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blender-archive/release/scripts/modules/bpy/utils/__init__.py
Campbell Barton 0f21b64b1a WM: fix hard coded rename
Currently the filenames are used when setting keymaps.
This hard coded naming meant the preset and setting function
need to be kept in sync.

Prefer to not have hard coded replacements which need to be duplicated.
2018-11-16 09:37:18 +11:00

820 lines
23 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8-80 compliant>
"""
This module contains utility functions specific to blender but
not associated with blenders internal data.
"""
__all__ = (
"blend_paths",
"escape_identifier",
"keyconfig_init",
"keyconfig_set",
"load_scripts",
"modules_from_path",
"preset_find",
"preset_paths",
"refresh_script_paths",
"app_template_paths",
"register_class",
"register_manual_map",
"unregister_manual_map",
"register_classes_factory",
"register_submodule_factory",
"make_rna_paths",
"manual_map",
"previews",
"resource_path",
"script_path_user",
"script_path_pref",
"script_paths",
"smpte_from_frame",
"smpte_from_seconds",
"units",
"unregister_class",
"user_resource",
)
from _bpy import (
_utils_units as units,
blend_paths,
escape_identifier,
register_class,
resource_path,
script_paths as _bpy_script_paths,
unregister_class,
user_resource as _user_resource,
)
import bpy as _bpy
import os as _os
import sys as _sys
import addon_utils as _addon_utils
_user_preferences = _bpy.context.user_preferences
_script_module_dirs = "startup", "modules"
_is_factory_startup = _bpy.app.factory_startup
def _test_import(module_name, loaded_modules):
use_time = _bpy.app.debug_python
if module_name in loaded_modules:
return None
if "." in module_name:
print("Ignoring '%s', can't import files containing "
"multiple periods" % module_name)
return None
if use_time:
import time
t = time.time()
try:
mod = __import__(module_name)
except:
import traceback
traceback.print_exc()
return None
if use_time:
print("time %s %.4f" % (module_name, time.time() - t))
loaded_modules.add(mod.__name__) # should match mod.__name__ too
return mod
def _sys_path_ensure(path):
if path not in _sys.path: # reloading would add twice
_sys.path.insert(0, path)
def modules_from_path(path, loaded_modules):
"""
Load all modules in a path and return them as a list.
:arg path: this path is scanned for scripts and packages.
:type path: string
:arg loaded_modules: already loaded module names, files matching these
names will be ignored.
:type loaded_modules: set
:return: all loaded modules.
:rtype: list
"""
modules = []
for mod_name, mod_path in _bpy.path.module_names(path):
mod = _test_import(mod_name, loaded_modules)
if mod:
modules.append(mod)
return modules
_global_loaded_modules = [] # store loaded module names for reloading.
import bpy_types as _bpy_types # keep for comparisons, never ever reload this.
def load_scripts(reload_scripts=False, refresh_scripts=False):
"""
Load scripts and run each modules register function.
:arg reload_scripts: Causes all scripts to have their unregister method
called before loading.
:type reload_scripts: bool
:arg refresh_scripts: only load scripts which are not already loaded
as modules.
:type refresh_scripts: bool
"""
use_time = use_class_register_check = _bpy.app.debug_python
use_user = not _is_factory_startup
is_background = _bpy.app.background
if use_time:
import time
t_main = time.time()
loaded_modules = set()
if refresh_scripts:
original_modules = _sys.modules.values()
if reload_scripts:
