* versioning stuff for btheme->tv3d.speaker * separating object.c speaker functions in own source file Thanks Brecht for the suggestions.
1466 lines
33 KiB
C
1466 lines
33 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/library.c
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* \ingroup bke
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*/
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/*
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* Contains management of ID's and libraries
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* allocate and free of all library data
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*
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*/
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#include <stdio.h>
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#include <ctype.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <assert.h>
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#include "MEM_guardedalloc.h"
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/* all types are needed here, in order to do memory operations */
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_group_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_key_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_lattice_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_nla_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_speaker_types.h"
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#include "DNA_sound_types.h"
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#include "DNA_text_types.h"
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#include "DNA_vfont_types.h"
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#include "DNA_windowmanager_types.h"
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#include "DNA_world_types.h"
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#include "DNA_gpencil_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_dynstr.h"
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#include "BLI_utildefines.h"
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#include "BKE_animsys.h"
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#include "BKE_context.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_sound.h"
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#include "BKE_object.h"
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#include "BKE_screen.h"
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#include "BKE_mesh.h"
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#include "BKE_material.h"
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#include "BKE_curve.h"
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#include "BKE_mball.h"
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#include "BKE_text.h"
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#include "BKE_texture.h"
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#include "BKE_scene.h"
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#include "BKE_icons.h"
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#include "BKE_image.h"
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#include "BKE_ipo.h"
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#include "BKE_key.h"
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#include "BKE_world.h"
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#include "BKE_font.h"
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#include "BKE_group.h"
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#include "BKE_lattice.h"
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#include "BKE_armature.h"
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#include "BKE_action.h"
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#include "BKE_node.h"
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#include "BKE_brush.h"
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#include "BKE_idprop.h"
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#include "BKE_particle.h"
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#include "BKE_gpencil.h"
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#include "BKE_fcurve.h"
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#include "BKE_speaker.h"
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#include "RNA_access.h"
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#ifdef WITH_PYTHON
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#include "BPY_extern.h"
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#endif
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#define MAX_IDPUP 60 /* was 24 */
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/* GS reads the memory pointed at in a specific ordering.
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only use this definition, makes little and big endian systems
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work fine, in conjunction with MAKE_ID */
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/* from blendef: */
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#define GS(a) (*((short *)(a)))
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/* ************* general ************************ */
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void id_lib_extern(ID *id)
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{
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if(id) {
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if(id->flag & LIB_INDIRECT) {
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id->flag -= LIB_INDIRECT;
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id->flag |= LIB_EXTERN;
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}
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}
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}
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void id_us_plus(ID *id)
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{
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if(id) {
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id->us++;
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if(id->flag & LIB_INDIRECT) {
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id->flag -= LIB_INDIRECT;
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id->flag |= LIB_EXTERN;
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}
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}
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}
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void id_us_min(ID *id)
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{
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if(id) {
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if(id->us<2 && (id->flag & LIB_FAKEUSER))
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id->us= 1;
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else if(id->us<=0)
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printf("ID user decrement error: %s \n", id->name);
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else
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id->us--;
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}
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}
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int id_make_local(ID *id, int test)
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{
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if(id->flag & LIB_INDIRECT)
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return 0;
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switch(GS(id->name)) {
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case ID_SCE:
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return 0; /* not implemented */
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case ID_LI:
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return 0; /* can't be linked */
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case ID_OB:
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if(!test) make_local_object((Object*)id);
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return 1;
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case ID_ME:
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if(!test) {
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make_local_mesh((Mesh*)id);
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make_local_key(((Mesh*)id)->key);
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}
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return 1;
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case ID_CU:
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if(!test) {
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make_local_curve((Curve*)id);
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make_local_key(((Curve*)id)->key);
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}
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return 1;
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case ID_MB:
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if(!test) make_local_mball((MetaBall*)id);
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return 1;
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case ID_MA:
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if(!test) make_local_material((Material*)id);
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return 1;
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case ID_TE:
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if(!test) make_local_texture((Tex*)id);
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return 1;
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case ID_IM:
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return 0; /* not implemented */
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case ID_LT:
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if(!test) {
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make_local_lattice((Lattice*)id);
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make_local_key(((Lattice*)id)->key);
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}
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return 1;
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case ID_LA:
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if(!test) make_local_lamp((Lamp*)id);
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return 1;
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case ID_CA:
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if(!test) make_local_camera((Camera*)id);
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return 1;
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case ID_SPK:
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if(!test) make_local_speaker((Speaker*)id);
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return 1;
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case ID_IP:
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return 0; /* deprecated */
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case ID_KE:
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if(!test) make_local_key((Key*)id);
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return 1;
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case ID_WO:
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if(!test) make_local_world((World*)id);
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return 1;
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case ID_SCR:
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return 0; /* can't be linked */
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case ID_VF:
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return 0; /* not implemented */
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case ID_TXT:
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return 0; /* not implemented */
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case ID_SCRIPT:
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return 0; /* deprecated */
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case ID_SO:
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return 0; /* not implemented */
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case ID_GR:
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return 0; /* not implemented */
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case ID_AR:
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if(!test) make_local_armature((bArmature*)id);
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return 1;
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case ID_AC:
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if(!test) make_local_action((bAction*)id);
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return 1;
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case ID_NT:
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return 0; /* not implemented */
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case ID_BR:
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if(!test) make_local_brush((Brush*)id);
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return 1;
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case ID_PA:
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if(!test) make_local_particlesettings((ParticleSettings*)id);
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return 1;
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case ID_WM:
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return 0; /* can't be linked */
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case ID_GD:
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return 0; /* not implemented */
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}
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return 0;
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}
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int id_copy(ID *id, ID **newid, int test)
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{
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if(!test) *newid= NULL;
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/* conventions:
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* - make shallow copy, only this ID block
