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blender-archive/source/blender/blenkernel/intern/library.c
Joerg Mueller c284725a1a 3D Audio GSoC:
* versioning stuff for btheme->tv3d.speaker
* separating object.c speaker functions in own source file

Thanks Brecht for the suggestions.
2011-08-04 07:12:03 +00:00

1466 lines
33 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/library.c
* \ingroup bke
*/
/*
* Contains management of ID's and libraries
* allocate and free of all library data
*
*/
#include <stdio.h>
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include <stddef.h>
#include <assert.h>
#include "MEM_guardedalloc.h"
/* all types are needed here, in order to do memory operations */
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_group_types.h"
#include "DNA_ipo_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meta_types.h"
#include "DNA_nla_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
#include "DNA_vfont_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_world_types.h"
#include "DNA_gpencil_types.h"
#include "BLI_blenlib.h"
#include "BLI_dynstr.h"
#include "BLI_utildefines.h"
#include "BKE_animsys.h"
#include "BKE_context.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_sound.h"
#include "BKE_object.h"
#include "BKE_screen.h"
#include "BKE_mesh.h"
#include "BKE_material.h"
#include "BKE_curve.h"
#include "BKE_mball.h"
#include "BKE_text.h"
#include "BKE_texture.h"
#include "BKE_scene.h"
#include "BKE_icons.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_key.h"
#include "BKE_world.h"
#include "BKE_font.h"
#include "BKE_group.h"
#include "BKE_lattice.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_node.h"
#include "BKE_brush.h"
#include "BKE_idprop.h"
#include "BKE_particle.h"
#include "BKE_gpencil.h"
#include "BKE_fcurve.h"
#include "BKE_speaker.h"
#include "RNA_access.h"
#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif
#define MAX_IDPUP 60 /* was 24 */
/* GS reads the memory pointed at in a specific ordering.
only use this definition, makes little and big endian systems
work fine, in conjunction with MAKE_ID */
/* from blendef: */
#define GS(a) (*((short *)(a)))
/* ************* general ************************ */
void id_lib_extern(ID *id)
{
if(id) {
if(id->flag & LIB_INDIRECT) {
id->flag -= LIB_INDIRECT;
id->flag |= LIB_EXTERN;
}
}
}
void id_us_plus(ID *id)
{
if(id) {
id->us++;
if(id->flag & LIB_INDIRECT) {
id->flag -= LIB_INDIRECT;
id->flag |= LIB_EXTERN;
}
}
}
void id_us_min(ID *id)
{
if(id) {
if(id->us<2 && (id->flag & LIB_FAKEUSER))
id->us= 1;
else if(id->us<=0)
printf("ID user decrement error: %s \n", id->name);
else
id->us--;
}
}
int id_make_local(ID *id, int test)
{
if(id->flag & LIB_INDIRECT)
return 0;
switch(GS(id->name)) {
case ID_SCE:
return 0; /* not implemented */
case ID_LI:
return 0; /* can't be linked */
case ID_OB:
if(!test) make_local_object((Object*)id);
return 1;
case ID_ME:
if(!test) {
make_local_mesh((Mesh*)id);
make_local_key(((Mesh*)id)->key);
}
return 1;
case ID_CU:
if(!test) {
make_local_curve((Curve*)id);
make_local_key(((Curve*)id)->key);
}
return 1;
case ID_MB:
if(!test) make_local_mball((MetaBall*)id);
return 1;
case ID_MA:
if(!test) make_local_material((Material*)id);
return 1;
case ID_TE:
if(!test) make_local_texture((Tex*)id);
return 1;
case ID_IM:
return 0; /* not implemented */
case ID_LT:
if(!test) {
make_local_lattice((Lattice*)id);
make_local_key(((Lattice*)id)->key);
}
return 1;
case ID_LA:
if(!test) make_local_lamp((Lamp*)id);
return 1;
case ID_CA:
if(!test) make_local_camera((Camera*)id);
return 1;
case ID_SPK:
if(!test) make_local_speaker((Speaker*)id);
return 1;
case ID_IP:
return 0; /* deprecated */
case ID_KE:
if(!test) make_local_key((Key*)id);
return 1;
case ID_WO:
if(!test) make_local_world((World*)id);
return 1;
case ID_SCR:
return 0; /* can't be linked */