# just unload, don't change user defaults, this means we can sync
# to reload. note that they will only actually reload of the
# modification time changes. This `won't` work for packages so...
# its not perfect.
for module_name in [ext.module for ext in _user_preferences.addons]:
_addon_utils.disable(module_name)
def register_module_call(mod):
register = getattr(mod, "register", None)
if register:
try:
register()
except:
import traceback
traceback.print_exc()
else:
print("\nWarning! '%s' has no register function, "
"this is now a requirement for registerable scripts" %
mod.__file__)
def unregister_module_call(mod):
unregister = getattr(mod, "unregister", None)
if unregister:
try:
unregister()
except:
import traceback
traceback.print_exc()
def test_reload(mod):
import importlib
# reloading this causes internal errors
# because the classes from this module are stored internally
# possibly to refresh internal references too but for now, best not to.
if mod == _bpy_types:
return mod
try:
return importlib.reload(mod)
except:
import traceback
traceback.print_exc()
def test_register(mod):
if refresh_scripts and mod in original_modules:
return
if reload_scripts and mod:
print("Reloading:", mod)
mod = test_reload(mod)
if mod:
register_module_call(mod)
_global_loaded_modules.append(mod.__name__)
if reload_scripts:
# module names -> modules
_global_loaded_modules[:] = [_sys.modules[mod_name]
for mod_name in _global_loaded_modules]
# loop over and unload all scripts
_global_loaded_modules.reverse()
for mod in _global_loaded_modules:
unregister_module_call(mod)
for mod in _global_loaded_modules:
test_reload(mod)
del _global_loaded_modules[:]
from bpy_restrict_state import RestrictBlend
with RestrictBlend():
for base_path in script_paths(use_user=use_user):
for path_subdir in _script_module_dirs:
path = _os.path.join(base_path, path_subdir)
if _os.path.isdir(path):
_sys_path_ensure(path)
# only add this to sys.modules, don't run
if path_subdir == "modules":
continue
for mod in modules_from_path(path, loaded_modules):
test_register(mod)
# load template (if set)
if any(_bpy.utils.app_template_paths()):
import bl_app_template_utils
bl_app_template_utils.reset(reload_scripts=reload_scripts)
del bl_app_template_utils
# deal with addons separately
_initialize = getattr(_addon_utils, "_initialize", None)
if _initialize is not None:
# first time, use fast-path
_initialize()
del _addon_utils._initialize
else:
_addon_utils.reset_all(reload_scripts=reload_scripts)
del _initialize
if reload_scripts:
import gc
print("gc.collect() -> %d" % gc.collect())
if use_time:
print("Python Script Load Time %.4f" % (time.time() - t_main))
if use_class_register_check:
for cls in _bpy.types.bpy_struct.__subclasses__():
if getattr(cls, "is_registered", False):
for subcls in cls.__subclasses__():
if not subcls.is_registered:
print(
"Warning, unregistered class: %s(%s)" %
(subcls.__name__, cls.__name__)
)
# base scripts
_scripts = (
_os.path.dirname(_os.path.dirname(_os.path.dirname(__file__))),
)
def script_path_user():
"""returns the env var and falls back to home dir or None"""
path = _user_resource('SCRIPTS')
return _os.path.normpath(path) if path else None
def script_path_pref():
"""returns the user preference or None"""
path = _user_preferences.filepaths.script_directory
return _os.path.normpath(path) if path else None
def script_paths(subdir=None, user_pref=True, check_all=False, use_user=True):
"""
Returns a list of valid script paths.
:arg subdir: Optional subdir.
:type subdir: string
:arg user_pref: Include the user preference script path.
:type user_pref: bool
:arg check_all: Include local, user and system paths rather just the paths
blender uses.
:type check_all: bool
:return: script paths.
