1429 lines
38 KiB
C
1429 lines
38 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Full recode, Ton Roosendaal, Crete 2005
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <string.h>
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#include <math.h>
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#include <stdlib.h> /* for NULL */
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_ipo_types.h"
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#include "DNA_key_types.h"
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#include "DNA_nla_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_action.h"
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#include "BKE_anim.h"
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#include "BKE_armature.h"
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#include "BKE_blender.h"
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#include "BKE_constraint.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_ipo.h"
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#include "BKE_key.h"
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#include "BKE_lattice.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_object.h"
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#include "BKE_utildefines.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "nla.h"
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/* *********************** NOTE ON POSE AND ACTION **********************
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- Pose is the local (object level) component of armature. The current
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object pose is saved in files, and (will be) is presorted for dependency
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- Actions have fewer (or other) channels, and write data to a Pose
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- Currently ob->pose data is controlled in where_is_pose only. The (recalc)
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event system takes care of calling that
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- The NLA system (here too) uses Poses as interpolation format for Actions
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- Therefore we assume poses to be static, and duplicates of poses have channels in
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same order, for quick interpolation reasons
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****************************** (ton) ************************************ */
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/* ***************** Library data level operations on action ************** */
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static void make_local_action_channels(bAction *act)
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{
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bActionChannel *chan;
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bConstraintChannel *conchan;
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for (chan=act->chanbase.first; chan; chan=chan->next) {
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if(chan->ipo) {
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if(chan->ipo->id.us==1) {
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chan->ipo->id.lib= NULL;
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chan->ipo->id.flag= LIB_LOCAL;
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new_id(0, (ID *)chan->ipo, 0);
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}
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else {
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chan->ipo= copy_ipo(chan->ipo);
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}
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}
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for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next) {
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if(conchan->ipo) {
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if(conchan->ipo->id.us==1) {
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conchan->ipo->id.lib= NULL;
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conchan->ipo->id.flag= LIB_LOCAL;
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new_id(0, (ID *)conchan->ipo, 0);
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}
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else {
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conchan->ipo= copy_ipo(conchan->ipo);
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}
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}
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}
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}
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}
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void make_local_action(bAction *act)
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{
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Object *ob;
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bAction *actn;
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int local=0, lib=0;
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if(act->id.lib==0) return;
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if(act->id.us==1) {
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act->id.lib= 0;
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act->id.flag= LIB_LOCAL;
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make_local_action_channels(act);
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new_id(0, (ID *)act, 0);
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return;
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}
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ob= G.main->object.first;
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while(ob) {
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if(ob->action==act) {
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if(ob->id.lib) lib= 1;
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else local= 1;
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}
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ob= ob->id.next;
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}
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if(local && lib==0) {
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act->id.lib= 0;
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act->id.flag= LIB_LOCAL;
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make_local_action_channels(act);
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new_id(0, (ID *)act, 0);
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}
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else if(local && lib) {
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actn= copy_action(act);
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actn->id.us= 0;
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ob= G.main->object.first;
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while(ob) {
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if(ob->action==act) {
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if(ob->id.lib==0) {
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ob->action = actn;
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actn->id.us++;
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act->id.us--;
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}
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}
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ob= ob->id.next;
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}
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}
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}
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void free_action (bAction *act)
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{
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bActionChannel *chan;
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/* Free channels */
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for (chan=act->chanbase.first; chan; chan=chan->next) {
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if (chan->ipo)
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chan->ipo->id.us--;
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free_constraint_channels(&chan->constraintChannels);
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}
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if (act->chanbase.first)
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BLI_freelistN(&act->chanbase);
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/* Free groups */
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if (act->groups.first)
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BLI_freelistN(&act->groups);
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/* Free pose-references (aka local markers) */
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if (act->markers.first)
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BLI_freelistN(&act->markers);
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}
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bAction *copy_action (bAction *src)
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{
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bAction *dst = NULL;
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bActionChannel *dchan, *schan;
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bActionGroup *dgrp, *sgrp;
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if (!src) return NULL;
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dst= copy_libblock(src);
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duplicatelist(&(dst->chanbase), &(src->chanbase));
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duplicatelist(&(dst->groups), &(src->groups));
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duplicatelist(&(dst->markers), &(src->markers));
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for (dchan=dst->chanbase.first, schan=src->chanbase.first; dchan; dchan=dchan->next, schan=schan->next) {
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for (dgrp=dst->groups.first, sgrp=src->groups.first; dgrp && sgrp; dgrp=dgrp->next, sgrp=sgrp->next) {
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if (dchan->grp == sgrp) {
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dchan->grp= dgrp;
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if (dgrp->channels.first == schan)
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dgrp->channels.first= dchan;
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if (dgrp->channels.last == schan)
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dgrp->channels.last= dchan;
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break;
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}
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}
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dchan->ipo = copy_ipo(dchan->ipo);
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copy_constraint_channels(&dchan->constraintChannels, &schan->constraintChannels);
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}
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dst->id.flag |= LIB_FAKEUSER;
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dst->id.us++;
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return dst;
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}
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/* ************************ Pose channels *************** */
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/* usually used within a loop, so we got a N^2 slowdown */
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bPoseChannel *get_pose_channel(const bPose *pose, const char *name)
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{
