1683 lines
47 KiB
C
1683 lines
47 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/interface/interface_draw.c
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* \ingroup edinterface
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*/
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#include <math.h>
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#include <string.h>
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#include "DNA_color_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_movieclip_types.h"
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#include "BLI_math.h"
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#include "BLI_rect.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_colortools.h"
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#include "BKE_texture.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BLF_api.h"
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#include "UI_interface.h"
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/* own include */
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#include "interface_intern.h"
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#define UI_DISABLED_ALPHA_OFFS -160
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static int roundboxtype= UI_CNR_ALL;
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void uiSetRoundBox(int type)
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{
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/* Not sure the roundbox function is the best place to change this
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* if this is undone, its not that big a deal, only makes curves edges
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* square for the */
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roundboxtype= type;
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}
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int uiGetRoundBox(void)
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{
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return roundboxtype;
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}
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void uiDrawBox(int mode, float minx, float miny, float maxx, float maxy, float rad)
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{
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float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
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{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
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int a;
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/* mult */
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for(a=0; a<7; a++) {
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vec[a][0]*= rad; vec[a][1]*= rad;
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}
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glBegin(mode);
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/* start with corner right-bottom */
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if(roundboxtype & UI_CNR_BOTTOM_RIGHT) {
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glVertex2f(maxx-rad, miny);
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for(a=0; a<7; a++) {
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glVertex2f(maxx-rad+vec[a][0], miny+vec[a][1]);
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}
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glVertex2f(maxx, miny+rad);
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}
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else glVertex2f(maxx, miny);
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/* corner right-top */
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if(roundboxtype & UI_CNR_TOP_RIGHT) {
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glVertex2f(maxx, maxy-rad);
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for(a=0; a<7; a++) {
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glVertex2f(maxx-vec[a][1], maxy-rad+vec[a][0]);
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}
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glVertex2f(maxx-rad, maxy);
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}
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else glVertex2f(maxx, maxy);
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/* corner left-top */
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if(roundboxtype & UI_CNR_TOP_LEFT) {
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glVertex2f(minx+rad, maxy);
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for(a=0; a<7; a++) {
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glVertex2f(minx+rad-vec[a][0], maxy-vec[a][1]);
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}
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glVertex2f(minx, maxy-rad);
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}
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else glVertex2f(minx, maxy);
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/* corner left-bottom */
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if(roundboxtype & UI_CNR_BOTTOM_LEFT) {
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glVertex2f(minx, miny+rad);
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for(a=0; a<7; a++) {
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glVertex2f(minx+vec[a][1], miny+rad-vec[a][0]);
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}
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glVertex2f(minx+rad, miny);
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}
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else glVertex2f(minx, miny);
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glEnd();
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}
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static void round_box_shade_col(const float col1[3], float const col2[3], const float fac)
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{
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float col[3];
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col[0]= (fac*col1[0] + (1.0f-fac)*col2[0]);
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col[1]= (fac*col1[1] + (1.0f-fac)*col2[1]);
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col[2]= (fac*col1[2] + (1.0f-fac)*col2[2]);
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glColor3fv(col);
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}
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/* linear horizontal shade within button or in outline */
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/* view2d scrollers use it */
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void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown)
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{
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float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
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{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
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const float div= maxy - miny;
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const float idiv= 1.0f / div;
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float coltop[3], coldown[3], color[4];
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int a;
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/* mult */
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for(a=0; a<7; a++) {
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vec[a][0]*= rad; vec[a][1]*= rad;
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}
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/* get current color, needs to be outside of glBegin/End */
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glGetFloatv(GL_CURRENT_COLOR, color);
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/* 'shade' defines strength of shading */
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coltop[0]= color[0]+shadetop; if(coltop[0]>1.0f) coltop[0]= 1.0f;
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coltop[1]= color[1]+shadetop; if(coltop[1]>1.0f) coltop[1]= 1.0f;
