746 lines
16 KiB
C
746 lines
16 KiB
C
/* scene.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <stdio.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifndef WIN32
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#include <unistd.h>
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#else
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#include <io.h>
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#endif
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#include "MEM_guardedalloc.h"
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#include "DNA_armature_types.h"
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#include "DNA_color_types.h"
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#include "DNA_constraint_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_group_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_scriptlink_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_userdef_types.h"
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#include "BKE_action.h"
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#include "BKE_anim.h"
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#include "BKE_armature.h"
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#include "BKE_bad_level_calls.h"
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#include "BKE_colortools.h"
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#include "BKE_constraint.h"
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#include "BKE_depsgraph.h"
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#include "BKE_global.h"
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#include "BKE_group.h"
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#include "BKE_ipo.h"
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#include "BKE_image.h"
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#include "BKE_key.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_sculpt.h"
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#include "BKE_world.h"
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#include "BKE_utildefines.h"
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#include "BIF_previewrender.h"
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#include "BPY_extern.h"
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#include "BLI_arithb.h"
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#include "BLI_blenlib.h"
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#include "nla.h"
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#ifdef WIN32
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#else
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#include <sys/time.h>
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#endif
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void free_avicodecdata(AviCodecData *acd)
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{
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if (acd) {
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if (acd->lpFormat){
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MEM_freeN(acd->lpFormat);
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acd->lpFormat = NULL;
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acd->cbFormat = 0;
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}
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if (acd->lpParms){
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MEM_freeN(acd->lpParms);
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acd->lpParms = NULL;
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acd->cbParms = 0;
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}
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}
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}
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void free_qtcodecdata(QuicktimeCodecData *qcd)
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{
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if (qcd) {
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if (qcd->cdParms){
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MEM_freeN(qcd->cdParms);
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qcd->cdParms = NULL;
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qcd->cdSize = 0;
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}
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}
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}
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/* copy_scene moved to src/header_info.c... should be back */
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/* do not free scene itself */
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void free_scene(Scene *sce)
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{
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Base *base;
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base= sce->base.first;
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while(base) {
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base->object->id.us--;
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base= base->next;
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}
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/* do not free objects! */
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BLI_freelistN(&sce->base);
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free_editing(sce->ed);
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if(sce->radio) MEM_freeN(sce->radio);
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sce->radio= 0;
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BPY_free_scriptlink(&sce->scriptlink);
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if (sce->r.avicodecdata) {
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free_avicodecdata(sce->r.avicodecdata);
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MEM_freeN(sce->r.avicodecdata);
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sce->r.avicodecdata = NULL;
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}
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if (sce->r.qtcodecdata) {
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free_qtcodecdata(sce->r.qtcodecdata);
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MEM_freeN(sce->r.qtcodecdata);
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sce->r.qtcodecdata = NULL;
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}
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BLI_freelistN(&sce->markers);
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BLI_freelistN(&sce->transform_spaces);
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BLI_freelistN(&sce->r.layers);
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if(sce->toolsettings){
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MEM_freeN(sce->toolsettings);
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sce->toolsettings = NULL;
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}
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if (sce->theDag) {
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free_forest(sce->theDag);
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MEM_freeN(sce->theDag);
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}