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bPoseChannel *chan;
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if(pose==NULL) return NULL;
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for (chan=pose->chanbase.first; chan; chan=chan->next) {
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if(chan->name[0] == name[0])
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if (!strcmp (chan->name, name))
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return chan;
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}
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return NULL;
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}
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/* Use with care, not on Armature poses but for temporal ones */
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/* (currently used for action constraints and in rebuild_pose) */
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bPoseChannel *verify_pose_channel(bPose* pose, const char* name)
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{
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bPoseChannel *chan;
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if (!pose) {
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return NULL;
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}
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/* See if this channel exists */
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for (chan=pose->chanbase.first; chan; chan=chan->next) {
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if (!strcmp (name, chan->name))
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return chan;
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}
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/* If not, create it and add it */
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chan = MEM_callocN(sizeof(bPoseChannel), "verifyPoseChannel");
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strncpy (chan->name, name, 31);
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/* init vars to prevent math errors */
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chan->quat[0] = 1.0F;
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chan->size[0] = chan->size[1] = chan->size[2] = 1.0F;
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chan->limitmin[0]= chan->limitmin[1]= chan->limitmin[2]= -180.0f;
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chan->limitmax[0]= chan->limitmax[1]= chan->limitmax[2]= 180.0f;
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chan->stiffness[0]= chan->stiffness[1]= chan->stiffness[2]= 0.0f;
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Mat4One(chan->constinv);
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BLI_addtail (&pose->chanbase, chan);
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return chan;
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}
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/* dst should be freed already, makes entire duplicate */
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void copy_pose(bPose **dst, bPose *src, int copycon)
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{
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bPose *outPose;
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bPoseChannel *pchan;
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ListBase listb;
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if (!src){
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*dst=NULL;
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return;
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}
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outPose= MEM_callocN(sizeof(bPose), "pose");
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duplicatelist(&outPose->chanbase, &src->chanbase);
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if (copycon) {
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for (pchan=outPose->chanbase.first; pchan; pchan=pchan->next) {
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copy_constraints(&listb, &pchan->constraints); // copy_constraints NULLs listb
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pchan->constraints= listb;
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pchan->path= NULL;
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}
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}
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*dst=outPose;
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}
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void free_pose_channels(bPose *pose)
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{
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bPoseChannel *pchan;
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if (pose->chanbase.first) {
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for (pchan = pose->chanbase.first; pchan; pchan=pchan->next){
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if (pchan->path)
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MEM_freeN(pchan->path);
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free_constraints(&pchan->constraints);
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}
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BLI_freelistN(&pose->chanbase);
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}
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}
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void free_pose(bPose *pose)
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{
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if (pose) {
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/* free pose-channels */
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free_pose_channels(pose);
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/* free pose-groups */
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if (pose->agroups.first)
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BLI_freelistN(&pose->agroups);
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/* free pose */
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MEM_freeN(pose);
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}
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}
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static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan)
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{
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bConstraint *pcon, *con;
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VECCOPY(pchan->loc, chan->loc);
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VECCOPY(pchan->size, chan->size);
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QUATCOPY(pchan->quat, chan->quat);
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pchan->flag= chan->flag;
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con= chan->constraints.first;
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for(pcon= pchan->constraints.first; pcon; pcon= pcon->next) {
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pcon->enforce= con->enforce;
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pcon->headtail= con->headtail;
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}
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}
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/* checks for IK constraint, and also for Follow-Path constraint.
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* can do more constraints flags later
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*/
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/* pose should be entirely OK */
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void update_pose_constraint_flags(bPose *pose)
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{
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bPoseChannel *pchan, *parchan;
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bConstraint *con;
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/* clear */
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for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
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pchan->constflag= 0;
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}
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pose->flag &= ~POSE_CONSTRAINTS_TIMEDEPEND;
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/* detect */
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for (pchan= pose->chanbase.first; pchan; pchan=pchan->next) {
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for (con= pchan->constraints.first; con; con= con->next) {
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if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
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bKinematicConstraint *data = (bKinematicConstraint*)con->data;
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pchan->constflag |= PCHAN_HAS_IK;
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if(data->tar==NULL || (data->tar->type==OB_ARMATURE && data->subtarget[0]==0))
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pchan->constflag |= PCHAN_HAS_TARGET;
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/* negative rootbone = recalc rootbone index. used in do_versions */
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if(data->rootbone<0) {
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data->rootbone= 0;
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if(data->flag & CONSTRAINT_IK_TIP) parchan= pchan;
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else parchan= pchan->parent;
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while(parchan) {
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data->rootbone++;
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if((parchan->bone->flag & BONE_CONNECTED)==0)
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break;
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parchan= parchan->parent;
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}
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}
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}
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else if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) {
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bFollowPathConstraint *data= (bFollowPathConstraint *)con->data;
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/* for drawing constraint colors when color set allows this */
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pchan->constflag |= PCHAN_HAS_CONST;
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/* if we have a valid target, make sure that this will get updated on frame-change
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* (needed for when there is no anim-data for this pose)
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*/
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if ((data->tar) && (data->tar->type==OB_CURVE))
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pose->flag |= POSE_CONSTRAINTS_TIMEDEPEND;
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}
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else
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pchan->constflag |= PCHAN_HAS_CONST;
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}
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}
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}
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/* Clears all BONE_UNKEYED flags for every pose channel in every pose
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* This should only be called on frame changing, when it is acceptable to
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* do this. Otherwise, these flags should not get cleared as poses may get lost.
