In fact, error was much deeper and DND parenting in outliner used to parent all selected objects to drop target, not just currently dragging object. This was caused by code sharing between Parent Set operator and this DND operator which was iterating all selected objects in scene and was setting parent to it. Solved issue by separating actual parenting code which makes specified object be parented to specified parent and moved iterating to Parent Set exec callback. Now both of discovered issues (unneeded loop error and parenting all selected objects) are solved, but more extensive testing of this changes are welcome.
183 lines
6.4 KiB
C++
183 lines
6.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ED_object.h
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* \ingroup editors
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*/
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#ifndef __ED_OBJECT_H__
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#define __ED_OBJECT_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Base;
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struct bConstraint;
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struct bContext;
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struct bPoseChannel;
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struct Curve;
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struct EnumPropertyItem;
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struct KeyBlock;
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struct Lattice;
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struct Main;
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struct Mesh;
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struct ModifierData;
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struct Object;
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struct ReportList;
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struct Scene;
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struct View3D;
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struct wmEvent;
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struct wmKeyConfig;
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struct wmKeyMap;
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struct wmOperator;
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struct wmOperatorType;
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/* object_edit.c */
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struct Object *ED_object_context(struct bContext *C); /* context.object */
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struct Object *ED_object_active_context(struct bContext *C); /* context.object or context.active_object */
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/* object_ops.c */
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void ED_operatortypes_object(void);
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void ED_operatormacros_object(void);
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void ED_keymap_object(struct wmKeyConfig *keyconf);
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/* object_relations.c */
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typedef enum eParentType {
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PAR_OBJECT,
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PAR_ARMATURE,
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PAR_ARMATURE_NAME,
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PAR_ARMATURE_ENVELOPE,
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PAR_ARMATURE_AUTO,
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PAR_BONE,
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PAR_CURVE,
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PAR_FOLLOW,
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PAR_PATH_CONST,
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PAR_LATTICE,
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PAR_VERTEX,
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PAR_TRIA
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} eParentType;
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extern struct EnumPropertyItem prop_clear_parent_types[];
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extern struct EnumPropertyItem prop_make_parent_types[];
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int ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct Object *par, int partype);
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void ED_object_parent_clear(struct bContext *C, int type);
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/* generic editmode keys like pet
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* do_pet
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* 0: No
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* 1: Object
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* 2: Edit
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* 3: Edit with connected
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* */
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void ED_object_generic_keymap(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int do_pet);
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/* send your own notifier for select! */
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void ED_base_object_select(struct Base *base, short mode);
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/* includes notifier */
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void ED_base_object_activate(struct bContext *C, struct Base *base);
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void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base);
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/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */
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struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
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void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
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void ED_object_toggle_modes(struct bContext *C, int mode);
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/* bitflags for enter/exit editmode */
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#define EM_FREEDATA 1
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#define EM_FREEUNDO 2
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#define EM_WAITCURSOR 4
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#define EM_DO_UNDO 8
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#define EM_IGNORE_LAYER 16
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void ED_object_exit_editmode(struct bContext *C, int flag);
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void ED_object_enter_editmode(struct bContext *C, int flag);
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void ED_object_location_from_view(struct bContext *C, float *loc);
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void ED_object_rotation_from_view(struct bContext *C, float *rot);
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void ED_object_base_init_transform(struct bContext *C, struct Base *base, float *loc, float *rot);
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float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob, float *loc, float *rot, float primmat[][4]);
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void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode);
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int ED_object_add_generic_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event);
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int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op,
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float *loc, float *rot, int *enter_editmode, unsigned int *layer, int *is_view_aligned);
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struct Object *ED_object_add_type(struct bContext *C, int type, float *loc,
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float *rot, int enter_editmode, unsigned int layer);
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void ED_object_single_users(struct Main *bmain, struct Scene *scene, int full);
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void ED_object_single_user(struct Scene *scene, struct Object *ob);
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/* object motion paths */
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void ED_objects_clear_paths(struct bContext *C);
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void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene);
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/* constraints */
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struct ListBase *get_active_constraints(struct Object *ob);
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struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r);
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struct bConstraint *get_active_constraint(struct Object *ob);
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void object_test_constraints(struct Object *ob);
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void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con);
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void ED_object_constraint_update(struct Object *ob);
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void ED_object_constraint_dependency_update(struct Main *bmain, struct Scene *scene, struct Object *ob);
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/* object_lattice.c */
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int mouse_lattice(struct bContext *C, const int mval[2], int extend);
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void undo_push_lattice(struct bContext *C, const char *name);
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/* object_lattice.c */
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void ED_setflagsLatt(struct Object *obedit, int flag);
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/* object_modifier.c */
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enum {
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MODIFIER_APPLY_DATA=1,
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MODIFIER_APPLY_SHAPE
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};
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struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type);
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int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
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void ED_object_modifier_clear(struct Main *bmain, struct Scene *scene, struct Object *ob);
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int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md);
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int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md, int mode);
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int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __ED_OBJECT_H__ */
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