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blender-archive/source/blender/editors/space_view3d/view3d_gizmo_armature.c
Campbell Barton 9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00

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C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spview3d
*/
#include "BLI_blenlib.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "BKE_action.h"
#include "BKE_armature.h"
#include "BKE_context.h"
#include "BKE_layer.h"
#include "BKE_object.h"
#include "DNA_armature_types.h"
#include "DNA_object_types.h"
#include "ED_armature.h"
#include "ED_gizmo_library.h"
#include "ED_screen.h"
#include "UI_resources.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "view3d_intern.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name Armature Spline Gizmo
* \{ */
/*
* TODO(campbell): Current conversion is a approximation (usable not correct),
* we'll need to take the next/previous bones into account to get the tangent directions.
* First last matrices from 'BKE_pchan_bbone_spline_setup' are close but also not quite accurate
* since they're not at either end-points on the curve.
*
* Likely we'll need a function especially to get the first/last orientations.
*/
#define BBONE_SCALE_Y 3.0f
struct BoneSplineHandle {
wmGizmo *gizmo;
bPoseChannel *pchan;
/* We could remove, keep since at the moment for checking the conversion. */
float co[3];
int index;
};
struct BoneSplineWidgetGroup {
struct BoneSplineHandle handles[2];
};
static void gizmo_bbone_offset_get(const wmGizmo *UNUSED(gz),
wmGizmoProperty *gz_prop,
void *value_p)
{
struct BoneSplineHandle *bh = gz_prop->custom_func.user_data;
bPoseChannel *pchan = bh->pchan;
float *value = value_p;
BLI_assert(gz_prop->type->array_length == 3);
if (bh->index == 0) {
bh->co[1] = pchan->bone->ease1 / BBONE_SCALE_Y;
bh->co[0] = pchan->curve_in_x;
bh->co[2] = pchan->curve_in_z;
}
else {
bh->co[1] = -pchan->bone->ease2 / BBONE_SCALE_Y;
bh->co[0] = pchan->curve_out_x;
bh->co[2] = pchan->curve_out_z;
}
copy_v3_v3(value, bh->co);
}
static void gizmo_bbone_offset_set(const wmGizmo *UNUSED(gz),
wmGizmoProperty *gz_prop,
const void *value_p)
{
struct BoneSplineHandle *bh = gz_prop->custom_func.user_data;
bPoseChannel *pchan = bh->pchan;
const float *value = value_p;
BLI_assert(gz_prop->type->array_length == 3);
copy_v3_v3(bh->co, value);
if (bh->index == 0) {
pchan->bone->ease1 = max_ff(0.0f, bh->co[1] * BBONE_SCALE_Y);
pchan->curve_in_x = bh->co[0];
pchan->curve_in_z = bh->co[2];
}
else {
pchan->bone->ease2 = max_ff(0.0f, -bh->co[1] * BBONE_SCALE_Y);
pchan->curve_out_x = bh->co[0];
pchan->curve_out_z = bh->co[2];
}
}
static bool WIDGETGROUP_armature_spline_poll(const bContext *C, wmGizmoGroupType *UNUSED(gzgt))
{
View3D *v3d = CTX_wm_view3d(C);
if (v3d->gizmo_flag & (V3D_GIZMO_HIDE | V3D_GIZMO_HIDE_CONTEXT)) {
return false;
}
ViewLayer *view_layer = CTX_data_view_layer(C);
Base *base = BASACT(view_layer);
if (base && BASE_SELECTABLE(v3d, base)) {
Object *ob = BKE_object_pose_armature_get(base->object);
if (ob) {
const bArmature *arm = ob->data;
if (arm->drawtype == ARM_B_BONE) {
bPoseChannel *pchan = BKE_pose_channel_active(ob);
if (pchan && pchan->bone->segments > 1) {
return true;
}
}
}
}
return false;
}
static void WIDGETGROUP_armature_spline_setup(const bContext *C, wmGizmoGroup *gzgroup)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = BKE_object_pose_armature_get(OBACT(view_layer));
bPoseChannel *pchan = BKE_pose_channel_active(ob);
const wmGizmoType *gzt_move = WM_gizmotype_find("GIZMO_GT_move_3d", true);
struct BoneSplineWidgetGroup *bspline_group = MEM_callocN(sizeof(struct BoneSplineWidgetGroup),
__func__);
gzgroup->customdata = bspline_group;
/* Handles */
for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) {
wmGizmo *gz;
gz = bspline_group->handles[i].gizmo = WM_gizmo_new_ptr(gzt_move, gzgroup, NULL);
RNA_enum_set(gz->ptr, "draw_style", ED_GIZMO_MOVE_STYLE_RING_2D);
RNA_enum_set(gz->ptr,
"draw_options",
ED_GIZMO_MOVE_DRAW_FLAG_FILL | ED_GIZMO_MOVE_DRAW_FLAG_ALIGN_VIEW);
WM_gizmo_set_flag(gz, WM_GIZMO_DRAW_VALUE, true);
UI_GetThemeColor3fv(TH_GIZMO_PRIMARY, gz->color);
UI_GetThemeColor3fv(TH_GIZMO_HI, gz->color_hi);
gz->scale_basis = 0.06f;
if (i == 0) {
copy_v3_v3(gz->matrix_basis[3], pchan->loc);
}
}
}
static void WIDGETGROUP_armature_spline_refresh(const bContext *C, wmGizmoGroup *gzgroup)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *ob = BKE_object_pose_armature_get(OBACT(view_layer));
if (!gzgroup->customdata) {
return;
}
struct BoneSplineWidgetGroup *bspline_group = gzgroup->customdata;
bPoseChannel *pchan = BKE_pose_channel_active(ob);
/* Handles */
for (int i = 0; i < ARRAY_SIZE(bspline_group->handles); i++) {
wmGizmo *gz = bspline_group->handles[i].gizmo;
bspline_group->handles[i].pchan = pchan;
bspline_group->handles[i].index = i;
float mat[4][4];
mul_m4_m4m4(mat, ob->obmat, (i == 0) ? pchan->disp_mat : pchan->disp_tail_mat);
copy_m4_m4(gz->matrix_space, mat);
/* need to set property here for undo. TODO: would prefer to do this in _init. */
WM_gizmo_target_property_def_func(gz,
"offset",
&(const struct wmGizmoPropertyFnParams){
.value_get_fn = gizmo_bbone_offset_get,
.value_set_fn = gizmo_bbone_offset_set,
.range_get_fn = NULL,
.user_data = &bspline_group->handles[i],
});
}
}
void VIEW3D_GGT_armature_spline(wmGizmoGroupType *gzgt)
{
gzgt->name = "Armature Spline Widgets";
gzgt->idname = "VIEW3D_GGT_armature_spline";
gzgt->flag = (WM_GIZMOGROUPTYPE_PERSISTENT | WM_GIZMOGROUPTYPE_3D);
gzgt->poll = WIDGETGROUP_armature_spline_poll;
gzgt->setup = WIDGETGROUP_armature_spline_setup;
gzgt->setup_keymap = WM_gizmogroup_setup_keymap_generic_maybe_drag;
gzgt->refresh = WIDGETGROUP_armature_spline_refresh;
}
/** \} */