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* - id.us of the new ID is set to 1 */
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switch(GS(id->name)) {
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case ID_SCE:
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return 0; /* can't be copied from here */
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case ID_LI:
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return 0; /* can't be copied from here */
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case ID_OB:
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if(!test) *newid= (ID*)copy_object((Object*)id);
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return 1;
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case ID_ME:
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if(!test) *newid= (ID*)copy_mesh((Mesh*)id);
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return 1;
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case ID_CU:
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if(!test) *newid= (ID*)copy_curve((Curve*)id);
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return 1;
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case ID_MB:
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if(!test) *newid= (ID*)copy_mball((MetaBall*)id);
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return 1;
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case ID_MA:
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if(!test) *newid= (ID*)copy_material((Material*)id);
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return 1;
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case ID_TE:
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if(!test) *newid= (ID*)copy_texture((Tex*)id);
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return 1;
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case ID_IM:
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if(!test) *newid= (ID*)copy_image((Image*)id);
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return 1;
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case ID_LT:
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if(!test) *newid= (ID*)copy_lattice((Lattice*)id);
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return 1;
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case ID_LA:
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if(!test) *newid= (ID*)copy_lamp((Lamp*)id);
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return 1;
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case ID_SPK:
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if(!test) *newid= (ID*)copy_speaker((Speaker*)id);
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return 1;
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case ID_CA:
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if(!test) *newid= (ID*)copy_camera((Camera*)id);
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return 1;
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case ID_IP:
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return 0; /* deprecated */
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case ID_KE:
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if(!test) *newid= (ID*)copy_key((Key*)id);
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return 1;
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case ID_WO:
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if(!test) *newid= (ID*)copy_world((World*)id);
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return 1;
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case ID_SCR:
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return 0; /* can't be copied from here */
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case ID_VF:
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return 0; /* not implemented */
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case ID_TXT:
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if(!test) *newid= (ID*)copy_text((Text*)id);
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return 1;
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case ID_SCRIPT:
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return 0; /* deprecated */
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case ID_SO:
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return 0; /* not implemented */
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case ID_GR:
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if(!test) *newid= (ID*)copy_group((Group*)id);
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return 1;
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case ID_AR:
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if(!test) *newid= (ID*)copy_armature((bArmature*)id);
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return 1;
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case ID_AC:
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if(!test) *newid= (ID*)copy_action((bAction*)id);
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return 1;
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case ID_NT:
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if(!test) *newid= (ID*)ntreeCopyTree((bNodeTree*)id);
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return 1;
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case ID_BR:
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if(!test) *newid= (ID*)copy_brush((Brush*)id);
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return 1;
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case ID_PA:
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if(!test) *newid= (ID*)psys_copy_settings((ParticleSettings*)id);
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return 1;
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case ID_WM:
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return 0; /* can't be copied from here */
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case ID_GD:
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return 0; /* not implemented */
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}
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return 0;
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}
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int id_unlink(ID *id, int test)
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{
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Main *mainlib= G.main;
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ListBase *lb;
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switch(GS(id->name)) {
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case ID_TXT:
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if(test) return 1;
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unlink_text(mainlib, (Text*)id);
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break;
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case ID_GR:
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if(test) return 1;
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unlink_group((Group*)id);
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break;
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case ID_OB:
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if(test) return 1;
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unlink_object((Object*)id);
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break;
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}
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if(id->us == 0) {
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if(test) return 1;
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lb= which_libbase(mainlib, GS(id->name));
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free_libblock(lb, id);
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return 1;
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}
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return 0;
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}
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int id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop)
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{
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ID *newid = NULL;
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PointerRNA idptr;
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if (id) {
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/* if property isn't editable, we're going to have an extra block hanging around until we save */
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if (RNA_property_editable(ptr, prop)) {
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if (id_copy(id, &newid, 0) && newid) {
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/* copy animation actions too */
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BKE_copy_animdata_id_action(id);
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/* us is 1 by convention, but RNA_property_pointer_set
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will also incremement it, so set it to zero */
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newid->us= 0;
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/* assign copy */
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RNA_id_pointer_create(newid, &idptr);
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RNA_property_pointer_set(ptr, prop, idptr);
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RNA_property_update(C, ptr, prop);
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return 1;
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}
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}
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}
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return 0;
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}
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ListBase *which_libbase(Main *mainlib, short type)
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{
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switch( type ) {
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case ID_SCE:
|
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return &(mainlib->scene);
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case ID_LI:
|
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return &(mainlib->library);
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case ID_OB:
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return &(mainlib->object);
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case ID_ME:
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return &(mainlib->mesh);
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case ID_CU:
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return &(mainlib->curve);
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case ID_MB:
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return &(mainlib->mball);
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|
case ID_MA:
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return &(mainlib->mat);
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|
case ID_TE:
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return &(mainlib->tex);
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|
case ID_IM:
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return &(mainlib->image);
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case ID_LT:
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return &(mainlib->latt);
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|
case ID_LA:
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return &(mainlib->lamp);
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case ID_CA:
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return &(mainlib->camera);
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|
case ID_IP:
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|
return &(mainlib->ipo);
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|
case ID_KE:
|
|
return &(mainlib->key);
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|
case ID_WO:
|
|
return &(mainlib->world);
|
|
case ID_SCR:
|
|
return &(mainlib->screen);
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|
case ID_VF:
|
|
return &(mainlib->vfont);
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|
case ID_TXT:
|
|
return &(mainlib->text);
|
|
case ID_SCRIPT:
|
|
return &(mainlib->script);
|
|
case ID_SPK:
|
|
return &(mainlib->speaker);
|
|
case ID_SO:
|
|
return &(mainlib->sound);
|
|
case ID_GR:
|
|
return &(mainlib->group);
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|
case ID_AR:
|
|
return &(mainlib->armature);
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|
case ID_AC:
|
|
return &(mainlib->action);
|
|
case ID_NT:
|
|
return &(mainlib->nodetree);
|
|
case ID_BR:
|
|
return &(mainlib->brush);
|
|
case ID_PA:
|
|
return &(mainlib->particle);
|
|
case ID_WM:
|
|
return &(mainlib->wm);
|
|
case ID_GD:
|
|
return &(mainlib->gpencil);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* Flag all ids in listbase */
|
|
void flag_listbase_ids(ListBase *lb, short flag, short value)
|
|
{
|
|
ID *id;
|
|
if (value) {
|
|
for(id= lb->first; id; id= id->next) id->flag |= flag;
|
|
} else {
|
|
flag = ~flag;
|
|
for(id= lb->first; id; id= id->next) id->flag &= flag;
|
|
}
|
|
}
|
|
|
|
/* Flag all ids in listbase */
|
|
void flag_all_listbases_ids(short flag, short value)
|
|
{
|
|
ListBase *lbarray[MAX_LIBARRAY];
|
|
int a;
|
|
a= set_listbasepointers(G.main, lbarray);
|
|
while(a--) flag_listbase_ids(lbarray[a], flag, value);
|
|
}
|
|
|
|
void recalc_all_library_objects(Main *main)
|
|
{
|
|
Object *ob;
|
|
|
|
/* flag for full recalc */
|
|
for(ob=main->object.first; ob; ob=ob->id.next)
|
|
if(ob->id.lib)
|
|
ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
|
|
}
|
|
|
|
/* note: MAX_LIBARRAY define should match this code */
|
|
int set_listbasepointers(Main *main, ListBase **lb)
|
|
{
|
|
int a = 0;
|
|
|
|
/* BACKWARDS! also watch order of free-ing! (mesh<->mat), first items freed last.