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*/
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void framechange_poses_clear_unkeyed(void)
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{
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Object *ob;
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bPose *pose;
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bPoseChannel *pchan;
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/* This needs to be done for each object that has a pose */
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// TODO: proxies may/may not be correctly handled here... (this needs checking)
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for (ob= G.main->object.first; ob; ob= ob->id.next) {
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/* we only need to do this on objects with a pose */
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if ( (pose= ob->pose) ) {
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for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) {
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if (pchan->bone)
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pchan->bone->flag &= ~BONE_UNKEYED;
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}
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}
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}
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}
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/* ************************ END Pose channels *************** */
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/* ************************ Action channels *************** */
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bActionChannel *get_action_channel(bAction *act, const char *name)
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{
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bActionChannel *chan;
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if (!act || !name)
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return NULL;
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for (chan = act->chanbase.first; chan; chan=chan->next) {
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if (!strcmp (chan->name, name))
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return chan;
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}
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return NULL;
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}
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/* returns existing channel, or adds new one. In latter case it doesnt activate it, context is required for that */
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bActionChannel *verify_action_channel(bAction *act, const char *name)
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{
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bActionChannel *chan;
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chan= get_action_channel(act, name);
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if (chan == NULL) {
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chan = MEM_callocN (sizeof(bActionChannel), "actionChannel");
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strncpy(chan->name, name, 31);
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BLI_addtail(&act->chanbase, chan);
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}
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return chan;
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}
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/* ************** time ****************** */
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static bActionStrip *get_active_strip(Object *ob)
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{
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bActionStrip *strip;
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if(ob->action==NULL)
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return NULL;
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for (strip=ob->nlastrips.first; strip; strip=strip->next)
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if(strip->flag & ACTSTRIP_ACTIVE)
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break;
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if(strip && strip->act==ob->action)
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return strip;
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return NULL;
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}
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/* non clipped mapping of strip */
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static float get_actionstrip_frame(bActionStrip *strip, float cframe, int invert)
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{
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float length, actlength, repeat, scale;
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if(strip->repeat == 0.0f) strip->repeat = 1.0f;
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repeat = (strip->flag & ACTSTRIP_USESTRIDE) ? (1.0f) : (strip->repeat);
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if(strip->scale == 0.0f) strip->scale= 1.0f;
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scale = abs(strip->scale); /* scale must be positive (for now) */
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actlength = strip->actend-strip->actstart;
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if (actlength == 0.0f) actlength = 1.0f;
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length = repeat * scale * actlength;
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/* invert = convert action-strip time to global time */
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if (invert)
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return length*(cframe - strip->actstart)/(repeat*actlength) + strip->start;
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else
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return repeat*actlength*(cframe - strip->start)/length + strip->actstart;
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}
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/* if the conditions match, it converts current time to strip time */
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float get_action_frame(Object *ob, float cframe)
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{
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bActionStrip *strip= get_active_strip(ob);
