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blender-archive/source/blender/windowmanager/manipulators/intern/wm_manipulator.c
2017-06-20 04:44:34 +10:00

474 lines
12 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/windowmanager/manipulators/intern/wm_manipulator.c
* \ingroup wm
*/
#include "BKE_context.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
#include "BLI_string_utils.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "GPU_batch.h"
#include "GPU_glew.h"
#include "GPU_immediate.h"
#include "MEM_guardedalloc.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif
/* only for own init/exit calls (wm_manipulatortype_init/wm_manipulatortype_free) */
#include "wm.h"
/* own includes */
#include "wm_manipulator_wmapi.h"
#include "wm_manipulator_intern.h"
static void wm_manipulator_register(
wmManipulatorGroup *mgroup, wmManipulator *mpr, const char *name);
/**
* \note Follow #wm_operator_create convention.
*/
static wmManipulator *wm_manipulator_create(
const wmManipulatorType *wt)
{
BLI_assert(wt != NULL);
BLI_assert(wt->struct_size >= sizeof(wmManipulator));
wmManipulator *mpr = MEM_callocN(wt->struct_size, __func__);
mpr->type = wt;
unit_m4(mpr->matrix);
unit_m4(mpr->matrix_offset);
return mpr;
}
wmManipulator *WM_manipulator_new_ptr(const wmManipulatorType *wt, wmManipulatorGroup *mgroup, const char *name)
{
wmManipulator *mpr = wm_manipulator_create(wt);
wm_manipulator_register(mgroup, mpr, name);
if (mpr->type->setup != NULL) {
mpr->type->setup(mpr);
}
return mpr;
}
/**
* \param wt: Must be valid,
* if you need to check it exists use #WM_manipulator_new_ptr
* because callers of this function don't NULL check the return value.
*/
wmManipulator *WM_manipulator_new(const char *idname, wmManipulatorGroup *mgroup, const char *name)
{
const wmManipulatorType *wt = WM_manipulatortype_find(idname, false);
return WM_manipulator_new_ptr(wt, mgroup, name);
}
/**
* Assign an idname that is unique in \a mgroup to \a manipulator.
*
* \param rawname: Name used as basis to define final unique idname.
*/
static void manipulator_unique_idname_set(wmManipulatorGroup *mgroup, wmManipulator *mpr, const char *rawname)
{
BLI_snprintf(mpr->name, sizeof(mpr->name), "%s_%s", mgroup->type->idname, rawname);
/* ensure name is unique, append '.001', '.002', etc if not */
BLI_uniquename(&mgroup->manipulators, mpr, "Manipulator", '.',
offsetof(wmManipulator, name), sizeof(mpr->name));
}
/**
* Initialize default values and allocate needed memory for members.
*/
static void manipulator_init(wmManipulator *mpr)
{
const float color_default[4] = {1.0f, 1.0f, 1.0f, 1.0f};
mpr->user_scale = 1.0f;
mpr->line_width = 1.0f;
/* defaults */
copy_v4_v4(mpr->color, color_default);
copy_v4_v4(mpr->color_hi, color_default);
}
/**
* Register \a manipulator.
*
* \param name: name used to create a unique idname for \a manipulator in \a mgroup
*
* \note Not to be confused with type registration from RNA.
*/
static void wm_manipulator_register(wmManipulatorGroup *mgroup, wmManipulator *mpr, const char *name)
{
manipulator_init(mpr);
manipulator_unique_idname_set(mgroup, mpr, name);
wm_manipulatorgroup_manipulator_register(mgroup, mpr);
}
/**
* Free \a manipulator and unlink from \a manipulatorlist.
* \a manipulatorlist is allowed to be NULL.
*/
void WM_manipulator_free(ListBase *manipulatorlist, wmManipulatorMap *mmap, wmManipulator *mpr, bContext *C)
{
#ifdef WITH_PYTHON
if (mpr->py_instance) {
/* do this first in case there are any __del__ functions or
* similar that use properties */
BPY_DECREF_RNA_INVALIDATE(mpr->py_instance);
}
#endif
if (mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) {
wm_manipulatormap_highlight_set(mmap, C, NULL, 0);
}
if (mpr->state & WM_MANIPULATOR_STATE_ACTIVE) {
wm_manipulatormap_active_set(mmap, C, NULL, NULL);
}
if (mpr->state & WM_MANIPULATOR_STATE_SELECT) {
wm_manipulator_deselect(mmap, mpr);
}
if (mpr->op_data.ptr.data) {
WM_operator_properties_free(&mpr->op_data.ptr);
}
BLI_freelistN(&mpr->properties);
if (manipulatorlist) {
BLI_remlink(manipulatorlist, mpr);
}
BLI_assert(mmap->mmap_context.highlight != mpr);
BLI_assert(mmap->mmap_context.active != mpr);
MEM_freeN(mpr);
}
/* -------------------------------------------------------------------- */
/** \name Manipulator Creation API
*
* API for defining data on manipulator creation.
