369 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			369 lines
		
	
	
		
			9.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2007 Blender Foundation.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s):
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/nodes/texture/node_texture_tree.c
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 *  \ingroup nodes
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 */
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#include <string.h>
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#include "DNA_texture_types.h"
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#include "DNA_node_types.h"
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#include "DNA_space_types.h"
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#include "BLI_listbase.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_context.h"
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#include "BKE_linestyle.h"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "node_common.h"
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#include "node_exec.h"
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#include "node_util.h"
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#include "NOD_texture.h"
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#include "node_texture_util.h"
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#include "RNA_access.h"
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#include "RE_shader_ext.h"
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static void texture_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from)
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{
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	SpaceNode *snode = CTX_wm_space_node(C);
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	Scene *scene = CTX_data_scene(C);
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	SceneLayer *scene_layer = CTX_data_scene_layer(C);
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	Object *ob = OBACT_NEW(scene_layer);
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	Tex *tx = NULL;
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	if (snode->texfrom == SNODE_TEX_OBJECT) {
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		if (ob) {
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			tx = give_current_object_texture(ob);
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			if (tx) {
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				if (ob->type == OB_LAMP)
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					*r_from = (ID *)ob->data;
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				else
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					*r_from = (ID *)give_current_material(ob, ob->actcol);
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				/* from is not set fully for material nodes, should be ID + Node then */
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				*r_id = &tx->id;
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				*r_ntree = tx->nodetree;
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			}
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		}
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	}
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	else if (snode->texfrom == SNODE_TEX_WORLD) {
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		if (scene->world) {
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			*r_from = (ID *)scene->world;
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			tx = give_current_world_texture(scene->world);
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			if (tx) {
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				*r_id = &tx->id;
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				*r_ntree = tx->nodetree;
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			}
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		}
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	}
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	else if (snode->texfrom == SNODE_TEX_BRUSH) {
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		struct Brush *brush = NULL;
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		if (ob && (ob->mode & OB_MODE_SCULPT))
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			brush = BKE_paint_brush(&scene->toolsettings->sculpt->paint);
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		else
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			brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
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		if (brush) {
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			*r_from = (ID *)brush;
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			tx = give_current_brush_texture(brush);
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			if (tx) {
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				*r_id = &tx->id;
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				*r_ntree = tx->nodetree;
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			}
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		}
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	}
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	else if (snode->texfrom == SNODE_TEX_LINESTYLE) {
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		FreestyleLineStyle *linestyle = BKE_linestyle_active_from_scene(scene);
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		if (linestyle) {
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			*r_from = (ID *)linestyle;
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			tx = give_current_linestyle_texture(linestyle);
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			if (tx) {
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				*r_id = &tx->id;
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				*r_ntree = tx->nodetree;
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			}
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		}
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	}
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}
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static void foreach_nodeclass(ViewRender *UNUSED(view_render), void *calldata, bNodeClassCallback func)
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{
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	func(calldata, NODE_CLASS_INPUT, N_("Input"));
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	func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
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	func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
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	func(calldata, NODE_CLASS_PATTERN, N_("Patterns"));
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	func(calldata, NODE_CLASS_TEXTURE, N_("Textures"));
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	func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
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	func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
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	func(calldata, NODE_CLASS_GROUP, N_("Group"));
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	func(calldata, NODE_CLASS_INTERFACE, N_("Interface"));
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	func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
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}
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/* XXX muting disabled in previews because of threading issues with the main execution
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 * it works here, but disabled for consistency
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 */
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#if 1
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static void localize(bNodeTree *localtree, bNodeTree *UNUSED(ntree))
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{
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	bNode *node, *node_next;
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	/* replace muted nodes and reroute nodes by internal links */
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	for (node = localtree->nodes.first; node; node = node_next) {
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		node_next = node->next;
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		if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
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			nodeInternalRelink(localtree, node);
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			nodeFreeNode(localtree, node);
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		}
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	}
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}
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#else
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static void localize(bNodeTree *UNUSED(localtree), bNodeTree *UNUSED(ntree))
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{
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}
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#endif
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static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
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{
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	BKE_node_preview_sync_tree(ntree, localtree);
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}
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static void local_merge(bNodeTree *localtree, bNodeTree *ntree)
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{
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	BKE_node_preview_merge_tree(ntree, localtree, true);
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}
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static void update(bNodeTree *ntree)
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{
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	ntree_update_reroute_nodes(ntree);
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	if (ntree->update & NTREE_UPDATE_NODES) {
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		/* clean up preview cache, in case nodes have been removed */
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		BKE_node_preview_remove_unused(ntree);
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	}
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}
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bNodeTreeType *ntreeType_Texture;
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void register_node_tree_type_tex(void)
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{
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	bNodeTreeType *tt = ntreeType_Texture = MEM_callocN(sizeof(bNodeTreeType), "texture node tree type");
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	tt->type = NTREE_TEXTURE;
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	strcpy(tt->idname, "TextureNodeTree");
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	strcpy(tt->ui_name, "Texture");
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	tt->ui_icon = 0;    /* defined in drawnode.c */
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	strcpy(tt->ui_description, "Texture nodes");
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	tt->foreach_nodeclass = foreach_nodeclass;
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	tt->update = update;