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coltop[2]= color[2]+shadetop; if(coltop[2]>1.0f) coltop[2]= 1.0f;
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coldown[0]= color[0]+shadedown; if(coldown[0]<0.0f) coldown[0]= 0.0f;
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coldown[1]= color[1]+shadedown; if(coldown[1]<0.0f) coldown[1]= 0.0f;
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coldown[2]= color[2]+shadedown; if(coldown[2]<0.0f) coldown[2]= 0.0f;
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glShadeModel(GL_SMOOTH);
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glBegin(mode);
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/* start with corner right-bottom */
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if(roundboxtype & UI_CNR_BOTTOM_RIGHT) {
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round_box_shade_col(coltop, coldown, 0.0);
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glVertex2f(maxx-rad, miny);
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for(a=0; a<7; a++) {
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round_box_shade_col(coltop, coldown, vec[a][1]*idiv);
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glVertex2f(maxx-rad+vec[a][0], miny+vec[a][1]);
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}
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round_box_shade_col(coltop, coldown, rad*idiv);
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glVertex2f(maxx, miny+rad);
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}
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else {
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round_box_shade_col(coltop, coldown, 0.0);
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glVertex2f(maxx, miny);
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}
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/* corner right-top */
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if(roundboxtype & UI_CNR_TOP_RIGHT) {
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round_box_shade_col(coltop, coldown, (div-rad)*idiv);
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glVertex2f(maxx, maxy-rad);
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for(a=0; a<7; a++) {
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round_box_shade_col(coltop, coldown, (div-rad+vec[a][1])*idiv);
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glVertex2f(maxx-vec[a][1], maxy-rad+vec[a][0]);
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}
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round_box_shade_col(coltop, coldown, 1.0);
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glVertex2f(maxx-rad, maxy);
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}
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else {
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round_box_shade_col(coltop, coldown, 1.0);
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glVertex2f(maxx, maxy);
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}
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/* corner left-top */
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if(roundboxtype & UI_CNR_TOP_LEFT) {
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round_box_shade_col(coltop, coldown, 1.0);
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glVertex2f(minx+rad, maxy);
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for(a=0; a<7; a++) {
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round_box_shade_col(coltop, coldown, (div-vec[a][1])*idiv);
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glVertex2f(minx+rad-vec[a][0], maxy-vec[a][1]);
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}
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round_box_shade_col(coltop, coldown, (div-rad)*idiv);
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glVertex2f(minx, maxy-rad);
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}
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else {
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round_box_shade_col(coltop, coldown, 1.0);
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glVertex2f(minx, maxy);
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}
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/* corner left-bottom */
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if(roundboxtype & UI_CNR_BOTTOM_LEFT) {
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round_box_shade_col(coltop, coldown, rad*idiv);
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glVertex2f(minx, miny+rad);
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for(a=0; a<7; a++) {
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round_box_shade_col(coltop, coldown, (rad-vec[a][1])*idiv);
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glVertex2f(minx+vec[a][1], miny+rad-vec[a][0]);
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}
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round_box_shade_col(coltop, coldown, 0.0);
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glVertex2f(minx+rad, miny);
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}
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else {
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round_box_shade_col(coltop, coldown, 0.0);
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glVertex2f(minx, miny);
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}
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glEnd();
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glShadeModel(GL_FLAT);
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}
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/* linear vertical shade within button or in outline */
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/* view2d scrollers use it */
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void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight)
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{
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float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
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{0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
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const float div= maxx - minx;
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const float idiv= 1.0f / div;
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float colLeft[3], colRight[3], color[4];
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int a;
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/* mult */
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for(a=0; a<7; a++) {
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vec[a][0]*= rad; vec[a][1]*= rad;
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}
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/* get current color, needs to be outside of glBegin/End */
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glGetFloatv(GL_CURRENT_COLOR, color);
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/* 'shade' defines strength of shading */
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colLeft[0]= color[0]+shadeLeft; if(colLeft[0]>1.0f) colLeft[0]= 1.0f;
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colLeft[1]= color[1]+shadeLeft; if(colLeft[1]>1.0f) colLeft[1]= 1.0f;
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colLeft[2]= color[2]+shadeLeft; if(colLeft[2]>1.0f) colLeft[2]= 1.0f;
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colRight[0]= color[0]+shadeRight; if(colRight[0]<0.0f) colRight[0]= 0.0f;
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colRight[1]= color[1]+shadeRight; if(colRight[1]<0.0f) colRight[1]= 0.0f;
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colRight[2]= color[2]+shadeRight; if(colRight[2]<0.0f) colRight[2]= 0.0f;
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glShadeModel(GL_SMOOTH);
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glBegin(mode);
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/* start with corner right-bottom */
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if(roundboxtype & UI_CNR_BOTTOM_RIGHT) {
