103 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * ***** BEGIN GPL LICENSE BLOCK *****
 | |
|  *
 | |
|  * This program is free software; you can redistribute it and/or
 | |
|  * modify it under the terms of the GNU General Public License
 | |
|  * as published by the Free Software Foundation; either version 2
 | |
|  * of the License, or (at your option) any later version.
 | |
|  *
 | |
|  * This program is distributed in the hope that it will be useful,
 | |
|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
|  * GNU General Public License for more details.
 | |
|  *
 | |
|  * You should have received a copy of the GNU General Public License
 | |
|  * along with this program; if not, write to the Free Software Foundation,
 | |
|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 | |
|  *
 | |
|  * The Original Code is Copyright (C) 2005 Blender Foundation.
 | |
|  * All rights reserved.
 | |
|  *
 | |
|  * The Original Code is: all of this file.
 | |
|  *
 | |
|  * Contributor(s): Brecht Van Lommel.
 | |
|  *
 | |
|  * ***** END GPL LICENSE BLOCK *****
 | |
|  */
 | |
| 
 | |
| /** \file GPU_buffers.h
 | |
|  *  \ingroup gpu
 | |
|  */
 | |
| 
 | |
| #ifndef __GPU_BUFFERS_H__
 | |
| #define __GPU_BUFFERS_H__
 | |
| 
 | |
| #include <stddef.h>
 | |
| 
 | |
| struct BMesh;
 | |
| struct CCGElem;
 | |
| struct CCGKey;
 | |
| struct DMFlagMat;
 | |
| struct GSet;
 | |
| struct MLoop;
 | |
| struct MLoopTri;
 | |
| struct MPoly;
 | |
| struct MVert;
 | |
| struct PBVH;
 | |
| 
 | |
| /* Buffers for drawing from PBVH grids. */
 | |
| typedef struct GPU_PBVH_Buffers GPU_PBVH_Buffers;
 | |
| 
 | |
| /* build */
 | |
| GPU_PBVH_Buffers *GPU_pbvh_mesh_buffers_build(
 | |
|         const int (*face_vert_indices)[3],
 | |
|         const struct MPoly *mpoly, const struct MLoop *mloop, const struct MLoopTri *looptri,
 | |
|         const struct MVert *verts,
 | |
|         const int *face_indices,
 | |
|         const int  face_indices_len);
 | |
| 
 | |
| GPU_PBVH_Buffers *GPU_pbvh_grid_buffers_build(
 | |
|         int *grid_indices, int totgrid, unsigned int **grid_hidden, int gridsize, const struct CCGKey *key);
 | |
| 
 | |
| GPU_PBVH_Buffers *GPU_pbvh_bmesh_buffers_build(bool smooth_shading);
 | |
| 
 | |
| /* update */
 | |
| 
 | |
| enum {
 | |
| 	GPU_PBVH_BUFFERS_SHOW_MASK = (1 << 1),
 | |
| };
 | |
| 
 | |
| void GPU_pbvh_mesh_buffers_update(
 | |
|         GPU_PBVH_Buffers *buffers, const struct MVert *mvert,
 | |
|         const int *vert_indices, int totvert, const float *vmask,
 | |
|         const int (*face_vert_indices)[3],
 | |
|         const int update_flags);
 | |
| 
 | |
| void GPU_pbvh_bmesh_buffers_update(
 | |
|         GPU_PBVH_Buffers *buffers,
 | |
|         struct BMesh *bm,
 | |
|         struct GSet *bm_faces,
 | |
|         struct GSet *bm_unique_verts,
 | |
|         struct GSet *bm_other_verts,
 | |
|         const int update_flags);
 | |
| 
 | |
| void GPU_pbvh_grid_buffers_update(
 | |
|         GPU_PBVH_Buffers *buffers, struct CCGElem **grids,
 | |
|         const struct DMFlagMat *grid_flag_mats,
 | |
|         int *grid_indices, int totgrid, const struct CCGKey *key,
 | |
|         const int update_flags);
 | |
| 
 | |
| /* draw */
 | |
| struct GPUBatch *GPU_pbvh_buffers_batch_get(GPU_PBVH_Buffers *buffers, bool fast);
 | |
| 
 | |
| bool GPU_pbvh_buffers_has_mask(GPU_PBVH_Buffers *buffers);
 | |
| 
 | |
| /* debug PBVH draw */
 | |
| void GPU_pbvh_BB_draw(float min[3], float max[3], bool leaf, unsigned int pos);
 | |
| 
 | |
| void GPU_pbvh_buffers_free(GPU_PBVH_Buffers *buffers);
 | |
| 
 | |
| void GPU_pbvh_fix_linking(void);
 | |
| 
 | |
| #endif
 | 
