This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/depsgraph/intern/depsgraph.cc
Sergey Sharybin c4046e9082 Move ID recalc flags into dedicated field in ID
Currently this is a no-visible-changes change, but the idea is to use this
dedicated flag to tell which exact components of ID changed, make it more
granular than just OBJECT and OBJECT_DATA. Allow setting this field based
on what components new dependency graph flushed on evaluation.
2017-12-15 09:43:18 +01:00

470 lines
13 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsgraph.cc
* \ingroup depsgraph
*
* Core routines for how the Depsgraph works.
*/
#include "intern/depsgraph.h" /* own include */
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
extern "C" {
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_constraint_types.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_sequence_types.h"
#include "BKE_depsgraph.h"
#include "RNA_access.h"
}
#include <cstring>
#include "DEG_depsgraph.h"
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_component.h"
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph_intern.h"
#include "util/deg_util_foreach.h"
namespace DEG {
static DEG_EditorUpdateIDCb deg_editor_update_id_cb = NULL;
static DEG_EditorUpdateSceneCb deg_editor_update_scene_cb = NULL;
static DEG_EditorUpdateScenePreCb deg_editor_update_scene_pre_cb = NULL;
Depsgraph::Depsgraph()
: time_source(NULL),
need_update(false),
layers(0)
{
BLI_spin_init(&lock);
id_hash = BLI_ghash_ptr_new("Depsgraph id hash");
entry_tags = BLI_gset_ptr_new("Depsgraph entry_tags");
}
Depsgraph::~Depsgraph()
{
clear_id_nodes();
BLI_ghash_free(id_hash, NULL, NULL);
BLI_gset_free(entry_tags, NULL);
if (time_source != NULL) {
OBJECT_GUARDED_DELETE(time_source, TimeSourceDepsNode);
}
BLI_spin_end(&lock);
}
/* Query Conditions from RNA ----------------------- */
static bool pointer_to_component_node_criteria(
const PointerRNA *ptr,
const PropertyRNA *prop,
ID **id,
eDepsNode_Type *type,
const char **subdata,
eDepsOperation_Code *operation_code,
const char **operation_name,
int *operation_name_tag)
{
if (ptr->type == NULL) {
return false;
}
/* Set default values for returns. */
*id = (ID *)ptr->id.data;
*subdata = "";
*operation_code = DEG_OPCODE_OPERATION;
*operation_name = "";
*operation_name_tag = -1;
/* Handling of commonly known scenarios. */
if (ptr->type == &RNA_PoseBone) {
bPoseChannel *pchan = (bPoseChannel *)ptr->data;
if (prop != NULL && RNA_property_is_idprop(prop)) {
*type = DEG_NODE_TYPE_PARAMETERS;
*subdata = "";
*operation_code = DEG_OPCODE_PARAMETERS_EVAL;
*operation_name = pchan->name;;
}
else {
/* Bone - generally, we just want the bone component. */
*type = DEG_NODE_TYPE_BONE;
*subdata = pchan->name;
}
return true;
}
else if (ptr->type == &RNA_Bone) {
Bone *bone = (Bone *)ptr->data;
/* armature-level bone, but it ends up going to bone component anyway */
// NOTE: the ID in thise case will end up being bArmature.
*type = DEG_NODE_TYPE_BONE;
*subdata = bone->name;
return true;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Constraint)) {
Object *object = (Object *)ptr->id.data;
bConstraint *con = (bConstraint *)ptr->data;
/* Check whether is object or bone constraint. */
if (BLI_findindex(&object->constraints, con) != -1) {
/* Constraint is defining object transform. */
*type = DEG_NODE_TYPE_TRANSFORM;
return true;
}
else if (object->pose != NULL) {
LINKLIST_FOREACH(bPoseChannel *, pchan, &object->pose->chanbase) {
if (BLI_findindex(&pchan->constraints, con) != -1) {
/* bone transforms */
*type = DEG_NODE_TYPE_BONE;
*subdata = pchan->name;
return true;
}
}
}
}
else if (RNA_struct_is_a(ptr->type, &RNA_Modifier)) {
*type = DEG_NODE_TYPE_GEOMETRY;
return true;
}
else if (ptr->type == &RNA_Object) {
/* Transforms props? */
if (prop != NULL) {
const char *prop_identifier = RNA_property_identifier((PropertyRNA *)prop);
/* TODO(sergey): How to optimize this? */
if (strstr(prop_identifier, "location") ||
strstr(prop_identifier, "rotation") ||
strstr(prop_identifier, "scale") ||
strstr(prop_identifier, "matrix_"))
{
*type = DEG_NODE_TYPE_TRANSFORM;
return true;
}
else if (strstr(prop_identifier, "data")) {
/* We access object.data, most likely a geometry.
