298 lines
7.7 KiB
C++
298 lines
7.7 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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class MemoryBuffer;
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#ifndef _COM_MemoryBuffer_h_
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#define _COM_MemoryBuffer_h_
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#include "COM_ExecutionGroup.h"
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#include "COM_MemoryProxy.h"
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extern "C" {
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# include "BLI_math.h"
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# include "BLI_rect.h"
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}
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/**
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* @brief state of a memory buffer
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* @ingroup Memory
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*/
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typedef enum MemoryBufferState {
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/** @brief memory has been allocated on creator device and CPU machine, but kernel has not been executed */
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COM_MB_ALLOCATED = 1,
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/** @brief memory is available for use, content has been created */
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COM_MB_AVAILABLE = 2,
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/** @brief chunk is consolidated from other chunks. special state.*/
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COM_MB_TEMPORARILY = 6
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} MemoryBufferState;
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typedef enum MemoryBufferExtend {
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COM_MB_CLIP,
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COM_MB_EXTEND,
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COM_MB_REPEAT
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} MemoryBufferExtend;
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class MemoryProxy;
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/**
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* @brief a MemoryBuffer contains access to the data of a chunk
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*/
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class MemoryBuffer {
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private:
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/**
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* @brief proxy of the memory (same for all chunks in the same buffer)
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*/
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MemoryProxy *m_memoryProxy;
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/**
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* @brief the type of buffer COM_DT_VALUE, COM_DT_VECTOR, COM_DT_COLOR
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*/
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DataType m_datatype;
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/**
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* @brief region of this buffer inside relative to the MemoryProxy
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*/
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rcti m_rect;
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/**
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* brief refers to the chunknumber within the executiongroup where related to the MemoryProxy
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* @see memoryProxy
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*/
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unsigned int m_chunkNumber;
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/**
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* @brief width of the chunk
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*/
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unsigned int m_chunkWidth;
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/**
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* @brief state of the buffer
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*/
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MemoryBufferState m_state;
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/**
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* @brief the actual float buffer/data
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*/
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float *m_buffer;
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public:
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/**
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* @brief construct new MemoryBuffer for a chunk
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*/
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MemoryBuffer(MemoryProxy *memoryProxy, unsigned int chunkNumber, rcti *rect);
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/**
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* @brief construct new temporarily MemoryBuffer for an area
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*/
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MemoryBuffer(MemoryProxy *memoryProxy, rcti *rect);
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/**
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* @brief destructor
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*/
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~MemoryBuffer();
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/**
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* @brief read the ChunkNumber of this MemoryBuffer
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*/
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unsigned int getChunkNumber() { return this->m_chunkNumber; }
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/**
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* @brief get the data of this MemoryBuffer
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* @note buffer should already be available in memory
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*/
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float *getBuffer() { return this->m_buffer; }
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/**
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* @brief after execution the state will be set to available by calling this method
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*/
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void setCreatedState()
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{
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this->m_state = COM_MB_AVAILABLE;
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}
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inline void wrap_pixel(int &x, int &y, MemoryBufferExtend extend_x, MemoryBufferExtend extend_y)
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{
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int w = m_rect.xmax - m_rect.xmin;
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int h = m_rect.ymax - m_rect.ymin;
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x = x - m_rect.xmin;
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y = y - m_rect.ymin;
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switch (extend_x) {
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case COM_MB_CLIP:
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break;
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case COM_MB_EXTEND:
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if (x < 0) x = 0;
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if (x >= w) x = w;
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break;
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case COM_MB_REPEAT:
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x = (x >= 0.0f ? (x % w) : (x % w) + w);
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break;
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}
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switch (extend_y) {
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case COM_MB_CLIP:
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break;
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case COM_MB_EXTEND:
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if (y < 0) y = 0;
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if (y >= h) y = h;
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break;
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case COM_MB_REPEAT:
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y = (y >= 0.0f ? (y % h) : (y % h) + h);
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break;
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}
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}
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inline void read(float result[4], int x, int y,
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MemoryBufferExtend extend_x = COM_MB_CLIP,
