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blender-archive/source/blender/blenkernel/intern/cloth.c
Chris Want 5d0a207ecb Patch from GSR that a) fixes a whole bunch of GPL/BL license
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00

1173 lines
29 KiB
C

/* cloth.c
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) Blender Foundation
* All rights reserved.
*
* Contributor(s): Daniel Genrich
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "MEM_guardedalloc.h"
#include "BKE_cloth.h"
#include "DNA_cloth_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_force.h"
#include "DNA_scene_types.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_modifier.h"
#include "BKE_utildefines.h"
#include "BKE_pointcache.h"
#ifdef _WIN32
void tstart ( void )
{}
void tend ( void )
{
}
double tval()
{
return 0;
}
#else
#include <sys/time.h>
static struct timeval _tstart, _tend;
static struct timezone tz;
void tstart ( void )
{
gettimeofday ( &_tstart, &tz );
}
void tend ( void )
{
gettimeofday ( &_tend,&tz );
}
double tval()
{
double t1, t2;
t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 );
t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 );
return t2-t1;
}
#endif
/* Our available solvers. */
// 255 is the magic reserved number, so NEVER try to put 255 solvers in here!
// 254 = MAX!
static CM_SOLVER_DEF solvers [] =
{
{ "Implicit", CM_IMPLICIT, implicit_init, implicit_solver, implicit_free },
// { "Implicit C++", CM_IMPLICITCPP, implicitcpp_init, implicitcpp_solver, implicitcpp_free },
};
/* ********** cloth engine ******* */
/* Prototypes for internal functions.
*/
static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm);
static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm );
static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first);
int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm );
static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm );
/******************************************************************************
*
* External interface called by modifier.c clothModifier functions.
*
******************************************************************************/
/**
* cloth_init - creates a new cloth simulation.
*
* 1. create object
* 2. fill object with standard values or with the GUI settings if given
*/
void cloth_init ( ClothModifierData *clmd )
{
/* Initialize our new data structure to reasonable values. */
clmd->sim_parms->gravity [0] = 0.0;
clmd->sim_parms->gravity [1] = 0.0;
clmd->sim_parms->gravity [2] = -9.81;
clmd->sim_parms->structural = 15.0;
clmd->sim_parms->shear = 15.0;
clmd->sim_parms->bending = 0.5;
clmd->sim_parms->Cdis = 5.0;
clmd->sim_parms->Cvi = 1.0;
clmd->sim_parms->mass = 0.3f;
clmd->sim_parms->stepsPerFrame = 5;
clmd->sim_parms->flags = 0;
clmd->sim_parms->solver_type = 0;
clmd->sim_parms->preroll = 0;
clmd->sim_parms->maxspringlen = 10;
clmd->sim_parms->vgroup_mass = 0;
clmd->sim_parms->avg_spring_len = 0.0;
clmd->sim_parms->presets = 2; /* cotton as start setting */
clmd->sim_parms->timescale = 1.0f; /* speed factor, describes how fast cloth moves */
clmd->coll_parms->self_friction = 5.0;
clmd->coll_parms->friction = 5.0;
clmd->coll_parms->loop_count = 3;
clmd->coll_parms->epsilon = 0.015f;
clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
clmd->coll_parms->collision_list = NULL;
clmd->coll_parms->self_loop_count = 1.0;
clmd->coll_parms->selfepsilon = 0.75;
/* These defaults are copied from softbody.c's
* softbody_calc_forces() function.
