Skip explicit binding location for samplers in OpenGL when not needed, since drivers can usually handle more sampler declarations this way (as long as they're not actually used by the shader). Pull Request: blender/blender#105770
Skip explicit binding location for samplers in OpenGL when not needed, since drivers can usually handle more sampler declarations this way (as long as they're not actually used by the shader). Pull Request: blender/blender#105770