* tiles */
 | 
						|
	if(params.device.type != DEVICE_CPU && !background) {
 | 
						|
		/* currently GPU could be much slower than CPU when using tiles,
 | 
						|
		 * still need to be investigated, but meanwhile make it possible
 | 
						|
		 * to work in viewport smoothly
 | 
						|
		 */
 | 
						|
		int debug_tile_size = get_int(cscene, "debug_tile_size");
 | 
						|
 | 
						|
		params.tile_size = make_int2(debug_tile_size, debug_tile_size);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		int tile_x = b_engine.tile_x();
 | 
						|
		int tile_y = b_engine.tile_y();
 | 
						|
 | 
						|
		params.tile_size = make_int2(tile_x, tile_y);
 | 
						|
	}
 | 
						|
 | 
						|
	if((BlenderSession::headless == false) && background) {
 | 
						|
		params.tile_order = (TileOrder)get_enum(cscene, "tile_order");
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		params.tile_order = TILE_BOTTOM_TO_TOP;
 | 
						|
	}
 | 
						|
 | 
						|
	params.start_resolution = get_int(cscene, "preview_start_resolution");
 | 
						|
 | 
						|
	/* other parameters */
 | 
						|
	if(b_scene.render().threads_mode() == BL::RenderSettings::threads_mode_FIXED)
 | 
						|
		params.threads = b_scene.render().threads();
 | 
						|
	else
 | 
						|
		params.threads = 0;
 | 
						|
 | 
						|
	params.cancel_timeout = (double)get_float(cscene, "debug_cancel_timeout");
 | 
						|
	params.reset_timeout = (double)get_float(cscene, "debug_reset_timeout");
 | 
						|
	params.text_timeout = (double)get_float(cscene, "debug_text_timeout");
 | 
						|
 | 
						|
	params.progressive_refine = get_boolean(cscene, "use_progressive_refine");
 | 
						|
 | 
						|
	if(background) {
 | 
						|
		if(params.progressive_refine)
 | 
						|
			params.progressive = true;
 | 
						|
		else
 | 
						|
			params.progressive = false;
 | 
						|
 | 
						|
		params.start_resolution = INT_MAX;
 | 
						|
	}
 | 
						|
	else
 | 
						|
		params.progressive = true;
 | 
						|
 | 
						|
	/* shading system - scene level needs full refresh */
 | 
						|
	const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system");
 | 
						|
 | 
						|
	if(shadingsystem == 0)
 | 
						|
		params.shadingsystem = SHADINGSYSTEM_SVM;
 | 
						|
	else if(shadingsystem == 1)
 | 
						|
		params.shadingsystem = SHADINGSYSTEM_OSL;
 | 
						|
	
 | 
						|
	/* color managagement */
 | 
						|
#ifdef GLEW_MX
 | 
						|
	/* When using GLEW MX we need to check whether we've got an OpenGL
 | 
						|
	 * context for current window. This is because command line rendering
 | 
						|
	 * doesn't have OpenGL context actually.
 | 
						|
	 */
 | 
						|
	if(glewGetContext() != NULL)
 | 
						|
#endif
 | 
						|
	{
 | 
						|
		params.display_buffer_linear = GLEW_ARB_half_float_pixel &&
 | 
						|
		                               b_engine.support_display_space_shader(b_scene);
 | 
						|
	}
 | 
						|
 | 
						|
	if(b_engine.is_preview()) {
 | 
						|
		/* For preview rendering we're using same timeout as
 | 
						|
		 * blender's job update.
 | 
						|
		 */
 | 
						|
		params.progressive_update_timeout = 0.1;
 | 
						|
	}
 | 
						|
 | 
						|
	return params;
 | 
						|
}
 | 
						|
 | 
						|
CCL_NAMESPACE_END
 | 
						|
 |