*/
clmd->sim_parms->eff_force_scale = 1000.0;
clmd->sim_parms->eff_wind_scale = 250.0;
// also from softbodies
clmd->sim_parms->maxgoal = 1.0f;
clmd->sim_parms->mingoal = 0.0f;
clmd->sim_parms->defgoal = 0.0f;
clmd->sim_parms->goalspring = 1.0f;
clmd->sim_parms->goalfrict = 0.0f;
}
BVH *bvh_build_from_cloth (ClothModifierData *clmd, float epsilon)
{
unsigned int i = 0;
BVH *bvh=NULL;
Cloth *cloth = clmd->clothObject;
ClothVertex *verts = NULL;
if(!clmd)
return NULL;
cloth = clmd->clothObject;
if(!cloth)
return NULL;
verts = cloth->verts;
// in the moment, return zero if no faces there
if(!cloth->numfaces)
return NULL;
bvh = MEM_callocN(sizeof(BVH), "BVH");
if (bvh == NULL)
{
printf("bvh: Out of memory.\n");
return NULL;
}
// springs = cloth->springs;
// numsprings = cloth->numsprings;
bvh->epsilon = epsilon;
bvh->numfaces = cloth->numfaces;
bvh->mfaces = cloth->mfaces;
bvh->numverts = cloth->numverts;
bvh->current_x = MEM_callocN ( sizeof ( MVert ) * bvh->numverts, "bvh->current_x" );
if (bvh->current_x == NULL)
{
printf("bvh: Out of memory.\n");
MEM_freeN(bvh);
return NULL;
}
for(i = 0; i < bvh->numverts; i++)
{
VECCOPY(bvh->current_x[i].co, verts[i].tx);
}
bvh_build (bvh);
return bvh;
}
void bvh_update_from_cloth(ClothModifierData *clmd, int moving)
{
unsigned int i = 0;
Cloth *cloth = clmd->clothObject;
BVH *bvh = cloth->tree;
ClothVertex *verts = cloth->verts;
if(!bvh)
return;
if(cloth->numverts!=bvh->numverts)
return;
if(cloth->verts)
{
for(i = 0; i < bvh->numverts; i++)
{
VECCOPY(bvh->current_x[i].co, verts[i].tx);
VECCOPY(bvh->current_xold[i].co, verts[i].txold);
}
}
bvh_update(bvh, moving);
}
int modifiers_indexInObject(Object *ob, ModifierData *md_seek);
int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr)
{
PTCacheID pid;
PTCacheFile *pf;
Cloth *cloth = clmd->clothObject;
unsigned int a, ret = 1;
if(!cloth)
return 0;
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
pf = BKE_ptcache_file_open(&pid, PTCACHE_FILE_READ, framenr);
if(pf) {
for(a = 0; a < cloth->numverts; a++) {
if(!BKE_ptcache_file_read_floats(pf, cloth->verts[a].x, 3)) {
ret = 0;
break;
}
if(!BKE_ptcache_file_read_floats(pf, cloth->verts[a].xconst, 3)) {
ret = 0;
break;
}
if(!BKE_ptcache_file_read_floats(pf, cloth->verts[a].v, 3)) {
ret = 0;
break;
}
}
BKE_ptcache_file_close(pf);
}
else
ret = 0;
return ret;
}
void cloth_clear_cache(Object *ob, ClothModifierData *clmd, float framenr)
{
PTCacheID pid;
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
// don't do anything as long as we're in editmode!
if(pid.cache->flag & PTCACHE_BAKE_EDIT_ACTIVE)
return;
BKE_ptcache_id_clear(&pid, PTCACHE_CLEAR_AFTER, framenr);
}
void cloth_write_cache(Object *ob, ClothModifierData *clmd, float framenr)
{
Cloth *cloth = clmd->clothObject;
PTCacheID pid;
PTCacheFile *pf;
unsigned int a;
if(!cloth)
return;
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
pf = BKE_ptcache_file_open(&pid, PTCACHE_FILE_WRITE, framenr);
if(!pf)
return;
for(a = 0; a < cloth->numverts; a++) {
BKE_ptcache_file_write_floats(pf, cloth->verts[a].x, 3);
BKE_ptcache_file_write_floats(pf, cloth->verts[a].xconst, 3);
BKE_ptcache_file_write_floats(pf, cloth->verts[a].v, 3);
}
BKE_ptcache_file_close(pf);
}
static int do_init_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
{
PointCache *cache;
cache= clmd->point_cache;
/* initialize simulation data if it didn't exist already */
if(clmd->clothObject == NULL) {
if(!cloth_from_object(ob, clmd, result, framenr, 1)) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
return 0;
}
if(clmd->clothObject == NULL) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
return 0;
}
implicit_set_positions(clmd);
}
return 1;
}
static int do_step_cloth(Object *ob, ClothModifierData *clmd, DerivedMesh *result, int framenr)
{
ClothVertex *verts = NULL;
Cloth *cloth;
ListBase *effectors = NULL;
MVert *mvert;
int i, ret = 0;
/* simulate 1 frame forward */
cloth = clmd->clothObject;
verts = cloth->verts;
mvert = result->getVertArray(result);
