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blender-archive/source/blender/editors/space_buttons/buttons_intern.h
Bastien Montagne 9d567dd366 This commit addresses the somewhat weak handling of stackless textures in Blender with default (BI) renderer. To do so, it's defining an "other" texture context, and when in this one, it switches to using the "new shading" texture handling already known with Cycles engine.
So now, in the new "other" tex context, you can (depending on active data) have direct access to modifiers', force's or brushes' textures...

I also refactored a bit how texture contexts are handled (once again, we had some quite similar code in both space_buttons and RNA sources). This should also solve some harmless glitches like "no texture context selected in UI" sometimes when you remove data related to current texture (see e.g. after removing the material from default cube, in startup scene).

This usage of two different systems for textures, and the handling of switches between them, has been a bit tricky to get working right, but it is OK now I think. I also had to add a bool flag to buttons space, SB_TEX_USER_LIMITED (use_limited_texture_context in RNA), which indicates "new shading" texture code whether it has to ignore materials, lamps etc. (BI) or not (Cycles).

Btw, pinned textures from modifiers/force/etc. were also broken (showing nothing), now it should work too.

Thanks to Brecht for reviewing.
2013-05-17 07:10:10 +00:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_buttons/buttons_intern.h
* \ingroup spbuttons
*/
#ifndef __BUTTONS_INTERN_H__
#define __BUTTONS_INTERN_H__
#include "DNA_listBase.h"
#include "RNA_types.h"
struct ARegion;
struct ARegionType;
struct ID;
struct SpaceButs;
struct Tex;
struct bContext;
struct bContextDataResult;
struct bNode;
struct bNodeTree;
struct uiLayout;
struct wmOperatorType;
/* buts->scaflag */
#define BUTS_SENS_SEL 1
#define BUTS_SENS_ACT 2
#define BUTS_SENS_LINK 4
#define BUTS_CONT_SEL 8
#define BUTS_CONT_ACT 16
#define BUTS_CONT_LINK 32
#define BUTS_ACT_SEL 64
#define BUTS_ACT_ACT 128
#define BUTS_ACT_LINK 256
#define BUTS_SENS_STATE 512
#define BUTS_ACT_STATE 1024
/* context data */
typedef struct ButsContextPath {
PointerRNA ptr[8];
int len;
int flag;
int tex_ctx;
} ButsContextPath;
typedef struct ButsTextureUser {
struct ButsTextureUser *next, *prev;
struct ID *id;
PointerRNA ptr;
PropertyRNA *prop;
struct bNodeTree *ntree;
struct bNode *node;
const char *category;
int icon;
const char *name;
int index;
} ButsTextureUser;
typedef struct ButsContextTexture {
ListBase users;
struct Tex *texture;
struct ButsTextureUser *user;
int index;
} ButsContextTexture;
/* internal exports only */
/* buttons_header.c */
void buttons_header_buttons(const struct bContext *C, struct ARegion *ar);
/* buttons_context.c */
void buttons_context_compute(const struct bContext *C, struct SpaceButs *sbuts);
int buttons_context(const struct bContext *C, const char *member, struct bContextDataResult *result);
void buttons_context_draw(const struct bContext *C, struct uiLayout *layout);
void buttons_context_register(struct ARegionType *art);
struct ID *buttons_context_id_path(const struct bContext *C);
extern const char *buttons_context_dir[]; /* doc access */
/* buttons_texture.c */
void buttons_texture_context_compute(const struct bContext *C, struct SpaceButs *sbuts);
void buttons_check_texture_context(const struct bContext *C, struct SpaceButs *sbuts);
/* buttons_ops.c */
void BUTTONS_OT_file_browse(struct wmOperatorType *ot);
void BUTTONS_OT_directory_browse(struct wmOperatorType *ot);
void BUTTONS_OT_toolbox(struct wmOperatorType *ot);
#endif /* __BUTTONS_INTERN_H__ */