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blender-archive/source/blender/render/SConscript
Nathan Letwory c2b71607d2 * provide SCons support to enabling jaguarandi SIMD raytracer optimizations for real :)
Until now only SSE switches were defined, but to really enjoy the SIMD structures, the
  __SSE__ define needs to be given. This can now be done with setting in your user-config.py

          WITH_BF_RAYOPTIMIZATION=True

  (or WITH_BF_RAYOPTIMIZATION=1 on command-line)
2009-12-05 00:26:20 +00:00

56 lines
2.2 KiB
Python

#!/usr/bin/python
Import ('env')
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'):
# FIXME: need to set the appropriate flags for msvc, otherwise we get warnings
if env['WITH_BF_RAYOPTIMIZATION']:
cflags = env['CCFLAGS'] + ['/arch:SSE']
else:
cflags = env['CCFLAGS']
cxxflags = []
if env['OURPLATFORM'] == 'darwin':
if env['MACOSX_ARCHITECTURE'] in ('i386', 'x86_64') and env['WITH_BF_RAYOPTIMIZATION']:
cflags = env['CFLAGS'] + ['-mfpmath=sse']
cxxflags = env['CXXFLAGS'] + ['-mfpmath=sse']
else:
cflags = env['CFLAGS']
cxxflags = env['CXXFLAGS']
sources = env.Glob('intern/source/*.c')
raysources = env.Glob('intern/raytrace/*.cpp')
incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna ../makesrna'
incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf'
incs += ' ../include ../blenloader ../../../intern/smoke/extern'
defs = []
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
incs += ' ../quicktime ' + env['BF_QUICKTIME_INC']
if env['WITH_BF_OPENEXR']:
defs.append('WITH_OPENEXR')
if env['OURPLATFORM'] == 'linux2':
# SSE is NOT safe all the time on linux, plus that ignores users compile flags and therefore no no
# cflags = ['-O2','-msse2','-mfpmath=sse', '-pthread']
# cxxflags = ['-O2','-msse2','-mfpmath=sse', '-pthread']
if env['WITH_BF_RAYOPTIMIZATION']:
cflags = env['CCFLAGS'] + ['-O2','-msse2','-mfpmath=sse', '-pthread']
cxxflags = env['CXXFLAGS'] + ['-O2','-msse2','-mfpmath=sse', '-pthread']
else:
cflags = env['CCFLAGS']
cxxflags = env['CXXFLAGS']
incs += ' ../../../extern/binreloc/include'
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
if env['WITH_BF_RAYOPTIMIZATION']:
defs.append('__SSE__')
env.BlenderLib ( libname = 'bf_render', sources = sources, includes = Split(incs), defines=defs, libtype='core', priority=145, compileflags=cflags )
env.BlenderLib ( libname = 'bf_render_raytrace', sources = raysources, includes = Split(incs), defines=defs, libtype='core', priority=145, compileflags=cflags, cxx_compileflags=cxxflags )