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blender-archive/source/blender/python/intern/BPY_scriptlink.c
Ton Roosendaal 1363134dee Whole lot of changes.... here a shortlist:
- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface

(Cmake and Scons has to be fixed, help welcome!)

- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv

Todos for me:

- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!

Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days
2008-01-07 18:03:41 +00:00

74 lines
1.8 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_lamp_types.h"
#include "DNA_camera_types.h"
#include "DNA_world_types.h"
#include "DNA_scene_types.h"
#include "DNA_material_types.h"
#include "BLI_blenlib.h"
#include "BKE_blender.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
/* only copies internal pointers, scriptlink usually is integral part of a struct */
void BPY_copy_scriptlink( struct ScriptLink *scriptlink )
{
if( scriptlink->totscript ) {
scriptlink->scripts = MEM_dupallocN(scriptlink->scripts);
scriptlink->flag = MEM_dupallocN(scriptlink->flag);
}
return;
}
/* not free slink itself */
void BPY_free_scriptlink( struct ScriptLink *slink )
{
if( slink->totscript ) {
if( slink->flag ) {
MEM_freeN( slink->flag );
slink->flag= NULL;
}
if( slink->scripts ) {
MEM_freeN( slink->scripts );
slink->scripts= NULL;
}
}
return;
}