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if(strip)
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return get_actionstrip_frame(strip, cframe, 0);
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return cframe;
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}
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/* inverted, strip time to current time */
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float get_action_frame_inv(Object *ob, float cframe)
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{
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bActionStrip *strip= get_active_strip(ob);
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if(strip)
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return get_actionstrip_frame(strip, cframe, 1);
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return cframe;
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}
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/* ************************ Blending with NLA *************** */
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|
|
static void blend_pose_strides(bPose *dst, bPose *src, float srcweight, short mode)
|
|
{
|
|
float dstweight;
|
|
|
|
switch (mode){
|
|
case ACTSTRIPMODE_BLEND:
|
|
dstweight = 1.0F - srcweight;
|
|
break;
|
|
case ACTSTRIPMODE_ADD:
|
|
dstweight = 1.0F;
|
|
break;
|
|
default :
|
|
dstweight = 1.0F;
|
|
}
|
|
|
|
VecLerpf(dst->stride_offset, dst->stride_offset, src->stride_offset, srcweight);
|
|
}
|
|
|
|
|
|
/*
|
|
|
|
bone matching diagram, strips A and B
|
|
|
|
.------------------------.
|
|
| A |
|
|
'------------------------'
|
|
. . b2
|
|
. .-------------v----------.
|
|
. | B . |
|
|
. '------------------------'
|
|
. . .
|
|
. . .
|
|
offset: . 0 . A-B . A-b2+B
|
|
. . .
|
|
|
|
*/
|
|
|
|
|
|
static void blend_pose_offset_bone(bActionStrip *strip, bPose *dst, bPose *src, float srcweight, short mode)
|
|
{
|
|
/* matching offset bones */
|
|
/* take dst offset, and put src on on that location */
|
|
|
|
if(strip->offs_bone[0]==0)
|
|
return;
|
|
|
|
/* are we also blending with matching bones? */
|
|
if(strip->prev && strip->start>=strip->prev->start) {
|
|
bPoseChannel *dpchan= get_pose_channel(dst, strip->offs_bone);
|
|
if(dpchan) {
|
|
bPoseChannel *spchan= get_pose_channel(src, strip->offs_bone);
|
|
if(spchan) {
|
|
float vec[3];
|
|
|
|
/* dst->ctime has the internal strip->prev action time */
|
|
/* map this time to nla time */
|
|
|
|
float ctime= get_actionstrip_frame(strip, src->ctime, 1);
|
|
|
|
if( ctime > strip->prev->end) {
|
|
bActionChannel *achan;
|
|
|
|
/* add src to dest, minus the position of src on strip->prev->end */
|
|
|
|
ctime= get_actionstrip_frame(strip, strip->prev->end, 0);
|
|
|
|
achan= get_action_channel(strip->act, strip->offs_bone);
|
|
if(achan && achan->ipo) {
|
|
bPoseChannel pchan;
|
|
/* Evaluates and sets the internal ipo value */
|
|
calc_ipo(achan->ipo, ctime);
|
|
/* This call also sets the pchan flags */
|
|
execute_action_ipo(achan, &pchan);
|
|
|
|
/* store offset that moves src to location of pchan */
|
|
VecSubf(vec, dpchan->loc, pchan.loc);
|
|
|
|
Mat4Mul3Vecfl(dpchan->bone->arm_mat, vec);
|
|
}
|
|
}
|
|
else {
|
|
/* store offset that moves src to location of dst */
|
|
|
|
VecSubf(vec, dpchan->loc, spchan->loc);
|
|
Mat4Mul3Vecfl(dpchan->bone->arm_mat, vec);
|
|
}
|
|
|
|
/* if blending, we only add with factor scrweight */
|
|
VecMulf(vec, srcweight);
|
|
|
|
VecAddf(dst->cyclic_offset, dst->cyclic_offset, vec);
|
|
}
|
|
}
|
|
}
|
|
|
|
VecAddf(dst->cyclic_offset, dst->cyclic_offset, src->cyclic_offset);
|
|
}
|
|
|
|
|
|
/* Only allowed for Poses with identical channels */
|
|
void blend_poses(bPose *dst, bPose *src, float srcweight, short mode)
|
|
{
|
|
bPoseChannel *dchan;
|
|
const bPoseChannel *schan;
|
|
bConstraint *dcon, *scon;
|
|
float dquat[4], squat[4];
|
|
float dstweight;
|
|
int i;
|
|
|
|
switch (mode){
|
|
case ACTSTRIPMODE_BLEND:
|
|
dstweight = 1.0F - srcweight;
|
|
break;
|
|
case ACTSTRIPMODE_ADD:
|
|
dstweight = 1.0F;
|
|
break;
|
|
default :
|
|
dstweight = 1.0F;
|
|
}
|
|
|
|
schan= src->chanbase.first;
|
|
for (dchan = dst->chanbase.first; dchan; dchan=dchan->next, schan= schan->next){
|
|
if (schan->flag & (POSE_ROT|POSE_LOC|POSE_SIZE)) {
|
|
/* replaced quat->matrix->quat conversion with decent quaternion interpol (ton) */
|
|
|
|
/* Do the transformation blend */
|
|
if (schan->flag & POSE_ROT) {
|
|
QUATCOPY(dquat, dchan->quat);
|
|
QUATCOPY(squat, schan->quat);
|
|
if(mode==ACTSTRIPMODE_BLEND)
|
|
QuatInterpol(dchan->quat, dquat, squat, srcweight);
|
|
else {
|
|
QuatMulFac(squat, srcweight);
|
|
QuatMul(dchan->quat, dquat, squat);
|
|
}
|
|
|
|
NormalQuat (dchan->quat);
|
|
}
|
|
|
|
for (i=0; i<3; i++){
|
|
if (schan->flag & POSE_LOC)
|
|
dchan->loc[i] = (dchan->loc[i]*dstweight) + (schan->loc[i]*srcweight);
|
|
if (schan->flag & POSE_SIZE)
|
|
dchan->size[i] = 1.0f + ((dchan->size[i]-1.0f)*dstweight) + ((schan->size[i]-1.0f)*srcweight);
|
|
}
|
|
dchan->flag |= schan->flag;
|
|
}
|
|
for(dcon= dchan->constraints.first, scon= schan->constraints.first; dcon && scon; dcon= dcon->next, scon= scon->next) {
|
|
/* no 'add' option for constraint blending */
|
|
dcon->enforce= dcon->enforce*(1.0f-srcweight) + scon->enforce*srcweight;
|
|
}
|
|
}
|
|
|
|
/* this pose is now in src time */
|
|
dst->ctime= src->ctime;
|
|
}
|
|
|
|
|
|
void calc_action_range(const bAction *act, float *start, float *end, int incl_hidden)
|
|
{
|
|
const bActionChannel *chan;
|
|
const bConstraintChannel *conchan;
|
|
const IpoCurve *icu;
|
|
float min=999999999.0f, max=-999999999.0;
|
|
int foundvert=0;
|
|
|
|
if(act) {
|
|
for (chan=act->chanbase.first; chan; chan=chan->next) {
|
|
if(incl_hidden || (chan->flag & ACHAN_HIDDEN)==0) {
|
|
if(chan->ipo) {
|
|
for (icu=chan->ipo->curve.first; icu; icu=icu->next) {
|
|
if(icu->totvert) {
|
|
min= MIN2 (min, icu->bezt[0].vec[1][0]);
|
|
max= MAX2 (max, icu->bezt[icu->totvert-1].vec[1][0]);
|
|
foundvert=1;
|
|
}
|
|
}
|
|
}
|
|
for (conchan=chan->constraintChannels.first; conchan; conchan=conchan->next) {
|
|
if(conchan->ipo) {
|
|
for (icu=conchan->ipo->curve.first; icu; icu=icu->next) {
|
|
if(icu->totvert) {
|
|
min= MIN2 (min, icu->bezt[0].vec[1][0]);
|
|
max= MAX2 (max, icu->bezt[icu->totvert-1].vec[1][0]);
|
|
foundvert=1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (foundvert) {
|
|
if(min==max) max+= 1.0f;
|
|
*start= min;
|
|
*end= max;
|
|
}
|
|
else {
|
|
*start= 0.0f;
|
|
*end= 1.0f;
|
|
}
|
|
}
|
|
|
|
/* Copy the data from the action-pose (src) into the pose */