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round_box_shade_col(colLeft, colRight, 0.0);
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glVertex2f(maxx-rad, miny);
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for(a=0; a<7; a++) {
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round_box_shade_col(colLeft, colRight, vec[a][0]*idiv);
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glVertex2f(maxx-rad+vec[a][0], miny+vec[a][1]);
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}
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round_box_shade_col(colLeft, colRight, rad*idiv);
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glVertex2f(maxx, miny+rad);
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}
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else {
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round_box_shade_col(colLeft, colRight, 0.0);
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glVertex2f(maxx, miny);
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}
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/* corner right-top */
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if(roundboxtype & UI_CNR_TOP_RIGHT) {
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round_box_shade_col(colLeft, colRight, 0.0);
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glVertex2f(maxx, maxy-rad);
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for(a=0; a<7; a++) {
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round_box_shade_col(colLeft, colRight, (div-rad-vec[a][0])*idiv);
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glVertex2f(maxx-vec[a][1], maxy-rad+vec[a][0]);
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}
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round_box_shade_col(colLeft, colRight, (div-rad)*idiv);
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glVertex2f(maxx-rad, maxy);
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}
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else {
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round_box_shade_col(colLeft, colRight, 0.0);
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glVertex2f(maxx, maxy);
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}
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/* corner left-top */
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if(roundboxtype & UI_CNR_TOP_LEFT) {
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round_box_shade_col(colLeft, colRight, (div-rad)*idiv);
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glVertex2f(minx+rad, maxy);
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for(a=0; a<7; a++) {
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round_box_shade_col(colLeft, colRight, (div-rad+vec[a][0])*idiv);
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glVertex2f(minx+rad-vec[a][0], maxy-vec[a][1]);
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}
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round_box_shade_col(colLeft, colRight, 1.0);
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glVertex2f(minx, maxy-rad);
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}
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else {
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round_box_shade_col(colLeft, colRight, 1.0);
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glVertex2f(minx, maxy);
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}
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/* corner left-bottom */
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if(roundboxtype & UI_CNR_BOTTOM_LEFT) {
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round_box_shade_col(colLeft, colRight, 1.0);
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glVertex2f(minx, miny+rad);
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for(a=0; a<7; a++) {
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round_box_shade_col(colLeft, colRight, (vec[a][0])*idiv);
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glVertex2f(minx+vec[a][1], miny+rad-vec[a][0]);
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}
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round_box_shade_col(colLeft, colRight, 1.0);
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glVertex2f(minx+rad, miny);
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}
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else {
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round_box_shade_col(colLeft, colRight, 1.0);
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glVertex2f(minx, miny);
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}
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glEnd();
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glShadeModel(GL_FLAT);
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}
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/* plain antialiased unfilled rectangle */
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void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
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{
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float color[4];
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if(roundboxtype & UI_RB_ALPHA) {
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glGetFloatv(GL_CURRENT_COLOR, color);
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color[3]= 0.5;
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glColor4fv(color);
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glEnable( GL_BLEND );
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}
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/* set antialias line */
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glEnable( GL_LINE_SMOOTH );
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glEnable( GL_BLEND );
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uiDrawBox(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
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glDisable( GL_BLEND );
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glDisable( GL_LINE_SMOOTH );
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}
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/* (old, used in outliner) plain antialiased filled box */
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void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
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{
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float color[4];
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if(roundboxtype & UI_RB_ALPHA) {
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glGetFloatv(GL_CURRENT_COLOR, color);
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color[3]= 0.5;
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glColor4fv(color);
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glEnable( GL_BLEND );
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}
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ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad);
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}
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/* ************** generic embossed rect, for window sliders etc ************* */
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/* text_draw.c uses this */
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void uiEmboss(float x1, float y1, float x2, float y2, int sel)
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{
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/* below */
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if(sel) glColor3ub(200,200,200);
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else glColor3ub(50,50,50);
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fdrawline(x1, y1, x2, y1);
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/* right */
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fdrawline(x2, y1, x2, y2);
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/* top */
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if(sel) glColor3ub(50,50,50);
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else glColor3ub(200,200,200);