|
|
* This is important because freeing data decreases usercounts of other datablocks,
|
|
* if this data is its self freed it can crash. */
|
|
lb[a++]= &(main->ipo);
|
|
lb[a++]= &(main->action); // xxx moved here to avoid problems when freeing with animato (aligorith)
|
|
lb[a++]= &(main->key);
|
|
lb[a++]= &(main->gpencil); /* referenced by nodes, objects, view, scene etc, before to free after. */
|
|
lb[a++]= &(main->nodetree);
|
|
lb[a++]= &(main->image);
|
|
lb[a++]= &(main->tex);
|
|
lb[a++]= &(main->mat);
|
|
lb[a++]= &(main->vfont);
|
|
|
|
/* Important!: When adding a new object type,
|
|
* the specific data should be inserted here
|
|
*/
|
|
|
|
lb[a++]= &(main->armature);
|
|
|
|
lb[a++]= &(main->mesh);
|
|
lb[a++]= &(main->curve);
|
|
lb[a++]= &(main->mball);
|
|
|
|
lb[a++]= &(main->latt);
|
|
lb[a++]= &(main->lamp);
|
|
lb[a++]= &(main->camera);
|
|
lb[a++]= &(main->speaker);
|
|
|
|
lb[a++]= &(main->text);
|
|
lb[a++]= &(main->sound);
|
|
lb[a++]= &(main->group);
|
|
lb[a++]= &(main->brush);
|
|
lb[a++]= &(main->script);
|
|
lb[a++]= &(main->particle);
|
|
|
|
lb[a++]= &(main->world);
|
|
lb[a++]= &(main->screen);
|
|
lb[a++]= &(main->object);
|
|
lb[a++]= &(main->scene);
|
|
lb[a++]= &(main->library);
|
|
lb[a++]= &(main->wm);
|
|
|
|
lb[a]= NULL;
|
|
|
|
return a;
|
|
}
|
|
|
|
/* *********** ALLOC AND FREE *****************
|
|
|
|
free_libblock(ListBase *lb, ID *id )
|
|
provide a list-basis and datablock, but only ID is read
|
|
|
|
void *alloc_libblock(ListBase *lb, type, name)
|
|
inserts in list and returns a new ID
|
|
|
|
***************************** */
|
|
|
|
static ID *alloc_libblock_notest(short type)
|
|
{
|
|
ID *id= NULL;
|
|
|
|
switch( type ) {
|
|
case ID_SCE:
|
|
id= MEM_callocN(sizeof(Scene), "scene");
|
|
break;
|
|
case ID_LI:
|
|
id= MEM_callocN(sizeof(Library), "library");
|
|
break;
|
|
case ID_OB:
|
|
id= MEM_callocN(sizeof(Object), "object");
|
|
break;
|
|
case ID_ME:
|
|
id= MEM_callocN(sizeof(Mesh), "mesh");
|
|
break;
|
|
case ID_CU:
|
|
id= MEM_callocN(sizeof(Curve), "curve");
|
|
break;
|
|
case ID_MB:
|
|
id= MEM_callocN(sizeof(MetaBall), "mball");
|
|
break;
|
|
case ID_MA:
|
|
id= MEM_callocN(sizeof(Material), "mat");
|
|
break;
|
|
case ID_TE:
|
|
id= MEM_callocN(sizeof(Tex), "tex");
|
|
break;
|
|
case ID_IM:
|
|
id= MEM_callocN(sizeof(Image), "image");
|
|
break;
|
|
case ID_LT:
|
|
id= MEM_callocN(sizeof(Lattice), "latt");
|
|
break;
|
|
case ID_LA:
|
|
id= MEM_callocN(sizeof(Lamp), "lamp");
|
|
break;
|
|
case ID_CA:
|
|
id= MEM_callocN(sizeof(Camera), "camera");
|
|
break;
|
|
case ID_IP:
|
|
id= MEM_callocN(sizeof(Ipo), "ipo");
|
|
break;
|
|
case ID_KE:
|
|
id= MEM_callocN(sizeof(Key), "key");
|
|
break;
|
|
case ID_WO:
|
|
id= MEM_callocN(sizeof(World), "world");
|
|
break;
|
|
case ID_SCR:
|
|
id= MEM_callocN(sizeof(bScreen), "screen");
|
|
break;
|
|
case ID_VF:
|
|
id= MEM_callocN(sizeof(VFont), "vfont");
|
|
break;
|
|
case ID_TXT:
|
|
id= MEM_callocN(sizeof(Text), "text");
|
|
break;
|
|
case ID_SCRIPT:
|
|
//XXX id= MEM_callocN(sizeof(Script), "script");
|
|
break;
|
|
case ID_SPK:
|
|
id= MEM_callocN(sizeof(Speaker), "speaker");
|
|
break;
|
|
case ID_SO:
|
|
id= MEM_callocN(sizeof(bSound), "sound");
|
|
break;
|
|
case ID_GR:
|
|
id= MEM_callocN(sizeof(Group), "group");
|
|
break;
|
|
case ID_AR:
|
|
id = MEM_callocN(sizeof(bArmature), "armature");
|
|
break;
|
|
case ID_AC:
|
|
id = MEM_callocN(sizeof(bAction), "action");
|
|
break;
|
|
case ID_NT:
|
|
id = MEM_callocN(sizeof(bNodeTree), "nodetree");
|
|
break;
|
|
case ID_BR:
|
|
id = MEM_callocN(sizeof(Brush), "brush");
|
|
break;
|
|
case ID_PA:
|
|
id = MEM_callocN(sizeof(ParticleSettings), "ParticleSettings");
|
|
break;
|
|
case ID_WM:
|
|