|
|
/* both args are assumed to be valid */
|
|
/* exported to game engine */
|
|
void extract_pose_from_pose(bPose *pose, const bPose *src)
|
|
{
|
|
const bPoseChannel *schan;
|
|
bPoseChannel *pchan= pose->chanbase.first;
|
|
|
|
for (schan=src->chanbase.first; schan; schan=schan->next, pchan= pchan->next) {
|
|
copy_pose_channel_data(pchan, schan);
|
|
}
|
|
}
|
|
|
|
/* Pose should exist, can have any number of channels too (used for constraint) */
|
|
void extract_pose_from_action(bPose *pose, bAction *act, float ctime)
|
|
{
|
|
bActionChannel *achan;
|
|
bPoseChannel *pchan;
|
|
Ipo *ipo;
|
|
|
|
if (!act)
|
|
return;
|
|
if (!pose)
|
|
return;
|
|
|
|
/* Copy the data from the action into the pose */
|
|
for (pchan= pose->chanbase.first; pchan; pchan=pchan->next) {
|
|
/* skip this pose channel if it has been tagged as having unkeyed poses */
|
|
if ((pchan->bone) && (pchan->bone->flag & BONE_UNKEYED))
|
|
continue;
|
|
|
|
/* get action channel and clear pchan-transform flags */
|
|
achan= get_action_channel(act, pchan->name);
|
|
pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
|
|
|
|
if (achan) {
|
|
ipo = achan->ipo;
|
|
if (ipo) {
|
|
/* Evaluates and sets the internal ipo value */
|
|
calc_ipo(ipo, ctime);
|
|
/* This call also sets the pchan flags */
|
|
execute_action_ipo(achan, pchan);
|
|
}
|
|
/* 0 = do all ipos, not only drivers */
|
|
do_constraint_channels(&pchan->constraints, &achan->constraintChannels, ctime, 0);
|
|
}
|
|
}
|
|
|
|
pose->ctime= ctime; /* used for cyclic offset matching */
|
|
}
|
|
|
|
/* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */
|
|
void rest_pose(bPose *pose)
|
|
{
|
|
bPoseChannel *pchan;
|
|
int i;
|
|
|
|
if (!pose)
|
|
return;
|
|
|
|
memset(pose->stride_offset, 0, sizeof(pose->stride_offset));
|
|
memset(pose->cyclic_offset, 0, sizeof(pose->cyclic_offset));
|
|
|
|
for (pchan=pose->chanbase.first; pchan; pchan= pchan->next){
|
|
for (i=0; i<3; i++) {
|
|
pchan->loc[i]= 0.0f;
|
|
pchan->quat[i+1]= 0.0f;
|
|
pchan->size[i]= 1.0f;
|
|
}
|
|
pchan->quat[0]= 1.0f;
|
|
|
|
pchan->flag &= ~(POSE_LOC|POSE_ROT|POSE_SIZE);
|
|
}
|
|
}
|
|
|
|
/* both poses should be in sync */
|
|
void copy_pose_result(bPose *to, bPose *from)
|
|
{
|
|
bPoseChannel *pchanto, *pchanfrom;
|
|
|
|
if(to==NULL || from==NULL) {
|
|
printf("pose result copy error\n"); // debug temp
|
|
return;
|
|
}
|
|
|
|
for(pchanfrom= from->chanbase.first; pchanfrom; pchanfrom= pchanfrom->next) {
|
|
pchanto= get_pose_channel(to, pchanfrom->name);
|
|
if(pchanto) {
|
|
Mat4CpyMat4(pchanto->pose_mat, pchanfrom->pose_mat);
|
|
Mat4CpyMat4(pchanto->chan_mat, pchanfrom->chan_mat);
|
|
/* used for local constraints */
|
|
VECCOPY(pchanto->loc, pchanfrom->loc);
|
|
QUATCOPY(pchanto->quat, pchanfrom->quat);
|
|
VECCOPY(pchanto->size, pchanfrom->size);
|
|
|
|
VECCOPY(pchanto->pose_head, pchanfrom->pose_head);
|
|
VECCOPY(pchanto->pose_tail, pchanfrom->pose_tail);
|
|
pchanto->flag= pchanfrom->flag;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ********** NLA with non-poses works with ipo channels ********** */
|
|
|
|
typedef struct NlaIpoChannel {
|
|
struct NlaIpoChannel *next, *prev;
|
|
float val;
|
|
void *poin;
|
|
int type;
|
|
} NlaIpoChannel;
|
|
|
|
static void extract_ipochannels_from_action(ListBase *lb, ID *id, bAction *act, char *name, float ctime)
|
|
{
|
|
bActionChannel *achan= get_action_channel(act, name);
|
|
IpoCurve *icu;
|
|
NlaIpoChannel *nic;
|
|
|
|
if(achan==NULL) return;
|
|
|
|
if(achan->ipo) {
|
|
calc_ipo(achan->ipo, ctime);
|
|
|
|
for(icu= achan->ipo->curve.first; icu; icu= icu->next) {
|
|
/* skip IPO_BITS, is for layers and cannot be blended */
|
|
if(icu->vartype != IPO_BITS) {
|
|
nic= MEM_callocN(sizeof(NlaIpoChannel), "NlaIpoChannel");
|
|
BLI_addtail(lb, nic);
|
|
nic->val= icu->curval;
|
|
nic->poin= get_ipo_poin(id, icu, &nic->type);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* constraint channels only for objects */
|
|
if(GS(id->name)==ID_OB) {
|
|
Object *ob= (Object *)id;
|
|
bConstraint *con;
|
|
bConstraintChannel *conchan;
|
|
|
|
for (con=ob->constraints.first; con; con=con->next) {
|
|
conchan = get_constraint_channel(&achan->constraintChannels, con->name);
|
|
|
|
if(conchan && conchan->ipo) {
|
|
calc_ipo(conchan->ipo, ctime);
|
|
|
|
icu= conchan->ipo->curve.first; // only one ipo now
|
|
if(icu) {
|
|
nic= MEM_callocN(sizeof(NlaIpoChannel), "NlaIpoChannel constr");
|
|
BLI_addtail(lb, nic);
|
|
nic->val= icu->curval;
|
|
nic->poin= &con->enforce;
|
|
nic->type= IPO_FLOAT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static NlaIpoChannel *find_nla_ipochannel(ListBase *lb, void *poin)
|
|
{
|
|
NlaIpoChannel *nic;
|
|
|
|
if(poin) {
|
|
for(nic= lb->first; nic; nic= nic->next) {
|
|
if(nic->poin==poin)
|
|
return nic;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static void blend_ipochannels(ListBase *dst, ListBase *src, float srcweight, int mode)
|
|
{
|
|
NlaIpoChannel *snic, *dnic, *next;
|
|
float dstweight;
|
|
|
|
switch (mode){
|
|
case ACTSTRIPMODE_BLEND:
|
|
dstweight = 1.0F - srcweight;
|
|
break;
|
|
case ACTSTRIPMODE_ADD:
|
|
dstweight = 1.0F;
|
|
break;
|
|
default :
|
|
dstweight = 1.0F;
|
|
}
|
|
|
|
for(snic= src->first; snic; snic= next) {
|
|
next= snic->next;
|
|
|
|
dnic= find_nla_ipochannel(dst, snic->poin);
|
|
if(dnic==NULL) {
|
|
/* remove from src list, and insert in dest */
|
|
BLI_remlink(src, snic);
|
|
BLI_addtail(dst, snic);
|
|
}
|
|
else {
|
|
/* we do the blend */
|
|
dnic->val= dstweight*dnic->val + srcweight*snic->val;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void execute_ipochannels(ListBase *lb)
|
|
{
|
|
NlaIpoChannel *nic;
|
|
|
|
for(nic= lb->first; nic; nic= nic->next) {
|
|
if(nic->poin) {
|
|
write_ipo_poin(nic->poin, nic->type, nic->val);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* nla timing */
|
|
|
|
/* this now only used for repeating cycles, to enable fields and blur. */
|
|
/* the whole time control in blender needs serious thinking... */
|
|
static float nla_time(float cfra, float unit)
|
|
{
|
|
extern float bluroffs; // bad construct, borrowed from object.c for now
|
|
extern float fieldoffs;
|
|
|
|
/* motion blur & fields */
|
|
cfra+= unit*(bluroffs+fieldoffs);
|
|
|
|
/* global time */
|
|
cfra*= G.scene->r.framelen;
|
|
|
|
|
|
/* decide later... */
|
|
// if(no_speed_curve==0) if(ob && ob->ipo) cfra= calc_ipo_time(ob->ipo, cfra);
|
|
|
|
return cfra;
|
|
}
|
|
|
|
/* added "sizecorr" here, to allow armatures to be scaled and still have striding.
