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blender-archive/source/blender/makesrna/intern/rna_scene_api.c
Philipp Oeser 834e87af7b Alembic: remove non-functional "Renderable Objects" only option
When introduced in {rB61050f75b13e} this was actually working (meaning
it checked the Outliner OB_RESTRICT_RENDER flag and skipped the object if
desired).

Behavior has since then been commented in rBae6e9401abb7 and apparently
refactored out in rB2917df21adc8.

If checked, it seemed to be working (objects marked non-renderable in
the Outliner were pruned from the export), however unchecking that
option did not include them in the export.

Now it changed - for the worse if you like - in rBa95f86359673 which
made it so if "Renderable Objects" only is checked, it will still export
objects invisible in renders. So since we now have the non-functional
option with a broken/misleading default, it is better to just remove it
entirely.

In fact it has been superseeded by the "Visible Objects" option (this
does the same thing: depsgraph is evaluated in render mode) and as a
second step (and to make this even clearer) a choice whether
Render or Viewport evaluation is used can be added (just like the USD
exporter has). When that choice is explicit, it's also clear which
visibility actually matters.

This is breaking API usage, should be in release notes.

ref. T89594

Maniphest Tasks: T89594

Differential Revision: https://developer.blender.org/D11808
2021-07-06 13:22:07 +02:00