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if(sce->nodetree) {
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ntreeFreeTree(sce->nodetree);
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MEM_freeN(sce->nodetree);
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}
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sculptdata_free(sce);
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}
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Scene *add_scene(char *name)
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{
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Scene *sce;
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ParticleEditSettings *pset;
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int a;
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sce= alloc_libblock(&G.main->scene, ID_SCE, name);
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sce->lay= 1;
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sce->selectmode= SCE_SELECT_VERTEX;
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sce->editbutsize= 0.1;
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sce->r.mode= R_GAMMA;
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sce->r.cfra= 1;
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sce->r.sfra= 1;
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sce->r.efra= 250;
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sce->r.xsch= 320;
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sce->r.ysch= 256;
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sce->r.xasp= 1;
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sce->r.yasp= 1;
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sce->r.xparts= 4;
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sce->r.yparts= 4;
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sce->r.size= 100;
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sce->r.planes= 24;
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sce->r.quality= 90;
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sce->r.framapto= 100;
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sce->r.images= 100;
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sce->r.framelen= 1.0;
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sce->r.frs_sec= 25;
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sce->r.frs_sec_base= 1;
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sce->r.ocres = 128;
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sce->r.bake_mode= 1; /* prevent to include render stuff here */
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sce->r.bake_filter= 2;
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sce->r.bake_osa= 5;
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sce->r.bake_flag= R_BAKE_CLEAR;
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sce->r.bake_normal_space= R_BAKE_SPACE_TANGENT;
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sce->r.xplay= 640;
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sce->r.yplay= 480;
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sce->r.freqplay= 60;
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sce->r.depth= 32;
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sce->r.threads= 1;
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sce->r.stereomode = 1; // no stereo
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sce->r.simplify_subsurf= 6;
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sce->r.simplify_particles= 1.0f;
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sce->r.simplify_shadowsamples= 16;
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sce->r.simplify_aosss= 1.0f;
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sce->r.cineonblack= 95;
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sce->r.cineonwhite= 685;
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sce->r.cineongamma= 1.7f;
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sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings),"Tool Settings Struct");
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sce->toolsettings->cornertype=1;
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sce->toolsettings->degr = 90;
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sce->toolsettings->step = 9;
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sce->toolsettings->turn = 1;
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sce->toolsettings->extr_offs = 1;
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sce->toolsettings->doublimit = 0.001;
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sce->toolsettings->segments = 32;
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sce->toolsettings->rings = 32;
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sce->toolsettings->vertices = 32;
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sce->toolsettings->editbutflag = 1;
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sce->toolsettings->uvcalc_radius = 1.0f;
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sce->toolsettings->uvcalc_cubesize = 1.0f;
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sce->toolsettings->uvcalc_mapdir = 1;
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sce->toolsettings->uvcalc_mapalign = 1;
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sce->toolsettings->unwrapper = 1;
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sce->toolsettings->select_thresh= 0.01f;
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sce->toolsettings->jointrilimit = 0.8f;
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pset= &sce->toolsettings->particle;
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pset->flag= PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER;
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pset->emitterdist= 0.25f;
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pset->totrekey= 5;
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pset->totaddkey= 5;
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pset->brushtype= PE_BRUSH_NONE;
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for(a=0; a<PE_TOT_BRUSH; a++) {
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pset->brush[a].strength= 50;
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pset->brush[a].size= 50;
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pset->brush[a].step= 10;
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}
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pset->brush[PE_BRUSH_CUT].strength= 100;
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sce->jumpframe = 10;
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sce->audio.mixrate = 44100;
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strcpy(sce->r.backbuf, "//backbuf");
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strcpy(sce->r.pic, U.renderdir);
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BLI_init_rctf(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
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sce->r.osa= 8;
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sculptdata_init(sce);
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/* note; in header_info.c the scene copy happens..., if you add more to renderdata it has to be checked there */