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MemoryBufferExtend extend_y = COM_MB_CLIP)
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{
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bool clip_x = (extend_x == COM_MB_CLIP && (x < m_rect.xmin || x >= m_rect.xmax));
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bool clip_y = (extend_y == COM_MB_CLIP && (y < m_rect.ymin || y >= m_rect.ymax));
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if (clip_x || clip_y) {
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/* clip result outside rect is zero */
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zero_v4(result);
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}
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else {
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wrap_pixel(x, y, extend_x, extend_y);
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const int offset = (this->m_chunkWidth * y + x) * COM_NUMBER_OF_CHANNELS;
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copy_v4_v4(result, &this->m_buffer[offset]);
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}
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}
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inline void readNoCheck(float result[4], int x, int y,
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MemoryBufferExtend extend_x = COM_MB_CLIP,
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MemoryBufferExtend extend_y = COM_MB_CLIP)
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{
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wrap_pixel(x, y, extend_x, extend_y);
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const int offset = (this->m_chunkWidth * y + x) * COM_NUMBER_OF_CHANNELS;
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BLI_assert(offset >= 0);
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BLI_assert(offset < this->determineBufferSize() * COM_NUMBER_OF_CHANNELS);
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BLI_assert(!(extend_x == COM_MB_CLIP && (x < m_rect.xmin || x >= m_rect.xmax)) &&
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!(extend_y == COM_MB_CLIP && (y < m_rect.ymin || y >= m_rect.ymax)));
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#if 0
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/* always true */
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BLI_assert((int)(MEM_allocN_len(this->m_buffer) / sizeof(*this->m_buffer)) ==
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(int)(this->determineBufferSize() * COM_NUMBER_OF_CHANNELS));
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#endif
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copy_v4_v4(result, &this->m_buffer[offset]);
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}
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void writePixel(int x, int y, const float color[4]);
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void addPixel(int x, int y, const float color[4]);
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inline void readBilinear(float result[4], float x, float y,
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MemoryBufferExtend extend_x = COM_MB_CLIP,
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MemoryBufferExtend extend_y = COM_MB_CLIP)
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{
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int x1 = floor(x);
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int y1 = floor(y);
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int x2 = x1 + 1;
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int y2 = y1 + 1;
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wrap_pixel(x1, y1, extend_x, extend_y);
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wrap_pixel(x2, y2, extend_x, extend_y);
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float valuex = x - x1;
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float valuey = y - y1;
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float mvaluex = 1.0f - valuex;
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float mvaluey = 1.0f - valuey;
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float color1[4];
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float color2[4];
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float color3[4];
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float color4[4];
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read(color1, x1, y1);
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read(color2, x1, y2);
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read(color3, x2, y1);
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read(color4, x2, y2);
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color1[0] = color1[0] * mvaluey + color2[0] * valuey;
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color1[1] = color1[1] * mvaluey + color2[1] * valuey;
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color1[2] = color1[2] * mvaluey + color2[2] * valuey;
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color1[3] = color1[3] * mvaluey + color2[3] * valuey;
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color3[0] = color3[0] * mvaluey + color4[0] * valuey;
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color3[1] = color3[1] * mvaluey + color4[1] * valuey;
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color3[2] = color3[2] * mvaluey + color4[2] * valuey;
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color3[3] = color3[3] * mvaluey + color4[3] * valuey;
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result[0] = color1[0] * mvaluex + color3[0] * valuex;
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result[1] = color1[1] * mvaluex + color3[1] * valuex;
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result[2] = color1[2] * mvaluex + color3[2] * valuex;
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result[3] = color1[3] * mvaluex + color3[3] * valuex;
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}
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void readEWA(float result[4], const float uv[2], const float derivatives[2][2], PixelSampler sampler);
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/**
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* @brief is this MemoryBuffer a temporarily buffer (based on an area, not on a chunk)
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*/
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inline const bool isTemporarily() const { return this->m_state == COM_MB_TEMPORARILY; }
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/**
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* @brief add the content from otherBuffer to this MemoryBuffer
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* @param otherBuffer source buffer
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*
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* @note take care when running this on a new buffer since it wont fill in
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* uninitialized values in areas where the buffers don't overlap.
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*/
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void copyContentFrom(MemoryBuffer *otherBuffer);
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/**
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* @brief get the rect of this MemoryBuffer
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*/
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rcti *getRect() { return &this->m_rect; }
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/**
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* @brief get the width of this MemoryBuffer
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*/
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int getWidth() const;
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/**
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* @brief get the height of this MemoryBuffer
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*/
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int getHeight() const;
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/**
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* @brief clear the buffer. Make all pixels black transparent.
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*/
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void clear();
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MemoryBuffer *duplicate();
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float *convertToValueBuffer();
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float getMaximumValue();
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float getMaximumValue(rcti *rect);
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private:
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unsigned int determineBufferSize();
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("COM:MemoryBuffer")
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#endif
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};
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#endif
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