Refactoring mesh code, it has become clear that local cleanups and simplifications are limited by the need to keep a C public API for mesh functions. This change makes code more obvious and makes further refactoring much easier. - Add a new `BKE_mesh.hh` header for a C++ only mesh API - Introduce a new `blender::bke::mesh` namespace, documented here: https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces - Move some functions to the new namespace, cleaning up their arguments - Move code to `Array` and `float3` where necessary to use the new API - Define existing inline mesh data access functions to the new header - Keep some C API functions where necessary because of RNA - Move all C++ files to use the new header, which includes the old one In the future it may make sense to split up `BKE_mesh.hh` more, but for now keeping the same name as the existing header keeps things simple. Pull Request: blender/blender#105416
281 lines
6.6 KiB
C++
281 lines
6.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Stubs to reduce linking time for shader_builder.
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*/
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#include "BLI_utildefines.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "BKE_attribute.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_material.h"
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#include "BKE_mesh.hh"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "BKE_pbvh.h"
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#include "BKE_subdiv_ccg.h"
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#include "DNA_userdef_types.h"
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#include "NOD_shader.h"
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#include "DRW_engine.h"
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#include "bmesh.h"
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#include "UI_resources.h"
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extern "C" {
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Global G;
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UserDef U;
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BLI_imbuf_types.h
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* \{ */
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void IMB_freeImBuf(ImBuf * /*ibuf*/)
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{
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BLI_assert_unreachable();
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}
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struct ImBuf *IMB_allocImBuf(unsigned int /*x*/,
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unsigned int /*y*/,
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unsigned char /*planes*/,
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unsigned int /*flags*/)
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{
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BLI_assert_unreachable();
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return nullptr;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of UI_resources.h
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* \{ */
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void UI_GetThemeColor4fv(int /*colorid*/, float[4] /*col*/)
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColor3fv(int /*colorid*/, float[3] /*col*/)
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorShade4fv(int /*colorid*/, int /*offset*/, float[4] /*col*/)
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorShadeAlpha4fv(int /*colorid*/,
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int /*coloffset*/,
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int /*alphaoffset*/,
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float[4] /*col*/)
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorBlendShade4fv(
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int /*colorid1*/, int /*colorid2*/, float /*fac*/, int /*offset*/, float[4] /*col*/)
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorBlend3ubv(int /*colorid1*/, int /*colorid2*/, float /*fac*/, uchar[3] /*col*/)
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorShadeAlpha4ubv(int /*colorid*/,
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int /*coloffset*/,
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int /*alphaoffset*/,
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uchar[4] /*col*/)
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{
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BLI_assert_unreachable();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_attribute.h
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* \{ */
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eAttrDomain BKE_id_attribute_domain(const struct ID * /*id*/,
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const struct CustomDataLayer * /*layer*/)
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{
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return ATTR_DOMAIN_AUTO;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_paint.h
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* \{ */
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bool paint_is_face_hidden(const struct MLoopTri * /*lt*/, const bool * /*hide_poly*/)
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{
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BLI_assert_unreachable();
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return false;
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}
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void BKE_paint_face_set_overlay_color_get(const int /*face_set*/,
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const int /*seed*/,
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uchar[4] /*col*/)
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{
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BLI_assert_unreachable();
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}
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bool paint_is_grid_face_hidden(const uint * /*grid_hidden*/,
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int /*gridsize*/,
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int /*x*/,
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int /*y*/)
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{
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BLI_assert_unreachable();
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return false;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_mesh.h
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* \{ */
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void BKE_mesh_looptri_get_real_edges(const struct MEdge * /*edges*/,
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const struct MLoop * /*loops*/,
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const struct MLoopTri * /*looptri*/,
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int[3] /*col*/)
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{
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BLI_assert_unreachable();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_material.h
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* \{ */
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void BKE_material_defaults_free_gpu()
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{
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/* This function is reachable via GPU_exit. */
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_customdata.h
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* \{ */
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int CustomData_get_offset(const struct CustomData * /*data*/, int /*type*/)
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{
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BLI_assert_unreachable();
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return 0;
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}
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int CustomData_get_named_layer_index(const struct CustomData * /*data*/,
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int /*type*/,
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const char * /*name*/)
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{
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return -1;
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}
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int CustomData_get_active_layer_index(const struct CustomData * /*data*/, int /*type*/)
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{
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return -1;
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}
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int CustomData_get_render_layer_index(const struct CustomData * /*data*/, int /*type*/)
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{
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return -1;
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}
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bool CustomData_has_layer(const struct CustomData * /*data*/, int /*type*/)
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{
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return false;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_pbvh.h
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* \{ */
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int BKE_pbvh_count_grid_quads(BLI_bitmap ** /*grid_hidden*/,
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const int * /*grid_indices*/,
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int /*totgrid*/,
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int /*gridsize*/,
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int /*display_gridsize*/)
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{
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BLI_assert_unreachable();
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return 0;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_subdiv_ccg.h
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* \{ */
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int BKE_subdiv_ccg_grid_to_face_index(const SubdivCCG * /*subdiv_ccg*/, const int /*grid_index*/)
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{
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BLI_assert_unreachable();
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return 0;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_node.h
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* \{ */
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void ntreeGPUMaterialNodes(struct bNodeTree * /*localtree*/, struct GPUMaterial * /*mat*/)
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{
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BLI_assert_unreachable();
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}
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struct bNodeTree *ntreeLocalize(struct bNodeTree * /*ntree*/)
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{
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BLI_assert_unreachable();
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return nullptr;
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}
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void ntreeFreeLocalTree(struct bNodeTree * /*ntree*/)
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{
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BLI_assert_unreachable();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of bmesh.h
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* \{ */
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void BM_face_as_array_vert_tri(BMFace * /*f*/, BMVert *[3] /*r_verts*/)
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{
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BLI_assert_unreachable();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of DRW_engine.h
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* \{ */
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void DRW_deferred_shader_remove(struct GPUMaterial * /*mat*/)
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{
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BLI_assert_unreachable();
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}
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void DRW_cdlayer_attr_aliases_add(struct GPUVertFormat * /*format*/,
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const char * /*base_name*/,
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const struct CustomData * /*data*/,
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const struct CustomDataLayer * /*cl*/,
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bool /*is_active_render*/,
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bool /*is_active_layer*/)
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{
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}
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/** \} */
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}
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