* Might be a bone tho..
*/
*type = DEG_NODE_TYPE_GEOMETRY;
return true;
}
}
}
else if (ptr->type == &RNA_ShapeKey) {
Key *key = (Key *)ptr->id.data;
/* ShapeKeys are currently handled as geometry on the geometry that
* owns it.
*/
*id = key->from;
*type = DEG_NODE_TYPE_GEOMETRY;
return true;
}
else if (ptr->type == &RNA_Key) {
*id = (ID *)ptr->id.data;
*type = DEG_NODE_TYPE_GEOMETRY;
return true;
}
else if (RNA_struct_is_a(ptr->type, &RNA_Sequence)) {
Sequence *seq = (Sequence *)ptr->data;
/* Sequencer strip */
*type = DEG_NODE_TYPE_SEQUENCER;
*subdata = seq->name; // xxx?
return true;
}
if (prop != NULL) {
/* All unknown data effectively falls under "parameter evaluation". */
*type = DEG_NODE_TYPE_PARAMETERS;
*operation_code = DEG_OPCODE_PARAMETERS_EVAL;
*operation_name = "";
*operation_name_tag = -1;
return true;
}
return false;
}
/* Convenience wrapper to find node given just pointer + property. */
DepsNode *Depsgraph::find_node_from_pointer(const PointerRNA *ptr,
const PropertyRNA *prop) const
{
ID *id;
eDepsNode_Type node_type;
const char *component_name, *operation_name;
eDepsOperation_Code operation_code;
int operation_name_tag;
if (pointer_to_component_node_criteria(
ptr, prop,
&id, &node_type, &component_name,
&operation_code, &operation_name, &operation_name_tag))
{
IDDepsNode *id_node = find_id_node(id);
if (id_node == NULL) {
return NULL;
}
ComponentDepsNode *comp_node =
id_node->find_component(node_type, component_name);
if (comp_node == NULL) {
return NULL;
}
if (operation_code == DEG_OPCODE_OPERATION) {
return comp_node;
}
return comp_node->find_operation(operation_code,
operation_name,
operation_name_tag);
}
return NULL;
}
/* Node Management ---------------------------- */
static void id_node_deleter(void *value)
{
IDDepsNode *id_node = reinterpret_cast<IDDepsNode *>(value);
OBJECT_GUARDED_DELETE(id_node, IDDepsNode);
}
TimeSourceDepsNode *Depsgraph::add_time_source()
{
if (time_source == NULL) {
DepsNodeFactory *factory = deg_get_node_factory(DEG_NODE_TYPE_TIMESOURCE);
time_source = (TimeSourceDepsNode *)factory->create_node(NULL, "", "Time Source");
}
return time_source;
}
TimeSourceDepsNode *Depsgraph::find_time_source() const
{
return time_source;
}
IDDepsNode *Depsgraph::find_id_node(const ID *id) const
{
return reinterpret_cast<IDDepsNode *>(BLI_ghash_lookup(id_hash, id));
}
IDDepsNode *Depsgraph::add_id_node(ID *id, const char *name)
{
IDDepsNode *id_node = find_id_node(id);
if (!id_node) {
DepsNodeFactory *factory = deg_get_node_factory(DEG_NODE_TYPE_ID_REF);
id_node = (IDDepsNode *)factory->create_node(id, "", name);
id->tag |= LIB_TAG_DOIT;
/* register */
BLI_ghash_insert(id_hash, id, id_node);
}
return id_node;
}
void Depsgraph::clear_id_nodes()
{
BLI_ghash_clear(id_hash, NULL, id_node_deleter);
}
/* Add new relationship between two nodes. */
DepsRelation *Depsgraph::add_new_relation(OperationDepsNode *from,
OperationDepsNode *to,
const char *description,
bool check_unique)
{
DepsRelation *rel = NULL;
if (check_unique) {
rel = check_nodes_connected(from, to, description);
}
if (rel != NULL) {
return rel;
}
/* Create new relation, and add it to the graph. */
rel = OBJECT_GUARDED_NEW(DepsRelation, from, to, description);
/* TODO(sergey): Find a better place for this. */
#ifdef WITH_OPENSUBDIV
ComponentDepsNode *comp_node = from->owner;
if (comp_node->type == DEG_NODE_TYPE_GEOMETRY) {
IDDepsNode *id_to = to->owner->owner;
IDDepsNode *id_from = from->owner->owner;
if (id_to != id_from && (id_to->id->recalc & ID_RECALC_ALL)) {
if ((id_from->eval_flags & DAG_EVAL_NEED_CPU) == 0) {
