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blender-archive/source/blender/editors/include/UI_resources.h
Sergey Sharybin 16e7ed28be Highlight last selected point in curve/surface edit mode.
Curve->lastselbp field was renamed to Curve->lastsel and now not last
either BPoint or BezTriple is storing here. It's not easy to determine
type of selected point, but operator which depends on such point reviews
the full nurbs, so this shouldn't be a problem.

Made changes to curve undo stuff to restore last selected point on undo/redo.

Added new theme color for curve last selected point.
2010-04-30 04:48:40 +00:00

296 lines
6.3 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef UI_RESOURCES_H
#define UI_RESOURCES_H
/* elubie: TODO: move the typedef for icons to UI_interface_icons.h */
/* and add/replace include of UI_resources.h by UI_interface_icons.h */
#define DEF_ICON(name) name,
typedef enum {
#define BIFICONID_FIRST (ICON_BLENDER)
/* ui */
#include "UI_icons.h"
BIFICONID_LAST
#define BIFNICONIDS (BIFICONID_LAST-BIFICONID_FIRST + 1)
} BIFIconID;
#undef DEF_ICON
typedef enum {
#define BIFCOLORSHADE_FIRST (COLORSHADE_DARK)
COLORSHADE_DARK,
COLORSHADE_GREY,
COLORSHADE_MEDIUM,
COLORSHADE_HILITE,
COLORSHADE_LIGHT,
COLORSHADE_WHITE
#define BIFCOLORSHADE_LAST (COLORSHADE_WHITE)
#define BIFNCOLORSHADES (BIFCOLORSHADE_LAST-BIFCOLORSHADE_FIRST + 1)
} BIFColorShade;
typedef enum {
#define BIFCOLORID_FIRST (BUTGREY)
BUTGREY = 0,
BUTGREEN,
BUTBLUE,
BUTSALMON,
MIDGREY,
BUTPURPLE,
BUTYELLOW,
REDALERT,
BUTRUST,
BUTWHITE,
BUTDBLUE,
BUTPINK,
BUTDPINK,
BUTMACTIVE,
BUTIPO,
BUTAUDIO,
BUTCAMERA,
BUTRANDOM,
BUTEDITOBJECT,
BUTPROPERTY,
BUTSCENE,
BUTMOTION,
BUTMESSAGE,
BUTACTION,
BUTCD,
BUTGAME,
BUTVISIBILITY,
BUTYUCK,
BUTSEASICK,
BUTCHOKE,
BUTIMPERIAL,
BUTTEXTCOLOR,
BUTTEXTPRESSED,
BUTSBACKGROUND,
VIEWPORTBACKCOLOR,
VIEWPORTGRIDCOLOR,
VIEWPORTACTIVECOLOR,
VIEWPORTSELECTEDCOLOR,
VIEWPORTUNSELCOLOR,
EDITVERTSEL,
EDITVERTUNSEL,
EDITEDGESEL,
EDITEDGEUNSEL
#define BIFCOLORID_LAST (EDITEDGEUNSEL)
#define BIFNCOLORIDS (BIFCOLORID_LAST-BIFCOLORID_FIRST + 1)
} BIFColorID;
enum {
TH_REDALERT,
TH_THEMEUI,
// common colors among spaces
TH_BACK,
TH_TEXT,
TH_TEXT_HI,
TH_TITLE,
TH_HEADER,
TH_HEADERDESEL,
TH_HEADER_TEXT,
TH_HEADER_TEXT_HI,
/* float panels */
TH_PANEL,
TH_PANEL_TEXT,
TH_PANEL_TEXT_HI,
TH_BUTBACK,
TH_BUTBACK_TEXT,
TH_BUTBACK_TEXT_HI,
TH_SHADE1,
TH_SHADE2,
TH_HILITE,
TH_GRID,
TH_WIRE,
TH_SELECT,
TH_ACTIVE,
TH_GROUP,
TH_GROUP_ACTIVE,
TH_TRANSFORM,
TH_VERTEX,
TH_VERTEX_SELECT,
TH_VERTEX_SIZE,
TH_EDGE,
TH_EDGE_SELECT,
TH_EDGE_SEAM,
TH_EDGE_FACESEL,
TH_FACE,
TH_FACE_SELECT,
TH_NORMAL,
TH_VNORMAL,
TH_FACE_DOT,
TH_FACEDOT_SIZE,
TH_CFRAME,
TH_NURB_ULINE,
TH_NURB_VLINE,
TH_NURB_SEL_ULINE,
TH_NURB_SEL_VLINE,
/* this eight colors should be in one block */
TH_HANDLE_FREE,
TH_HANDLE_AUTO,
TH_HANDLE_VECT,
TH_HANDLE_ALIGN,