461 lines
17 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup RNA
*/
#include <stdio.h>
#include <stdlib.h>
#include "BLI_kdopbvh.h"
#include "BLI_path_util.h"
#include "BLI_utildefines.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"
#include "DNA_anim_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "rna_internal.h" /* own include */
#ifdef WITH_ALEMBIC
# include "ABC_alembic.h"
#endif
#ifdef RNA_RUNTIME
# include "BKE_editmesh.h"
# include "BKE_global.h"
# include "BKE_image.h"
# include "BKE_scene.h"
# include "BKE_writeavi.h"
# include "DEG_depsgraph_query.h"
# include "ED_transform.h"
# include "ED_transform_snap_object_context.h"
# include "ED_uvedit.h"
# ifdef WITH_PYTHON
# include "BPY_extern.h"
# endif
static void rna_Scene_frame_set(Scene *scene, Main *bmain, int frame, float subframe)
{
double cfra = (double)frame + (double)subframe;
CLAMP(cfra, MINAFRAME, MAXFRAME);
BKE_scene_frame_set(scene, cfra);
# ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
# endif
for (ViewLayer *view_layer = scene->view_layers.first; view_layer != NULL;
view_layer = view_layer->next) {
Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, view_layer);
BKE_scene_graph_update_for_newframe(depsgraph);
}
# ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
# endif
if (BKE_scene_camera_switch_update(scene)) {
for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
BKE_screen_view3d_scene_sync(screen, scene);
}
}
/* don't do notifier when we're rendering, avoid some viewport crashes
* redrawing while the data is being modified for render */
if (!G.is_rendering) {
/* can't use NC_SCENE|ND_FRAME because this causes wm_event_do_notifiers to call
* BKE_scene_graph_update_for_newframe which will lose any un-keyed changes T24690. */
/* WM_main_add_notifier(NC_SCENE|ND_FRAME, scene); */
/* instead just redraw the views */
WM_main_add_notifier(NC_WINDOW, NULL);
}
}
static void rna_Scene_uvedit_aspect(Scene *UNUSED(scene), Object *ob, float aspect[2])
{
if ((ob->type == OB_MESH) && (ob->mode == OB_MODE_EDIT)) {
BMEditMesh *em;
em = BKE_editmesh_from_object(ob);
if (EDBM_uv_check(em)) {
ED_uvedit_get_aspect(ob, aspect, aspect + 1);
return;
}
}
aspect[0] = aspect[1] = 1.0f;
}
static void rna_SceneRender_get_frame_path(
RenderData *rd, Main *bmain, int frame, bool preview, const char *view, char *name)
{
const char *suffix = BKE_scene_multiview_view_suffix_get(rd, view);
/* avoid NULL pointer */
if (!suffix) {
suffix = "";
}
if (BKE_imtype_is_movie(rd->im_format.imtype)) {
BKE_movie_filepath_get(name, rd, preview != 0, suffix);
}
else {
BKE_image_path_from_imformat(name,
rd->pic,
BKE_main_blendfile_path(bmain),
(frame == INT_MIN) ? rd->cfra : frame,
&rd->im_format,
(rd->scemode & R_EXTENSION) != 0,
true,
suffix);
}
}
static void rna_Scene_ray_cast(Scene *scene,
Depsgraph *depsgraph,
float origin[3],
float direction[3],
float ray_dist,
bool *r_success,
float r_location[3],
float r_normal[3],
int *r_index,
Object **r_ob,
float r_obmat[16])
{
normalize_v3(direction);
SnapObjectContext *sctx = ED_transform_snap_object_context_create(scene, 0);
bool ret = ED_transform_snap_object_project_ray_ex(sctx,
depsgraph,
&(const struct SnapObjectParams){
.snap_select = SNAP_ALL,
},
origin,
direction,
&ray_dist,
r_location,
r_normal,
r_index,
r_ob,
(float(*)[4])r_obmat);
ED_transform_snap_object_context_destroy(sctx);
if (r_ob != NULL && *r_ob != NULL) {
*r_ob = DEG_get_original_object(*r_ob);
}
if (ret) {
*r_success = true;
}
else {
*r_success = false;
unit_m4((float(*)[4])r_obmat);
zero_v3(r_location);
zero_v3(r_normal);
}
}
static void rna_Scene_sequencer_editing_free(Scene *scene)
{
SEQ_editing_free(scene, true);
}
# ifdef WITH_ALEMBIC
static void rna_Scene_alembic_export(Scene *scene,
bContext *C,
const char *filepath,
int frame_start,
int frame_end,
int xform_samples,
int geom_samples,
float shutter_open,
float shutter_close,
bool selected_only,
bool uvs,
bool normals,
bool vcolors,
bool apply_subdiv,
bool flatten_hierarchy,
bool visible_objects_only,
bool face_sets,
bool use_subdiv_schema,
bool export_hair,
bool export_particles,
bool packuv,
float scale,
bool triangulate,
int quad_method,
int ngon_method)
{
/* We have to enable allow_threads, because we may change scene frame number
* during export. */
# ifdef WITH_PYTHON
BPy_BEGIN_ALLOW_THREADS;
# endif
const struct AlembicExportParams params = {
.frame_start = frame_start,
.frame_end = frame_end,
.frame_samples_xform = xform_samples,
.frame_samples_shape = geom_samples,
.shutter_open = shutter_open,
.shutter_close = shutter_close,
.selected_only = selected_only,
.uvs = uvs,
.normals = normals,
.vcolors = vcolors,
.apply_subdiv = apply_subdiv,
.flatten_hierarchy = flatten_hierarchy,
.visible_objects_only = visible_objects_only,
.face_sets = face_sets,
.use_subdiv_schema = use_subdiv_schema,
.export_hair = export_hair,
.export_particles = export_particles,
.packuv = packuv,
.triangulate = triangulate,
.quad_method = quad_method,
.ngon_method = ngon_method,
.global_scale = scale,
};
ABC_export(scene, C, filepath, &params, true);
# ifdef WITH_PYTHON
BPy_END_ALLOW_THREADS;
# endif
}
# endif
#else
void RNA_api_scene(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set");
RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately");
parm = RNA_def_int(
func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_float(
func, "subframe", 0.0, 0.0, 1.0, "", "Subframe time, between 0.0 and 1.0", 0.0, 1.0);
RNA_def_function_flag(func, FUNC_USE_MAIN);
func = RNA_def_function(srna, "uvedit_aspect", "rna_Scene_uvedit_aspect");
RNA_def_function_ui_description(func, "Get uv aspect for current object");
parm = RNA_def_pointer(func, "object", "Object", "", "Object");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