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scene_add_render_layer(sce);
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return sce;
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}
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Base *object_in_scene(Object *ob, Scene *sce)
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{
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Base *base;
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base= sce->base.first;
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while(base) {
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if(base->object == ob) return base;
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base= base->next;
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}
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return NULL;
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}
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void set_scene_bg(Scene *sce)
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{
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Base *base;
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Object *ob;
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Group *group;
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GroupObject *go;
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int flag;
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G.scene= sce;
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/* check for cyclic sets, for reading old files but also for definite security (py?) */
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scene_check_setscene(G.scene);
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/* deselect objects (for dataselect) */
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for(ob= G.main->object.first; ob; ob= ob->id.next)
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ob->flag &= ~(SELECT|OB_FROMGROUP);
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/* group flags again */
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for(group= G.main->group.first; group; group= group->id.next) {
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go= group->gobject.first;
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while(go) {
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if(go->ob) go->ob->flag |= OB_FROMGROUP;
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go= go->next;
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}
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}
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/* sort baselist */
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DAG_scene_sort(sce);
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/* ensure dags are built for sets */
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for(sce= sce->set; sce; sce= sce->set)
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if(sce->theDag==NULL)
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DAG_scene_sort(sce);
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/* copy layers and flags from bases to objects */
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for(base= G.scene->base.first; base; base= base->next) {
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ob= base->object;
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ob->lay= base->lay;
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/* group patch... */
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base->flag &= ~(OB_FROMGROUP);
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flag= ob->flag & (OB_FROMGROUP);
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base->flag |= flag;
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/* not too nice... for recovering objects with lost data */
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if(ob->pose==NULL) base->flag &= ~OB_POSEMODE;
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ob->flag= base->flag;
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ob->ctime= -1234567.0; /* force ipo to be calculated later */
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}
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/* no full animation update, this to enable render code to work (render code calls own animation updates) */
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/* do we need FRAMECHANGED in set_scene? */
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// if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
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}
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/* called from creator.c */
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void set_scene_name(char *name)
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{
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Scene *sce;
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for (sce= G.main->scene.first; sce; sce= sce->id.next) {
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if (BLI_streq(name, sce->id.name+2)) {
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set_scene_bg(sce);
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return;
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}
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}
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error("Can't find scene: %s", name);
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}
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/* used by metaballs
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* doesnt return the original duplicated object, only dupli's
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*/
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int next_object(int val, Base **base, Object **ob)
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{
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static ListBase *duplilist= NULL;
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static DupliObject *dupob;
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static int fase;
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int run_again=1;
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/* init */
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if(val==0) {
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fase= F_START;
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dupob= NULL;
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}
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else {
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/* run_again is set when a duplilist has been ended */
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while(run_again) {
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run_again= 0;
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/* the first base */
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if(fase==F_START) {
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*base= G.scene->base.first;
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if(*base) {
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*ob= (*base)->object;
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fase= F_SCENE;
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}
