- removed editors/area and put this all in screen - added first python calls (note, a new c file for scriptlinks) - added view3d editor callbacks (no drawing yet) - added files in editors/interface (Cmake and Scons has to be fixed, help welcome!) - now areas/headers are being converted on file read - note: previously saved 2.50 files will crash!!! (.B.blend) - area regions are being drawn, first handler for cursor added (on edge) - window duplicate and scale works correct for screen subdiv Todos for me: - need to fix things in syntax (function names) a bit still - more operators for screen - define how Context will work... still unresolved when it gets set - docs! Reviews of code structure is welcome! There are also more todos now for others, but it can wait a couple of days
74 lines
1.8 KiB
C
74 lines
1.8 KiB
C
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_lamp_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_world_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_material_types.h"
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#include "BLI_blenlib.h"
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#include "BKE_blender.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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/* only copies internal pointers, scriptlink usually is integral part of a struct */
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void BPY_copy_scriptlink( struct ScriptLink *scriptlink )
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{
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if( scriptlink->totscript ) {
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scriptlink->scripts = MEM_dupallocN(scriptlink->scripts);
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scriptlink->flag = MEM_dupallocN(scriptlink->flag);
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}
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return;
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}
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/* not free slink itself */
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void BPY_free_scriptlink( struct ScriptLink *slink )
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{
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if( slink->totscript ) {
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if( slink->flag ) {
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MEM_freeN( slink->flag );
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slink->flag= NULL;
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}
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if( slink->scripts ) {
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MEM_freeN( slink->scripts );
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slink->scripts= NULL;
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}
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}
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return;
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}
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