50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Shader source dependency builder that make possible to support #include directive inside the
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* shader files.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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void gpu_shader_dependency_init(void);
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void gpu_shader_dependency_exit(void);
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#ifdef __cplusplus
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}
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#endif
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#ifdef __cplusplus
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# include "BLI_string_ref.hh"
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# include "BLI_vector.hh"
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# include "gpu_shader_create_info.hh"
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namespace blender::gpu::shader {
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BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull source_name);
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Vector<const char *> gpu_shader_dependency_get_resolved_source(const StringRefNull source_name);
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StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name);
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/**
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* \brief Find the name of the file from which the given string was generated.
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* \return filename or empty string.
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* \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source()
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*/
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StringRefNull gpu_shader_dependency_get_filename_from_source_string(
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const StringRefNull source_string);
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} // namespace blender::gpu::shader
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#endif
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