:rtype: list
"""
scripts = list(_scripts)
# Only paths Blender uses.
#
# Needed this is needed even when 'check_all' is enabled,
# so the 'BLENDER_SYSTEM_SCRIPTS' environment variable will be used.
base_paths = _bpy_script_paths()
# Defined to be (system, user) so we can skip the second if needed.
if not use_user:
base_paths = base_paths[:1]
if check_all:
# All possible paths, no duplicates, keep order.
if use_user:
test_paths = ('LOCAL', 'USER', 'SYSTEM')
else:
test_paths = ('LOCAL', 'SYSTEM')
base_paths = (
*(path for path in (
_os.path.join(resource_path(res), "scripts")
for res in test_paths) if path not in base_paths),
*base_paths,
)
if use_user:
test_paths = (*base_paths, script_path_user(), script_path_pref())
else:
test_paths = (*base_paths, script_path_pref())
for path in test_paths:
if path:
path = _os.path.normpath(path)
if path not in scripts and _os.path.isdir(path):
scripts.append(path)
if subdir is None:
return scripts
scripts_subdir = []
for path in scripts:
path_subdir = _os.path.join(path, subdir)
if _os.path.isdir(path_subdir):
scripts_subdir.append(path_subdir)
return scripts_subdir
def refresh_script_paths():
"""
Run this after creating new script paths to update sys.path
"""
for base_path in script_paths():
for path_subdir in _script_module_dirs:
path = _os.path.join(base_path, path_subdir)
if _os.path.isdir(path):
_sys_path_ensure(path)
for path in _addon_utils.paths():
_sys_path_ensure(path)
path = _os.path.join(path, "modules")
if _os.path.isdir(path):
_sys_path_ensure(path)
def app_template_paths(subdir=None):
"""
Returns valid application template paths.
:arg subdir: Optional subdir.
:type subdir: string
:return: app template paths.
:rtype: generator
"""
# Note: keep in sync with: Blender's BKE_appdir_app_template_any
subdir_tuple = (subdir,) if subdir is not None else ()
# Avoid adding 'bl_app_templates_system' twice.
# Either we have a portable build or an installed system build.
for resource_type, module_name in (
('USER', "bl_app_templates_user"),
('LOCAL', "bl_app_templates_system"),
('SYSTEM', "bl_app_templates_system"),
):
path = resource_path(resource_type)
if path:
path = _os.path.join(
*(path, "scripts", "startup", module_name, *subdir_tuple))
if _os.path.isdir(path):
yield path
# Only load LOCAL or SYSTEM (never both).
if resource_type == 'LOCAL':
break
def preset_paths(subdir):
"""
Returns a list of paths for a specific preset.
:arg subdir: preset subdirectory (must not be an absolute path).
:type subdir: string
:return: script paths.
:rtype: list
"""
dirs = []
for path in script_paths("presets", check_all=True):
directory = _os.path.join(path, subdir)
if not directory.startswith(path):
raise Exception("invalid subdir given %r" % subdir)
elif _os.path.isdir(directory):
dirs.append(directory)
# Find addons preset paths
for path in _addon_utils.paths():
directory = _os.path.join(path, "presets", subdir)
if _os.path.isdir(directory):
dirs.append(directory)
return dirs
def smpte_from_seconds(time, fps=None):
"""
Returns an SMPTE formatted string from the *time*:
``HH:MM:SS:FF``.
If the *fps* is not given the current scene is used.
:arg time: time in seconds.
:type time: int, float or ``datetime.timedelta``.
:return: the frame string.
:rtype: string
"""
return smpte_from_frame(time_to_frame(time, fps=fps), fps)
def smpte_from_frame(frame, fps=None, fps_base=None):
"""
Returns an SMPTE formatted string from the *frame*:
``HH:MM:SS:FF``.
If *fps* and *fps_base* are not given the current scene is used.
:arg frame: frame number.
:type frame: int or float.
:return: the frame string.
:rtype: string
"""
if fps is None:
fps = _bpy.context.scene.render.fps
if fps_base is None:
fps_base = _bpy.context.scene.render.fps_base
sign = "-" if frame < 0 else ""
frame = abs(frame * fps_base)
return (
"%s%02d:%02d:%02d:%02d" % (
sign,
int(frame / (3600 * fps)), # HH
int((frame / (60 * fps)) % 60), # MM
int((frame / fps) % 60), # SS
int(frame % fps), # FF
))
def time_from_frame(frame, fps=None, fps_base=None):
"""
Returns the time from a frame number .
