Missed these changes in [0].
Also replace designated initializers in some C code, as it's not used
often and would need to be removed when converting to C++.
[0] e555ede626
324 lines
11 KiB
C
324 lines
11 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*
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* - Use `bpygpu_` for local API.
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* - Use `BPyGPU` for public API.
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*/
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#include <Python.h>
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#include "BLI_utildefines.h"
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#include "GPU_capabilities.h"
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#include "gpu_py_capabilities.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Functions
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* \{ */
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PyDoc_STRVAR(pygpu_max_texture_size_get_doc,
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".. function:: max_texture_size_get()\n"
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"\n"
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" Get estimated maximum texture size to be able to handle.\n"
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"\n"
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" :return: Texture size.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_texture_size_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_texture_size());
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}
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PyDoc_STRVAR(pygpu_max_texture_layers_get_doc,
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".. function:: max_texture_layers_get()\n"
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"\n"
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" Get maximum number of layers in texture.\n"
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"\n"
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" :return: Number of layers.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_texture_layers_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_texture_layers());
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}
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PyDoc_STRVAR(pygpu_max_textures_get_doc,
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".. function:: max_textures_get()\n"
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"\n"
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" Get maximum supported texture image units used for\n"
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" accessing texture maps from the vertex shader and the\n"
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" fragment processor.\n"
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"\n"
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" :return: Texture image units.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_textures_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_textures());
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}
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PyDoc_STRVAR(pygpu_max_textures_vert_get_doc,
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".. function:: max_textures_vert_get()\n"
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"\n"
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" Get maximum supported texture image units used for\n"
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" accessing texture maps from the vertex shader.\n"
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"\n"
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" :return: Texture image units.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_textures_vert_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_textures_vert());
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}
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PyDoc_STRVAR(pygpu_max_textures_geom_get_doc,
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".. function:: max_textures_geom_get()\n"
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"\n"
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" Get maximum supported texture image units used for\n"
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" accessing texture maps from the geometry shader.\n"
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"\n"
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" :return: Texture image units.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_textures_geom_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_textures_geom());
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}
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PyDoc_STRVAR(pygpu_max_textures_frag_get_doc,
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".. function:: max_textures_frag_get()\n"
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"\n"
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" Get maximum supported texture image units used for\n"
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" accessing texture maps from the fragment shader.\n"
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"\n"
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" :return: Texture image units.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_textures_frag_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_textures_frag());
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}
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PyDoc_STRVAR(pygpu_max_uniforms_vert_get_doc,
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".. function:: max_uniforms_vert_get()\n"
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"\n"
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" Get maximum number of values held in uniform variable\n"
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" storage for a vertex shader.\n"
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"\n"
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" :return: Number of values.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_uniforms_vert_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_uniforms_vert());
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}
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PyDoc_STRVAR(pygpu_max_uniforms_frag_get_doc,
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".. function:: max_uniforms_frag_get()\n"
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"\n"
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" Get maximum number of values held in uniform variable\n"
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" storage for a fragment shader.\n"
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"\n"
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" :return: Number of values.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_uniforms_frag_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_uniforms_frag());
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}
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PyDoc_STRVAR(pygpu_max_batch_indices_get_doc,
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".. function:: max_batch_indices_get()\n"
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"\n"
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" Get maximum number of vertex array indices.\n"
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"\n"
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" :return: Number of indices.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_batch_indices_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_batch_indices());
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}
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PyDoc_STRVAR(pygpu_max_batch_vertices_get_doc,
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".. function:: max_batch_vertices_get()\n"
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"\n"
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" Get maximum number of vertex array vertices.\n"
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"\n"
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" :return: Number of vertices.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_batch_vertices_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_batch_vertices());
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}
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PyDoc_STRVAR(pygpu_max_vertex_attribs_get_doc,
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".. function:: max_vertex_attribs_get()\n"
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"\n"
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" Get maximum number of vertex attributes accessible to\n"
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" a vertex shader.\n"
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"\n"
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" :return: Number of attributes.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_vertex_attribs_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_vertex_attribs());
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}
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PyDoc_STRVAR(pygpu_max_varying_floats_get_doc,
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".. function:: max_varying_floats_get()\n"
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"\n"
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" Get maximum number of varying variables used by\n"
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" vertex and fragment shaders.\n"
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"\n"
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" :return: Number of variables.\n"
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" :rtype: int\n");
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static PyObject *pygpu_max_varying_floats_get(PyObject *UNUSED(self))
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{
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return PyLong_FromLong(GPU_max_varying_floats());
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}
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PyDoc_STRVAR(pygpu_extensions_get_doc,
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".. function:: extensions_get()\n"
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"\n"
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" Get supported extensions in the current context.\n"
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"\n"
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" :return: Extensions.\n"
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" :rtype: tuple of string\n");