case ID_VF:
return 0; /* not implemented */
case ID_TXT:
return 0; /* not implemented */
case ID_SCRIPT:
return 0; /* deprecated */
case ID_SO:
return 0; /* not implemented */
case ID_GR:
return 0; /* not implemented */
case ID_AR:
if(!test) make_local_armature((bArmature*)id);
return 1;
case ID_AC:
if(!test) make_local_action((bAction*)id);
return 1;
case ID_NT:
return 0; /* not implemented */
case ID_BR:
if(!test) make_local_brush((Brush*)id);
return 1;
case ID_PA:
if(!test) make_local_particlesettings((ParticleSettings*)id);
return 1;
case ID_WM:
return 0; /* can't be linked */
case ID_GD:
return 0; /* not implemented */
}
return 0;
}
int id_copy(ID *id, ID **newid, int test)
{
if(!test) *newid= NULL;
/* conventions:
* - make shallow copy, only this ID block
* - id.us of the new ID is set to 1 */
switch(GS(id->name)) {
case ID_SCE:
return 0; /* can't be copied from here */
case ID_LI:
return 0; /* can't be copied from here */
case ID_OB:
if(!test) *newid= (ID*)copy_object((Object*)id);
return 1;
case ID_ME:
if(!test) *newid= (ID*)copy_mesh((Mesh*)id);
return 1;
case ID_CU:
if(!test) *newid= (ID*)copy_curve((Curve*)id);
return 1;
case ID_MB:
if(!test) *newid= (ID*)copy_mball((MetaBall*)id);
return 1;
case ID_MA:
if(!test) *newid= (ID*)copy_material((Material*)id);
return 1;
case ID_TE:
if(!test) *newid= (ID*)copy_texture((Tex*)id);
return 1;
case ID_IM:
if(!test) *newid= (ID*)copy_image((Image*)id);
return 1;
case ID_LT:
if(!test) *newid= (ID*)copy_lattice((Lattice*)id);
return 1;
case ID_LA:
if(!test) *newid= (ID*)copy_lamp((Lamp*)id);
return 1;
case ID_SPK:
if(!test) *newid= (ID*)copy_speaker((Speaker*)id);
return 1;
case ID_CA:
if(!test) *newid= (ID*)copy_camera((Camera*)id);
return 1;
case ID_IP:
return 0; /* deprecated */
case ID_KE:
if(!test) *newid= (ID*)copy_key((Key*)id);
return 1;
case ID_WO:
if(!test) *newid= (ID*)copy_world((World*)id);
return 1;
case ID_SCR:
return 0; /* can't be copied from here */
case ID_VF:
return 0; /* not implemented */
case ID_TXT:
if(!test) *newid= (ID*)copy_text((Text*)id);
return 1;
case ID_SCRIPT:
return 0; /* deprecated */
case ID_SO:
return 0; /* not implemented */
case ID_GR:
if(!test) *newid= (ID*)copy_group((Group*)id);
return 1;
case ID_AR:
if(!test) *newid= (ID*)copy_armature((bArmature*)id);
return 1;
case ID_AC:
if(!test) *newid= (ID*)copy_action((bAction*)id);
return 1;
case ID_NT:
if(!test) *newid= (ID*)ntreeCopyTree((bNodeTree*)id);
return 1;
case ID_BR:
if(!test) *newid= (ID*)copy_brush((Brush*)id);
return 1;
case ID_PA:
if(!test) *newid= (ID*)psys_copy_settings((ParticleSettings*)id);
return 1;
case ID_WM:
return 0; /* can't be copied from here */
case ID_GD:
return 0; /* not implemented */
}
return 0;
}
int id_unlink(ID *id, int test)
{
Main *mainlib= G.main;
ListBase *lb;
switch(GS(id->name)) {
case ID_TXT:
if(test) return 1;
unlink_text(mainlib, (Text*)id);
break;
case ID_GR:
if(test) return 1;
unlink_group((Group*)id);
break;
case ID_OB:
if(test) return 1;
unlink_object((Object*)id);
break;
}
if(id->us == 0) {
if(test) return 1;
lb= which_libbase(mainlib, GS(id->name));
free_libblock(lb, id);
return 1;
}
return 0;
}
int id_single_user(bContext *C, ID *id, PointerRNA *ptr, PropertyRNA *prop)
{
ID *newid = NULL;
PointerRNA idptr;
if (id) {
/* if property isn't editable, we're going to have an extra block hanging around until we save */
if (RNA_property_editable(ptr, prop)) {
if (id_copy(id, &newid, 0) && newid) {
/* copy animation actions too */
BKE_copy_animdata_id_action(id);
/* us is 1 by convention, but RNA_property_pointer_set
will also incremement it, so set it to zero */
newid->us= 0;
/* assign copy */
RNA_id_pointer_create(newid, &idptr);
RNA_property_pointer_set(ptr, prop, idptr);
RNA_property_update(C, ptr, prop);
return 1;
}
}
}
return 0;
}
ListBase *which_libbase(Main *mainlib, short type)