/* force any pinned verts to their constrained location. */
for(i = 0; i < clmd->clothObject->numverts; i++, verts++) {
/* save the previous position. */
VECCOPY(verts->xold, verts->xconst);
VECCOPY(verts->txold, verts->x);
/* Get the current position. */
VECCOPY(verts->xconst, mvert[i].co);
Mat4MulVecfl(ob->obmat, verts->xconst);
}
tstart();
/* call the solver. */
if(solvers [clmd->sim_parms->solver_type].solver)
ret = solvers[clmd->sim_parms->solver_type].solver(ob, framenr, clmd, effectors);
tend();
/* printf ( "Cloth simulation time: %f\n", ( float ) tval() ); */
return ret;
}
/************************************************
* clothModifier_do - main simulation function
************************************************/
DerivedMesh *clothModifier_do(ClothModifierData *clmd, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc)
{
DerivedMesh *result;
PointCache *cache;
PTCacheID pid;
float timescale;
int framedelta, framenr, startframe, endframe;
framenr= (int)G.scene->r.cfra;
cache= clmd->point_cache;
result = CDDM_copy(dm);
BKE_ptcache_id_from_cloth(&pid, ob, clmd);
BKE_ptcache_id_time(&pid, framenr, &startframe, &endframe, &timescale);
clmd->sim_parms->timescale= timescale;
if(!result) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
return dm;
}
/* verify we still have the same number of vertices, if not do nothing.
* note that this should only happen if the number of vertices changes
* during an animation due to a preceding modifier, this should not
* happen because of object changes! */
if(clmd->clothObject) {
if(result->getNumVerts(result) != clmd->clothObject->numverts) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
return result;
}
}
// unused in the moment, calculated seperately in implicit.c
clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;
/* handle continuous simulation with the play button */
if(BKE_ptcache_get_continue_physics()) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
/* do simulation */
if(!do_init_cloth(ob, clmd, result, framenr))
return result;
do_step_cloth(ob, clmd, result, framenr);
cloth_to_object(ob, clmd, result);
return result;
}
/* simulation is only active during a specific period */
if(framenr < startframe) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
return result;
}
else if(framenr > endframe) {
framenr= endframe;
}
if(cache->flag & PTCACHE_SIMULATION_VALID)
framedelta= framenr - cache->simframe;
else
framedelta= -1;
/* initialize simulation data if it didn't exist already */
if(!do_init_cloth(ob, clmd, result, framenr))
return result;
/* try to read from cache */
if(cloth_read_cache(ob, clmd, framenr)) {
cache->flag |= PTCACHE_SIMULATION_VALID;
cache->simframe= framenr;
implicit_set_positions(clmd);
cloth_to_object (ob, clmd, result);
return result;
}
else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
/* if baked and nothing in cache, do nothing */
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
return result;
}
if(framenr == startframe) {
cache->flag |= PTCACHE_SIMULATION_VALID;
cache->simframe= framenr;
/* don't write cache on first frame, but on second frame write
* cache for frame 1 and 2 */
}
else if(framedelta == 1) {
/* if on second frame, write cache for first frame */
if(framenr == startframe+1)
cloth_write_cache(ob, clmd, startframe);
/* do simulation */
cache->flag |= PTCACHE_SIMULATION_VALID;
cache->simframe= framenr;
if(!do_step_cloth(ob, clmd, result, framenr)) {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
}
else
cloth_write_cache(ob, clmd, framenr);
cloth_to_object (ob, clmd, result);
}
else {
cache->flag &= ~PTCACHE_SIMULATION_VALID;
cache->simframe= 0;
}
return result;
}
/* frees all */
void cloth_free_modifier ( Object *ob, ClothModifierData *clmd )
{
Cloth *cloth = NULL;
if ( !clmd )
return;
cloth = clmd->clothObject;
if ( cloth )
{
// If our solver provides a free function, call it
if ( solvers [clmd->sim_parms->solver_type].free )
{
solvers [clmd->sim_parms->solver_type].free ( clmd );
}
// Free the verts.