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static PyObject *pygpu_extensions_get(PyObject *UNUSED(self))
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{
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int extensions_len = GPU_extensions_len();
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PyObject *ret = PyTuple_New(extensions_len);
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PyObject **ob_items = ((PyTupleObject *)ret)->ob_item;
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for (int i = 0; i < extensions_len; i++) {
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ob_items[i] = PyUnicode_FromString(GPU_extension_get(i));
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}
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return ret;
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}
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PyDoc_STRVAR(pygpu_compute_shader_support_get_doc,
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".. function:: compute_shader_support_get()\n"
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"\n"
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" Are compute shaders supported.\n"
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"\n"
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" :return: True when supported, False when not supported.\n"
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" :rtype: bool\n");
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static PyObject *pygpu_compute_shader_support_get(PyObject *UNUSED(self))
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{
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return PyBool_FromLong(GPU_compute_shader_support());
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}
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PyDoc_STRVAR(pygpu_shader_storage_buffer_objects_support_get_doc,
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".. function:: shader_storage_buffer_objects_support_get()\n"
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"\n"
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" Are SSBO's supported.\n"
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"\n"
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" :return: True when supported, False when not supported.\n"
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" :rtype: bool\n");
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static PyObject *pygpu_shader_storage_buffer_objects_support_get(PyObject *UNUSED(self))
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{
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return PyBool_FromLong(GPU_shader_storage_buffer_objects_support());
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}
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PyDoc_STRVAR(pygpu_shader_image_load_store_support_get_doc,
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".. function:: shader_image_load_store_support_get()\n"
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"\n"
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" Is image load/store supported.\n"
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"\n"
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" :return: True when supported, False when not supported.\n"
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" :rtype: bool\n");
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static PyObject *pygpu_shader_image_load_store_support_get(PyObject *UNUSED(self))
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{
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return PyBool_FromLong(GPU_shader_image_load_store_support());
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Module
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* \{ */
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static struct PyMethodDef pygpu_capabilities__tp_methods[] = {
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{"max_texture_size_get",
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(PyCFunction)pygpu_max_texture_size_get,
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METH_NOARGS,
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pygpu_max_texture_size_get_doc},
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{"max_texture_layers_get",
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(PyCFunction)pygpu_max_texture_layers_get,
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METH_NOARGS,
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pygpu_max_texture_layers_get_doc},
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{"max_textures_get",
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(PyCFunction)pygpu_max_textures_get,
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METH_NOARGS,
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pygpu_max_textures_get_doc},
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{"max_textures_vert_get",
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(PyCFunction)pygpu_max_textures_vert_get,
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METH_NOARGS,
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pygpu_max_textures_vert_get_doc},
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{"max_textures_geom_get",
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(PyCFunction)pygpu_max_textures_geom_get,
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METH_NOARGS,
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pygpu_max_textures_geom_get_doc},
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{"max_textures_frag_get",
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(PyCFunction)pygpu_max_textures_frag_get,
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METH_NOARGS,
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pygpu_max_textures_frag_get_doc},
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{"max_uniforms_vert_get",
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(PyCFunction)pygpu_max_uniforms_vert_get,
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METH_NOARGS,
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pygpu_max_uniforms_vert_get_doc},
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{"max_uniforms_frag_get",
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(PyCFunction)pygpu_max_uniforms_frag_get,
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METH_NOARGS,
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pygpu_max_uniforms_frag_get_doc},
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{"max_batch_indices_get",
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(PyCFunction)pygpu_max_batch_indices_get,
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METH_NOARGS,
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pygpu_max_batch_indices_get_doc},
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{"max_batch_vertices_get",
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(PyCFunction)pygpu_max_batch_vertices_get,
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METH_NOARGS,
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pygpu_max_batch_vertices_get_doc},
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{"max_vertex_attribs_get",
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(PyCFunction)pygpu_max_vertex_attribs_get,
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METH_NOARGS,
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pygpu_max_vertex_attribs_get_doc},
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{"max_varying_floats_get",
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(PyCFunction)pygpu_max_varying_floats_get,
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METH_NOARGS,
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pygpu_max_varying_floats_get_doc},
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{"extensions_get", (PyCFunction)pygpu_extensions_get, METH_NOARGS, pygpu_extensions_get_doc},
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{"compute_shader_support_get",
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(PyCFunction)pygpu_compute_shader_support_get,
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METH_NOARGS,
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pygpu_compute_shader_support_get_doc},
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{"shader_storage_buffer_objects_support_get",
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(PyCFunction)pygpu_shader_storage_buffer_objects_support_get,
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METH_NOARGS,
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pygpu_shader_storage_buffer_objects_support_get_doc},
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{"shader_image_load_store_support_get",
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(PyCFunction)pygpu_shader_image_load_store_support_get,
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METH_NOARGS,
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pygpu_shader_image_load_store_support_get_doc},
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{NULL, NULL, 0, NULL},
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};
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PyDoc_STRVAR(pygpu_capabilities__tp_doc, "This module provides access to the GPU capabilities.");
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static PyModuleDef pygpu_capabilities_module_def = {
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PyModuleDef_HEAD_INIT,
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/*m_name*/ "gpu.capabilities",
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/*m_doc*/ pygpu_capabilities__tp_doc,
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/*m_size*/ 0,
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/*m_methods*/ pygpu_capabilities__tp_methods,
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/*m_slots*/ NULL,
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/*m_traverse*/ NULL,
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/*m_clear*/ NULL,
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/*m_free*/ NULL,
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};
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PyObject *bpygpu_capabilities_init(void)
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{
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PyObject *submodule;
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submodule = PyModule_Create(&pygpu_capabilities_module_def);
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return submodule;
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}
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/** \} */
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