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else {
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/* exception: empty scene */
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if(G.scene->set && G.scene->set->base.first) {
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*base= G.scene->set->base.first;
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*ob= (*base)->object;
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fase= F_SET;
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}
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}
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}
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else {
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if(*base && fase!=F_DUPLI) {
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*base= (*base)->next;
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if(*base) *ob= (*base)->object;
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else {
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if(fase==F_SCENE) {
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/* scene is finished, now do the set */
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if(G.scene->set && G.scene->set->base.first) {
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*base= G.scene->set->base.first;
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*ob= (*base)->object;
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fase= F_SET;
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}
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}
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}
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}
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}
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if(*base == NULL) fase= F_START;
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else {
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if(fase!=F_DUPLI) {
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if( (*base)->object->transflag & OB_DUPLI) {
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/* groups cannot be duplicated for mballs yet,
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this enters eternal loop because of
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makeDispListMBall getting called inside of group_duplilist */
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if((*base)->object->dup_group == NULL) {
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duplilist= object_duplilist(G.scene, (*base)->object);
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dupob= duplilist->first;
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if(!dupob)
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free_object_duplilist(duplilist);
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}
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}
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}
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/* handle dupli's */
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if(dupob) {
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Mat4CpyMat4(dupob->ob->obmat, dupob->mat);
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(*base)->flag |= OB_FROMDUPLI;
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*ob= dupob->ob;
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fase= F_DUPLI;
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dupob= dupob->next;
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}
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else if(fase==F_DUPLI) {
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fase= F_SCENE;
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(*base)->flag &= ~OB_FROMDUPLI;
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for(dupob= duplilist->first; dupob; dupob= dupob->next) {
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Mat4CpyMat4(dupob->ob->obmat, dupob->omat);
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}
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free_object_duplilist(duplilist);
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duplilist= NULL;
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run_again= 1;
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}
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}
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}
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}
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return fase;
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}
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Object *scene_find_camera(Scene *sc)
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{
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Base *base;
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for (base= sc->base.first; base; base= base->next)
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if (base->object->type==OB_CAMERA)
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return base->object;
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return NULL;
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}
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Base *scene_add_base(Scene *sce, Object *ob)
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{
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Base *b= MEM_callocN(sizeof(*b), "scene_add_base");
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BLI_addhead(&sce->base, b);
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b->object= ob;
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b->flag= ob->flag;
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b->lay= ob->lay;
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return b;
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}
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void scene_deselect_all(Scene *sce)
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{
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Base *b;
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for (b= sce->base.first; b; b= b->next) {
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b->flag&= ~SELECT;
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b->object->flag= b->flag;
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}
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}
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void scene_select_base(Scene *sce, Base *selbase)
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{
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scene_deselect_all(sce);
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selbase->flag |= SELECT;
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selbase->object->flag= selbase->flag;
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sce->basact= selbase;
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}
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/* checks for cycle, returns 1 if it's all OK */
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int scene_check_setscene(Scene *sce)
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{
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Scene *scene;