if ( cloth->verts != NULL )
MEM_freeN ( cloth->verts );
cloth->verts = NULL;
cloth->numverts = 0;
// Free the springs.
if ( cloth->springs != NULL )
{
LinkNode *search = cloth->springs;
while(search)
{
ClothSpring *spring = search->link;
MEM_freeN ( spring );
search = search->next;
}
BLI_linklist_free(cloth->springs, NULL);
cloth->springs = NULL;
}
cloth->springs = NULL;
cloth->numsprings = 0;
// free BVH collision tree
if ( cloth->tree )
bvh_free ( ( BVH * ) cloth->tree );
// we save our faces for collision objects
if ( cloth->mfaces )
MEM_freeN ( cloth->mfaces );
if(cloth->edgehash)
BLI_edgehash_free ( cloth->edgehash, NULL );
/*
if(clmd->clothObject->facemarks)
MEM_freeN(clmd->clothObject->facemarks);
*/
MEM_freeN ( cloth );
clmd->clothObject = NULL;
}
}
/* frees all */
void cloth_free_modifier_extern ( ClothModifierData *clmd )
{
Cloth *cloth = NULL;
if(G.rt > 0)
printf("cloth_free_modifier_extern\n");
if ( !clmd )
return;
cloth = clmd->clothObject;
if ( cloth )
{
if(G.rt > 0)
printf("cloth_free_modifier_extern in\n");
// If our solver provides a free function, call it
if ( solvers [clmd->sim_parms->solver_type].free )
{
solvers [clmd->sim_parms->solver_type].free ( clmd );
}
// Free the verts.
if ( cloth->verts != NULL )
MEM_freeN ( cloth->verts );
cloth->verts = NULL;
cloth->numverts = 0;
// Free the springs.
if ( cloth->springs != NULL )
{
LinkNode *search = cloth->springs;
while(search)
{
ClothSpring *spring = search->link;
MEM_freeN ( spring );
search = search->next;
}
BLI_linklist_free(cloth->springs, NULL);
cloth->springs = NULL;
}
cloth->springs = NULL;
cloth->numsprings = 0;
// free BVH collision tree
if ( cloth->tree )
bvh_free ( ( BVH * ) cloth->tree );
// we save our faces for collision objects
if ( cloth->mfaces )
MEM_freeN ( cloth->mfaces );
if(cloth->edgehash)
BLI_edgehash_free ( cloth->edgehash, NULL );
/*
if(clmd->clothObject->facemarks)
MEM_freeN(clmd->clothObject->facemarks);
*/
MEM_freeN ( cloth );
clmd->clothObject = NULL;
}
}
/******************************************************************************
*
* Internal functions.
*
******************************************************************************/
/**
* cloth_to_object - copies the deformed vertices to the object.
*
**/
static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *dm)
{
unsigned int i = 0;
MVert *mvert = NULL;
unsigned int numverts;
Cloth *cloth = clmd->clothObject;
if (clmd->clothObject) {
/* inverse matrix is not uptodate... */
Mat4Invert (ob->imat, ob->obmat);
mvert = CDDM_get_verts(dm);
numverts = dm->getNumVerts(dm);
for (i = 0; i < numverts; i++)
{
VECCOPY (mvert[i].co, cloth->verts[i].x);
Mat4MulVecfl (ob->imat, mvert[i].co); /* cloth is in global coords */
}
}
}
/**
* cloth_apply_vgroup - applies a vertex group as specified by type
*
**/
/* can be optimized to do all groups in one loop */
static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
{
unsigned int i = 0;
unsigned int j = 0;
MDeformVert *dvert = NULL;
Cloth *clothObj = NULL;
unsigned int numverts = dm->getNumVerts ( dm );
float goalfac = 0;
ClothVertex *verts = NULL;
clothObj = clmd->clothObject;
if ( !dm )
return;
numverts = dm->getNumVerts ( dm );
verts = clothObj->verts;
if (((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING ) ||
(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )) &&
((clmd->sim_parms->vgroup_mass>0) ||
(clmd->sim_parms->vgroup_struct>0)||
(clmd->sim_parms->vgroup_bend>0)))
{
for ( i = 0; i < numverts; i++, verts++ )
{
dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT );
if ( dvert )
{
for ( j = 0; j < dvert->totweight; j++ )
{
if (( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_mass-1)) && (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL ))
{
verts->goal = dvert->dw [j].weight;
goalfac= 1.0f;
/*
// Kicking goal factor to simplify things...who uses that anyway?
// ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
*/
verts->goal = ( float ) pow ( verts->goal , 4.0f );
if ( verts->goal >=SOFTGOALSNAP )
{
verts->flags |= CLOTH_VERT_FLAG_PINNED;
}
}
if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING )
{
if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_struct-1))
{
verts->struct_stiff = dvert->dw [j].weight;
verts->shear_stiff = dvert->dw [j].weight;
}
if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_bend-1))
{
verts->bend_stiff = dvert->dw [j].weight;
}
}
/*
// for later
if( dvert->dw[j].def_nr == (clmd->sim_parms->vgroup_weight-1))
{
verts->mass = dvert->dw [j].weight;
}
*/
}
}
}
}
}
static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first)
{
unsigned int i = 0;
MVert *mvert = NULL;
ClothVertex *verts = NULL;
float tnull[3] = {0,0,0};
Cloth *cloth = NULL;
// If we have a clothObject, free it.
if ( clmd->clothObject != NULL )
{
cloth_free_modifier ( ob, clmd );
if(G.rt > 0)
printf("cloth_free_modifier cloth_from_object\n");
}
// Allocate a new cloth object.
clmd->clothObject = MEM_callocN ( sizeof ( Cloth ), "cloth" );
if ( clmd->clothObject )
{
clmd->clothObject->old_solver_type = 255;
// clmd->clothObject->old_collision_type = 255;
cloth = clmd->clothObject;
clmd->clothObject->edgehash = NULL;
}
else if ( !clmd->clothObject )
{
modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject." );
return 0;
}
// mesh input objects need DerivedMesh
if ( !dm )
return 0;
cloth_from_mesh ( ob, clmd, dm );
// create springs
clmd->clothObject->springs = NULL;
clmd->clothObject->numsprings = -1;
mvert = dm->getVertArray ( dm );
verts = clmd->clothObject->verts;
// set initial values
for ( i = 0; i < dm->getNumVerts(dm); i++, verts++ )
{
if(first)
{
VECCOPY ( verts->x, mvert[i].co );
Mat4MulVecfl ( ob->obmat, verts->x );
}
/* no GUI interface yet */
verts->mass = clmd->sim_parms->mass;
verts->impulse_count = 0;
if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
verts->goal= clmd->sim_parms->defgoal;
else
verts->goal= 0.0f;
verts->flags = 0;
VECCOPY ( verts->xold, verts->x );
VECCOPY ( verts->xconst, verts->x );
VECCOPY ( verts->txold, verts->x );
VecMulf ( verts->v, 0.0f );
verts->impulse_count = 0;
VECCOPY ( verts->impulse, tnull );
}
// apply / set vertex groups
// has to be happen before springs are build!
cloth_apply_vgroup (clmd, dm);
if ( !cloth_build_springs ( clmd, dm ) )
{
cloth_free_modifier ( ob, clmd );
modifier_setError ( & ( clmd->modifier ), "Can't build springs." );
printf("cloth_free_modifier cloth_build_springs\n");
return 0;
}
for ( i = 0; i < dm->getNumVerts(dm); i++)
{
if((!(cloth->verts[i].flags & CLOTH_VERT_FLAG_PINNED)) && (cloth->verts[i].goal > ALMOST_ZERO))
{
cloth_add_spring (clmd, i, i, 0.0, CLOTH_SPRING_TYPE_GOAL);
}
}
// init our solver
if ( solvers [clmd->sim_parms->solver_type].init ) {
solvers [clmd->sim_parms->solver_type].init ( ob, clmd );
}
if(!first)
implicit_set_positions(clmd);
clmd->clothObject->tree = bvh_build_from_cloth ( clmd, clmd->coll_parms->epsilon );
return 1;
}
static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm )
{
unsigned int numverts = dm->getNumVerts ( dm );
unsigned int numfaces = dm->getNumFaces ( dm );
MFace *mface = CDDM_get_faces(dm);
unsigned int i = 0;
/* Allocate our vertices. */
clmd->clothObject->numverts = numverts;
clmd->clothObject->verts = MEM_callocN ( sizeof ( ClothVertex ) * clmd->clothObject->numverts, "clothVertex" );
if ( clmd->clothObject->verts == NULL )
{
cloth_free_modifier ( ob, clmd );
modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->verts." );
printf("cloth_free_modifier clmd->clothObject->verts\n");
return;
}
// save face information
clmd->clothObject->numfaces = numfaces;
clmd->clothObject->mfaces = MEM_callocN ( sizeof ( MFace ) * clmd->clothObject->numfaces, "clothMFaces" );
if ( clmd->clothObject->mfaces == NULL )
{
cloth_free_modifier ( ob, clmd );
modifier_setError ( & ( clmd->modifier ), "Out of memory on allocating clmd->clothObject->mfaces." );
printf("cloth_free_modifier clmd->clothObject->mfaces\n");
return;
}
for ( i = 0; i < numfaces; i++ )
memcpy ( &clmd->clothObject->mfaces[i], &mface[i], sizeof ( MFace ) );
/* Free the springs since they can't be correct if the vertices
* changed.