TH_HANDLE_SEL_FREE,
TH_HANDLE_SEL_AUTO,
TH_HANDLE_SEL_VECT,
TH_HANDLE_SEL_ALIGN,
TH_ACTIVE_SPLINE,
TH_LASTSEL_POINT,
TH_SYNTAX_B,
TH_SYNTAX_V,
TH_SYNTAX_C,
TH_SYNTAX_L,
TH_SYNTAX_N,
TH_BONE_SOLID,
TH_BONE_POSE,
TH_STRIP,
TH_STRIP_SELECT,
TH_LAMP,
TH_NODE,
TH_NODE_IN_OUT,
TH_NODE_OPERATOR,
TH_NODE_CONVERTOR,
TH_NODE_GROUP,
TH_CONSOLE_OUTPUT,
TH_CONSOLE_INPUT,
TH_CONSOLE_INFO,
TH_CONSOLE_ERROR,
TH_CONSOLE_CURSOR,
TH_SEQ_MOVIE,
TH_SEQ_IMAGE,
TH_SEQ_SCENE,
TH_SEQ_AUDIO,
TH_SEQ_EFFECT,
TH_SEQ_PLUGIN,
TH_SEQ_TRANSITION,
TH_SEQ_META,
TH_EDGE_SHARP,
TH_EDITMESH_ACTIVE,
TH_HANDLE_VERTEX,
TH_HANDLE_VERTEX_SELECT,
TH_HANDLE_VERTEX_SIZE,
TH_DOPESHEET_CHANNELOB,
TH_DOPESHEET_CHANNELSUBOB,
TH_PREVIEW_BACK,
TH_EDGE_CREASE,
};
/* XXX WARNING: previous is saved in file, so do not change order! */
/* specific defines per space should have higher define values */
struct bTheme;
struct PointerRNA;
// THE CODERS API FOR THEMES:
// sets the color
void UI_ThemeColor(int colorid);
// sets the color plus alpha
void UI_ThemeColor4(int colorid);
// sets color plus offset for shade
void UI_ThemeColorShade(int colorid, int offset);
// sets color plus offset for alpha
void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset);
// sets color, which is blend between two theme colors
void UI_ThemeColorBlend(int colorid1, int colorid2, float fac);
// same, with shade offset
void UI_ThemeColorBlendShade(int colorid1, int colorid2, float fac, int offset);
void UI_ThemeColorBlendShadeAlpha(int colorid1, int colorid2, float fac, int offset, int alphaoffset);
// returns one value, not scaled
float UI_GetThemeValuef(int colorid);
int UI_GetThemeValue(int colorid);
// get three color values, scaled to 0.0-1.0 range
void UI_GetThemeColor3fv(int colorid, float *col);
// get the color, range 0.0-1.0, complete with shading offset
void UI_GetThemeColorShade3fv(int colorid, int offset, float *col);
// get the 3 or 4 byte values
void UI_GetThemeColor3ubv(int colorid, char *col);
void UI_GetThemeColor4ubv(int colorid, char *col);
// get a theme color from specified space type
void UI_GetThemeColorType4ubv(int colorid, int spacetype, char *col);
// blends and shades between two color pointers
void UI_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset);
// get a 3 byte color, blended and shaded between two other char color pointers
void UI_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset);
// clear the openGL ClearColor using the input colorid
void UI_ThemeClearColor(int colorid);
// internal (blender) usage only, for init and set active
void UI_SetTheme(int spacetype, int regionid);
/* only for buttons in theme editor! */
char *UI_ThemeGetColorPtr(struct bTheme *btheme, int spacetype, int colorid);
char *UI_ThemeColorsPup(int spacetype);
void UI_make_axis_color(char *src_col, char *dst_col, char axis);
#endif /* UI_ICONS_H */