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fdrawline(x1, y2, x2, y2);
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/* left */
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fdrawline(x1, y1, x1, y2);
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}
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/* ************** SPECIAL BUTTON DRAWING FUNCTIONS ************* */
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void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
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{
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#ifdef WITH_HEADLESS
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(void)rect;
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(void)but;
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#else
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ImBuf *ibuf= (ImBuf *)but->poin;
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//GLint scissor[4];
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//int w, h;
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if (!ibuf) return;
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/* scissor doesn't seem to be doing the right thing...? */
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#if 0
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//glColor4f(1.0, 0.f, 0.f, 1.f);
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//fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax)
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w = (rect->xmax - rect->xmin);
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h = (rect->ymax - rect->ymin);
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// prevent drawing outside widget area
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glGetIntegerv(GL_SCISSOR_BOX, scissor);
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glScissor(ar->winrct.xmin + rect->xmin, ar->winrct.ymin + rect->ymin, w, h);
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#endif
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glEnable(GL_BLEND);
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glColor4f(0.0, 0.0, 0.0, 0.0);
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glaDrawPixelsSafe((float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
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//glaDrawPixelsTex((float)rect->xmin, (float)rect->ymin, ibuf->x, ibuf->y, GL_UNSIGNED_BYTE, ibuf->rect);
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glDisable(GL_BLEND);
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#if 0
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// restore scissortest
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glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
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#endif
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#endif
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}
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#if 0
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#ifdef WITH_INTERNATIONAL
|
|
static void ui_draw_but_CHARTAB(uiBut *but)
|
|
{
|
|
/* XXX 2.50 bad global access */
|
|
/* Some local variables */
|
|
float sx, sy, ex, ey;
|
|
float width, height;
|
|
float butw, buth;
|
|
int x, y, cs;
|
|
wchar_t wstr[2];
|
|
unsigned char ustr[16];
|
|
PackedFile *pf;
|
|
int result = 0;
|
|
int charmax = G.charmax;
|
|
|
|
/* FO_BUILTIN_NAME font in use. There are TTF FO_BUILTIN_NAME and non-TTF FO_BUILTIN_NAME fonts */
|
|
if(!strcmp(G.selfont->name, FO_BUILTIN_NAME)) {
|
|
if(G.ui_international == TRUE) {
|
|
charmax = 0xff;
|
|
}
|
|
else {
|
|
charmax = 0xff;
|
|
}
|
|
}
|
|
|
|
/* Category list exited without selecting the area */
|
|
if(G.charmax == 0)
|
|
charmax = G.charmax = 0xffff;
|
|
|
|
/* Calculate the size of the button */
|
|
width = abs(rect->xmax - rect->xmin);
|
|
height = abs(rect->ymax - rect->ymin);
|
|
|
|
butw = floor(width / 12);
|
|
buth = floor(height / 6);
|
|
|
|
/* Initialize variables */
|
|
sx = rect->xmin;
|
|
ex = rect->xmin + butw;
|
|
sy = rect->ymin + height - buth;
|
|
ey = rect->ymin + height;
|
|
|
|
cs = G.charstart;
|
|
|
|
/* Set the font, in case it is not FO_BUILTIN_NAME font */
|
|
if(G.selfont && strcmp(G.selfont->name, FO_BUILTIN_NAME)) {
|
|
// Is the font file packed, if so then use the packed file
|
|
if(G.selfont->packedfile) {
|
|
pf = G.selfont->packedfile;
|
|
FTF_SetFont(pf->data, pf->size, 14.0);
|
|
}
|
|
else {
|
|
char tmpStr[256];
|
|
int err;
|
|
|
|
BLI_strncpy(tmpStr, G.selfont->name, sizeof(tmpStr));
|
|
BLI_path_abs(tmpStr, G.main->name);
|
|
err = FTF_SetFont((unsigned char *)tmpStr, 0, 14.0);
|
|
}
|
|
}
|
|
else {
|
|
if(G.ui_international == TRUE) {
|
|
FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 14.0);
|
|
}
|
|
}
|
|
|
|
/* Start drawing the button itself */
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
glColor3ub(200, 200, 200);
|
|
glRectf((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax));
|
|
|
|
glColor3ub(0, 0, 0);
|
|
for(y = 0; y < 6; y++) {
|
|
// Do not draw more than the category allows
|
|
if(cs > charmax) break;
|
|
|
|
for(x = 0; x < 12; x++)
|
|
{
|
|
// Do not draw more than the category allows
|
|
if(cs > charmax) break;
|
|
|
|
// Draw one grid cell
|
|
glBegin(GL_LINE_LOOP);
|
|
glVertex2f(sx, sy);
|
|
glVertex2f(ex, sy);
|
|
glVertex2f(ex, ey);
|
|
glVertex2f(sx, ey);
|
|
glEnd();
|
|
|
|
// Draw character inside the cell
|
|
memset(wstr, 0, sizeof(wchar_t)*2);
|
|
memset(ustr, 0, 16);
|
|
|
|
// Set the font to be either unicode or FO_BUILTIN_NAME
|
|
wstr[0] = cs;
|
|
if (strcmp(G.selfont->name, FO_BUILTIN_NAME)) {
|
|
BLI_strncpy_wchar_as_utf8((char *)ustr, (wchar_t *)wstr, sizeof(ustr));
|
|
}
|
|
else {
|
|
if (G.ui_international == TRUE) {
|
|
BLI_strncpy_wchar_as_utf8((char *)ustr, (wchar_t *)wstr, sizeof(ustr));
|
|
}
|
|
else {
|
|
ustr[0] = cs;
|
|
ustr[1] = 0;
|
|
}
|
|
}
|
|
|
|
if ((G.selfont && strcmp(G.selfont->name, FO_BUILTIN_NAME)) ||
|
|
(G.selfont && !strcmp(G.selfont->name, FO_BUILTIN_NAME) && G.ui_international == TRUE))
|
|
{
|
|
float wid;
|
|
float llx, lly, llz, urx, ury, urz;
|
|
float dx, dy;
|
|
float px, py;
|
|
|
|
// Calculate the position
|
|
wid = FTF_GetStringWidth((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
|
|
FTF_GetBoundingBox((char *) ustr, &llx,&lly,&llz,&urx,&ury,&urz, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
|
|
dx = urx-llx;
|
|
dy = ury-lly;
|
|
|
|
// This isn't fully functional since the but->aspect isn't working like I suspected
|
|
px = sx + ((butw/but->aspect)-dx)/2;
|
|
py = sy + ((buth/but->aspect)-dy)/2;
|
|
|
|
// Set the position and draw the character
|
|
ui_rasterpos_safe(px, py, but->aspect);
|
|
FTF_DrawString((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
|
|
}
|
|
else {
|
|
ui_rasterpos_safe(sx + butw/2, sy + buth/2, but->aspect);
|
|
UI_DrawString(but->font, (char *) ustr, 0);
|
|
}
|
|
|
|
// Calculate the next position and character
|
|
sx += butw; ex +=butw;
|
|
cs++;
|
|
}
|
|
/* Add the y position and reset x position */
|
|
sy -= buth;
|
|
ey -= buth;
|
|
sx = rect->xmin;
|
|
ex = rect->xmin + butw;
|
|
}
|
|
glShadeModel(GL_FLAT);
|
|
|
|
/* Return Font Settings to original */
|
|
if(U.fontsize && U.fontname[0]) {
|
|
result = FTF_SetFont((unsigned char *)U.fontname, 0, U.fontsize);
|
|
}
|
|
else if (U.fontsize) {
|
|
result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
|
|
}
|
|
|
|
if (result == 0) {
|
|
result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 11);
|
|
}
|
|
|
|
/* resets the font size */
|
|
if(G.ui_international == TRUE) {
|
|
// uiSetCurFont(but->block, UI_HELV);
|
|
}
|
|
}
|
|
|
|
#endif // WITH_INTERNATIONAL
|
|
#endif
|
|
|
|
static void draw_scope_end(rctf *rect, GLint *scissor)
|
|
{
|
|
float scaler_x1, scaler_x2;
|
|
|
|
/* restore scissortest */
|
|
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
/* scale widget */
|
|
scaler_x1 = rect->xmin + (rect->xmax - rect->xmin)/2 - SCOPE_RESIZE_PAD;
|
|
scaler_x2 = rect->xmin + (rect->xmax - rect->xmin)/2 + SCOPE_RESIZE_PAD;
|
|
|
|
glColor4f(0.f, 0.f, 0.f, 0.25f);
|
|
fdrawline(scaler_x1, rect->ymin-4, scaler_x2, rect->ymin-4);
|
|
fdrawline(scaler_x1, rect->ymin-7, scaler_x2, rect->ymin-7);