{
switch( type ) {
case ID_SCE:
return &(mainlib->scene);
case ID_LI:
return &(mainlib->library);
case ID_OB:
return &(mainlib->object);
case ID_ME:
return &(mainlib->mesh);
case ID_CU:
return &(mainlib->curve);
case ID_MB:
return &(mainlib->mball);
case ID_MA:
return &(mainlib->mat);
case ID_TE:
return &(mainlib->tex);
case ID_IM:
return &(mainlib->image);
case ID_LT:
return &(mainlib->latt);
case ID_LA:
return &(mainlib->lamp);
case ID_CA:
return &(mainlib->camera);
case ID_IP:
return &(mainlib->ipo);
case ID_KE:
return &(mainlib->key);
case ID_WO:
return &(mainlib->world);
case ID_SCR:
return &(mainlib->screen);
case ID_VF:
return &(mainlib->vfont);
case ID_TXT:
return &(mainlib->text);
case ID_SCRIPT:
return &(mainlib->script);
case ID_SPK:
return &(mainlib->speaker);
case ID_SO:
return &(mainlib->sound);
case ID_GR:
return &(mainlib->group);
case ID_AR:
return &(mainlib->armature);
case ID_AC:
return &(mainlib->action);
case ID_NT:
return &(mainlib->nodetree);
case ID_BR:
return &(mainlib->brush);
case ID_PA:
return &(mainlib->particle);
case ID_WM:
return &(mainlib->wm);
case ID_GD:
return &(mainlib->gpencil);
}
return NULL;
}
/* Flag all ids in listbase */
void flag_listbase_ids(ListBase *lb, short flag, short value)
{
ID *id;
if (value) {
for(id= lb->first; id; id= id->next) id->flag |= flag;
} else {
flag = ~flag;
for(id= lb->first; id; id= id->next) id->flag &= flag;
}
}
/* Flag all ids in listbase */
void flag_all_listbases_ids(short flag, short value)
{
ListBase *lbarray[MAX_LIBARRAY];
int a;
a= set_listbasepointers(G.main, lbarray);
while(a--) flag_listbase_ids(lbarray[a], flag, value);
}
void recalc_all_library_objects(Main *main)
{
Object *ob;
/* flag for full recalc */
for(ob=main->object.first; ob; ob=ob->id.next)
if(ob->id.lib)
ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME;
}
/* note: MAX_LIBARRAY define should match this code */
int set_listbasepointers(Main *main, ListBase **lb)
{
int a = 0;
/* BACKWARDS! also watch order of free-ing! (mesh<->mat), first items freed last.
* This is important because freeing data decreases usercounts of other datablocks,
* if this data is its self freed it can crash. */
lb[a++]= &(main->ipo);
lb[a++]= &(main->action); // xxx moved here to avoid problems when freeing with animato (aligorith)
lb[a++]= &(main->key);
lb[a++]= &(main->gpencil); /* referenced by nodes, objects, view, scene etc, before to free after. */
lb[a++]= &(main->nodetree);
lb[a++]= &(main->image);
lb[a++]= &(main->tex);
lb[a++]= &(main->mat);
lb[a++]= &(main->vfont);
/* Important!: When adding a new object type,
* the specific data should be inserted here
*/
lb[a++]= &(main->armature);
lb[a++]= &(main->mesh);
lb[a++]= &(main->curve);
lb[a++]= &(main->mball);
lb[a++]= &(main->latt);
lb[a++]= &(main->lamp);
lb[a++]= &(main->camera);
lb[a++]= &(main->speaker);
lb[a++]= &(main->text);
lb[a++]= &(main->sound);
lb[a++]= &(main->group);
lb[a++]= &(main->brush);
lb[a++]= &(main->script);
lb[a++]= &(main->particle);
lb[a++]= &(main->world);
lb[a++]= &(main->screen);
lb[a++]= &(main->object);
lb[a++]= &(main->scene);
lb[a++]= &(main->library);
lb[a++]= &(main->wm);
lb[a]= NULL;
return a;
}
/* *********** ALLOC AND FREE *****************
free_libblock(ListBase *lb, ID *id )
provide a list-basis and datablock, but only ID is read
void *alloc_libblock(ListBase *lb, type, name)
inserts in list and returns a new ID
***************************** */
static ID *alloc_libblock_notest(short type)
{
ID *id= NULL;
switch( type ) {
case ID_SCE:
id= MEM_callocN(sizeof(Scene), "scene");
break;
case ID_LI:
id= MEM_callocN(sizeof(Library), "library");
break;
case ID_OB:
id= MEM_callocN(sizeof(Object), "object");
break;
case ID_ME:
id= MEM_callocN(sizeof(Mesh), "mesh");
break;
case ID_CU:
id= MEM_callocN(sizeof(Curve), "curve");
break;
case ID_MB:
id= MEM_callocN(sizeof(MetaBall), "mball");
break;
case ID_MA:
id= MEM_callocN(sizeof(Material), "mat");
break;
case ID_TE:
id= MEM_callocN(sizeof(Tex), "tex");
break;
case ID_IM:
id= MEM_callocN(sizeof(Image), "image");
break;
case ID_LT:
id= MEM_callocN(sizeof(Lattice), "latt");
break;
case ID_LA:
id= MEM_callocN(sizeof(Lamp), "lamp");
break;
case ID_CA:
id= MEM_callocN(sizeof(Camera), "camera");
break;
case ID_IP:
id= MEM_callocN(sizeof(Ipo), "ipo");
break;
case ID_KE:
id= MEM_callocN(sizeof(Key), "key");
break;
case ID_WO:
id= MEM_callocN(sizeof(World), "world");
break;
case ID_SCR:
id= MEM_callocN(sizeof(bScreen), "screen");
break;
case ID_VF:
id= MEM_callocN(sizeof(VFont), "vfont");
break;
case ID_TXT:
id= MEM_callocN(sizeof(Text), "text");
break;
case ID_SCRIPT:
//XXX id= MEM_callocN(sizeof(Script), "script");
break;
case ID_SPK:
id= MEM_callocN(sizeof(Speaker), "speaker");
break;
case ID_SO:
id= MEM_callocN(sizeof(bSound), "sound");
break;
case ID_GR:
id= MEM_callocN(sizeof(Group), "group");
break;
case ID_AR:
id = MEM_callocN(sizeof(bArmature), "armature");
break;
case ID_AC:
id = MEM_callocN(sizeof(bAction), "action");
break;
case ID_NT:
id = MEM_callocN(sizeof(bNodeTree), "nodetree");
break;
case ID_BR:
id = MEM_callocN(sizeof(Brush), "brush");
break;
case ID_PA:
id = MEM_callocN(sizeof(ParticleSettings), "ParticleSettings");
break;
case ID_WM:
id = MEM_callocN(sizeof(wmWindowManager), "Window manager");
break;
case ID_GD:
id = MEM_callocN(sizeof(bGPdata), "Grease Pencil");
break;
}
return id;
}
/* used everywhere in blenkernel and text.c */
void *alloc_libblock(ListBase *lb, short type, const char *name)
{
ID *id= NULL;
id= alloc_libblock_notest(type);
if(id) {
BLI_addtail(lb, id);
id->us= 1;
id->icon_id = 0;
*( (short *)id->name )= type;
new_id(lb, id, name);
/* alphabetic insterion: is in new_id */
}
return id;
}
/* by spec, animdata is first item after ID */
/* and, trust that BKE_animdata_from_id() will only find AnimData for valid ID-types */
static void id_copy_animdata(ID *id, const short do_action)
{
AnimData *adt= BKE_animdata_from_id(id);
if (adt) {
IdAdtTemplate *iat = (IdAdtTemplate *)id;
iat->adt= BKE_copy_animdata(iat->adt, do_action); /* could be set to FALSE, need to investigate */
}
}
/* material nodes use this since they are not treated as libdata */
void copy_libblock_data(ID *id, const ID *id_from, const short do_action)
{
if (id_from->properties)
id->properties = IDP_CopyProperty(id_from->properties);
/* the duplicate should get a copy of the animdata */
id_copy_animdata(id, do_action);
}
/* used everywhere in blenkernel */
void *copy_libblock(void *rt)
{
ID *idn, *id;
ListBase *lb;
char *cp, *cpn;
size_t idn_len;
id= rt;
lb= which_libbase(G.main, GS(id->name));
idn= alloc_libblock(lb, GS(id->name), id->name+2);
assert(idn != NULL);
idn_len= MEM_allocN_len(idn);
if(idn_len - sizeof(ID) > 0) {
cp= (char *)id;
cpn= (char *)idn;
memcpy(cpn+sizeof(ID), cp+sizeof(ID), idn_len - sizeof(ID));
}
id->newid= idn;
idn->flag |= LIB_NEW;
copy_libblock_data(idn, id, FALSE);
return idn;
}
static void free_library(Library *UNUSED(lib))
{
/* no freeing needed for libraries yet */
}
static void (*free_windowmanager_cb)(bContext *, wmWindowManager *)= NULL;
void set_free_windowmanager_cb(void (*func)(bContext *C, wmWindowManager *) )
{
free_windowmanager_cb= func;
}
static void animdata_dtar_clear_cb(ID *UNUSED(id), AnimData *adt, void *userdata)
{
ChannelDriver *driver;
FCurve *fcu;
/* find the driver this belongs to and update it */
for (fcu=adt->drivers.first; fcu; fcu=fcu->next) {
driver= fcu->driver;
if (driver) {
DriverVar *dvar;
for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
DRIVER_TARGETS_USED_LOOPER(dvar)
{
if (dtar->id == userdata)
dtar->id= NULL;
}
DRIVER_TARGETS_LOOPER_END
}
}
}
}
/* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c */