parm = RNA_def_float_vector(func, "result", 2, NULL, 0.0f, FLT_MAX, "", "aspect", 0.0f, FLT_MAX);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
/* Ray Cast */
func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
RNA_def_function_ui_description(func, "Cast a ray onto in object space");
parm = RNA_def_pointer(func, "depsgraph", "Depsgraph", "", "The current dependency graph");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
/* ray start and end */
parm = RNA_def_float_vector(func, "origin", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
parm = RNA_def_float_vector(func, "direction", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_float(func,
"distance",
BVH_RAYCAST_DIST_MAX,
0.0,
BVH_RAYCAST_DIST_MAX,
"",
"Maximum distance",
0.0,
BVH_RAYCAST_DIST_MAX);
/* return location and normal */
parm = RNA_def_boolean(func, "result", 0, "", "");
RNA_def_function_output(func, parm);
parm = RNA_def_float_vector(func,
"location",
3,
NULL,
-FLT_MAX,
FLT_MAX,
"Location",
"The hit location of this ray cast",
-1e4,
1e4);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_float_vector(func,
"normal",
3,
NULL,
-FLT_MAX,
FLT_MAX,
"Normal",
"The face normal at the ray cast hit location",
-1e4,
1e4);
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_int(
func, "index", 0, 0, 0, "", "The face index, -1 when original data isn't available", 0, 0);
RNA_def_function_output(func, parm);
parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
RNA_def_function_output(func, parm);
parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
RNA_def_function_output(func, parm);
/* Sequencer. */
func = RNA_def_function(srna, "sequence_editor_create", "SEQ_editing_ensure");
RNA_def_function_ui_description(func, "Ensure sequence editor is valid in this scene");
parm = RNA_def_pointer(
func, "sequence_editor", "SequenceEditor", "", "New sequence editor data or NULL");
RNA_def_function_return(func, parm);
func = RNA_def_function(srna, "sequence_editor_clear", "rna_Scene_sequencer_editing_free");
RNA_def_function_ui_description(func, "Clear sequence editor in this scene");
# ifdef WITH_ALEMBIC
/* XXX Deprecated, will be removed in 2.8 in favor of calling the export operator. */
func = RNA_def_function(srna, "alembic_export", "rna_Scene_alembic_export");
RNA_def_function_ui_description(
func, "Export to Alembic file (deprecated, use the Alembic export operator)");
parm = RNA_def_string(
func, "filepath", NULL, FILE_MAX, "File Path", "File path to write Alembic file");
RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
RNA_def_int(func, "frame_start", 1, INT_MIN, INT_MAX, "Start", "Start Frame", INT_MIN, INT_MAX);
RNA_def_int(func, "frame_end", 1, INT_MIN, INT_MAX, "End", "End Frame", INT_MIN, INT_MAX);
RNA_def_int(
func, "xform_samples", 1, 1, 128, "Xform samples", "Transform samples per frame", 1, 128);
RNA_def_int(
func, "geom_samples", 1, 1, 128, "Geom samples", "Geometry samples per frame", 1, 128);
RNA_def_float(func, "shutter_open", 0.0f, -1.0f, 1.0f, "Shutter open", "", -1.0f, 1.0f);
RNA_def_float(func, "shutter_close", 1.0f, -1.0f, 1.0f, "Shutter close", "", -1.0f, 1.0f);
RNA_def_boolean(func, "selected_only", 0, "Selected only", "Export only selected objects");
RNA_def_boolean(func, "uvs", 1, "UVs", "Export UVs");
RNA_def_boolean(func, "normals", 1, "Normals", "Export normals");
RNA_def_boolean(func, "vcolors", 0, "Vertex colors", "Export vertex colors");
RNA_def_boolean(
func, "apply_subdiv", 1, "Subsurfs as meshes", "Export subdivision surfaces as meshes");
RNA_def_boolean(func, "flatten", 0, "Flatten hierarchy", "Flatten hierarchy");
RNA_def_boolean(func,
"visible_objects_only",
0,
"Visible layers only",
"Export only objects in visible layers");
RNA_def_boolean(func, "face_sets", 0, "Facesets", "Export face sets");
RNA_def_boolean(func,
"subdiv_schema",
0,
"Use Alembic subdivision Schema",
"Use Alembic subdivision Schema");
RNA_def_boolean(
func, "export_hair", 1, "Export Hair", "Exports hair particle systems as animated curves");
RNA_def_boolean(
func, "export_particles", 1, "Export Particles", "Exports non-hair particle systems");
RNA_def_boolean(
func, "packuv", 0, "Export with packed UV islands", "Export with packed UV islands");
RNA_def_float(
func,
"scale",
1.0f,
0.0001f,
1000.0f,
"Scale",
"Value by which to enlarge or shrink the objects with respect to the world's origin",
0.0001f,
1000.0f);
RNA_def_boolean(
func, "triangulate", 0, "Triangulate", "Export polygons (quads and n-gons) as triangles");
RNA_def_enum(func,
"quad_method",
rna_enum_modifier_triangulate_quad_method_items,
0,
"Quad Method",
"Method for splitting the quads into triangles");
RNA_def_enum(func,
"ngon_method",
rna_enum_modifier_triangulate_ngon_method_items,
0,
"N-gon Method",
"Method for splitting the n-gons into triangles");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
# endif
}
void RNA_api_scene_render(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "frame_path", "rna_SceneRender_get_frame_path");
RNA_def_function_flag(func, FUNC_USE_MAIN);
RNA_def_function_ui_description(
func, "Return the absolute path to the filename to be written for a given frame");
RNA_def_int(func,
"frame",
INT_MIN,
INT_MIN,
INT_MAX,
"",
"Frame number to use, if unset the current frame will be used",
MINAFRAME,
MAXFRAME);
RNA_def_boolean(func, "preview", 0, "Preview", "Use preview range");
RNA_def_string_file_path(func,
"view",
NULL,
FILE_MAX,
"View",
"The name of the view to use to replace the \"%\" chars");
parm = RNA_def_string_file_path(func,
"filepath",
NULL,
FILE_MAX,
"File Path",
"The resulting filepath from the scenes render settings");
RNA_def_parameter_flags(parm, PROP_THICK_WRAP, 0); /* needed for string return value */
RNA_def_function_output(func, parm);
}
#endif