id = MEM_callocN(sizeof(wmWindowManager), "Window manager");
|
|
break;
|
|
case ID_GD:
|
|
id = MEM_callocN(sizeof(bGPdata), "Grease Pencil");
|
|
break;
|
|
}
|
|
return id;
|
|
}
|
|
|
|
/* used everywhere in blenkernel and text.c */
|
|
void *alloc_libblock(ListBase *lb, short type, const char *name)
|
|
{
|
|
ID *id= NULL;
|
|
|
|
id= alloc_libblock_notest(type);
|
|
if(id) {
|
|
BLI_addtail(lb, id);
|
|
id->us= 1;
|
|
id->icon_id = 0;
|
|
*( (short *)id->name )= type;
|
|
new_id(lb, id, name);
|
|
/* alphabetic insterion: is in new_id */
|
|
}
|
|
return id;
|
|
}
|
|
|
|
/* by spec, animdata is first item after ID */
|
|
/* and, trust that BKE_animdata_from_id() will only find AnimData for valid ID-types */
|
|
static void id_copy_animdata(ID *id, const short do_action)
|
|
{
|
|
AnimData *adt= BKE_animdata_from_id(id);
|
|
|
|
if (adt) {
|
|
IdAdtTemplate *iat = (IdAdtTemplate *)id;
|
|
iat->adt= BKE_copy_animdata(iat->adt, do_action); /* could be set to FALSE, need to investigate */
|
|
}
|
|
}
|
|
|
|
/* material nodes use this since they are not treated as libdata */
|
|
void copy_libblock_data(ID *id, const ID *id_from, const short do_action)
|
|
{
|
|
if (id_from->properties)
|
|
id->properties = IDP_CopyProperty(id_from->properties);
|
|
|
|
/* the duplicate should get a copy of the animdata */
|
|
id_copy_animdata(id, do_action);
|
|
}
|
|
|
|
/* used everywhere in blenkernel */
|
|
void *copy_libblock(void *rt)
|
|
{
|
|
ID *idn, *id;
|
|
ListBase *lb;
|
|
char *cp, *cpn;
|
|
size_t idn_len;
|
|
|
|
id= rt;
|
|
|
|
lb= which_libbase(G.main, GS(id->name));
|
|
idn= alloc_libblock(lb, GS(id->name), id->name+2);
|
|
|
|
assert(idn != NULL);
|
|
|
|
idn_len= MEM_allocN_len(idn);
|
|
if(idn_len - sizeof(ID) > 0) {
|
|
cp= (char *)id;
|
|
cpn= (char *)idn;
|
|
memcpy(cpn+sizeof(ID), cp+sizeof(ID), idn_len - sizeof(ID));
|
|
}
|
|
|
|
id->newid= idn;
|
|
idn->flag |= LIB_NEW;
|
|
|
|
copy_libblock_data(idn, id, FALSE);
|
|
|
|
return idn;
|
|
}
|
|
|
|
static void free_library(Library *UNUSED(lib))
|
|
{
|
|
/* no freeing needed for libraries yet */
|
|
}
|
|
|
|
static void (*free_windowmanager_cb)(bContext *, wmWindowManager *)= NULL;
|
|
|
|
void set_free_windowmanager_cb(void (*func)(bContext *C, wmWindowManager *) )
|
|
{
|
|
free_windowmanager_cb= func;
|
|
}
|
|
|
|
static void animdata_dtar_clear_cb(ID *UNUSED(id), AnimData *adt, void *userdata)
|
|
{
|
|
ChannelDriver *driver;
|
|
FCurve *fcu;
|
|
|
|
/* find the driver this belongs to and update it */
|
|
for (fcu=adt->drivers.first; fcu; fcu=fcu->next) {
|
|
driver= fcu->driver;
|
|
|
|
if (driver) {
|
|
DriverVar *dvar;
|
|
for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
|
|
DRIVER_TARGETS_USED_LOOPER(dvar)
|
|
{
|
|
if (dtar->id == userdata)
|
|
dtar->id= NULL;
|
|
}
|
|
DRIVER_TARGETS_LOOPER_END
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c */
|
|
void free_libblock(ListBase *lb, void *idv)
|
|
{
|
|
ID *id= idv;
|
|
|
|
#ifdef WITH_PYTHON
|
|
BPY_id_release(id);
|
|
#endif
|
|
|
|
switch( GS(id->name) ) { /* GetShort from util.h */
|
|
case ID_SCE:
|
|
free_scene((Scene *)id);
|
|
break;
|
|
case ID_LI:
|
|
free_library((Library *)id);
|
|
break;
|
|
case ID_OB:
|
|
free_object((Object *)id);
|
|
break;
|
|
case ID_ME:
|
|
free_mesh((Mesh *)id);
|
|
break;
|
|
case ID_CU:
|
|
free_curve((Curve *)id);
|
|
break;
|
|
case ID_MB:
|
|
free_mball((MetaBall *)id);
|
|
break;
|
|
case ID_MA:
|
|
free_material((Material *)id);
|
|
break;
|
|
case ID_TE:
|
|
free_texture((Tex *)id);
|
|
break;
|
|
case ID_IM:
|
|
free_image((Image *)id);
|
|
break;
|
|
case ID_LT:
|
|
free_lattice((Lattice *)id);
|
|
break;
|
|
case ID_LA:
|
|
free_lamp((Lamp *)id);
|
|
break;
|
|
case ID_CA:
|
|
free_camera((Camera*) id);
|
|
break;
|
|
