This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/release/scripts/startup/bl_operators
Brecht Van Lommel 0aec2dcd3a Cycles: add Principled Volume shader.
Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.

Differential Revision: https://developer.blender.org/D3033
2018-02-23 18:57:58 +01:00
..
2017-11-29 18:05:41 +11:00
2017-11-29 18:05:41 +11:00
2017-11-29 18:05:41 +11:00
2018-02-07 15:47:54 +11:00
2017-10-19 11:09:27 +11:00
2018-02-07 15:47:54 +11:00