|
|
glColor4f(1.f, 1.f, 1.f, 0.25f);
|
|
fdrawline(scaler_x1, rect->ymin-5, scaler_x2, rect->ymin-5);
|
|
fdrawline(scaler_x1, rect->ymin-8, scaler_x2, rect->ymin-8);
|
|
|
|
/* outline */
|
|
glColor4f(0.f, 0.f, 0.f, 0.5f);
|
|
uiSetRoundBox(UI_CNR_ALL);
|
|
uiDrawBox(GL_LINE_LOOP, rect->xmin-1, rect->ymin, rect->xmax+1, rect->ymax+1, 3.0f);
|
|
}
|
|
|
|
static void histogram_draw_one(float r, float g, float b, float alpha, float x, float y, float w, float h, float *data, int res)
|
|
{
|
|
int i;
|
|
|
|
/* under the curve */
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
glColor4f(r, g, b, alpha);
|
|
|
|
glShadeModel(GL_FLAT);
|
|
glBegin(GL_QUAD_STRIP);
|
|
glVertex2f(x, y);
|
|
glVertex2f(x, y + (data[0]*h));
|
|
for (i=1; i < res; i++) {
|
|
float x2 = x + i * (w/(float)res);
|
|
glVertex2f(x2, y + (data[i]*h));
|
|
glVertex2f(x2, y);
|
|
}
|
|
glEnd();
|
|
|
|
/* curve outline */
|
|
glColor4f(0.f, 0.f, 0.f, 0.25f);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
glBegin(GL_LINE_STRIP);
|
|
for (i=0; i < res; i++) {
|
|
float x2 = x + i * (w/(float)res);
|
|
glVertex2f(x2, y + (data[i]*h));
|
|
}
|
|
glEnd();
|
|
glDisable(GL_LINE_SMOOTH);
|
|
}
|
|
|
|
void ui_draw_but_HISTOGRAM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
|
|
{
|
|
Histogram *hist = (Histogram *)but->poin;
|
|
int res = hist->x_resolution;
|
|
rctf rect;
|
|
int i;
|
|
float w, h;
|
|
//float alpha;
|
|
GLint scissor[4];
|
|
|
|
rect.xmin = (float)recti->xmin+1;
|
|
rect.xmax = (float)recti->xmax-1;
|
|
rect.ymin = (float)recti->ymin+SCOPE_RESIZE_PAD+2;
|
|
rect.ymax = (float)recti->ymax-1;
|
|
|
|
w = rect.xmax - rect.xmin;
|
|
h = (rect.ymax - rect.ymin) * hist->ymax;
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glColor4f(0.f, 0.f, 0.f, 0.3f);
|
|
uiSetRoundBox(UI_CNR_ALL);
|
|
uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f);
|
|
|
|
/* need scissor test, histogram can draw outside of boundary */
|
|
glGetIntegerv(GL_VIEWPORT, scissor);
|
|
glScissor(ar->winrct.xmin + (rect.xmin-1), ar->winrct.ymin+(rect.ymin-1), (rect.xmax+1)-(rect.xmin-1), (rect.ymax+1)-(rect.ymin-1));
|
|
|
|
glColor4f(1.f, 1.f, 1.f, 0.08f);
|
|
/* draw grid lines here */
|
|
for (i=1; i<4; i++) {
|
|
fdrawline(rect.xmin, rect.ymin+(i/4.f)*h, rect.xmax, rect.ymin+(i/4.f)*h);
|
|
fdrawline(rect.xmin+(i/4.f)*w, rect.ymin, rect.xmin+(i/4.f)*w, rect.ymax);
|
|
}
|
|
|
|
if (hist->mode == HISTO_MODE_LUMA)
|
|
histogram_draw_one(1.0, 1.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_luma, res);
|
|
else {
|
|
if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_R)
|
|
histogram_draw_one(1.0, 0.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_r, res);
|
|
if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_G)
|
|
histogram_draw_one(0.0, 1.0, 0.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_g, res);
|
|
if (hist->mode == HISTO_MODE_RGB || hist->mode == HISTO_MODE_B)
|
|
histogram_draw_one(0.0, 0.0, 1.0, 0.75, rect.xmin, rect.ymin, w, h, hist->data_b, res);
|
|
}
|
|
|
|
/* outline, scale gripper */
|
|
draw_scope_end(&rect, scissor);
|
|
}
|
|
|
|
void ui_draw_but_WAVEFORM(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
|
|
{
|
|
Scopes *scopes = (Scopes *)but->poin;
|
|
rctf rect;
|
|
int i, c;
|
|
float w, w3, h, alpha, yofs;
|
|
GLint scissor[4];
|
|
float colors[3][3]= MAT3_UNITY;
|
|
float colorsycc[3][3] = {{1,0,1},{1,1,0},{0,1,1}};
|
|
float colors_alpha[3][3], colorsycc_alpha[3][3]; /* colors pre multiplied by alpha for speed up */
|
|
float min, max;
|
|
|
|
if (scopes==NULL) return;
|
|
|
|
rect.xmin = (float)recti->xmin+1;
|
|
rect.xmax = (float)recti->xmax-1;
|
|
rect.ymin = (float)recti->ymin+SCOPE_RESIZE_PAD+2;
|
|
rect.ymax = (float)recti->ymax-1;
|
|
|
|
if (scopes->wavefrm_yfac < 0.5f )
|
|
scopes->wavefrm_yfac =0.98f;
|
|
w = rect.xmax - rect.xmin-7;
|
|
h = (rect.ymax - rect.ymin)*scopes->wavefrm_yfac;
|
|
yofs= rect.ymin + (rect.ymax - rect.ymin -h)/2.0f;
|
|
w3=w/3.0f;
|
|
|
|
/* log scale for alpha */
|
|
alpha = scopes->wavefrm_alpha*scopes->wavefrm_alpha;
|
|
|
|
for(c=0; c<3; c++) {
|
|
for(i=0; i<3; i++) {
|
|
colors_alpha[c][i] = colors[c][i] * alpha;
|
|
colorsycc_alpha[c][i] = colorsycc[c][i] * alpha;
|
|
}
|
|
}
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glColor4f(0.f, 0.f, 0.f, 0.3f);
|
|
uiSetRoundBox(UI_CNR_ALL);
|
|
uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f);
|
|
|
|
|
|
/* need scissor test, waveform can draw outside of boundary */
|
|
glGetIntegerv(GL_VIEWPORT, scissor);
|
|
glScissor(ar->winrct.xmin + (rect.xmin-1), ar->winrct.ymin+(rect.ymin-1), (rect.xmax+1)-(rect.xmin-1), (rect.ymax+1)-(rect.ymin-1));
|
|
|
|
glColor4f(1.f, 1.f, 1.f, 0.08f);
|
|
/* draw grid lines here */
|
|
for (i=0; i<6; i++) {
|
|
char str[4];
|
|
BLI_snprintf(str, sizeof(str), "%-3d",i*20);
|
|
str[3]='\0';
|
|
fdrawline(rect.xmin+22, yofs+(i/5.f)*h, rect.xmax+1, yofs+(i/5.f)*h);
|
|
BLF_draw_default(rect.xmin+1, yofs-5+(i/5.f)*h, 0, str, sizeof(str)-1);
|
|
/* in the loop because blf_draw reset it */
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
/* 3 vertical separation */
|
|
if (scopes->wavefrm_mode!= SCOPES_WAVEFRM_LUMA) {
|
|
for (i=1; i<3; i++) {
|
|
fdrawline(rect.xmin+i*w3, rect.ymin, rect.xmin+i*w3, rect.ymax);
|
|
}
|
|
}
|
|
|
|
/* separate min max zone on the right */
|
|
fdrawline(rect.xmin+w, rect.ymin, rect.xmin+w, rect.ymax);
|
|
/* 16-235-240 level in case of ITU-R BT601/709 */
|
|
glColor4f(1.f, 0.4f, 0.f, 0.2f);
|
|
if (ELEM(scopes->wavefrm_mode, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709)){
|
|
fdrawline(rect.xmin+22, yofs+h*16.0f/255.0f, rect.xmax+1, yofs+h*16.0f/255.0f);
|
|
fdrawline(rect.xmin+22, yofs+h*235.0f/255.0f, rect.xmin+w3, yofs+h*235.0f/255.0f);
|
|
fdrawline(rect.xmin+3*w3, yofs+h*235.0f/255.0f, rect.xmax+1, yofs+h*235.0f/255.0f);
|
|
fdrawline(rect.xmin+w3, yofs+h*240.0f/255.0f, rect.xmax+1, yofs+h*240.0f/255.0f);
|
|
}
|
|
/* 7.5 IRE black point level for NTSC */
|
|
if (scopes->wavefrm_mode== SCOPES_WAVEFRM_LUMA)
|
|
fdrawline(rect.xmin, yofs+h*0.075f, rect.xmax+1, yofs+h*0.075f);
|
|
|
|
if (scopes->ok && scopes->waveform_1 != NULL) {
|
|
|
|
/* LUMA (1 channel) */
|
|
glBlendFunc(GL_ONE,GL_ONE);
|
|
glColor3f(alpha, alpha, alpha);
|
|
if (scopes->wavefrm_mode == SCOPES_WAVEFRM_LUMA){
|
|
|
|
glBlendFunc(GL_ONE,GL_ONE);
|
|
|
|
glPushMatrix();
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glTranslatef(rect.xmin, yofs, 0.f);
|
|
glScalef(w, h, 0.f);
|
|
glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1);
|
|
glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glPopMatrix();
|
|
|
|
/* min max */
|
|
glColor3f(.5f, .5f, .5f);
|
|
min= yofs+scopes->minmax[0][0]*h;
|
|
max= yofs+scopes->minmax[0][1]*h;
|
|
CLAMP(min, rect.ymin, rect.ymax);
|
|
CLAMP(max, rect.ymin, rect.ymax);
|
|
fdrawline(rect.xmax-3,min,rect.xmax-3,max);
|
|
}
|
|
|
|
/* RGB / YCC (3 channels) */
|
|
else if (ELEM4(scopes->wavefrm_mode, SCOPES_WAVEFRM_RGB, SCOPES_WAVEFRM_YCC_601, SCOPES_WAVEFRM_YCC_709, SCOPES_WAVEFRM_YCC_JPEG)) {
|
|
int rgb = (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB);
|
|
|
|
glBlendFunc(GL_ONE,GL_ONE);
|
|
|
|
glPushMatrix();
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glTranslatef(rect.xmin, yofs, 0.f);
|
|
glScalef(w3, h, 0.f);
|
|
|
|
glColor3fv((rgb)?colors_alpha[0]:colorsycc_alpha[0]);
|
|
glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_1);
|
|
glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
|
|
|
|
glTranslatef(1.f, 0.f, 0.f);
|
|
glColor3fv((rgb)?colors_alpha[1]:colorsycc_alpha[1]);
|
|
glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_2);
|
|
glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
|
|
|
|
glTranslatef(1.f, 0.f, 0.f);
|
|
glColor3fv((rgb)?colors_alpha[2]:colorsycc_alpha[2]);
|
|
glVertexPointer(2, GL_FLOAT, 0, scopes->waveform_3);
|
|
glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glPopMatrix();
|
|
|
|
|
|
/* min max */
|
|
for (c=0; c<3; c++) {
|
|
if (scopes->wavefrm_mode == SCOPES_WAVEFRM_RGB)
|
|
glColor3f(colors[c][0]*0.75f, colors[c][1]*0.75f, colors[c][2]*0.75f);
|
|
else
|
|
glColor3f(colorsycc[c][0]*0.75f, colorsycc[c][1]*0.75f, colorsycc[c][2]*0.75f);
|
|
min= yofs+scopes->minmax[c][0]*h;
|
|
max= yofs+scopes->minmax[c][1]*h;