void free_libblock(ListBase *lb, void *idv)
{
ID *id= idv;
#ifdef WITH_PYTHON
BPY_id_release(id);
#endif
switch( GS(id->name) ) { /* GetShort from util.h */
case ID_SCE:
free_scene((Scene *)id);
break;
case ID_LI:
free_library((Library *)id);
break;
case ID_OB:
free_object((Object *)id);
break;
case ID_ME:
free_mesh((Mesh *)id);
break;
case ID_CU:
free_curve((Curve *)id);
break;
case ID_MB:
free_mball((MetaBall *)id);
break;
case ID_MA:
free_material((Material *)id);
break;
case ID_TE:
free_texture((Tex *)id);
break;
case ID_IM:
free_image((Image *)id);
break;
case ID_LT:
free_lattice((Lattice *)id);
break;
case ID_LA:
free_lamp((Lamp *)id);
break;
case ID_CA:
free_camera((Camera*) id);
break;
case ID_IP:
free_ipo((Ipo *)id);
break;
case ID_KE:
free_key((Key *)id);
break;
case ID_WO:
free_world((World *)id);
break;
case ID_SCR:
free_screen((bScreen *)id);
break;
case ID_VF:
free_vfont((VFont *)id);
break;
case ID_TXT:
free_text((Text *)id);
break;
case ID_SCRIPT:
//XXX free_script((Script *)id);
break;
case ID_SPK:
free_speaker((Speaker *)id);
break;
case ID_SO:
sound_free((bSound*)id);
break;
case ID_GR:
free_group_objects((Group *)id);
break;
case ID_AR:
free_armature((bArmature *)id);
break;
case ID_AC:
free_action((bAction *)id);
break;
case ID_NT:
ntreeFreeTree((bNodeTree *)id);
break;
case ID_BR:
free_brush((Brush *)id);
break;
case ID_PA:
psys_free_settings((ParticleSettings *)id);
break;
case ID_WM:
if(free_windowmanager_cb)
free_windowmanager_cb(NULL, (wmWindowManager *)id);
break;
case ID_GD:
free_gpencil_data((bGPdata *)id);
break;
}
if (id->properties) {
IDP_FreeProperty(id->properties);
MEM_freeN(id->properties);
}
BLI_remlink(lb, id);
/* this ID may be a driver target! */
BKE_animdata_main_cb(G.main, animdata_dtar_clear_cb, (void *)id);
MEM_freeN(id);
}
void free_libblock_us(ListBase *lb, void *idv) /* test users */
{
ID *id= idv;
id->us--;
if(id->us<0) {
if(id->lib) printf("ERROR block %s %s users %d\n", id->lib->name, id->name, id->us);
else printf("ERROR block %s users %d\n", id->name, id->us);
}
if(id->us==0) {
if( GS(id->name)==ID_OB ) unlink_object((Object *)id);
free_libblock(lb, id);
}
}
void free_main(Main *mainvar)
{
/* also call when reading a file, erase all, etc */
ListBase *lbarray[MAX_LIBARRAY];
int a;
a= set_listbasepointers(mainvar, lbarray);
while(a--) {
ListBase *lb= lbarray[a];
ID *id;
while ( (id= lb->first) ) {
free_libblock(lb, id);
}
}
MEM_freeN(mainvar);
}
/* ***************** ID ************************ */
ID *find_id(const char *type, const char *name) /* type: "OB" or "MA" etc */
{
ListBase *lb= which_libbase(G.main, GS(type));
return BLI_findstring(lb, name, offsetof(ID, name) + 2);
}
static void get_flags_for_id(ID *id, char *buf)
{
int isfake= id->flag & LIB_FAKEUSER;
int isnode=0;
/* Writeout the flags for the entry, note there
* is a small hack that writes 5 spaces instead
* of 4 if no flags are displayed... this makes
* things usually line up ok - better would be
* to have that explicit, oh well - zr
*/
if(GS(id->name)==ID_MA)
isnode= ((Material *)id)->use_nodes;
if(GS(id->name)==ID_TE)
isnode= ((Tex *)id)->use_nodes;
if (id->us<0)
sprintf(buf, "-1W ");
else if (!id->lib && !isfake && id->us && !isnode)
sprintf(buf, " ");
else if(isnode)
sprintf(buf, "%c%cN%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' ');
else
sprintf(buf, "%c%c%c ", id->lib?'L':' ', isfake?'F':' ', (id->us==0)?'O':' ');
}
#define IDPUP_NO_VIEWER 1
static void IDnames_to_dyn_pupstring(DynStr *pupds, ListBase *lb, ID *link, short *nr, int hideflag)
{
int i, nids= BLI_countlist(lb);
if (nr) *nr= -1;
if (nr && nids>MAX_IDPUP) {
BLI_dynstr_append(pupds, "DataBrowse %x-2");
*nr= -2;
} else {
ID *id;
for (i=0, id= lb->first; id; id= id->next, i++) {
char buf[32];
if (nr && id==link) *nr= i+1;
if (U.uiflag & USER_HIDE_DOT && id->name[2]=='.')