id_from->tag_update(this);
id_from->eval_flags |= DAG_EVAL_NEED_CPU;
}
}
}
#endif
return rel;
}
/* Add new relation between two nodes */
DepsRelation *Depsgraph::add_new_relation(DepsNode *from, DepsNode *to,
const char *description,
bool check_unique)
{
DepsRelation *rel = NULL;
if (check_unique) {
rel = check_nodes_connected(from, to, description);
}
if (rel != NULL) {
return rel;
}
/* Create new relation, and add it to the graph. */
rel = OBJECT_GUARDED_NEW(DepsRelation, from, to, description);
return rel;
}
DepsRelation *Depsgraph::check_nodes_connected(const DepsNode *from,
const DepsNode *to,
const char *description)
{
foreach (DepsRelation *rel, from->outlinks) {
BLI_assert(rel->from == from);
if (rel->to != to) {
continue;
}
if (description != NULL && !STREQ(rel->name, description)) {
continue;
}
return rel;
}
return NULL;
}
/* ************************ */
/* Relationships Management */
DepsRelation::DepsRelation(DepsNode *from,
DepsNode *to,
const char *description)
: from(from),
to(to),
name(description),
flag(0)
{
/* Hook it up to the nodes which use it.
*
* NOTE: We register relation in the nodes which this link connects to here
* in constructor but we don't unregister it in the destructor.
*
* Reasoning:
*
* - Destructor is currently used on global graph destruction, so there's no
* real need in avoiding dangling pointers, all the memory is to be freed
* anyway.
*
* - Unregistering relation is not a cheap operation, so better to have it
* as an explicit call if we need this.
*/
from->outlinks.push_back(this);
to->inlinks.push_back(this);
}
DepsRelation::~DepsRelation()
{
/* Sanity check. */
BLI_assert(this->from && this->to);
}
/* Low level tagging -------------------------------------- */
/* Tag a specific node as needing updates. */
void Depsgraph::add_entry_tag(OperationDepsNode *node)
{
/* Sanity check. */
if (!node)
return;
/* Add to graph-level set of directly modified nodes to start searching from.
* NOTE: this is necessary since we have several thousand nodes to play with...
*/
BLI_gset_insert(entry_tags, node);
}
void Depsgraph::clear_all_nodes()
{
clear_id_nodes();
BLI_ghash_clear(id_hash, NULL, NULL);
if (time_source != NULL) {
OBJECT_GUARDED_DELETE(time_source, TimeSourceDepsNode);
time_source = NULL;
}
}
void deg_editors_id_update(Main *bmain, ID *id)
{
if (deg_editor_update_id_cb != NULL) {
deg_editor_update_id_cb(bmain, id);
}
}
void deg_editors_scene_update(Main *bmain, Scene *scene, bool updated)
{
if (deg_editor_update_scene_cb != NULL) {
deg_editor_update_scene_cb(bmain, scene, updated);
}
}
} // namespace DEG
/* **************** */
/* Public Graph API */
/* Initialize a new Depsgraph */
Depsgraph *DEG_graph_new()
{
DEG::Depsgraph *deg_depsgraph = OBJECT_GUARDED_NEW(DEG::Depsgraph);
return reinterpret_cast<Depsgraph *>(deg_depsgraph);
}
/* Free graph's contents and graph itself */
void DEG_graph_free(Depsgraph *graph)
{
using DEG::Depsgraph;
DEG::Depsgraph *deg_depsgraph = reinterpret_cast<DEG::Depsgraph *>(graph);
OBJECT_GUARDED_DELETE(deg_depsgraph, Depsgraph);
}
/* Set callbacks which are being called when depsgraph changes. */
void DEG_editors_set_update_cb(DEG_EditorUpdateIDCb id_func,
DEG_EditorUpdateSceneCb scene_func,
DEG_EditorUpdateScenePreCb scene_pre_func)
{
DEG::deg_editor_update_id_cb = id_func;
DEG::deg_editor_update_scene_cb = scene_func;
DEG::deg_editor_update_scene_pre_cb = scene_pre_func;
}
void DEG_editors_update_pre(Main *bmain, Scene *scene, bool time)
{
if (DEG::deg_editor_update_scene_pre_cb != NULL) {
DEG::deg_editor_update_scene_pre_cb(bmain, scene, time);
}
}