|
|
CLAMP(min, rect.ymin, rect.ymax);
|
|
CLAMP(max, rect.ymin, rect.ymax);
|
|
fdrawline(rect.xmin+w+2+c*2,min,rect.xmin+w+2+c*2,max);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/* outline, scale gripper */
|
|
draw_scope_end(&rect, scissor);
|
|
}
|
|
|
|
static float polar_to_x(float center, float diam, float ampli, float angle)
|
|
{
|
|
return center + diam * ampli * cosf(angle);
|
|
}
|
|
|
|
static float polar_to_y(float center, float diam, float ampli, float angle)
|
|
{
|
|
return center + diam * ampli * sinf(angle);
|
|
}
|
|
|
|
static void vectorscope_draw_target(float centerx, float centery, float diam, const float colf[3])
|
|
{
|
|
float y,u,v;
|
|
float tangle=0.f, tampli;
|
|
float dangle, dampli, dangle2, dampli2;
|
|
|
|
rgb_to_yuv(colf[0], colf[1], colf[2], &y, &u, &v);
|
|
if (u>0 && v>=0) tangle=atanf(v/u);
|
|
else if (u>0 && v<0) tangle= atanf(v/u) + 2.0f * (float)M_PI;
|
|
else if (u<0) tangle=atanf(v/u) + (float)M_PI;
|
|
else if (u==0 && v > 0.0f) tangle= (float)M_PI/2.0f;
|
|
else if (u==0 && v < 0.0f) tangle=-(float)M_PI/2.0f;
|
|
tampli= sqrtf(u*u+v*v);
|
|
|
|
/* small target vary by 2.5 degree and 2.5 IRE unit */
|
|
glColor4f(1.0f, 1.0f, 1.0, 0.12f);
|
|
dangle= DEG2RADF(2.5f);
|
|
dampli= 2.5f/200.0f;
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex2f(polar_to_x(centerx,diam,tampli+dampli,tangle+dangle), polar_to_y(centery,diam,tampli+dampli,tangle+dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli-dampli,tangle+dangle), polar_to_y(centery,diam,tampli-dampli,tangle+dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli-dampli,tangle-dangle), polar_to_y(centery,diam,tampli-dampli,tangle-dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli+dampli,tangle-dangle), polar_to_y(centery,diam,tampli+dampli,tangle-dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli+dampli,tangle+dangle), polar_to_y(centery,diam,tampli+dampli,tangle+dangle));
|
|
glEnd();
|
|
/* big target vary by 10 degree and 20% amplitude */
|
|
glColor4f(1.0f, 1.0f, 1.0, 0.12f);
|
|
dangle= DEG2RADF(10.0f);
|
|
dampli= 0.2f*tampli;
|
|
dangle2= DEG2RADF(5.0f);
|
|
dampli2= 0.5f*dampli;
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex2f(polar_to_x(centerx,diam,tampli+dampli-dampli2,tangle+dangle), polar_to_y(centery,diam,tampli+dampli-dampli2,tangle+dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli+dampli,tangle+dangle), polar_to_y(centery,diam,tampli+dampli,tangle+dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli+dampli,tangle+dangle-dangle2), polar_to_y(centery,diam,tampli+dampli,tangle+dangle-dangle2));
|
|
glEnd();
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex2f(polar_to_x(centerx,diam,tampli-dampli+dampli2,tangle+dangle), polar_to_y(centery ,diam,tampli-dampli+dampli2,tangle+dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli-dampli,tangle+dangle), polar_to_y(centery,diam,tampli-dampli,tangle+dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli-dampli,tangle+dangle-dangle2), polar_to_y(centery,diam,tampli-dampli,tangle+dangle-dangle2));
|
|
glEnd();
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex2f(polar_to_x(centerx,diam,tampli-dampli+dampli2,tangle-dangle), polar_to_y(centery,diam,tampli-dampli+dampli2,tangle-dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli-dampli,tangle-dangle), polar_to_y(centery,diam,tampli-dampli,tangle-dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli-dampli,tangle-dangle+dangle2), polar_to_y(centery,diam,tampli-dampli,tangle-dangle+dangle2));
|
|
glEnd();
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex2f(polar_to_x(centerx,diam,tampli+dampli-dampli2,tangle-dangle), polar_to_y(centery,diam,tampli+dampli-dampli2,tangle-dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli+dampli,tangle-dangle), polar_to_y(centery,diam,tampli+dampli,tangle-dangle));
|
|
glVertex2f(polar_to_x(centerx,diam,tampli+dampli,tangle-dangle+dangle2), polar_to_y(centery,diam,tampli+dampli,tangle-dangle+dangle2));
|
|
glEnd();
|
|
}
|
|
|
|
void ui_draw_but_VECTORSCOPE(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
|
|
{
|
|
const float skin_rad= DEG2RADF(123.0f); /* angle in radians of the skin tone line */
|
|
Scopes *scopes = (Scopes *)but->poin;
|
|
rctf rect;
|
|
int i, j;
|
|
float w, h, centerx, centery, diam;
|
|
float alpha;
|
|
const float colors[6][3]={{.75,0,0},{.75,.75,0},{0,.75,0},{0,.75,.75},{0,0,.75},{.75,0,.75}};
|
|
GLint scissor[4];
|
|
|
|
rect.xmin = (float)recti->xmin+1;
|
|
rect.xmax = (float)recti->xmax-1;
|
|
rect.ymin = (float)recti->ymin+SCOPE_RESIZE_PAD+2;
|
|
rect.ymax = (float)recti->ymax-1;
|
|
|
|
w = rect.xmax - rect.xmin;
|
|
h = rect.ymax - rect.ymin;
|
|
centerx = rect.xmin + w/2;
|
|
centery = rect.ymin + h/2;
|
|
diam= (w<h)?w:h;
|
|
|
|
alpha = scopes->vecscope_alpha*scopes->vecscope_alpha*scopes->vecscope_alpha;
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glColor4f(0.f, 0.f, 0.f, 0.3f);
|
|
uiSetRoundBox(UI_CNR_ALL);
|
|
uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin-1, rect.xmax+1, rect.ymax+1, 3.0f);
|
|
|
|
/* need scissor test, hvectorscope can draw outside of boundary */
|
|
glGetIntegerv(GL_VIEWPORT, scissor);
|
|
glScissor(ar->winrct.xmin + (rect.xmin-1), ar->winrct.ymin+(rect.ymin-1), (rect.xmax+1)-(rect.xmin-1), (rect.ymax+1)-(rect.ymin-1));
|
|
|
|
glColor4f(1.f, 1.f, 1.f, 0.08f);
|
|
/* draw grid elements */
|
|
/* cross */
|
|
fdrawline(centerx - (diam/2)-5, centery, centerx + (diam/2)+5, centery);
|
|
fdrawline(centerx, centery - (diam/2)-5, centerx, centery + (diam/2)+5);
|
|
/* circles */
|
|
for(j=0; j<5; j++) {
|
|
glBegin(GL_LINE_STRIP);
|
|
for(i=0; i<=360; i=i+15) {
|
|
const float a= DEG2RADF((float)i);
|
|
const float r= (j+1)/10.0f;
|
|
glVertex2f(polar_to_x(centerx,diam,r,a), polar_to_y(centery,diam,r,a));
|
|
}
|
|
glEnd();
|
|
}
|
|
/* skin tone line */
|
|
glColor4f(1.f, 0.4f, 0.f, 0.2f);
|
|
fdrawline(polar_to_x(centerx, diam, 0.5f, skin_rad), polar_to_y(centery,diam,0.5,skin_rad),
|
|
polar_to_x(centerx, diam, 0.1f, skin_rad), polar_to_y(centery,diam,0.1,skin_rad));
|
|
/* saturation points */
|
|
for(i=0; i<6; i++)
|
|
vectorscope_draw_target(centerx, centery, diam, colors[i]);
|
|
|
|
if (scopes->ok && scopes->vecscope != NULL) {
|
|
/* pixel point cloud */
|
|
glBlendFunc(GL_ONE,GL_ONE);
|
|
glColor3f(alpha, alpha, alpha);
|
|
|
|
glPushMatrix();
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
|
|
glTranslatef(centerx, centery, 0.f);
|
|
glScalef(diam, diam, 0.f);
|
|
|
|
glVertexPointer(2, GL_FLOAT, 0, scopes->vecscope);
|
|
glDrawArrays(GL_POINTS, 0, scopes->waveform_tot);
|
|
|
|
glDisableClientState(GL_VERTEX_ARRAY);
|
|
glPopMatrix();
|
|
}
|
|
|
|
/* outline, scale gripper */
|
|
draw_scope_end(&rect, scissor);
|
|
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect)
|
|
{
|
|
ColorBand *coba;
|
|
CBData *cbd;
|
|
float x1, y1, sizex, sizey;
|
|
float v3[2], v1[2], v2[2], v1a[2], v2a[2];
|
|
int a;
|
|
float pos, colf[4]= {0,0,0,0}; /* initialize in case the colorband isnt valid */
|
|
|
|
coba= (ColorBand *)(but->editcoba? but->editcoba: but->poin);
|
|
if(coba==NULL) return;
|
|
|
|
x1= rect->xmin;
|
|
y1= rect->ymin;
|
|
sizex= rect->xmax-x1;
|
|
sizey= rect->ymax-y1;
|
|
|
|
/* first background, to show tranparency */
|
|
|
|
glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
|
|
glRectf(x1, y1, x1+sizex, y1+sizey);
|
|
glEnable(GL_POLYGON_STIPPLE);
|
|
glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
|
|
glPolygonStipple(checker_stipple_sml);
|
|
glRectf(x1, y1, x1+sizex, y1+sizey);
|
|
glDisable(GL_POLYGON_STIPPLE);
|
|
|
|
glShadeModel(GL_FLAT);
|
|
glEnable(GL_BLEND);
|
|
|
|
cbd= coba->data;
|
|
|
|
v1[0]= v2[0]= x1;
|
|
v1[1]= y1;
|
|
v2[1]= y1+sizey;
|
|
|
|
glBegin(GL_QUAD_STRIP);
|
|
|
|
glColor4fv( &cbd->r );
|
|
glVertex2fv(v1); glVertex2fv(v2);
|
|
|
|
for( a = 1; a <= sizex; a++ ) {
|
|
pos = ((float)a) / (sizex-1);
|
|
do_colorband(coba, pos, colf);
|
|
if (but->block->color_profile != BLI_PR_NONE)
|
|
linearrgb_to_srgb_v3_v3(colf, colf);
|
|
|
|
v1[0]=v2[0]= x1 + a;
|
|
|
|
glColor4fv( colf );
|
|
glVertex2fv(v1); glVertex2fv(v2);
|
|
}
|
|
|
|
glEnd();
|
|
glShadeModel(GL_FLAT);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* outline */
|
|
glColor4f(0.0, 0.0, 0.0, 1.0);
|
|