continue;
if (hideflag & IDPUP_NO_VIEWER)
if (GS(id->name)==ID_IM)
if ( ((Image *)id)->source==IMA_SRC_VIEWER )
continue;
get_flags_for_id(id, buf);
BLI_dynstr_append(pupds, buf);
BLI_dynstr_append(pupds, id->name+2);
BLI_snprintf(buf, sizeof(buf), "%%x%d", i+1);
BLI_dynstr_append(pupds, buf);
/* icon */
switch(GS(id->name))
{
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
BLI_snprintf(buf, sizeof(buf), "%%i%d", BKE_icon_getid(id) );
BLI_dynstr_append(pupds, buf);
break;
default:
break;
}
if(id->next)
BLI_dynstr_append(pupds, "|");
}
}
}
/* used by headerbuttons.c buttons.c editobject.c editseq.c */
/* if nr==NULL no MAX_IDPUP, this for non-header browsing */
void IDnames_to_pupstring(const char **str, const char *title, const char *extraops, ListBase *lb, ID *link, short *nr)
{
DynStr *pupds= BLI_dynstr_new();
if (title) {
BLI_dynstr_append(pupds, title);
BLI_dynstr_append(pupds, "%t|");
}
if (extraops) {
BLI_dynstr_append(pupds, extraops);
if (BLI_dynstr_get_len(pupds))
BLI_dynstr_append(pupds, "|");
}
IDnames_to_dyn_pupstring(pupds, lb, link, nr, 0);
*str= BLI_dynstr_get_cstring(pupds);
BLI_dynstr_free(pupds);
}
/* skips viewer images */
void IMAnames_to_pupstring(const char **str, const char *title, const char *extraops, ListBase *lb, ID *link, short *nr)
{
DynStr *pupds= BLI_dynstr_new();
if (title) {
BLI_dynstr_append(pupds, title);
BLI_dynstr_append(pupds, "%t|");
}
if (extraops) {
BLI_dynstr_append(pupds, extraops);
if (BLI_dynstr_get_len(pupds))
BLI_dynstr_append(pupds, "|");
}
IDnames_to_dyn_pupstring(pupds, lb, link, nr, IDPUP_NO_VIEWER);
*str= BLI_dynstr_get_cstring(pupds);
BLI_dynstr_free(pupds);
}
static void sort_alpha_id(ListBase *lb, ID *id)
{
ID *idtest;
/* insert alphabetically */
if(lb->first!=lb->last) {
BLI_remlink(lb, id);
idtest= lb->first;
while(idtest) {
if(BLI_strcasecmp(idtest->name, id->name)>0 || idtest->lib) {
BLI_insertlinkbefore(lb, idtest, id);
break;
}
idtest= idtest->next;
}
/* as last */
if(idtest==NULL) {
BLI_addtail(lb, id);
}
}
}
/*
* Check to see if there is an ID with the same name as 'name'.
* Returns the ID if so, if not, returns NULL
*/
static ID *is_dupid(ListBase *lb, ID *id, const char *name)
{
ID *idtest=NULL;
for( idtest = lb->first; idtest; idtest = idtest->next ) {
/* if idtest is not a lib */
if( id != idtest && idtest->lib == NULL ) {
/* do not test alphabetic! */
/* optimized */
if( idtest->name[2] == name[0] ) {
if(strcmp(name, idtest->name+2)==0) break;
}
}
}
return idtest;
}
/*
* Check to see if an ID name is already used, and find a new one if so.
* Return 1 if created a new name (returned in name).