*
* \{ */
PointerRNA *WM_manipulator_set_operator(wmManipulator *mpr, wmOperatorType *ot)
{
mpr->op_data.type = ot;
if (mpr->op_data.ptr.data) {
WM_operator_properties_free(&mpr->op_data.ptr);
}
WM_operator_properties_create_ptr(&mpr->op_data.ptr, ot);
return &mpr->op_data.ptr;
}
static void wm_manipulator_set_matrix_rotation_from_z_axis__internal(
float matrix[4][4], const float z_axis[3])
{
/* old code, seems we can use simpler method */
#if 0
const float z_global[3] = {0.0f, 0.0f, 1.0f};
float rot[3][3];
rotation_between_vecs_to_mat3(rot, z_global, z_axis);
copy_v3_v3(matrix[0], rot[0]);
copy_v3_v3(matrix[1], rot[1]);
copy_v3_v3(matrix[2], rot[2]);
#else
normalize_v3_v3(matrix[2], z_axis);
ortho_basis_v3v3_v3(matrix[0], matrix[1], matrix[2]);
#endif
}
static void wm_manipulator_set_matrix_rotation_from_yz_axis__internal(
float matrix[4][4], const float y_axis[3], const float z_axis[3])
{
normalize_v3_v3(matrix[1], y_axis);
normalize_v3_v3(matrix[2], z_axis);
cross_v3_v3v3(matrix[0], matrix[1], matrix[2]);
normalize_v3(matrix[0]);
}
/**
* wmManipulator.matrix utils.
*/
void WM_manipulator_set_matrix_rotation_from_z_axis(
wmManipulator *mpr, const float z_axis[3])
{
wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix, z_axis);
}
void WM_manipulator_set_matrix_rotation_from_yz_axis(
wmManipulator *mpr, const float y_axis[3], const float z_axis[3])
{
wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix, y_axis, z_axis);
}
void WM_manipulator_set_matrix_location(wmManipulator *mpr, const float origin[3])
{
copy_v3_v3(mpr->matrix[3], origin);
}
/**
* wmManipulator.matrix_offset utils.
*/
void WM_manipulator_set_matrix_offset_rotation_from_z_axis(
wmManipulator *mpr, const float z_axis[3])
{
wm_manipulator_set_matrix_rotation_from_z_axis__internal(mpr->matrix_offset, z_axis);
}
void WM_manipulator_set_matrix_offset_rotation_from_yz_axis(
wmManipulator *mpr, const float y_axis[3], const float z_axis[3])
{
wm_manipulator_set_matrix_rotation_from_yz_axis__internal(mpr->matrix_offset, y_axis, z_axis);
}
void WM_manipulator_set_matrix_offset_location(wmManipulator *mpr, const float offset[3])
{
copy_v3_v3(mpr->matrix_offset[3], offset);
}
void WM_manipulator_set_flag(wmManipulator *mpr, const int flag, const bool enable)
{
if (enable) {
mpr->flag |= flag;
}
else {
mpr->flag &= ~flag;
}
}
void WM_manipulator_set_scale(wmManipulator *mpr, const float scale)
{
mpr->user_scale = scale;
}
void WM_manipulator_set_line_width(wmManipulator *mpr, const float line_width)
{
mpr->line_width = line_width;
}
/**
* Set manipulator rgba colors.
*
* \param col Normal state color.
* \param col_hi Highlighted state color.
*/
void WM_manipulator_get_color(const wmManipulator *mpr, float col[4])
{
copy_v4_v4(col, mpr->color);
}
void WM_manipulator_set_color(wmManipulator *mpr, const float col[4])
{
copy_v4_v4(mpr->color, col);
}
void WM_manipulator_get_color_highlight(const wmManipulator *mpr, float color_hi[4])
{
copy_v4_v4(color_hi, mpr->color_hi);
}
void WM_manipulator_set_color_highlight(wmManipulator *mpr, const float color_hi[4])
{
copy_v4_v4(mpr->color_hi, color_hi);
}
/** \} */ // Manipulator Creation API
/* -------------------------------------------------------------------- */
/** \name Manipulator Callback Assignment
*
* \{ */
void WM_manipulator_set_fn_custom_modal(struct wmManipulator *mpr, wmManipulatorFnModal fn)
{
mpr->custom_modal = fn;
}
/** \} */
/* -------------------------------------------------------------------- */
/**
* Remove \a manipulator from selection.