*/
if ( clmd->clothObject->springs != NULL )
MEM_freeN ( clmd->clothObject->springs );
}
/***************************************************************************************
* SPRING NETWORK BUILDING IMPLEMENTATION BEGIN
***************************************************************************************/
// be carefull: implicit solver has to be resettet when using this one!
// --> only for implicit handling of this spring!
int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type)
{
Cloth *cloth = clmd->clothObject;
ClothSpring *spring = NULL;
if(cloth)
{
// TODO: look if this spring is already there
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if(!spring)
return 0;
spring->ij = indexA;
spring->kl = indexB;
spring->restlen = restlength;
spring->type = spring_type;
spring->flags = 0;
spring->stiffness = 0;
cloth->numsprings++;
BLI_linklist_prepend ( &cloth->springs, spring );
return 1;
}
return 0;
}
void cloth_free_errorsprings(Cloth *cloth, EdgeHash *edgehash, LinkNode **edgelist)
{
unsigned int i = 0;
if ( cloth->springs != NULL )
{
LinkNode *search = cloth->springs;
while(search)
{
ClothSpring *spring = search->link;
MEM_freeN ( spring );
search = search->next;
}
BLI_linklist_free(cloth->springs, NULL);
cloth->springs = NULL;
}
if(edgelist)
{
for ( i = 0; i < cloth->numverts; i++ )
{
BLI_linklist_free ( edgelist[i],NULL );
}
MEM_freeN ( edgelist );
}
if(cloth->edgehash)
BLI_edgehash_free ( cloth->edgehash, NULL );
}
int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
{
Cloth *cloth = clmd->clothObject;
ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL;
unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0;
unsigned int i = 0;
unsigned int numverts = dm->getNumVerts ( dm );
unsigned int numedges = dm->getNumEdges ( dm );
unsigned int numfaces = dm->getNumFaces ( dm );
MEdge *medge = CDDM_get_edges ( dm );
MFace *mface = CDDM_get_faces ( dm );
unsigned int index2 = 0; // our second vertex index
LinkNode **edgelist = NULL;
EdgeHash *edgehash = NULL;
LinkNode *search = NULL, *search2 = NULL;
float temp[3];
// error handling
if ( numedges==0 )
return 0;
cloth->springs = NULL;
edgelist = MEM_callocN ( sizeof ( LinkNode * ) * numverts, "cloth_edgelist_alloc" );
if(!edgelist)
return 0;
for ( i = 0; i < numverts; i++ )
{
edgelist[i] = NULL;
}
if ( cloth->springs )
MEM_freeN ( cloth->springs );
// create spring network hash
edgehash = BLI_edgehash_new();
// structural springs
for ( i = 0; i < numedges; i++ )
{
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if ( spring )
{
spring->ij = MIN2(medge[i].v1, medge[i].v2);
spring->kl = MAX2(medge[i].v2, medge[i].v1);
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
clmd->sim_parms->avg_spring_len += spring->restlen;
cloth->verts[spring->ij].avg_spring_len += spring->restlen;
cloth->verts[spring->kl].avg_spring_len += spring->restlen;
cloth->verts[spring->ij].spring_count++;
cloth->verts[spring->kl].spring_count++;
spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
spring->flags = 0;
spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0;
struct_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
}
else
{
cloth_free_errorsprings(cloth, edgehash, edgelist);
return 0;
}
}
if(struct_springs > 0)
clmd->sim_parms->avg_spring_len /= struct_springs;
for(i = 0; i < numverts; i++)
{
cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49 / ((float)cloth->verts[i].spring_count);