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int a, totscene;
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if(sce->set==NULL) return 1;
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totscene= 0;
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for(scene= G.main->scene.first; scene; scene= scene->id.next)
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totscene++;
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for(a=0, scene=sce; scene->set; scene=scene->set, a++) {
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/* more iterations than scenes means we have a cycle */
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if(a > totscene) {
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/* the tested scene gets zero'ed, that's typically current scene */
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sce->set= NULL;
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return 0;
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}
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}
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|
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return 1;
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}
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|
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static void scene_update(Scene *sce, unsigned int lay)
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{
|
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Base *base;
|
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Object *ob;
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|
|
if(sce->theDag==NULL)
|
|
DAG_scene_sort(sce);
|
|
|
|
DAG_scene_update_flags(sce, lay); // only stuff that moves or needs display still
|
|
|
|
for(base= sce->base.first; base; base= base->next) {
|
|
ob= base->object;
|
|
|
|
object_handle_update(ob); // bke_object.h
|
|
|
|
/* only update layer when an ipo */
|
|
if(ob->ipo && has_ipo_code(ob->ipo, OB_LAY) ) {
|
|
base->lay= ob->lay;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* applies changes right away, does all sets too */
|
|
void scene_update_for_newframe(Scene *sce, unsigned int lay)
|
|
{
|
|
Scene *scene= sce;
|
|
|
|
/* clears all BONE_UNKEYED flags for every pose's pchans */
|
|
framechange_poses_clear_unkeyed();
|
|
|
|
/* object ipos are calculated in where_is_object */
|
|
do_all_data_ipos();
|
|
|
|
if (G.f & G_DOSCRIPTLINKS) BPY_do_all_scripts(SCRIPT_FRAMECHANGED);
|
|
|
|
/* sets first, we allow per definition current scene to have dependencies on sets */
|
|
for(sce= sce->set; sce; sce= sce->set)
|
|
scene_update(sce, lay);
|
|
|
|
scene_update(scene, lay);
|
|
}
|
|
|
|
/* return default layer, also used to patch old files */
|
|
void scene_add_render_layer(Scene *sce)
|
|
{
|
|
SceneRenderLayer *srl;
|
|
int tot= 1 + BLI_countlist(&sce->r.layers);
|
|
|
|
srl= MEM_callocN(sizeof(SceneRenderLayer), "new render layer");
|
|
sprintf(srl->name, "%d RenderLayer", tot);
|
|
BLI_addtail(&sce->r.layers, srl);
|
|
|
|
/* note, this is also in render, pipeline.c, to make layer when scenedata doesnt have it */
|
|
srl->lay= (1<<20) -1;
|
|
srl->layflag= 0x7FFF; /* solid ztra halo edge strand */
|
|
srl->passflag= SCE_PASS_COMBINED|SCE_PASS_Z;
|
|
}
|
|
|
|
/* Initialize 'permanent' sculpt data that is saved with file kept after
|
|
switching out of sculptmode. */
|
|
void sculptdata_init(Scene *sce)
|
|
{
|
|
SculptData *sd;
|
|
|
|
if(!sce)
|
|
return;
|
|
|
|
sd= &sce->sculptdata;
|
|
|
|
if(sd->cumap) {
|
|
curvemapping_free(sd->cumap);
|
|
sd->cumap = NULL;
|
|
}
|
|
|
|
memset(sd, 0, sizeof(SculptData));
|
|
|
|
sd->drawbrush.size = sd->smoothbrush.size = sd->pinchbrush.size =
|
|
sd->inflatebrush.size = sd->grabbrush.size =
|
|
sd->layerbrush.size = sd->flattenbrush.size = 50;
|
|
sd->drawbrush.strength = sd->smoothbrush.strength =
|
|
sd->pinchbrush.strength = sd->inflatebrush.strength =
|
|
sd->grabbrush.strength = sd->layerbrush.strength =
|
|
sd->flattenbrush.strength = 25;
|
|
sd->drawbrush.dir = sd->pinchbrush.dir = sd->inflatebrush.dir = sd->layerbrush.dir= 1;
|
|
sd->drawbrush.flag = sd->smoothbrush.flag =
|
|
sd->pinchbrush.flag = sd->inflatebrush.flag =
|
|
sd->layerbrush.flag = sd->flattenbrush.flag = 0;
|
|
sd->drawbrush.view= 0;
|
|
sd->brush_type= DRAW_BRUSH;
|
|
sd->texact= -1;
|
|
sd->texfade= 1;
|
|
sd->averaging= 1;
|
|
sd->texsep= 0;
|
|
sd->texrept= SCULPTREPT_DRAG;
|
|
sd->flags= SCULPT_DRAW_BRUSH;
|
|
sd->tablet_size=3;
|
|
sd->tablet_strength=10;
|
|
sd->rake=0;
|
|
sculpt_reset_curve(sd);
|
|
}
|
|
|
|
void sculptdata_free(Scene *sce)
|
|
{
|
|
SculptData *sd= &sce->sculptdata;
|
|
int a;
|
|
|
|
sculptsession_free(sce);
|
|
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
MTex *mtex= sd->mtex[a];
|
|
if(mtex) {
|
|
if(mtex->tex) mtex->tex->id.us--;
|
|
MEM_freeN(mtex);
|
|
}
|
|
}
|
|
|
|
curvemapping_free(sd->cumap);
|
|
sd->cumap = NULL;
|
|
}
|
|
|
|
void sculpt_vertexusers_free(SculptSession *ss)
|
|
{
|
|
if(ss && ss->vertex_users){
|
|
MEM_freeN(ss->vertex_users);
|
|
MEM_freeN(ss->vertex_users_mem);
|
|
ss->vertex_users= NULL;
|
|
ss->vertex_users_mem= NULL;
|
|
ss->vertex_users_size= 0;
|
|
}
|
|
}
|
|
|
|
void sculptsession_free(Scene *sce)
|
|
{
|
|
SculptSession *ss= sce->sculptdata.session;
|
|
if(ss) {
|
|
if(ss->projverts)
|
|
MEM_freeN(ss->projverts);
|
|
if(ss->mats)
|
|
MEM_freeN(ss->mats);
|
|
|
|
if(ss->radialcontrol)
|
|
MEM_freeN(ss->radialcontrol);
|
|
|
|
sculpt_vertexusers_free(ss);
|
|
if(ss->texcache)
|
|
MEM_freeN(ss->texcache);
|
|
MEM_freeN(ss);
|
|
sce->sculptdata.session= NULL;
|
|
}
|
|
}
|
|
|
|
/* Default curve approximates 0.5 * (cos(pi * x) + 1), with 0 <= x <= 1 */
|
|
void sculpt_reset_curve(SculptData *sd)
|
|
{
|
|
CurveMap *cm = NULL;
|
|
|
|
if(!sd->cumap)
|
|
sd->cumap = curvemapping_add(1, 0, 0, 1, 1);
|
|
|
|
cm = sd->cumap->cm;
|
|
|
|
if(cm->curve)
|
|
MEM_freeN(cm->curve);
|
|
cm->curve= MEM_callocN(6*sizeof(CurveMapPoint), "curve points");
|
|
cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
|
|
cm->totpoint= 6;
|
|
cm->curve[0].x= 0;
|
|
cm->curve[0].y= 1;
|
|
cm->curve[1].x= 0.1;
|
|
cm->curve[1].y= 0.97553;
|
|
cm->curve[2].x= 0.3;
|
|
cm->curve[2].y= 0.79389;
|
|
cm->curve[3].x= 0.9;
|
|
cm->curve[3].y= 0.02447;
|
|
cm->curve[4].x= 0.7;
|
|
cm->curve[4].y= 0.20611;
|
|
cm->curve[5].x= 1;
|
|
cm->curve[5].y= 0;
|
|
|
|
curvemapping_changed(sd->cumap, 0);
|
|
}
|
|
|
|
/* render simplification */
|
|
|
|
int get_render_subsurf_level(RenderData *r, int lvl)
|
|
{
|
|
if(G.rt == 1 && (r->mode & R_SIMPLIFY))
|
|
return MIN2(r->simplify_subsurf, lvl);
|
|
else
|
|
return lvl;
|
|
}
|
|
|
|
int get_render_child_particle_number(RenderData *r, int num)
|
|
{
|
|
if(G.rt == 1 && (r->mode & R_SIMPLIFY))
|
|
return (int)(r->simplify_particles*num);
|
|
else
|
|
return num;
|
|
}
|
|
|
|
int get_render_shadow_samples(RenderData *r, int samples)
|
|
{
|
|
if(G.rt == 1 && (r->mode & R_SIMPLIFY) && samples > 0)
|
|
return MIN2(r->simplify_shadowsamples, samples);
|
|
else
|
|
return samples;
|
|
}
|
|
|
|
float get_render_aosss_error(RenderData *r, float error)
|
|
{
|
|
if(G.rt == 1 && (r->mode & R_SIMPLIFY))
|
|
return ((1.0f-r->simplify_aosss)*10.0f + 1.0f)*error;
|
|
else
|
|
return error;
|
|
}
|
|
|