case ID_IP:
|
|
free_ipo((Ipo *)id);
|
|
break;
|
|
case ID_KE:
|
|
free_key((Key *)id);
|
|
break;
|
|
case ID_WO:
|
|
free_world((World *)id);
|
|
break;
|
|
case ID_SCR:
|
|
free_screen((bScreen *)id);
|
|
break;
|
|
case ID_VF:
|
|
free_vfont((VFont *)id);
|
|
break;
|
|
case ID_TXT:
|
|
free_text((Text *)id);
|
|
break;
|
|
case ID_SCRIPT:
|
|
//XXX free_script((Script *)id);
|
|
break;
|
|
case ID_SPK:
|
|
free_speaker((Speaker *)id);
|
|
break;
|
|
case ID_SO:
|
|
sound_free((bSound*)id);
|
|
break;
|
|
case ID_GR:
|
|
free_group_objects((Group *)id);
|
|
break;
|
|
case ID_AR:
|
|
free_armature((bArmature *)id);
|
|
break;
|
|
case ID_AC:
|
|
free_action((bAction *)id);
|
|
break;
|
|
case ID_NT:
|
|
ntreeFreeTree((bNodeTree *)id);
|
|
break;
|
|
case ID_BR:
|
|
free_brush((Brush *)id);
|
|
break;
|
|
case ID_PA:
|
|
psys_free_settings((ParticleSettings *)id);
|
|
break;
|
|
case ID_WM:
|
|
if(free_windowmanager_cb)
|
|
free_windowmanager_cb(NULL, (wmWindowManager *)id);
|
|
break;
|
|
case ID_GD:
|
|
free_gpencil_data((bGPdata *)id);
|
|
break;
|
|
}
|
|
|
|
if (id->properties) {
|
|
IDP_FreeProperty(id->properties);
|
|
MEM_freeN(id->properties);
|
|
}
|
|
|
|
BLI_remlink(lb, id);
|
|
|
|
/* this ID may be a driver target! */
|
|
BKE_animdata_main_cb(G.main, animdata_dtar_clear_cb, (void *)id);
|
|
|
|
MEM_freeN(id);
|
|
}
|
|
|
|
void free_libblock_us(ListBase *lb, void *idv) /* test users */
|
|
{
|
|
ID *id= idv;
|
|
|
|
id->us--;
|
|
|
|
if(id->us<0) {
|
|
if(id->lib) printf("ERROR block %s %s users %d\n", id->lib->name, id->name, id->us);
|
|
else printf("ERROR block %s users %d\n", id->name, id->us);
|
|
}
|
|
if(id->us==0) {
|
|
if( GS(id->name)==ID_OB ) unlink_object((Object *)id);
|
|
|
|
free_libblock(lb, id);
|
|
}
|
|
}
|
|
|
|
|
|
void free_main(Main *mainvar)
|
|
{
|
|
/* also call when reading a file, erase all, etc */
|
|
ListBase *lbarray[MAX_LIBARRAY];
|
|
int a;
|
|
|
|
a= set_listbasepointers(mainvar, lbarray);
|
|
while(a--) {
|
|
ListBase *lb= lbarray[a];
|
|
ID *id;
|
|
|
|
while ( (id= lb->first) ) {
|
|
free_libblock(lb, id);
|
|
}
|
|
}
|
|
|
|
MEM_freeN(mainvar);
|
|
}
|
|
|
|
/* ***************** ID ************************ */
|
|
|
|
|
|
ID *find_id(const char *type, const char *name) /* type: "OB" or "MA" etc */
|
|
{
|
|
ListBase *lb= which_libbase(G.main, GS(type));
|
|
return BLI_findstring(lb, name, offsetof(ID, name) + 2);
|
|
}
|
|
|
|
static void get_flags_for_id(ID *id, char *buf)
|
|
{
|
|
int isfake= id->flag & LIB_FAKEUSER;
|
|
int isnode=0;
|
|
/* Writeout the flags for the entry, note there
|
|
* is a small hack that writes 5 spaces instead
|
|
* of 4 if no flags are displayed... this makes
|
|
* things usually line up ok - better would be
|
|
* to have that explicit, oh well - zr
|
|
*/
|
|
|
|
if(GS(id->name)==ID_MA)
|
|
isnode= ((Material *)id)->use_nodes;
|
|
if(GS(id->name)==ID_TE)
|
|
isnode= ((Tex *)id)->use_nodes;
|
|
|
|
if (id->us<0)
|
|
sprintf(buf, "-1W ");
|
|
else if (!id->lib && !isfake && id->us && !isnode)
|
|
sprintf(buf, " ");
|
|
else if(isnode)
|
|
sprintf(buf, "%c%cN%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' ');
|
|
else
|
|
sprintf(buf, "%c%c%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' ');
|
|
}
|
|
|
|
#define IDPUP_NO_VIEWER 1
|
|
|
|
static void IDnames_to_dyn_pupstring(DynStr *pupds, ListBase *lb, ID *link, short *nr, int hideflag)
|
|
{
|
|
int i, nids= BLI_countlist(lb);
|
|
|
|
if (nr) *nr= -1;
|
|
|
|
if (nr && nids>MAX_IDPUP) {
|
|
BLI_dynstr_append(pupds, "DataBrowse %x-2");
|
|
*nr= -2;
|
|
} else {
|
|
ID *id;
|
|
|
|
for (i=0, id= lb->first; id; id= id->next, i++) {
|
|
char buf[32];
|
|
|
|
if (nr && id==link) *nr= i+1;
|
|
|
|
if (U.uiflag & USER_HIDE_DOT && id->name[2]=='.')