}
// shear springs
for ( i = 0; i < numfaces; i++ )
{
// triangle faces already have shear springs due to structural geometry
if ( !mface[i].v4 )
continue;
spring = ( ClothSpring *) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if(!spring)
{
cloth_free_errorsprings(cloth, edgehash, edgelist);
return 0;
}
spring->ij = MIN2(mface[i].v1, mface[i].v3);
spring->kl = MAX2(mface[i].v3, mface[i].v1);
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_SHEAR;
spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
BLI_linklist_append ( &edgelist[spring->ij], spring );
BLI_linklist_append ( &edgelist[spring->kl], spring );
shear_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
// if ( mface[i].v4 ) --> Quad face
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if(!spring)
{
cloth_free_errorsprings(cloth, edgehash, edgelist);
return 0;
}
spring->ij = MIN2(mface[i].v2, mface[i].v4);
spring->kl = MAX2(mface[i].v4, mface[i].v2);
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_SHEAR;
spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
BLI_linklist_append ( &edgelist[spring->ij], spring );
BLI_linklist_append ( &edgelist[spring->kl], spring );
shear_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
}
// bending springs
search2 = cloth->springs;
for ( i = struct_springs; i < struct_springs+shear_springs; i++ )
{
if ( !search2 )
break;
tspring2 = search2->link;
search = edgelist[tspring2->kl];
while ( search )
{
tspring = search->link;
index2 = ( ( tspring->ij==tspring2->kl ) ? ( tspring->kl ) : ( tspring->ij ) );
// check for existing spring
// check also if startpoint is equal to endpoint
if ( !BLI_edgehash_haskey ( edgehash, MIN2(tspring2->ij, index2), MAX2(tspring2->ij, index2) )
&& ( index2!=tspring2->ij ) )
{
spring = ( ClothSpring * ) MEM_callocN ( sizeof ( ClothSpring ), "cloth spring" );
if(!spring)
{
cloth_free_errorsprings(cloth, edgehash, edgelist);
return 0;
}
spring->ij = MIN2(tspring2->ij, index2);
spring->kl = MAX2(tspring2->ij, index2);
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_BENDING;
spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
BLI_edgehash_insert ( edgehash, spring->ij, spring->kl, NULL );
bend_springs++;
BLI_linklist_prepend ( &cloth->springs, spring );
}
search = search->next;
}
search2 = search2->next;
}
/* insert other near springs in edgehash AFTER bending springs are calculated (for selfcolls) */
for ( i = 0; i < numedges; i++ ) // struct springs
BLI_edgehash_insert ( edgehash, MIN2(medge[i].v1, medge[i].v2), MAX2(medge[i].v2, medge[i].v1), NULL );
for ( i = 0; i < numfaces; i++ ) // edge springs
{
if(mface[i].v4)
{
BLI_edgehash_insert ( edgehash, MIN2(mface[i].v1, mface[i].v3), MAX2(mface[i].v3, mface[i].v1), NULL );
BLI_edgehash_insert ( edgehash, MIN2(mface[i].v2, mface[i].v4), MAX2(mface[i].v2, mface[i].v4), NULL );
}
}
cloth->numsprings = struct_springs + shear_springs + bend_springs;
if ( edgelist )
{
for ( i = 0; i < numverts; i++ )
{
BLI_linklist_free ( edgelist[i],NULL );
}
MEM_freeN ( edgelist );
}
cloth->edgehash = edgehash;
if(G.rt>0)
printf("avg_len: %f\n",clmd->sim_parms->avg_spring_len);
return 1;
} /* cloth_build_springs */
/***************************************************************************************
* SPRING NETWORK BUILDING IMPLEMENTATION END
***************************************************************************************/