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blender-archive/release/scripts/modules/gpu_extras/batch.py
Germano Cavalcante 6269d66da2 PyGPU: GPUShader: implementation of 'attrs_info_get' method
With the new `attrs_info_get` method, we can get information about
the attributes used in a `GPUShader` and thus have more freedom in the
automatic creation of `GPUVertFormat`s

Reviewed By: fclem, campbellbarton

Differential Revision: https://developer.blender.org/D15764
2022-09-01 08:25:55 -03:00

77 lines
2.3 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
__all__ = (
"batch_for_shader",
)
def batch_for_shader(shader, type, content, *, indices=None):
"""
Return a batch already configured and compatible with the shader.
:arg shader: shader for which a compatible format will be computed.
:type shader: :class:`gpu.types.GPUShader`
:arg type: "'POINTS', 'LINES', 'TRIS' or 'LINES_ADJ'".
:type type: str
:arg content: Maps the name of the shader attribute with the data to fill the vertex buffer.
:type content: dict
:return: compatible batch
:rtype: :class:`gpu.types.Batch`
"""
from gpu.types import (
GPUBatch,
GPUIndexBuf,
GPUVertBuf,
GPUVertFormat,
)
def recommended_comp_type(attr_type):
if attr_type in {'FLOAT', 'VEC2', 'VEC3', 'VEC4', 'MAT3', 'MAT4'}:
return 'F32'
if attr_type in {'UINT', 'UVEC2', 'UVEC3', 'UVEC4'}:
return 'U32'
# `attr_type` in {'INT', 'IVEC2', 'IVEC3', 'IVEC4', 'BOOL'}.
return 'I32'
def recommended_attr_len(attr_name):
item = content[attr_name][0]
attr_len = 1
try:
while True:
attr_len *= len(item)
item = item[0]
except TypeError:
pass
return attr_len
def recommended_fetch_mode(comp_type):
if comp_type == 'F32':
return 'FLOAT'
return 'INT'
for data in content.values():
vbo_len = len(data)
break
else:
raise ValueError("Empty 'content'")
vbo_format = GPUVertFormat()
attrs_info = shader.attrs_info_get()
for name, attr_type in attrs_info:
comp_type = recommended_comp_type(attr_type)
attr_len = recommended_attr_len(name)
vbo_format.attr_add(id=name, comp_type=comp_type, len=attr_len, fetch_mode=recommended_fetch_mode(comp_type))
vbo = GPUVertBuf(vbo_format, vbo_len)
for id, data in content.items():
if len(data) != vbo_len:
raise ValueError("Length mismatch for 'content' values")
vbo.attr_fill(id, data)
if indices is None:
return GPUBatch(type=type, buf=vbo)
else:
ibo = GPUIndexBuf(type=type, seq=indices)
return GPUBatch(type=type, buf=vbo, elem=ibo)