fdrawbox(x1, y1, x1+sizex, y1+sizey);
|
|
|
|
/* help lines */
|
|
v1[0]= v2[0]=v3[0]= x1;
|
|
v1[1]= y1;
|
|
v1a[1]= y1+0.25f*sizey;
|
|
v2[1]= y1+0.5f*sizey;
|
|
v2a[1]= y1+0.75f*sizey;
|
|
v3[1]= y1+sizey;
|
|
|
|
|
|
cbd= coba->data;
|
|
glBegin(GL_LINES);
|
|
for(a=0; a<coba->tot; a++, cbd++) {
|
|
v1[0]=v2[0]=v3[0]=v1a[0]=v2a[0]= x1+ cbd->pos*sizex;
|
|
|
|
if(a==coba->cur) {
|
|
glColor3ub(0, 0, 0);
|
|
glVertex2fv(v1);
|
|
glVertex2fv(v3);
|
|
glEnd();
|
|
|
|
setlinestyle(2);
|
|
glBegin(GL_LINES);
|
|
glColor3ub(255, 255, 255);
|
|
glVertex2fv(v1);
|
|
glVertex2fv(v3);
|
|
glEnd();
|
|
setlinestyle(0);
|
|
glBegin(GL_LINES);
|
|
|
|
#if 0
|
|
glColor3ub(0, 0, 0);
|
|
glVertex2fv(v1);
|
|
glVertex2fv(v1a);
|
|
glColor3ub(255, 255, 255);
|
|
glVertex2fv(v1a);
|
|
glVertex2fv(v2);
|
|
glColor3ub(0, 0, 0);
|
|
glVertex2fv(v2);
|
|
glVertex2fv(v2a);
|
|
glColor3ub(255, 255, 255);
|
|
glVertex2fv(v2a);
|
|
glVertex2fv(v3);
|
|
#endif
|
|
}
|
|
else {
|
|
glColor3ub(0, 0, 0);
|
|
glVertex2fv(v1);
|
|
glVertex2fv(v2);
|
|
|
|
glColor3ub(255, 255, 255);
|
|
glVertex2fv(v2);
|
|
glVertex2fv(v3);
|
|
}
|
|
}
|
|
glEnd();
|
|
|
|
}
|
|
|
|
void ui_draw_but_NORMAL(uiBut *but, uiWidgetColors *wcol, rcti *rect)
|
|
{
|
|
static GLuint displist=0;
|
|
int a, old[8];
|
|
GLfloat diff[4], diffn[4]={1.0f, 1.0f, 1.0f, 1.0f};
|
|
float vec0[4]={0.0f, 0.0f, 0.0f, 0.0f};
|
|
float dir[4], size;
|
|
|
|
/* store stuff */
|
|
glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
|
|
|
|
/* backdrop */
|
|
glColor3ubv((unsigned char*)wcol->inner);
|
|
uiSetRoundBox(UI_CNR_ALL);
|
|
uiDrawBox(GL_POLYGON, rect->xmin, rect->ymin, rect->xmax, rect->ymax, 5.0f);
|
|
|
|
/* sphere color */
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, diffn);
|
|
glCullFace(GL_BACK); glEnable(GL_CULL_FACE);
|
|
|
|
/* disable blender light */
|
|
for(a=0; a<8; a++) {
|
|
old[a]= glIsEnabled(GL_LIGHT0+a);
|
|
glDisable(GL_LIGHT0+a);
|
|
}
|
|
|
|
/* own light */
|
|
glEnable(GL_LIGHT7);
|
|
glEnable(GL_LIGHTING);
|
|
|
|
ui_get_but_vectorf(but, dir);
|
|
|
|
dir[3]= 0.0f; /* glLight needs 4 args, 0.0 is sun */
|
|
glLightfv(GL_LIGHT7, GL_POSITION, dir);
|
|
glLightfv(GL_LIGHT7, GL_DIFFUSE, diffn);
|
|
glLightfv(GL_LIGHT7, GL_SPECULAR, vec0);
|
|
glLightf(GL_LIGHT7, GL_CONSTANT_ATTENUATION, 1.0f);
|
|
glLightf(GL_LIGHT7, GL_LINEAR_ATTENUATION, 0.0f);
|
|
|
|
/* transform to button */
|
|
glPushMatrix();
|
|
glTranslatef(rect->xmin + 0.5f*(rect->xmax-rect->xmin), rect->ymin+ 0.5f*(rect->ymax-rect->ymin), 0.0f);
|
|
|
|
if( rect->xmax-rect->xmin < rect->ymax-rect->ymin)
|
|
size= (rect->xmax-rect->xmin)/200.f;
|
|
else
|
|
size= (rect->ymax-rect->ymin)/200.f;
|
|
|
|
glScalef(size, size, size);
|
|
|
|
if(displist==0) {
|
|
GLUquadricObj *qobj;
|
|
|
|
displist= glGenLists(1);
|
|
glNewList(displist, GL_COMPILE_AND_EXECUTE);
|
|
|
|
qobj= gluNewQuadric();
|
|
gluQuadricDrawStyle(qobj, GLU_FILL);
|
|
glShadeModel(GL_SMOOTH);
|
|
gluSphere( qobj, 100.0, 32, 24);
|
|
glShadeModel(GL_FLAT);
|
|
gluDeleteQuadric(qobj);
|
|
|
|
glEndList();
|
|
}
|
|
else glCallList(displist);
|
|
|
|
/* restore */
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_CULL_FACE);
|
|
glMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
|
|
glDisable(GL_LIGHT7);
|
|
|
|
/* AA circle */
|
|
glEnable(GL_BLEND);
|
|
glEnable(GL_LINE_SMOOTH );
|
|
glColor3ubv((unsigned char*)wcol->inner);
|
|
glutil_draw_lined_arc(0.0f, M_PI*2.0, 100.0f, 32);
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_LINE_SMOOTH );
|
|
|
|
/* matrix after circle */
|
|
glPopMatrix();
|
|
|
|
/* enable blender light */
|
|
for(a=0; a<8; a++) {
|
|
if(old[a])
|
|
glEnable(GL_LIGHT0+a);
|
|
}
|
|
}
|
|
|
|
static void ui_draw_but_curve_grid(rcti *rect, float zoomx, float zoomy, float offsx, float offsy, float step)
|
|
{
|
|
float dx, dy, fx, fy;
|
|
|
|
glBegin(GL_LINES);
|
|
dx= step*zoomx;
|
|
fx= rect->xmin + zoomx*(-offsx);
|
|
if(fx > rect->xmin) fx -= dx*(floorf(fx-rect->xmin));
|
|
while(fx < rect->xmax) {
|
|
glVertex2f(fx, rect->ymin);
|
|
glVertex2f(fx, rect->ymax);
|
|
fx+= dx;
|
|
}
|
|
|
|
dy= step*zoomy;
|
|
fy= rect->ymin + zoomy*(-offsy);
|
|
if(fy > rect->ymin) fy -= dy*(floorf(fy-rect->ymin));
|
|
while(fy < rect->ymax) {
|
|
glVertex2f(rect->xmin, fy);
|
|
glVertex2f(rect->xmax, fy);
|
|
fy+= dy;
|
|
}
|
|
glEnd();
|
|
|
|
}
|
|
|
|
static void glColor3ubvShade(unsigned char *col, int shade)
|
|
{
|
|
glColor3ub(col[0]-shade>0?col[0]-shade:0,
|
|
col[1]-shade>0?col[1]-shade:0,
|
|
col[2]-shade>0?col[2]-shade:0);
|
|
}
|
|
|
|
void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect)
|
|
{
|
|
CurveMapping *cumap;
|
|
CurveMap *cuma;
|
|
CurveMapPoint *cmp;
|
|
float fx, fy, fac[2], zoomx, zoomy, offsx, offsy;
|
|
GLint scissor[4];
|
|
rcti scissor_new;
|
|
int a;
|
|
|
|
cumap= (CurveMapping *)(but->editcumap? but->editcumap: but->poin);
|
|
cuma= cumap->cm+cumap->cur;
|
|
|
|
/* need scissor test, curve can draw outside of boundary */
|
|
glGetIntegerv(GL_VIEWPORT, scissor);
|
|
scissor_new.xmin= ar->winrct.xmin + rect->xmin;
|
|
scissor_new.ymin= ar->winrct.ymin + rect->ymin;
|
|
scissor_new.xmax= ar->winrct.xmin + rect->xmax;
|
|
scissor_new.ymax= ar->winrct.ymin + rect->ymax;
|
|
BLI_isect_rcti(&scissor_new, &ar->winrct, &scissor_new);
|
|
glScissor(scissor_new.xmin, scissor_new.ymin, scissor_new.xmax-scissor_new.xmin, scissor_new.ymax-scissor_new.ymin);
|
|
|
|
/* calculate offset and zoom */
|
|
zoomx= (rect->xmax-rect->xmin-2.0f*but->aspect)/(cumap->curr.xmax - cumap->curr.xmin);
|
|
zoomy= (rect->ymax-rect->ymin-2.0f*but->aspect)/(cumap->curr.ymax - cumap->curr.ymin);
|
|
offsx= cumap->curr.xmin-but->aspect/zoomx;
|
|
offsy= cumap->curr.ymin-but->aspect/zoomy;
|
|
|
|
/* backdrop */
|
|
if(cumap->flag & CUMA_DO_CLIP) {
|
|
glColor3ubvShade((unsigned char *)wcol->inner, -20);
|
|
glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
|
|
glColor3ubv((unsigned char*)wcol->inner);
|
|
glRectf(rect->xmin + zoomx*(cumap->clipr.xmin-offsx),
|
|
rect->ymin + zoomy*(cumap->clipr.ymin-offsy),
|
|
rect->xmin + zoomx*(cumap->clipr.xmax-offsx),
|
|
rect->ymin + zoomy*(cumap->clipr.ymax-offsy));
|
|
}
|
|
else {
|
|
glColor3ubv((unsigned char*)wcol->inner);
|
|
glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
|
|
}
|
|
|
|
/* grid, every .25 step */
|
|
glColor3ubvShade((unsigned char *)wcol->inner, -16);
|
|
ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.25f);
|
|
/* grid, every 1.0 step */
|
|
glColor3ubvShade((unsigned char *)wcol->inner, -24);
|
|
ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f);
|
|
/* axes */
|
|
glColor3ubvShade((unsigned char *)wcol->inner, -50);
|
|
glBegin(GL_LINES);
|
|
glVertex2f(rect->xmin, rect->ymin + zoomy*(-offsy));
|
|
glVertex2f(rect->xmax, rect->ymin + zoomy*(-offsy));
|
|
glVertex2f(rect->xmin + zoomx*(-offsx), rect->ymin);
|
|
glVertex2f(rect->xmin + zoomx*(-offsx), rect->ymax);
|
|
glEnd();
|
|
|
|
/* magic trigger for curve backgrounds */
|
|
if (but->a1 != -1) {
|
|
if (but->a1 == UI_GRAD_H) {
|
|
rcti grid;
|
|
float col[3]= {0.0f, 0.0f, 0.0f}; /* dummy arg */
|
|
|
|
grid.xmin = rect->xmin + zoomx*(-offsx);
|
|
grid.xmax = rect->xmax + zoomx*(-offsx);
|
|
grid.ymin = rect->ymin + zoomy*(-offsy);
|
|
grid.ymax = rect->ymax + zoomy*(-offsy);
|
|
|
|
glEnable(GL_BLEND);
|
|
ui_draw_gradient(&grid, col, UI_GRAD_H, 0.5f);
|
|
glDisable(GL_BLEND);
|
|
}
|
|
}
|
|
|
|
|
|
/* cfra option */
|
|
/* XXX 2.48 */
|
|
#if 0
|
|
if(cumap->flag & CUMA_DRAW_CFRA) {
|
|
glColor3ub(0x60, 0xc0, 0x40);
|
|
glBegin(GL_LINES);
|
|
glVertex2f(rect->xmin + zoomx*(cumap->sample[0]-offsx), rect->ymin);
|
|
glVertex2f(rect->xmin + zoomx*(cumap->sample[0]-offsx), rect->ymax);
|
|
glEnd();
|
|
}
|
|
#endif
|
|
/* sample option */
|
|
|
|
/* XXX 2.48 */
|
|
#if 0
|
|
if(cumap->flag & CUMA_DRAW_SAMPLE) {
|
|
if(cumap->cur==3) {
|
|
float lum= cumap->sample[0]*0.35f + cumap->sample[1]*0.45f + cumap->sample[2]*0.2f;
|
|
glColor3ub(240, 240, 240);
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex2f(rect->xmin + zoomx*(lum-offsx), rect->ymin);
|
|
glVertex2f(rect->xmin + zoomx*(lum-offsx), rect->ymax);
|
|
glEnd();
|
|
}
|
|
else {
|
|
if(cumap->cur==0)
|
|
glColor3ub(240, 100, 100);
|
|
else if(cumap->cur==1)
|
|
glColor3ub(100, 240, 100);
|
|
else
|
|