|
|
Only works for uniform scaling. In general I'd advise against scaling armatures ever though! (ton)
|
|
*/
|
|
static float stridechannel_frame(Object *ob, float sizecorr, bActionStrip *strip, Path *path, float pathdist, float *stride_offset)
|
|
{
|
|
bAction *act= strip->act;
|
|
char *name= strip->stridechannel;
|
|
bActionChannel *achan= get_action_channel(act, name);
|
|
int stride_axis= strip->stride_axis;
|
|
|
|
if(achan && achan->ipo) {
|
|
IpoCurve *icu= NULL;
|
|
float minx=0.0f, maxx=0.0f, miny=0.0f, maxy=0.0f;
|
|
int foundvert= 0;
|
|
|
|
if(stride_axis==0) stride_axis= AC_LOC_X;
|
|
else if(stride_axis==1) stride_axis= AC_LOC_Y;
|
|
else stride_axis= AC_LOC_Z;
|
|
|
|
/* calculate the min/max */
|
|
for (icu=achan->ipo->curve.first; icu; icu=icu->next) {
|
|
if(icu->adrcode==stride_axis) {
|
|
if(icu->totvert>1) {
|
|
foundvert= 1;
|
|
minx= icu->bezt[0].vec[1][0];
|
|
maxx= icu->bezt[icu->totvert-1].vec[1][0];
|
|
|
|
miny= icu->bezt[0].vec[1][1];
|
|
maxy= icu->bezt[icu->totvert-1].vec[1][1];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(foundvert && miny!=maxy) {
|
|
float stridelen= sizecorr*fabs(maxy-miny), striptime;
|
|
float actiondist, pdist, pdistNewNormalized, offs;
|
|
float vec1[4], vec2[4], dir[3];
|
|
|
|
/* internal cycling, actoffs is in frames */
|
|
offs= stridelen*strip->actoffs/(maxx-minx);
|
|
|
|
/* amount path moves object */
|
|
pdist = (float)fmod (pathdist+offs, stridelen);
|
|
striptime= pdist/stridelen;
|
|
|
|
/* amount stride bone moves */
|
|
actiondist= sizecorr*eval_icu(icu, minx + striptime*(maxx-minx)) - miny;
|
|
|
|
pdist = fabs(actiondist) - pdist;
|
|
pdistNewNormalized = (pathdist+pdist)/path->totdist;
|
|
|
|
/* now we need to go pdist further (or less) on cu path */
|
|
where_on_path(ob, (pathdist)/path->totdist, vec1, dir); /* vec needs size 4 */
|
|
if (pdistNewNormalized <= 1) {
|
|
// search for correction in positive path-direction
|
|
where_on_path(ob, pdistNewNormalized, vec2, dir); /* vec needs size 4 */
|
|
VecSubf(stride_offset, vec2, vec1);
|
|
}
|
|
else {
|
|
// we reached the end of the path, search backwards instead
|
|
where_on_path(ob, (pathdist-pdist)/path->totdist, vec2, dir); /* vec needs size 4 */
|
|
VecSubf(stride_offset, vec1, vec2);
|
|
}
|
|
Mat4Mul3Vecfl(ob->obmat, stride_offset);
|
|
return striptime;
|
|
}
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
static void cyclic_offs_bone(Object *ob, bPose *pose, bActionStrip *strip, float time)
|
|
{
|
|
/* only called when strip has cyclic, so >= 1.0f works... */
|
|
if(time >= 1.0f) {
|
|
bActionChannel *achan= get_action_channel(strip->act, strip->offs_bone);
|
|
|
|
if(achan && achan->ipo) {
|
|
IpoCurve *icu= NULL;
|
|
Bone *bone;
|
|
float min[3]={0.0f, 0.0f, 0.0f}, max[3]={0.0f, 0.0f, 0.0f};
|
|
int index=0, foundvert= 0;
|
|
|
|
/* calculate the min/max */
|
|
for (icu=achan->ipo->curve.first; icu; icu=icu->next) {
|
|
if(icu->totvert>1) {
|
|
|
|
if(icu->adrcode==AC_LOC_X)
|
|
index= 0;
|
|
else if(icu->adrcode==AC_LOC_Y)
|
|
index= 1;
|
|
else if(icu->adrcode==AC_LOC_Z)
|
|
index= 2;
|
|
else
|
|
continue;
|
|
|
|
foundvert= 1;
|
|
min[index]= icu->bezt[0].vec[1][1];
|
|
max[index]= icu->bezt[icu->totvert-1].vec[1][1];
|
|
}
|
|
}
|
|
if(foundvert) {
|
|
/* bring it into armature space */
|
|
VecSubf(min, max, min);
|
|
bone= get_named_bone(ob->data, strip->offs_bone); /* weak */
|
|
if(bone) {
|
|
Mat4Mul3Vecfl(bone->arm_mat, min);
|
|
|
|
/* dominant motion, cyclic_offset was cleared in rest_pose */
|
|
if (strip->flag & (ACTSTRIP_CYCLIC_USEX | ACTSTRIP_CYCLIC_USEY | ACTSTRIP_CYCLIC_USEZ)) {
|
|
if (strip->flag & ACTSTRIP_CYCLIC_USEX) pose->cyclic_offset[0]= time*min[0];
|
|
if (strip->flag & ACTSTRIP_CYCLIC_USEY) pose->cyclic_offset[1]= time*min[1];
|
|
if (strip->flag & ACTSTRIP_CYCLIC_USEZ) pose->cyclic_offset[2]= time*min[2];
|
|
} else {
|
|
if( fabs(min[0]) >= fabs(min[1]) && fabs(min[0]) >= fabs(min[2]))
|
|
pose->cyclic_offset[0]= time*min[0];
|
|
else if( fabs(min[1]) >= fabs(min[0]) && fabs(min[1]) >= fabs(min[2]))
|
|
pose->cyclic_offset[1]= time*min[1];
|
|
else
|
|
pose->cyclic_offset[2]= time*min[2];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* simple case for now; only the curve path with constraint value > 0.5 */
|
|
/* blending we might do later... */
|
|
static Object *get_parent_path(Object *ob)
|
|
{
|
|
bConstraint *con;
|
|
|
|
if(ob->parent && ob->parent->type==OB_CURVE)
|
|
return ob->parent;
|
|
|
|
for (con = ob->constraints.first; con; con=con->next) {
|
|
if(con->type==CONSTRAINT_TYPE_FOLLOWPATH) {
|
|
if(con->enforce>0.5f) {
|
|
bFollowPathConstraint *data= con->data;
|
|