*
* Normally the ID that's being check is already in the ListBase, so ID *id
* points at the new entry. The Python Library module needs to know what
* the name of a datablock will be before it is appended; in this case ID *id
* id is NULL;
*/
static int check_for_dupid(ListBase *lb, ID *id, char *name)
{
ID *idtest;
int nr= 0, nrtest, a, left_len;
char left[32], leftest[32], in_use[32];
/* make sure input name is terminated properly */
/* if( strlen(name) > 21 ) name[21]= 0; */
/* removed since this is only ever called from one place - campbell */
while (1) {
/* phase 1: id already exists? */
idtest = is_dupid(lb, id, name);
/* if there is no double, done */
if( idtest == NULL ) return 0;
/* we have a dup; need to make a new name */
/* quick check so we can reuse one of first 32 ids if vacant */
memset(in_use, 0, sizeof(in_use));
/* get name portion, number portion ("name.number") */
left_len= BLI_split_name_num(left, &nr, name, '.');
/* if new name will be too long, truncate it */
if(nr > 999 && left_len > 16) {
left[16]= 0;
left_len= 16;
}
else if(left_len > 17) {
left[17]= 0;
left_len= 17;
}
for(idtest= lb->first; idtest; idtest= idtest->next) {
if( (id != idtest) &&
(idtest->lib == NULL) &&
(*name == *(idtest->name+2)) &&
(strncmp(name, idtest->name+2, left_len)==0) &&
(BLI_split_name_num(leftest, &nrtest, idtest->name+2, '.') == left_len)
) {
if(nrtest < sizeof(in_use))
in_use[nrtest]= 1; /* mark as used */
if(nr <= nrtest)
nr= nrtest+1; /* track largest unused */
}
}
/* decide which value of nr to use */
for(a=0; a < sizeof(in_use); a++) {
if(a>=nr) break; /* stop when we've check up to biggest */
if( in_use[a]==0 ) { /* found an unused value */
nr = a;
break;
}
}
/* If the original name has no numeric suffix,
* rather than just chopping and adding numbers,
* shave off the end chars until we have a unique name.
* Check the null terminators match as well so we dont get Cube.000 -> Cube.00 */
if (nr==0 && name[left_len]== '\0') {
int len = left_len-1;
idtest= is_dupid(lb, id, name);
while (idtest && len> 1) {
name[len--] = '\0';
idtest= is_dupid(lb, id, name);
}
if (idtest == NULL) return 1;
/* otherwise just continue and use a number suffix */
}
if(nr > 999 && left_len > 16) {
/* this would overflow name buffer */
left[16] = 0;
/* left_len = 16; */ /* for now this isnt used again */
memcpy(name, left, sizeof(char) * 17);
continue;
}
/* this format specifier is from hell... */
BLI_snprintf(name, sizeof(id->name) - 2,"%s.%.3d", left, nr);
return 1;
}
}
/*
* Only for local blocks: external en indirect blocks already have a
* unique ID.
*
* return 1: created a new name
*/
int new_id(ListBase *lb, ID *id, const char *tname)
{
int result;
char name[MAX_ID_NAME-2];
/* if library, don't rename */
if(id->lib) return 0;
/* if no libdata given, look up based on ID */
if(lb==NULL) lb= which_libbase(G.main, GS(id->name));
/* if no name given, use name of current ID
* else make a copy (tname args can be const) */
if(tname==NULL)
tname= id->name+2;
strncpy(name, tname, sizeof(name)-1);
/* if result > 21, strncpy don't put the final '\0' to name.
* easier to assign each time then to check if its needed */
name[sizeof(name)-1]= 0;
if(name[0] == '\0') {
/* disallow empty names */
strcpy(name, ID_FALLBACK_NAME);
}
else {
/* disallow non utf8 chars,
* the interface checks for this but new ID's based on file names dont */
BLI_utf8_invalid_strip(name, strlen(name));
}
result = check_for_dupid(lb, id, name);
strcpy(id->name+2, name);
/* This was in 2.43 and previous releases
* however all data in blender should be sorted, not just duplicate names
* sorting should not hurt, but noting just incause it alters the way other
* functions work, so sort every time */
/* if( result )
sort_alpha_id(lb, id);*/
sort_alpha_id(lb, id);
return result;
}
/* next to indirect usage in read/writefile also in editobject.c scene.c */
void clear_id_newpoins(void)
{
ListBase *lbarray[MAX_LIBARRAY];
ID *id;
int a;
a= set_listbasepointers(G.main, lbarray);
while(a--) {
id= lbarray[a]->first;
while(id) {
id->newid= NULL;
id->flag &= ~LIB_NEW;
id= id->next;
}
}
}
/* only for library fixes */
static void image_fix_relative_path(Image *ima)
{
if(ima->id.lib==NULL) return;
if(strncmp(ima->name, "//", 2)==0) {
BLI_path_abs(ima->name, ima->id.lib->filepath);
BLI_path_rel(ima->name, G.main->name);
}
}
#define LIBTAG(a) if(a && a->id.lib) {a->id.flag &=~LIB_INDIRECT; a->id.flag |= LIB_EXTERN;}
static void lib_indirect_test_id(ID *id, Library *lib)
{
if(id->lib) {
/* datablocks that were indirectly related are now direct links
* without this, appending data that has a link to other data will fail to write */
if(lib && id->lib->parent == lib) {
id_lib_extern(id);
}
return;
}
if(GS(id->name)==ID_OB) {
Object *ob= (Object *)id;
bActionStrip *strip;
Mesh *me;
int a;
// XXX old animation system! --------------------------------------
for (strip=ob->nlastrips.first; strip; strip=strip->next){
LIBTAG(strip->object);
LIBTAG(strip->act);
LIBTAG(strip->ipo);
}
// XXX: new animation system needs something like this?