glColor3ub(100, 100, 240);
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex2f(rect->xmin + zoomx*(cumap->sample[cumap->cur]-offsx), rect->ymin);
|
|
glVertex2f(rect->xmin + zoomx*(cumap->sample[cumap->cur]-offsx), rect->ymax);
|
|
glEnd();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* the curve */
|
|
glColor3ubv((unsigned char*)wcol->item);
|
|
glEnable(GL_LINE_SMOOTH);
|
|
glEnable(GL_BLEND);
|
|
glBegin(GL_LINE_STRIP);
|
|
|
|
if(cuma->table==NULL)
|
|
curvemapping_changed(cumap, 0); /* 0 = no remove doubles */
|
|
cmp= cuma->table;
|
|
|
|
/* first point */
|
|
if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0)
|
|
glVertex2f(rect->xmin, rect->ymin + zoomy*(cmp[0].y-offsy));
|
|
else {
|
|
fx= rect->xmin + zoomx*(cmp[0].x-offsx + cuma->ext_in[0]);
|
|
fy= rect->ymin + zoomy*(cmp[0].y-offsy + cuma->ext_in[1]);
|
|
glVertex2f(fx, fy);
|
|
}
|
|
for(a=0; a<=CM_TABLE; a++) {
|
|
fx= rect->xmin + zoomx*(cmp[a].x-offsx);
|
|
fy= rect->ymin + zoomy*(cmp[a].y-offsy);
|
|
glVertex2f(fx, fy);
|
|
}
|
|
/* last point */
|
|
if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0)
|
|
glVertex2f(rect->xmax, rect->ymin + zoomy*(cmp[CM_TABLE].y-offsy));
|
|
else {
|
|
fx= rect->xmin + zoomx*(cmp[CM_TABLE].x-offsx - cuma->ext_out[0]);
|
|
fy= rect->ymin + zoomy*(cmp[CM_TABLE].y-offsy - cuma->ext_out[1]);
|
|
glVertex2f(fx, fy);
|
|
}
|
|
glEnd();
|
|
glDisable(GL_LINE_SMOOTH);
|
|
glDisable(GL_BLEND);
|
|
|
|
/* the points, use aspect to make them visible on edges */
|
|
cmp= cuma->curve;
|
|
glPointSize(3.0f);
|
|
bglBegin(GL_POINTS);
|
|
for(a=0; a<cuma->totpoint; a++) {
|
|
if(cmp[a].flag & SELECT)
|
|
UI_ThemeColor(TH_TEXT_HI);
|
|
else
|
|
UI_ThemeColor(TH_TEXT);
|
|
fac[0]= rect->xmin + zoomx*(cmp[a].x-offsx);
|
|
fac[1]= rect->ymin + zoomy*(cmp[a].y-offsy);
|
|
bglVertex2fv(fac);
|
|
}
|
|
bglEnd();
|
|
glPointSize(1.0f);
|
|
|
|
/* restore scissortest */
|
|
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
|
|
|
|
/* outline */
|
|
glColor3ubv((unsigned char*)wcol->outline);
|
|
fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
|
|
}
|
|
|
|
static ImBuf *scale_trackpreview_ibuf(ImBuf *ibuf, float track_pos[2], int width, float height, int margin)
|
|
{
|
|
ImBuf *scaleibuf;
|
|
const float scalex= ((float)ibuf->x-2*margin) / width;
|
|
const float scaley= ((float)ibuf->y-2*margin) / height;
|
|
float off_x= (int)track_pos[0]-track_pos[0]+0.5f;
|
|
float off_y= (int)track_pos[1]-track_pos[1]+0.5f;
|
|
int x, y;
|
|
|
|
scaleibuf= IMB_allocImBuf(width, height, 32, IB_rect);
|
|
|
|
for(y= 0; y<height; y++) {
|
|
for (x= 0; x<width; x++) {
|
|
float src_x= scalex*(x)+margin-off_x;
|
|
float src_y= scaley*(y)+margin-off_y;
|
|
|
|
bicubic_interpolation(ibuf, scaleibuf, src_x, src_y, x, y);
|
|
}
|
|
}
|
|
|
|
return scaleibuf;
|
|
}
|
|
|
|
void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *recti)
|
|
{
|
|
rctf rect;
|
|
int ok= 0;
|
|
GLint scissor[4];
|
|
MovieClipScopes *scopes = (MovieClipScopes *)but->poin;
|
|
|
|
rect.xmin = (float)recti->xmin+1;
|
|
rect.xmax = (float)recti->xmax-1;
|
|
rect.ymin = (float)recti->ymin+SCOPE_RESIZE_PAD+2;
|
|
rect.ymax = (float)recti->ymax-1;
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
/* need scissor test, preview image can draw outside of boundary */
|
|
glGetIntegerv(GL_VIEWPORT, scissor);
|
|
glScissor(ar->winrct.xmin + (rect.xmin-1), ar->winrct.ymin+(rect.ymin-1), (rect.xmax+1)-(rect.xmin-1), (rect.ymax+1)-(rect.ymin-1));
|
|
|
|
if(scopes->track_disabled) {
|
|
glColor4f(0.7f, 0.3f, 0.3f, 0.3f);
|
|
uiSetRoundBox(15);
|
|
uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin, rect.xmax+1, rect.ymax+1, 3.0f);
|
|
|
|
ok= 1;
|
|
}
|
|
else if(scopes->track_preview) {
|
|
/* additional margin around image */
|
|
/* NOTE: should be kept in sync with value from BKE_movieclip_update_scopes */
|
|
const int margin= 3;
|
|
float zoomx, zoomy, track_pos[2], off_x, off_y;
|
|
int a, width, height;
|
|
ImBuf *drawibuf;
|
|
|
|
glPushMatrix();
|
|
|
|
track_pos[0]= scopes->track_pos[0]-margin;
|
|
track_pos[1]= scopes->track_pos[1]-margin;
|
|
|
|
/* draw content of pattern area */
|
|
glScissor(ar->winrct.xmin+rect.xmin, ar->winrct.ymin+rect.ymin, scissor[2], scissor[3]);
|
|
|
|
width= rect.xmax-rect.xmin+1;
|
|
height = rect.ymax-rect.ymin;
|
|
|
|
if(width > 0 && height > 0) {
|
|
zoomx= (float)width / (scopes->track_preview->x-2*margin);
|
|
zoomy= (float)height / (scopes->track_preview->y-2*margin);
|
|
|
|
off_x= ((int)track_pos[0]-track_pos[0]+0.5f)*zoomx;
|
|
off_y= ((int)track_pos[1]-track_pos[1]+0.5f)*zoomy;
|
|
|
|
drawibuf= scale_trackpreview_ibuf(scopes->track_preview, track_pos, width, height, margin);
|
|
|
|
glaDrawPixelsSafe(rect.xmin, rect.ymin+1, drawibuf->x, drawibuf->y,
|
|
drawibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, drawibuf->rect);
|
|
IMB_freeImBuf(drawibuf);
|
|
|
|
/* draw cross for pizel position */
|
|
glTranslatef(off_x+rect.xmin+track_pos[0]*zoomx, off_y+rect.ymin+track_pos[1]*zoomy, 0.f);
|
|
glScissor(ar->winrct.xmin + rect.xmin, ar->winrct.ymin+rect.ymin, rect.xmax-rect.xmin, rect.ymax-rect.ymin);
|
|
|
|
for(a= 0; a< 2; a++) {
|
|
if(a==1) {
|
|
glLineStipple(3, 0xaaaa);
|
|
glEnable(GL_LINE_STIPPLE);
|
|
UI_ThemeColor(TH_SEL_MARKER);
|
|
}
|
|
else {
|
|
UI_ThemeColor(TH_MARKER_OUTLINE);
|
|
}
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex2f(-10.0f, 0.0f);
|
|
glVertex2f(10.0f, 0.0f);
|
|
glVertex2f(0.0f, -10.0f);
|
|
glVertex2f(0.0f, 10.0f);
|
|
glEnd();
|
|
}
|
|
}
|
|
|
|
glDisable(GL_LINE_STIPPLE);
|
|
glPopMatrix();
|
|
|
|
ok= 1;
|
|
}
|
|
|
|
if(!ok) {
|
|
glColor4f(0.f, 0.f, 0.f, 0.3f);
|
|
uiSetRoundBox(15);
|
|
uiDrawBox(GL_POLYGON, rect.xmin-1, rect.ymin, rect.xmax+1, rect.ymax+1, 3.0f);
|
|
}
|
|
|
|
/* outline, scale gripper */
|
|
draw_scope_end(&rect, scissor);
|
|
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
/* ****************************************************** */
|
|
|
|
|
|
static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
|
|
{
|
|
glEnable(GL_BLEND);
|
|
glShadeModel(GL_SMOOTH);
|
|
|
|
/* right quad */
|
|
glBegin(GL_POLYGON);
|
|
glColor4ub(0, 0, 0, alpha);
|
|
glVertex2f(maxx, miny);
|
|
glVertex2f(maxx, maxy-0.3f*shadsize);
|
|
glColor4ub(0, 0, 0, 0);
|
|
glVertex2f(maxx+shadsize, maxy-0.75f*shadsize);
|
|
glVertex2f(maxx+shadsize, miny);
|
|
glEnd();
|
|
|
|
/* corner shape */
|
|
glBegin(GL_POLYGON);
|
|
glColor4ub(0, 0, 0, alpha);
|
|
glVertex2f(maxx, miny);
|
|
glColor4ub(0, 0, 0, 0);
|
|
glVertex2f(maxx+shadsize, miny);
|
|
glVertex2f(maxx+0.7f*shadsize, miny-0.7f*shadsize);
|
|
glVertex2f(maxx, miny-shadsize);
|
|
glEnd();
|
|
|
|
/* bottom quad */
|
|
glBegin(GL_POLYGON);
|
|
glColor4ub(0, 0, 0, alpha);
|
|
glVertex2f(minx+0.3f*shadsize, miny);
|
|
glVertex2f(maxx, miny);
|
|
glColor4ub(0, 0, 0, 0);
|
|
glVertex2f(maxx, miny-shadsize);
|
|
glVertex2f(minx+0.5f*shadsize, miny-shadsize);
|
|
glEnd();
|
|
|
|
glDisable(GL_BLEND);
|
|
glShadeModel(GL_FLAT);
|
|
}
|
|
|
|
void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy)
|
|
{
|
|
/* accumulated outline boxes to make shade not linear, is more pleasant */
|
|
ui_shadowbox(minx, miny, maxx, maxy, 11.0, (20*alpha)>>8);
|
|
ui_shadowbox(minx, miny, maxx, maxy, 7.0, (40*alpha)>>8);
|
|
ui_shadowbox(minx, miny, maxx, maxy, 5.0, (80*alpha)>>8);
|
|
|
|
}
|
|
|
|
|
|
void ui_dropshadow(rctf *rct, float radius, float aspect, int UNUSED(select))
|
|
{
|
|
int i;
|
|
float rad;
|
|
float a;
|
|
char alpha= 2;
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
if(radius > (rct->ymax-rct->ymin-10.0f)/2.0f)
|
|
rad= (rct->ymax-rct->ymin-10.0f)/2.0f;
|
|
else
|
|
rad= radius;
|
|
|
|
i= 12;
|
|
#if 0
|
|
if(select) {
|
|
a= i*aspect; /* same as below */
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
a= i*aspect;
|
|
}
|
|
|
|
for(; i--; a-=aspect) {
|
|
/* alpha ranges from 2 to 20 or so */
|
|
glColor4ub(0, 0, 0, alpha);
|
|
alpha+= 2;
|
|
|
|
uiDrawBox(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax-10.0f + a, rad+a);
|
|
}
|
|
|
|
/* outline emphasis */
|
|
glEnable( GL_LINE_SMOOTH );
|
|
glColor4ub(0, 0, 0, 100);
|
|
uiDrawBox(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius+0.5f);
|
|
glDisable( GL_LINE_SMOOTH );
|
|
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|