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blender-archive/source/blender/gpu/opengl/gl_debug.hh
Clément Foucault c766d9b9dc GPUTexture: GL Backend Isolation
This is a massive cleanup needed for vulkan support T68990. It provides:

- More meaningful enums with conversion functions.
- Less hacky supports of arrays and cubemaps (all considered layered).
- More inline with the stateless design of vulkan and modern GL.
- Methods Fallbacks are using framebuffer functions that are wrapped
  instead of implementing inside the texture module.

What is not in there:
- API change.
- Samplers support (breaks a few effects).

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00

48 lines
1.4 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup gpu
*/
#pragma once
namespace blender {
namespace gpu {
namespace debug {
/* Enabled on MacOS by default since there is no support for debug callbacks. */
#if defined(DEBUG) && defined(__APPLE__)
# define GL_CHECK_ERROR(info) debug::check_gl_error(info)
#else
# define GL_CHECK_ERROR(info)
#endif
#ifdef DEBUG
# define GL_CHECK_RESOURCES(info) debug::check_gl_resources(info)
#else
# define GL_CHECK_RESOURCES(info)
#endif
void raise_gl_error(const char *info);
void check_gl_error(const char *info);
void check_gl_resources(const char *info);
void init_gl_callbacks(void);
} // namespace debug
} // namespace gpu
} // namespace blender