|
|
continue;
|
|
if (hideflag & IDPUP_NO_VIEWER)
|
|
if (GS(id->name)==ID_IM)
|
|
if ( ((Image *)id)->source==IMA_SRC_VIEWER )
|
|
continue;
|
|
|
|
get_flags_for_id(id, buf);
|
|
|
|
BLI_dynstr_append(pupds, buf);
|
|
BLI_dynstr_append(pupds, id->name+2);
|
|
BLI_snprintf(buf, sizeof(buf), "%%x%d", i+1);
|
|
BLI_dynstr_append(pupds, buf);
|
|
|
|
/* icon */
|
|
switch(GS(id->name))
|
|
{
|
|
case ID_MA: /* fall through */
|
|
case ID_TE: /* fall through */
|
|
case ID_IM: /* fall through */
|
|
case ID_WO: /* fall through */
|
|
case ID_LA: /* fall through */
|
|
BLI_snprintf(buf, sizeof(buf), "%%i%d", BKE_icon_getid(id) );
|
|
BLI_dynstr_append(pupds, buf);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if(id->next)
|
|
BLI_dynstr_append(pupds, "|");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/* used by headerbuttons.c buttons.c editobject.c editseq.c */
|
|
/* if nr==NULL no MAX_IDPUP, this for non-header browsing */
|
|
void IDnames_to_pupstring(const char **str, const char *title, const char *extraops, ListBase *lb, ID *link, short *nr)
|
|
{
|
|
DynStr *pupds= BLI_dynstr_new();
|
|
|
|
if (title) {
|
|
BLI_dynstr_append(pupds, title);
|
|
BLI_dynstr_append(pupds, "%t|");
|
|
}
|
|
|
|
if (extraops) {
|
|
BLI_dynstr_append(pupds, extraops);
|
|
if (BLI_dynstr_get_len(pupds))
|
|
BLI_dynstr_append(pupds, "|");
|
|
}
|
|
|
|
IDnames_to_dyn_pupstring(pupds, lb, link, nr, 0);
|
|
|
|
*str= BLI_dynstr_get_cstring(pupds);
|
|
BLI_dynstr_free(pupds);
|
|
}
|
|
|
|
/* skips viewer images */
|
|
void IMAnames_to_pupstring(const char **str, const char *title, const char *extraops, ListBase *lb, ID *link, short *nr)
|
|
{
|
|
DynStr *pupds= BLI_dynstr_new();
|
|
|
|
if (title) {
|
|
BLI_dynstr_append(pupds, title);
|
|
BLI_dynstr_append(pupds, "%t|");
|
|
}
|
|
|
|
if (extraops) {
|
|
BLI_dynstr_append(pupds, extraops);
|
|
if (BLI_dynstr_get_len(pupds))
|
|
BLI_dynstr_append(pupds, "|");
|
|
}
|
|
|
|
IDnames_to_dyn_pupstring(pupds, lb, link, nr, IDPUP_NO_VIEWER);
|
|
|
|
*str= BLI_dynstr_get_cstring(pupds);
|
|
BLI_dynstr_free(pupds);
|
|
}
|
|
|
|
static void sort_alpha_id(ListBase *lb, ID *id)
|
|
{
|
|
ID *idtest;
|
|
|
|
/* insert alphabetically */
|
|
if(lb->first!=lb->last) {
|
|
BLI_remlink(lb, id);
|
|
|
|
idtest= lb->first;
|
|
while(idtest) {
|
|
if(BLI_strcasecmp(idtest->name, id->name)>0 || idtest->lib) {
|
|
BLI_insertlinkbefore(lb, idtest, id);
|
|
break;
|
|
}
|
|
idtest= idtest->next;
|
|
}
|
|
/* as last */
|
|
if(idtest==NULL) {
|
|
BLI_addtail(lb, id);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
* Check to see if there is an ID with the same name as 'name'.
|
|
* Returns the ID if so, if not, returns NULL
|
|
*/
|
|
static ID *is_dupid(ListBase *lb, ID *id, const char *name)
|
|
{
|
|
ID *idtest=NULL;
|
|
|
|
for( idtest = lb->first; idtest; idtest = idtest->next ) {
|
|
/* if idtest is not a lib */
|
|
if( id != idtest && idtest->lib == NULL ) {
|
|
/* do not test alphabetic! */
|
|
/* optimized */
|
|
if( idtest->name[2] == name[0] ) {
|
|
if(strcmp(name, idtest->name+2)==0) break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return idtest;
|
|
}
|
|
|
|
/*
|
|
* Check to see if an ID name is already used, and find a new one if so.
|
|
* Return 1 if created a new name (returned in name).
