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blender-archive/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
Hans Goudey 1dc57a89e9 Mesh: Move functions to C++ header
Refactoring mesh code, it has become clear that local cleanups and
simplifications are limited by the need to keep a C public API for
mesh functions. This change makes code more obvious and makes further
refactoring much easier.

- Add a new `BKE_mesh.hh` header for a C++ only mesh API
- Introduce a new `blender::bke::mesh` namespace, documented here:
  https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces
- Move some functions to the new namespace, cleaning up their arguments
- Move code to `Array` and `float3` where necessary to use the new API
- Define existing inline mesh data access functions to the new header
- Keep some C API functions where necessary because of RNA
- Move all C++ files to use the new header, which includes the old one

In the future it may make sense to split up `BKE_mesh.hh` more, but for
now keeping the same name as the existing header keeps things simple.

Pull Request: blender/blender#105416
2023-03-12 22:29:15 +01:00

281 lines
6.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Stubs to reduce linking time for shader_builder.
*/
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_attribute.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_mesh.hh"
#include "BKE_node.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subdiv_ccg.h"
#include "DNA_userdef_types.h"
#include "NOD_shader.h"
#include "DRW_engine.h"
#include "bmesh.h"
#include "UI_resources.h"
extern "C" {
Global G;
UserDef U;
/* -------------------------------------------------------------------- */
/** \name Stubs of BLI_imbuf_types.h
* \{ */
void IMB_freeImBuf(ImBuf * /*ibuf*/)
{
BLI_assert_unreachable();
}
struct ImBuf *IMB_allocImBuf(unsigned int /*x*/,
unsigned int /*y*/,
unsigned char /*planes*/,
unsigned int /*flags*/)
{
BLI_assert_unreachable();
return nullptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of UI_resources.h
* \{ */
void UI_GetThemeColor4fv(int /*colorid*/, float[4] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColor3fv(int /*colorid*/, float[3] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorShade4fv(int /*colorid*/, int /*offset*/, float[4] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorShadeAlpha4fv(int /*colorid*/,
int /*coloffset*/,
int /*alphaoffset*/,
float[4] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorBlendShade4fv(
int /*colorid1*/, int /*colorid2*/, float /*fac*/, int /*offset*/, float[4] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorBlend3ubv(int /*colorid1*/, int /*colorid2*/, float /*fac*/, uchar[3] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorShadeAlpha4ubv(int /*colorid*/,
int /*coloffset*/,
int /*alphaoffset*/,
uchar[4] /*col*/)
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_attribute.h
* \{ */
eAttrDomain BKE_id_attribute_domain(const struct ID * /*id*/,
const struct CustomDataLayer * /*layer*/)
{
return ATTR_DOMAIN_AUTO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_paint.h
* \{ */
bool paint_is_face_hidden(const struct MLoopTri * /*lt*/, const bool * /*hide_poly*/)
{
BLI_assert_unreachable();
return false;
}
void BKE_paint_face_set_overlay_color_get(const int /*face_set*/,
const int /*seed*/,
uchar[4] /*col*/)
{
BLI_assert_unreachable();
}
bool paint_is_grid_face_hidden(const uint * /*grid_hidden*/,
int /*gridsize*/,
int /*x*/,
int /*y*/)
{
BLI_assert_unreachable();
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_mesh.h
* \{ */
void BKE_mesh_looptri_get_real_edges(const struct MEdge * /*edges*/,
const struct MLoop * /*loops*/,
const struct MLoopTri * /*looptri*/,
int[3] /*col*/)
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_material.h
* \{ */
void BKE_material_defaults_free_gpu()
{
/* This function is reachable via GPU_exit. */
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_customdata.h
* \{ */
int CustomData_get_offset(const struct CustomData * /*data*/, int /*type*/)
{
BLI_assert_unreachable();
return 0;
}
int CustomData_get_named_layer_index(const struct CustomData * /*data*/,
int /*type*/,
const char * /*name*/)
{
return -1;
}
int CustomData_get_active_layer_index(const struct CustomData * /*data*/, int /*type*/)
{
return -1;
}
int CustomData_get_render_layer_index(const struct CustomData * /*data*/, int /*type*/)
{
return -1;
}
bool CustomData_has_layer(const struct CustomData * /*data*/, int /*type*/)
{
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_pbvh.h
* \{ */
int BKE_pbvh_count_grid_quads(BLI_bitmap ** /*grid_hidden*/,
const int * /*grid_indices*/,
int /*totgrid*/,
int /*gridsize*/,
int /*display_gridsize*/)
{
BLI_assert_unreachable();
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_subdiv_ccg.h
* \{ */
int BKE_subdiv_ccg_grid_to_face_index(const SubdivCCG * /*subdiv_ccg*/, const int /*grid_index*/)
{
BLI_assert_unreachable();
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_node.h
* \{ */
void ntreeGPUMaterialNodes(struct bNodeTree * /*localtree*/, struct GPUMaterial * /*mat*/)
{
BLI_assert_unreachable();
}
struct bNodeTree *ntreeLocalize(struct bNodeTree * /*ntree*/)
{
BLI_assert_unreachable();
return nullptr;
}
void ntreeFreeLocalTree(struct bNodeTree * /*ntree*/)
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of bmesh.h
* \{ */
void BM_face_as_array_vert_tri(BMFace * /*f*/, BMVert *[3] /*r_verts*/)
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of DRW_engine.h
* \{ */
void DRW_deferred_shader_remove(struct GPUMaterial * /*mat*/)
{
BLI_assert_unreachable();
}
void DRW_cdlayer_attr_aliases_add(struct GPUVertFormat * /*format*/,
const char * /*base_name*/,
const struct CustomData * /*data*/,
const struct CustomDataLayer * /*cl*/,
bool /*is_active_render*/,
bool /*is_active_layer*/)
{
}
/** \} */
}