return data->tar;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/* ************** do the action ************ */
|
|
|
|
/* For the calculation of the effects of an action at the given frame on an object
|
|
* This is currently only used for the action constraint
|
|
*/
|
|
void what_does_obaction (Object *ob, bAction *act, float cframe)
|
|
{
|
|
ListBase tchanbase= {NULL, NULL};
|
|
|
|
clear_workob();
|
|
Mat4CpyMat4(workob.obmat, ob->obmat);
|
|
Mat4CpyMat4(workob.parentinv, ob->parentinv);
|
|
Mat4CpyMat4(workob.constinv, ob->constinv);
|
|
workob.parent= ob->parent;
|
|
workob.track= ob->track;
|
|
|
|
workob.trackflag= ob->trackflag;
|
|
workob.upflag= ob->upflag;
|
|
|
|
workob.partype= ob->partype;
|
|
workob.par1= ob->par1;
|
|
workob.par2= ob->par2;
|
|
workob.par3= ob->par3;
|
|
|
|
workob.constraints.first = ob->constraints.first;
|
|
workob.constraints.last = ob->constraints.last;
|
|
|
|
strcpy(workob.parsubstr, ob->parsubstr);
|
|
|
|
/* extract_ipochannels_from_action needs id's! */
|
|
workob.action= act;
|
|
|
|
extract_ipochannels_from_action(&tchanbase, &ob->id, act, "Object", bsystem_time(&workob, cframe, 0.0));
|
|
|
|
if (tchanbase.first) {
|
|
execute_ipochannels(&tchanbase);
|
|
BLI_freelistN(&tchanbase);
|
|
}
|
|
}
|
|
|
|
/* ----- nla, etc. --------- */
|
|
|
|
static void do_nla(Object *ob, int blocktype)
|
|
{
|
|
bPose *tpose= NULL;
|
|
Key *key= NULL;
|
|
ListBase tchanbase={NULL, NULL}, chanbase={NULL, NULL};
|
|
bActionStrip *strip, *striplast=NULL, *stripfirst=NULL;
|
|
float striptime, frametime, length, actlength;
|
|
float blendfac, stripframe;
|
|
float scene_cfra= frame_to_float(G.scene->r.cfra);
|
|
int doit, dostride;
|
|
|
|
if(blocktype==ID_AR) {
|
|
copy_pose(&tpose, ob->pose, 1);
|
|
rest_pose(ob->pose); // potentially destroying current not-keyed pose
|
|
}
|
|
else {
|
|
key= ob_get_key(ob);
|
|
}
|
|
|
|
/* check on extend to left or right, when no strip is hit by 'cfra' */
|
|
for (strip=ob->nlastrips.first; strip; strip=strip->next) {
|
|
/* escape loop on a hit */
|
|
if( scene_cfra >= strip->start && scene_cfra <= strip->end + 0.1f) /* note 0.1 comes back below */
|
|
break;
|
|
if(scene_cfra < strip->start) {
|
|
if(stripfirst==NULL)
|
|
stripfirst= strip;
|
|
else if(stripfirst->start > strip->start)
|
|
stripfirst= strip;
|
|
}
|
|
else if(scene_cfra > strip->end) {
|
|
if(striplast==NULL)
|
|
striplast= strip;
|
|
else if(striplast->end < strip->end)
|
|
striplast= strip;
|
|
}
|
|
}
|
|
if(strip==NULL) { /* extend */
|
|
if(striplast)
|
|
scene_cfra= striplast->end;
|
|
else if(stripfirst)
|
|
scene_cfra= stripfirst->start;
|
|
}
|
|
|
|
/* and now go over all strips */
|
|
for (strip=ob->nlastrips.first; strip; strip=strip->next){
|
|
doit=dostride= 0;
|
|
|
|
if (strip->act && !(strip->flag & ACTSTRIP_MUTE)) { /* so theres an action */
|
|
|
|
/* Determine if the current frame is within the strip's range */
|
|
length = strip->end-strip->start;
|
|
actlength = strip->actend-strip->actstart;
|
|
striptime = (scene_cfra-(strip->start)) / length;
|
|
stripframe = (scene_cfra-(strip->start)) ;
|
|
|
|
if (striptime>=0.0){
|
|
|
|
if(blocktype==ID_AR)
|
|
rest_pose(tpose);
|
|
|
|
/* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */
|
|
if (striptime < 1.0f + 0.1f/length) {
|
|
|
|
/* Handle path */
|
|
if ((strip->flag & ACTSTRIP_USESTRIDE) && (blocktype==ID_AR) && (ob->ipoflag & OB_DISABLE_PATH)==0){
|
|
Object *parent= get_parent_path(ob);
|
|
|
|
if (parent) {
|
|
Curve *cu = parent->data;
|
|
float ctime, pdist;
|
|
|
|
if (cu->flag & CU_PATH){
|
|
/* Ensure we have a valid path */
|
|
if(cu->path==NULL || cu->path->data==NULL) makeDispListCurveTypes(parent, 0);
|
|
if(cu->path) {
|
|
|
|
/* Find the position on the path */
|
|
ctime= bsystem_time(ob, scene_cfra, 0.0);
|
|
|
|
if(calc_ipo_spec(cu->ipo, CU_SPEED, &ctime)==0) {
|
|
/* correct for actions not starting on zero */
|
|
ctime= (ctime - strip->actstart)/cu->pathlen;
|
|
CLAMP(ctime, 0.0, 1.0);
|
|
}
|
|
pdist = ctime*cu->path->totdist;
|
|
|
|
if(tpose && strip->stridechannel[0]) {
|
|
striptime= stridechannel_frame(parent, ob->size[0], strip, cu->path, pdist, tpose->stride_offset);
|
|
}
|
|
else {
|
|
if (strip->stridelen) {
|
|
striptime = pdist / strip->stridelen;
|
|
striptime = (float)fmod (striptime+strip->actoffs, 1.0);
|
|
}
|
|
else
|
|
striptime = 0;
|
|
}
|
|
|
|
frametime = (striptime * actlength) + strip->actstart;
|
|
frametime= bsystem_time(ob, frametime, 0.0);
|
|
|
|
if(blocktype==ID_AR) {
|
|
extract_pose_from_action (tpose, strip->act, frametime);
|
|
}
|
|
else if(blocktype==ID_OB) {
|
|
extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
|
|
if(key)
|
|
extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
|
|