|
|
*
|
|
* Normally the ID that's being check is already in the ListBase, so ID *id
|
|
* points at the new entry. The Python Library module needs to know what
|
|
* the name of a datablock will be before it is appended; in this case ID *id
|
|
* id is NULL;
|
|
*/
|
|
|
|
static int check_for_dupid(ListBase *lb, ID *id, char *name)
|
|
{
|
|
ID *idtest;
|
|
int nr= 0, nrtest, a, left_len;
|
|
char left[32], leftest[32], in_use[32];
|
|
|
|
/* make sure input name is terminated properly */
|
|
/* if( strlen(name) > 21 ) name[21]= 0; */
|
|
/* removed since this is only ever called from one place - campbell */
|
|
|
|
while (1) {
|
|
|
|
/* phase 1: id already exists? */
|
|
idtest = is_dupid(lb, id, name);
|
|
|
|
/* if there is no double, done */
|
|
if( idtest == NULL ) return 0;
|
|
|
|
/* we have a dup; need to make a new name */
|
|
/* quick check so we can reuse one of first 32 ids if vacant */
|
|
memset(in_use, 0, sizeof(in_use));
|
|
|
|
/* get name portion, number portion ("name.number") */
|
|
left_len= BLI_split_name_num(left, &nr, name, '.');
|
|
|
|
/* if new name will be too long, truncate it */
|
|
if(nr > 999 && left_len > 16) {
|
|
left[16]= 0;
|
|
left_len= 16;
|
|
}
|
|
else if(left_len > 17) {
|
|
left[17]= 0;
|
|
left_len= 17;
|
|
}
|
|
|
|
for(idtest= lb->first; idtest; idtest= idtest->next) {
|
|
if( (id != idtest) &&
|
|
(idtest->lib == NULL) &&
|
|
(*name == *(idtest->name+2)) &&
|
|
(strncmp(name, idtest->name+2, left_len)==0) &&
|
|
(BLI_split_name_num(leftest, &nrtest, idtest->name+2, '.') == left_len)
|
|
) {
|
|
if(nrtest < sizeof(in_use))
|
|
in_use[nrtest]= 1; /* mark as used */
|
|
if(nr <= nrtest)
|
|
nr= nrtest+1; /* track largest unused */
|
|
}
|
|
}
|
|
|
|
/* decide which value of nr to use */
|
|
for(a=0; a < sizeof(in_use); a++) {
|
|
if(a>=nr) break; /* stop when we've check up to biggest */
|
|
if( in_use[a]==0 ) { /* found an unused value */
|
|
nr = a;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* If the original name has no numeric suffix,
|
|
* rather than just chopping and adding numbers,
|
|
* shave off the end chars until we have a unique name.
|
|
* Check the null terminators match as well so we dont get Cube.000 -> Cube.00 */
|
|
if (nr==0 && name[left_len]== '\0') {
|
|
int len = left_len-1;
|
|
idtest= is_dupid(lb, id, name);
|
|
|
|
while (idtest && len> 1) {
|
|
name[len--] = '\0';
|
|
idtest= is_dupid(lb, id, name);
|
|
}
|
|
if (idtest == NULL) return 1;
|
|
/* otherwise just continue and use a number suffix */
|
|
}
|
|
|
|
if(nr > 999 && left_len > 16) {
|
|
/* this would overflow name buffer */
|
|
left[16] = 0;
|
|
/* left_len = 16; */ /* for now this isnt used again */
|
|
memcpy(name, left, sizeof(char) * 17);
|
|
continue;
|
|
}
|
|
/* this format specifier is from hell... */
|
|
BLI_snprintf(name, sizeof(id->name) - 2,"%s.%.3d", left, nr);
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Only for local blocks: external en indirect blocks already have a
|
|
* unique ID.
|
|
*
|
|
* return 1: created a new name
|
|
*/
|
|
|
|
int new_id(ListBase *lb, ID *id, const char *tname)
|
|
{
|
|
int result;
|
|
char name[MAX_ID_NAME-2];
|
|
|
|
/* if library, don't rename */
|
|
if(id->lib) return 0;
|
|
|
|
/* if no libdata given, look up based on ID */
|
|
if(lb==NULL) lb= which_libbase(G.main, GS(id->name));
|
|
|
|
/* if no name given, use name of current ID
|
|
* else make a copy (tname args can be const) */
|
|
if(tname==NULL)
|
|
tname= id->name+2;
|
|
|
|
strncpy(name, tname, sizeof(name)-1);
|
|
|
|
/* if result > 21, strncpy don't put the final '\0' to name.
|
|
* easier to assign each time then to check if its needed */
|
|
name[sizeof(name)-1]= 0;
|
|
|
|
if(name[0] == '\0') {
|
|
/* disallow empty names */
|
|
strcpy(name, ID_FALLBACK_NAME);
|
|
}
|
|
else {
|
|
/* disallow non utf8 chars,
|
|
* the interface checks for this but new ID's based on file names dont */
|
|
BLI_utf8_invalid_strip(name, strlen(name));
|
|
}
|
|
|
|
result = check_for_dupid(lb, id, name);
|
|
strcpy(id->name+2, name);
|
|
|
|
/* This was in 2.43 and previous releases
|
|
* however all data in blender should be sorted, not just duplicate names
|
|
* sorting should not hurt, but noting just incause it alters the way other
|
|
* functions work, so sort every time */
|
|
/* if( result )
|
|
sort_alpha_id(lb, id);*/
|
|
|
|
sort_alpha_id(lb, id);
|
|
|
|
return result;
|
|
}
|
|
|
|
/* next to indirect usage in read/writefile also in editobject.c scene.c */
|
|
void clear_id_newpoins(void)
|
|
{
|
|
ListBase *lbarray[MAX_LIBARRAY];
|
|
ID *id;
|
|
int a;
|
|
|
|
a= set_listbasepointers(G.main, lbarray);
|
|
while(a--) {
|
|
id= lbarray[a]->first;
|
|
while(id) {
|
|
id->newid= NULL;
|
|
id->flag &= ~LIB_NEW;
|
|
id= id->next;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* only for library fixes */
|
|
static void image_fix_relative_path(Image *ima)
|
|
{
|
|
if(ima->id.lib==NULL) return;
|
|
if(strncmp(ima->name, "//", 2)==0) {
|
|
BLI_path_abs(ima->name, ima->id.lib->filepath);
|
|
BLI_path_rel(ima->name, G.main->name);
|
|
}
|
|
}
|
|
|
|
#define LIBTAG(a) if(a && a->id.lib) {a->id.flag &=~LIB_INDIRECT; a->id.flag |= LIB_EXTERN;}
|
|
|
|
static void lib_indirect_test_id(ID *id, Library *lib)
|
|
{
|
|
|
|
if(id->lib) {
|
|
/* datablocks that were indirectly related are now direct links
|
|
* without this, appending data that has a link to other data will fail to write */
|
|
if(lib && id->lib->parent == lib) {
|
|
id_lib_extern(id);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(GS(id->name)==ID_OB) {
|
|
Object *ob= (Object *)id;
|
|
bActionStrip *strip;
|
|
Mesh *me;
|
|
|
|
int a;
|
|
|
|
// XXX old animation system! --------------------------------------
|
|
for (strip=ob->nlastrips.first; strip; strip=strip->next){
|
|
LIBTAG(strip->object);
|
|
LIBTAG(strip->act);
|
|
LIBTAG(strip->ipo);
|
|
}
|
|
// XXX: new animation system needs something like this?
