While the existing behavior worked as intended, it wasn't possible to have two views on the same file at different locations. Since there isn't much use in having two views open at the same location allow one view to be at a different scroll location. UI edit-source and selecting a text data block now need explicit calls to scroll to the cursor location. Resolves T87284
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup editors
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ARegion;
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struct SpaceText;
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struct Text;
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struct UndoStep;
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struct UndoType;
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struct bContext;
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void ED_text_scroll_to_cursor(struct SpaceText *st, struct ARegion *region, bool center);
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bool ED_text_region_location_from_cursor(struct SpaceText *st,
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struct ARegion *region,
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const int cursor_co[2],
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int r_pixel_co[2]);
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/* text_undo.c */
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void ED_text_undosys_type(struct UndoType *ut);
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struct UndoStep *ED_text_undo_push_init(struct bContext *C);
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/* text_format.c */
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bool ED_text_is_syntax_highlight_supported(struct Text *text);
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#ifdef __cplusplus
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}
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#endif
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