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blender-archive/source/gameengine/Converter
Mitchell Stokes df9d6737b9 BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu
calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight
implementation.
2014-03-27 22:32:06 -07:00
..
2012-09-16 04:58:18 +00:00
2013-03-18 11:44:56 +00:00
2012-10-22 08:15:51 +00:00
2013-03-25 02:41:30 +00:00
2013-12-24 05:44:54 +11:00