If *fps* and *fps_base* are not given the current scene is used.
:arg frame: number.
:type frame: int or float.
:return: the time in seconds.
:rtype: datetime.timedelta
"""
if fps is None:
fps = _bpy.context.scene.render.fps
if fps_base is None:
fps_base = _bpy.context.scene.render.fps_base
from datetime import timedelta
return timedelta(0, (frame * fps_base) / fps)
def time_to_frame(time, fps=None, fps_base=None):
"""
Returns a float frame number from a time given in seconds or
as a datetime.timedelta object.
If *fps* and *fps_base* are not given the current scene is used.
:arg time: time in seconds.
:type time: number or a ``datetime.timedelta`` object
:return: the frame.
:rtype: float
"""
if fps is None:
fps = _bpy.context.scene.render.fps
if fps_base is None:
fps_base = _bpy.context.scene.render.fps_base
from datetime import timedelta
if isinstance(time, timedelta):
time = time.total_seconds()
return (time / fps_base) * fps
def preset_find(name, preset_path, display_name=False, ext=".py"):
if not name:
return None
for directory in preset_paths(preset_path):
if display_name:
filename = ""
for fn in _os.listdir(directory):
if fn.endswith(ext) and name == _bpy.path.display_name(fn):
filename = fn
break
else:
filename = name + ext
if filename:
filepath = _os.path.join(directory, filename)
if _os.path.exists(filepath):
return filepath
def keyconfig_init():
# Key configuration initialization and refresh, called from the Blender
# window manager on startup and refresh.
active_config = _user_preferences.inputs.active_keyconfig
# Load the default key configuration.
default_filepath = preset_find("blender", "keyconfig")
keyconfig_set(default_filepath)
# Set the active key configuration if different
filepath = preset_find(active_config, "keyconfig")
if filepath and filepath != default_filepath:
keyconfig_set(filepath)
def keyconfig_set(filepath, report=None):
from os.path import basename, splitext
from itertools import chain
if _bpy.app.debug_python:
print("loading preset:", filepath)
keyconfigs = _bpy.context.window_manager.keyconfigs
keyconfigs_old = keyconfigs[:]
try:
error_msg = ""
with open(filepath, 'r', encoding='utf-8') as keyfile:
exec(
compile(keyfile.read(), filepath, "exec"),
{
"__file__": filepath,
"__name__": "__main__",
}
)
except:
import traceback
error_msg = traceback.format_exc()
if error_msg:
if report is not None:
report({'ERROR'}, error_msg)
print(error_msg)
kc_new = next(chain(iter(kc for kc in keyconfigs
if kc not in keyconfigs_old), (None,)))
# Get name, exception for default keymap to keep backwards compatibility.
name = splitext(basename(filepath))[0]
kc_new = keyconfigs.get(name)
if kc_new is None:
if report is not None:
report({'ERROR'}, "Failed to load keymap %r" % filepath)
return False
else:
keyconfigs.active = kc_new
return True
def user_resource(resource_type, path="", create=False):
"""
Return a user resource path (normally from the users home directory).
:arg type: Resource type in ['DATAFILES', 'CONFIG', 'SCRIPTS', 'AUTOSAVE'].
:type type: string
:arg subdir: Optional subdirectory.
:type subdir: string
:arg create: Treat the path as a directory and create
it if its not existing.
:type create: boolean
:return: a path.
:rtype: string
"""
target_path = _user_resource(resource_type, path)
if create:
# should always be true.
if target_path:
# create path if not existing.
if not _os.path.exists(target_path):
try:
_os.makedirs(target_path)
except:
import traceback
traceback.print_exc()
target_path = ""
elif not _os.path.isdir(target_path):
print("Path %r found but isn't a directory!" % target_path)
target_path = ""
return target_path
def register_classes_factory(classes):
"""
Utility function to create register and unregister functions
which simply registers and unregisters a sequence of classes.