* Reallocates memory for selected manipulators so better not call for selecting multiple ones.
*
* \return if the selection has changed.
*/
bool wm_manipulator_deselect(wmManipulatorMap *mmap, wmManipulator *mpr)
{
if (!mmap->mmap_context.selected)
return false;
wmManipulator ***sel = &mmap->mmap_context.selected;
int *selected_len = &mmap->mmap_context.selected_len;
bool changed = false;
/* caller should check! */
BLI_assert(mpr->state & WM_MANIPULATOR_STATE_SELECT);
/* remove manipulator from selected_manipulators array */
for (int i = 0; i < (*selected_len); i++) {
if ((*sel)[i] == mpr) {
for (int j = i; j < ((*selected_len) - 1); j++) {
(*sel)[j] = (*sel)[j + 1];
}
changed = true;
break;
}
}
/* update array data */
if ((*selected_len) <= 1) {
wm_manipulatormap_selected_clear(mmap);
}
else {
*sel = MEM_reallocN(*sel, sizeof(**sel) * (*selected_len));
(*selected_len)--;
}
mpr->state &= ~WM_MANIPULATOR_STATE_SELECT;
return changed;
}
/**
* Add \a manipulator to selection.
* Reallocates memory for selected manipulators so better not call for selecting multiple ones.
*
* \return if the selection has changed.
*/
bool wm_manipulator_select(bContext *C, wmManipulatorMap *mmap, wmManipulator *mpr)
{
wmManipulator ***sel = &mmap->mmap_context.selected;
int *selected_len = &mmap->mmap_context.selected_len;
if (!mpr || (mpr->state & WM_MANIPULATOR_STATE_SELECT))
return false;
(*selected_len)++;
*sel = MEM_reallocN(*sel, sizeof(wmManipulator *) * (*selected_len));
(*sel)[(*selected_len) - 1] = mpr;
mpr->state |= WM_MANIPULATOR_STATE_SELECT;
if (mpr->type->select) {
mpr->type->select(C, mpr, SEL_SELECT);
}
wm_manipulatormap_highlight_set(mmap, C, mpr, mpr->highlight_part);
return true;
}
void wm_manipulator_calculate_scale(wmManipulator *mpr, const bContext *C)
{
const RegionView3D *rv3d = CTX_wm_region_view3d(C);
float scale = U.ui_scale;
if (mpr->parent_mgroup->type->flag & WM_MANIPULATORGROUPTYPE_SCALE_3D) {
scale *= U.manipulator_size;
if (rv3d) {
/* 'ED_view3d_pixel_size' includes 'U.pixelsize', remove it. */
if (mpr->type->matrix_world_get) {
float matrix_world[4][4];
mpr->type->matrix_world_get(mpr, matrix_world);
scale *= ED_view3d_pixel_size(rv3d, matrix_world[3]) / U.pixelsize;
}
else {
scale *= ED_view3d_pixel_size(rv3d, mpr->matrix[3]) / U.pixelsize;
}
}
else {
scale *= 0.02f;
}
}
mpr->scale = scale * mpr->user_scale;
}
static void manipulator_update_prop_data(wmManipulator *mpr)
{
/* manipulator property might have been changed, so update manipulator */
if (mpr->type->property_update && !BLI_listbase_is_empty(&mpr->properties)) {
for (wmManipulatorProperty *mpr_prop = mpr->properties.first; mpr_prop; mpr_prop = mpr_prop->next) {
if (WM_manipulator_property_is_valid(mpr_prop)) {
mpr->type->property_update(mpr, mpr_prop);
}
}
}
}
void wm_manipulator_update(wmManipulator *mpr, const bContext *C, const bool refresh_map)
{
if (refresh_map) {
manipulator_update_prop_data(mpr);
}
wm_manipulator_calculate_scale(mpr, C);
}
bool wm_manipulator_is_visible(wmManipulator *mpr)
{
if (mpr->flag & WM_MANIPULATOR_HIDDEN) {
return false;
}
if ((mpr->state & WM_MANIPULATOR_STATE_ACTIVE) &&
!(mpr->flag & (WM_MANIPULATOR_DRAW_ACTIVE | WM_MANIPULATOR_DRAW_VALUE)))
{
/* don't draw while active (while dragging) */
return false;
}
if ((mpr->flag & WM_MANIPULATOR_DRAW_HOVER) &&
!(mpr->state & WM_MANIPULATOR_STATE_HIGHLIGHT) &&
!(mpr->state & WM_MANIPULATOR_STATE_SELECT)) /* still draw selected manipulators */
{
/* only draw on mouse hover */
return false;
}
return true;
}