}
|
|
doit=dostride= 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/* To handle repeat, we add 0.1 frame extra to make sure the last frame is included */
|
|
else {
|
|
|
|
/* Mod to repeat */
|
|
if(strip->repeat!=1.0f) {
|
|
float cycle= striptime*strip->repeat;
|
|
|
|
striptime = (float)fmod (cycle, 1.0f + 0.1f/length);
|
|
cycle-= striptime;
|
|
|
|
if(blocktype==ID_AR)
|
|
cyclic_offs_bone(ob, tpose, strip, cycle);
|
|
}
|
|
|
|
frametime = (striptime * actlength) + strip->actstart;
|
|
frametime= nla_time(frametime, (float)strip->repeat);
|
|
|
|
if(blocktype==ID_AR) {
|
|
extract_pose_from_action (tpose, strip->act, frametime);
|
|
}
|
|
else if(blocktype==ID_OB) {
|
|
extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
|
|
if(key)
|
|
extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
|
|
}
|
|
|
|
doit=1;
|
|
}
|
|
}
|
|
/* Handle extend */
|
|
else {
|
|
if (strip->flag & ACTSTRIP_HOLDLASTFRAME){
|
|
/* we want the strip to hold on the exact fraction of the repeat value */
|
|
|
|
frametime = actlength * (strip->repeat-(int)strip->repeat);
|
|
if(frametime<=0.000001f) frametime= actlength; /* rounding errors... */
|
|
frametime= bsystem_time(ob, frametime+strip->actstart, 0.0);
|
|
|
|
if(blocktype==ID_AR)
|
|
extract_pose_from_action (tpose, strip->act, frametime);
|
|
else if(blocktype==ID_OB) {
|
|
extract_ipochannels_from_action(&tchanbase, &ob->id, strip->act, "Object", frametime);
|
|
if(key)
|
|
extract_ipochannels_from_action(&tchanbase, &key->id, strip->act, "Shape", frametime);
|
|
}
|
|
|
|
/* handle cycle hold */
|
|
if(strip->repeat!=1.0f) {
|
|
if(blocktype==ID_AR)
|
|
cyclic_offs_bone(ob, tpose, strip, strip->repeat-1.0f);
|
|
}
|
|
|
|
doit=1;
|
|
}
|
|
}
|
|
|
|
/* Handle blendin & blendout */
|
|
if (doit){
|
|
/* Handle blendin */
|
|
|
|
if (strip->blendin>0.0 && stripframe<=strip->blendin && scene_cfra>=strip->start){
|
|
blendfac = stripframe/strip->blendin;
|
|
}
|
|
else if (strip->blendout>0.0 && stripframe>=(length-strip->blendout) && scene_cfra<=strip->end){
|
|
blendfac = (length-stripframe)/(strip->blendout);
|
|
}
|
|
else
|
|
blendfac = 1;
|
|
|
|
if(blocktype==ID_AR) {/* Blend this pose with the accumulated pose */
|
|
/* offset bone, for matching cycles */
|
|
blend_pose_offset_bone (strip, ob->pose, tpose, blendfac, strip->mode);
|
|
|
|
blend_poses (ob->pose, tpose, blendfac, strip->mode);
|
|
if(dostride)
|
|
blend_pose_strides (ob->pose, tpose, blendfac, strip->mode);
|
|
}
|
|
else {
|
|
blend_ipochannels(&chanbase, &tchanbase, blendfac, strip->mode);
|
|
BLI_freelistN(&tchanbase);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(blocktype==ID_OB) {
|
|
execute_ipochannels(&chanbase);
|
|
}
|
|
else if(blocktype==ID_AR) {
|
|
/* apply stride offset to object */
|
|
VecAddf(ob->obmat[3], ob->obmat[3], ob->pose->stride_offset);
|
|
}
|
|
|
|
/* free */
|
|
if (tpose)
|
|
free_pose(tpose);
|
|
if(chanbase.first)
|
|
BLI_freelistN(&chanbase);
|
|
}
|
|
|
|
void do_all_pose_actions(Object *ob)
|
|
{
|
|
/* only to have safe calls from editor */
|
|
if(ob==NULL) return;
|
|
if(ob->type!=OB_ARMATURE || ob->pose==NULL) return;
|
|
|
|
if(ob->pose->flag & POSE_LOCKED) { /* no actions to execute while transform */
|
|
if(ob->pose->flag & POSE_DO_UNLOCK)
|
|
ob->pose->flag &= ~(POSE_LOCKED|POSE_DO_UNLOCK);
|
|
}
|
|
else if(ob->action && ((ob->nlaflag & OB_NLA_OVERRIDE)==0 || ob->nlastrips.first==NULL) ) {
|
|
float cframe= (float) G.scene->r.cfra;
|
|
|
|
cframe= get_action_frame(ob, cframe);
|
|
|
|
extract_pose_from_action (ob->pose, ob->action, bsystem_time(ob, cframe, 0.0));
|
|
}
|
|
else if(ob->nlastrips.first) {
|
|
do_nla(ob, ID_AR);
|
|
}
|
|
|
|
/* clear POSE_DO_UNLOCK flags that might have slipped through (just in case) */
|
|
ob->pose->flag &= ~POSE_DO_UNLOCK;
|
|
}
|
|
|
|
/* called from where_is_object */
|
|
void do_all_object_actions(Object *ob)
|
|
{
|
|
if(ob==NULL) return;
|
|
if(ob->dup_group) return; /* prevent conflicts, might add smarter check later */
|
|
|
|
/* Do local action */
|
|
if(ob->action && ((ob->nlaflag & OB_NLA_OVERRIDE)==0 || ob->nlastrips.first==NULL) ) {
|
|
ListBase tchanbase= {NULL, NULL};
|
|
Key *key= ob_get_key(ob);
|
|
float cframe= (float) G.scene->r.cfra;
|
|
|
|
cframe= get_action_frame(ob, cframe);
|
|
|
|
extract_ipochannels_from_action(&tchanbase, &ob->id, ob->action, "Object", bsystem_time(ob, cframe, 0.0));
|
|
if(key)
|
|
extract_ipochannels_from_action(&tchanbase, &key->id, ob->action, "Shape", bsystem_time(ob, cframe, 0.0));
|
|
|
|
if(tchanbase.first) {
|
|
execute_ipochannels(&tchanbase);
|
|
BLI_freelistN(&tchanbase);
|
|
}
|
|
}
|
|
else if(ob->nlastrips.first) {
|
|
do_nla(ob, ID_OB);
|
|
}
|
|
}
|