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	tt->localize = localize;
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	tt->local_sync = local_sync;
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	tt->local_merge = local_merge;
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	tt->get_from_context = texture_get_from_context;
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	tt->ext.srna = &RNA_TextureNodeTree;
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	ntreeTypeAdd(tt);
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}
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int ntreeTexTagAnimated(bNodeTree *ntree)
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{
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	bNode *node;
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	if (ntree == NULL) return 0;
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	for (node = ntree->nodes.first; node; node = node->next) {
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		if (node->type == TEX_NODE_CURVE_TIME) {
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			nodeUpdate(ntree, node);
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			return 1;
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		}
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		else if (node->type == NODE_GROUP) {
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			if (ntreeTexTagAnimated((bNodeTree *)node->id) ) {
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				return 1;
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			}
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		}
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	}
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	return 0;
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}
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bNodeTreeExec *ntreeTexBeginExecTree_internal(bNodeExecContext *context, bNodeTree *ntree, bNodeInstanceKey parent_key)
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{
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	bNodeTreeExec *exec;
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	bNode *node;
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	/* common base initialization */
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	exec = ntree_exec_begin(context, ntree, parent_key);
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	/* allocate the thread stack listbase array */
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	exec->threadstack = MEM_callocN(BLENDER_MAX_THREADS * sizeof(ListBase), "thread stack array");
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	for (node = exec->nodetree->nodes.first; node; node = node->next)
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		node->need_exec = 1;
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	return exec;
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}
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bNodeTreeExec *ntreeTexBeginExecTree(bNodeTree *ntree)
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{
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	bNodeExecContext context;
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	bNodeTreeExec *exec;
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	/* XXX hack: prevent exec data from being generated twice.
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	 * this should be handled by the renderer!
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	 */
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	if (ntree->execdata)
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		return ntree->execdata;
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	context.previews = ntree->previews;
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	exec = ntreeTexBeginExecTree_internal(&context, ntree, NODE_INSTANCE_KEY_BASE);
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	/* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
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	 * which only store the ntree pointer. Should be fixed at some point!
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	 */
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	ntree->execdata = exec;
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	return exec;
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}
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/* free texture delegates */
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static void tex_free_delegates(bNodeTreeExec *exec)
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{
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	bNodeThreadStack *nts;
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	bNodeStack *ns;
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	int th, a;
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	for (th = 0; th < BLENDER_MAX_THREADS; th++)
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		for (nts = exec->threadstack[th].first; nts; nts = nts->next)
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			for (ns = nts->stack, a = 0; a < exec->stacksize; a++, ns++)
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				if (ns->data && !ns->is_copy)
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					MEM_freeN(ns->data);
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}
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void ntreeTexEndExecTree_internal(bNodeTreeExec *exec)
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{
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	bNodeThreadStack *nts;
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	int a;
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	if (exec->threadstack) {
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		tex_free_delegates(exec);
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		for (a = 0; a < BLENDER_MAX_THREADS; a++) {
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			for (nts = exec->threadstack[a].first; nts; nts = nts->next)
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				if (nts->stack) MEM_freeN(nts->stack);
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			BLI_freelistN(&exec->threadstack[a]);
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		}
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		MEM_freeN(exec->threadstack);
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		exec->threadstack = NULL;
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	}
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	ntree_exec_end(exec);
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}
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void ntreeTexEndExecTree(bNodeTreeExec *exec)
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{
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	if (exec) {
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		/* exec may get freed, so assign ntree */
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		bNodeTree *ntree = exec->nodetree;
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		ntreeTexEndExecTree_internal(exec);
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		/* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
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		ntree->execdata = NULL;
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	}
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}
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int ntreeTexExecTree(
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        bNodeTree *nodes,
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        TexResult *texres,
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        float co[3],
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        float dxt[3], float dyt[3],
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        int osatex,
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        const short thread,
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        Tex *UNUSED(tex),
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        short which_output,
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        int cfra,
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        int preview,
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        ShadeInput *shi,
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        MTex *mtex)
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{
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	TexCallData data;
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	float *nor = texres->nor;
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	int retval = TEX_INT;
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	bNodeThreadStack *nts = NULL;
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	bNodeTreeExec *exec = nodes->execdata;
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	data.co = co;
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	data.dxt = dxt;
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	data.dyt = dyt;
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	data.osatex = osatex;
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	data.target = texres;
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	data.do_preview = preview;
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	data.do_manage = (shi) ? shi->do_manage : true;
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	data.thread = thread;
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	data.which_output = which_output;
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	data.cfra = cfra;
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	data.mtex = mtex;
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	data.shi = shi;
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	/* ensure execdata is only initialized once */
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	if (!exec) {
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		BLI_lock_thread(LOCK_NODES);
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		if (!nodes->execdata)
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			ntreeTexBeginExecTree(nodes);
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		BLI_unlock_thread(LOCK_NODES);
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		exec = nodes->execdata;
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	}
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	nts = ntreeGetThreadStack(exec, thread);
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	ntreeExecThreadNodes(exec, nts, &data, thread);
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	ntreeReleaseThreadStack(nts);
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	if (texres->nor) retval |= TEX_NOR;
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	retval |= TEX_RGB;
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	/* confusing stuff; the texture output node sets this to NULL to indicate no normal socket was set
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	 * however, the texture code checks this for other reasons (namely, a normal is required for material) */
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	texres->nor = nor;
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	return retval;
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}
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