"""
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
def unregister():
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)
return register, unregister
def register_submodule_factory(module_name, submodule_names):
"""
Utility function to create register and unregister functions
which simply load submodules,
calling their register & unregister functions.
.. note::
Modules are registered in the order given,
unregistered in reverse order.
:arg module_name: The module name, typically ``__name__``.
:type module_name: string
:arg submodule_names: List of submodule names to load and unload.
:type submodule_names: list of strings
:return: register and unregister functions.
:rtype: tuple pair of functions
"""
module = None
submodules = []
def register():
nonlocal module
module = __import__(name=module_name, fromlist=submodule_names)
submodules[:] = [getattr(module, name) for name in submodule_names]
for mod in submodules:
mod.register()
def unregister():
from sys import modules
for mod in reversed(submodules):
mod.unregister()
name = mod.__name__
delattr(module, name.partition(".")[2])
del modules[name]
submodules.clear()
return register, unregister
# -----------------------------------------------------------------------------
# Tool Registraion
def register_tool(space_type, context_mode, tool_def):
from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
if cls is None:
raise Exception(f"Space type {space_type!r} has no toolbar")
tools = cls._tools[context_mode]
keymap_data = tool_def.keymap
if keymap_data is not None:
if context_mode is None:
context_descr = "All"
else:
context_descr = context_mode.replace("_", " ").title()
from bpy import context
wm = context.window_manager
kc = wm.keyconfigs.default
if callable(keymap_data[0]):
cls._km_action_simple(kc, context_descr, tool_def.text, keymap_data)
tools.append(tool_def)
def unregister_tool(space_type, context_mode, tool_def):
from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
cls = ToolSelectPanelHelper._tool_class_from_space_type(space_type)
if cls is None:
raise Exception(f"Space type {space_type!r} has no toolbar")
tools = cls._tools[context_mode]
tools.remove(tool_def)
keymap_data = tool_def.keymap
if keymap_data is not None:
from bpy import context
wm = context.window_manager
kc = wm.keyconfigs.default
km = keymap_data[0]
kc.keymaps.remove(km)
# -----------------------------------------------------------------------------
# Manual lookups, each function has to return a basepath and a sequence
# of...
# we start with the built-in default mapping
def _blender_default_map():
import rna_manual_reference as ref_mod
ret = (ref_mod.url_manual_prefix, ref_mod.url_manual_mapping)
# avoid storing in memory
del _sys.modules["rna_manual_reference"]
return ret
# hooks for doc lookups
_manual_map = [_blender_default_map]
def register_manual_map(manual_hook):
_manual_map.append(manual_hook)
def unregister_manual_map(manual_hook):
_manual_map.remove(manual_hook)
def manual_map():
# reverse so default is called last
for cb in reversed(_manual_map):
try:
prefix, url_manual_mapping = cb()
except:
print("Error calling %r" % cb)
import traceback
traceback.print_exc()
continue
yield prefix, url_manual_mapping
# Build an RNA path from struct/property/enum names.
def make_rna_paths(struct_name, prop_name, enum_name):
"""
Create RNA "paths" from given names.
:arg struct_name: Name of a RNA struct (like e.g. "Scene").
:type struct_name: string
:arg prop_name: Name of a RNA struct's property.
:type prop_name: string
:arg enum_name: Name of a RNA enum identifier.
:type enum_name: string
:return: A triple of three "RNA paths"
(most_complete_path, "struct.prop", "struct.prop:'enum'").
If no enum_name is given, the third element will always be void.
:rtype: tuple of strings
"""
src = src_rna = src_enum = ""
if struct_name:
if prop_name:
src = src_rna = ".".join((struct_name, prop_name))
if enum_name:
src = src_enum = "%s:'%s'" % (src_rna, enum_name)
else:
src = src_rna = struct_name
return src, src_rna, src_enum