for(a=0; a<ob->totcol; a++) {
LIBTAG(ob->mat[a]);
}
LIBTAG(ob->dup_group);
LIBTAG(ob->proxy);
me= ob->data;
LIBTAG(me);
}
}
void tag_main_lb(ListBase *lb, const short tag)
{
ID *id;
if(tag) {
for(id= lb->first; id; id= id->next) {
id->flag |= LIB_DOIT;
}
}
else {
for(id= lb->first; id; id= id->next) {
id->flag &= ~LIB_DOIT;
}
}
}
void tag_main_idcode(struct Main *mainvar, const short type, const short tag)
{
ListBase *lb= which_libbase(mainvar, type);
tag_main_lb(lb, tag);
}
void tag_main(struct Main *mainvar, const short tag)
{
ListBase *lbarray[MAX_LIBARRAY];
int a;
a= set_listbasepointers(mainvar, lbarray);
while(a--) {
tag_main_lb(lbarray[a], tag);
}
}
/* if lib!=NULL, only all from lib local */
void all_local(Library *lib, int untagged_only)
{
ListBase *lbarray[MAX_LIBARRAY], tempbase={NULL, NULL};
ID *id, *idn;
int a;
a= set_listbasepointers(G.main, lbarray);
while(a--) {
id= lbarray[a]->first;
while(id) {
id->newid= NULL;
idn= id->next; /* id is possibly being inserted again */
/* The check on the second line (LIB_PRE_EXISTING) is done so its
* possible to tag data you dont want to be made local, used for
* appending data, so any libdata already linked wont become local
* (very nasty to discover all your links are lost after appending)
* */
if(id->flag & (LIB_EXTERN|LIB_INDIRECT|LIB_NEW) &&
(untagged_only==0 || !(id->flag & LIB_PRE_EXISTING)))
{
if(lib==NULL || id->lib==lib) {
id->flag &= ~(LIB_EXTERN|LIB_INDIRECT|LIB_NEW);
if(id->lib) {
/* relative file patch */
if(GS(id->name)==ID_IM)
image_fix_relative_path((Image *)id);
id->lib= NULL;
new_id(lbarray[a], id, NULL); /* new_id only does it with double names */
sort_alpha_id(lbarray[a], id);
}
}
}
id= idn;
}
/* patch2: make it aphabetically */
while( (id=tempbase.first) ) {
BLI_remlink(&tempbase, id);
BLI_addtail(lbarray[a], id);
new_id(lbarray[a], id, NULL);
}
}
/* patch 3: make sure library data isn't indirect falsely... */
a= set_listbasepointers(G.main, lbarray);
while(a--) {
for(id= lbarray[a]->first; id; id=id->next)
lib_indirect_test_id(id, lib);
}
}
void test_idbutton(char *name)
{
/* called from buttons: when name already exists: call new_id */
ListBase *lb;
ID *idtest;
lb= which_libbase(G.main, GS(name-2) );
if(lb==NULL) return;
/* search for id */
idtest= BLI_findstring(lb, name, offsetof(ID, name) + 2);
if(idtest) if( new_id(lb, idtest, name)==0 ) sort_alpha_id(lb, idtest);
}
void text_idbutton(struct ID *id, char *text)
{
if(id) {
if(GS(id->name)==ID_SCE)
strcpy(text, "SCE: ");
else if(GS(id->name)==ID_SCR)
strcpy(text, "SCR: ");
else if(GS(id->name)==ID_MA && ((Material*)id)->use_nodes)
strcpy(text, "NT: ");
else {
text[0]= id->name[0];
text[1]= id->name[1];
text[2]= ':';
text[3]= ' ';
text[4]= 0;
}
}
else {
text[0]= '\0';
}
}
void rename_id(ID *id, const char *name)
{
ListBase *lb;
BLI_strncpy(id->name+2, name, sizeof(id->name)-2);
lb= which_libbase(G.main, GS(id->name) );
new_id(lb, id, name);
}
void name_uiprefix_id(char *name, ID *id)
{
name[0] = id->lib ? 'L':' ';
name[1] = id->flag & LIB_FAKEUSER ? 'F': (id->us==0)?'0':' ';
name[2] = ' ';
strcpy(name+3, id->name+2);
}