|
|
|
|
for(a=0; a<ob->totcol; a++) {
|
|
LIBTAG(ob->mat[a]);
|
|
}
|
|
|
|
LIBTAG(ob->dup_group);
|
|
LIBTAG(ob->proxy);
|
|
|
|
me= ob->data;
|
|
LIBTAG(me);
|
|
}
|
|
}
|
|
|
|
void tag_main_lb(ListBase *lb, const short tag)
|
|
{
|
|
ID *id;
|
|
if(tag) {
|
|
for(id= lb->first; id; id= id->next) {
|
|
id->flag |= LIB_DOIT;
|
|
}
|
|
}
|
|
else {
|
|
for(id= lb->first; id; id= id->next) {
|
|
id->flag &= ~LIB_DOIT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void tag_main_idcode(struct Main *mainvar, const short type, const short tag)
|
|
{
|
|
ListBase *lb= which_libbase(mainvar, type);
|
|
|
|
tag_main_lb(lb, tag);
|
|
}
|
|
|
|
void tag_main(struct Main *mainvar, const short tag)
|
|
{
|
|
ListBase *lbarray[MAX_LIBARRAY];
|
|
int a;
|
|
|
|
a= set_listbasepointers(mainvar, lbarray);
|
|
while(a--) {
|
|
tag_main_lb(lbarray[a], tag);
|
|
}
|
|
}
|
|
|
|
/* if lib!=NULL, only all from lib local */
|
|
void all_local(Library *lib, int untagged_only)
|
|
{
|
|
ListBase *lbarray[MAX_LIBARRAY], tempbase={NULL, NULL};
|
|
ID *id, *idn;
|
|
int a;
|
|
|
|
a= set_listbasepointers(G.main, lbarray);
|
|
while(a--) {
|
|
id= lbarray[a]->first;
|
|
|
|
while(id) {
|
|
id->newid= NULL;
|
|
idn= id->next; /* id is possibly being inserted again */
|
|
|
|
/* The check on the second line (LIB_PRE_EXISTING) is done so its
|
|
* possible to tag data you dont want to be made local, used for
|
|
* appending data, so any libdata already linked wont become local
|
|
* (very nasty to discover all your links are lost after appending)
|
|
* */
|
|
if(id->flag & (LIB_EXTERN|LIB_INDIRECT|LIB_NEW) &&
|
|
(untagged_only==0 || !(id->flag & LIB_PRE_EXISTING)))
|
|
{
|
|
if(lib==NULL || id->lib==lib) {
|
|
id->flag &= ~(LIB_EXTERN|LIB_INDIRECT|LIB_NEW);
|
|
|
|
if(id->lib) {
|
|
/* relative file patch */
|
|
if(GS(id->name)==ID_IM)
|
|
image_fix_relative_path((Image *)id);
|
|
|
|
id->lib= NULL;
|
|
new_id(lbarray[a], id, NULL); /* new_id only does it with double names */
|
|
sort_alpha_id(lbarray[a], id);
|
|
}
|
|
}
|
|
}
|
|
id= idn;
|
|
}
|
|
|
|
/* patch2: make it aphabetically */
|
|
while( (id=tempbase.first) ) {
|
|
BLI_remlink(&tempbase, id);
|
|
BLI_addtail(lbarray[a], id);
|
|
new_id(lbarray[a], id, NULL);
|
|
}
|
|
}
|
|
|
|
/* patch 3: make sure library data isn't indirect falsely... */
|
|
a= set_listbasepointers(G.main, lbarray);
|
|
while(a--) {
|
|
for(id= lbarray[a]->first; id; id=id->next)
|
|
lib_indirect_test_id(id, lib);
|
|
}
|
|
}
|
|
|
|
|
|
void test_idbutton(char *name)
|
|
{
|
|
/* called from buttons: when name already exists: call new_id */
|
|
ListBase *lb;
|
|
ID *idtest;
|
|
|
|
|
|
lb= which_libbase(G.main, GS(name-2) );
|
|
if(lb==NULL) return;
|
|
|
|
/* search for id */
|
|
idtest= BLI_findstring(lb, name, offsetof(ID, name) + 2);
|
|
|
|
if(idtest) if( new_id(lb, idtest, name)==0 ) sort_alpha_id(lb, idtest);
|
|
}
|
|
|
|
void text_idbutton(struct ID *id, char *text)
|
|
{
|
|
if(id) {
|
|
if(GS(id->name)==ID_SCE)
|
|
strcpy(text, "SCE: ");
|
|
else if(GS(id->name)==ID_SCR)
|
|
strcpy(text, "SCR: ");
|
|
else if(GS(id->name)==ID_MA && ((Material*)id)->use_nodes)
|
|
strcpy(text, "NT: ");
|
|
else {
|
|
text[0]= id->name[0];
|
|
text[1]= id->name[1];
|
|
text[2]= ':';
|
|
text[3]= ' ';
|
|
text[4]= 0;
|
|
}
|
|
}
|
|
else {
|
|
text[0]= '\0';
|
|
}
|
|
}
|
|
|
|
void rename_id(ID *id, const char *name)
|
|
{
|
|
ListBase *lb;
|
|
|
|
BLI_strncpy(id->name+2, name, sizeof(id->name)-2);
|
|
lb= which_libbase(G.main, GS(id->name) );
|
|
|
|
new_id(lb, id, name);
|
|
}
|
|
|
|
void name_uiprefix_id(char *name, ID *id)
|
|
{
|
|
name[0] = id->lib ? 'L':' ';
|
|
name[1] = id->flag & LIB_FAKEUSER ? 'F': (id->us==0)?'0':' ';
|
|
name[2] = ' ';
|
|
|
|
strcpy(name+3, id->name+2);
|
|
}
|