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blender-archive/source/blender/render/intern/source/shadbuf.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): 2004-2006, Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/source/shadbuf.c
* \ingroup render
*/
#include <math.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_jitter.h"
#include "BLI_memarena.h"
#include "BLI_rand.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_scene.h"
#include "PIL_time.h"
#include "renderpipeline.h"
#include "render_types.h"
#include "renderdatabase.h"
#include "rendercore.h"
#include "shadbuf.h"
#include "shading.h"
#include "zbuf.h"
/* XXX, could be better implemented... this is for endian issues */
#ifdef __BIG_ENDIAN__
//# define RCOMP 3
# define GCOMP 2
# define BCOMP 1
# define ACOMP 0
#else
//# define RCOMP 0
# define GCOMP 1
# define BCOMP 2
# define ACOMP 3
#endif
#define RCT_SIZE_X(rct) ((rct)->xmax - (rct)->xmin)
#define RCT_SIZE_Y(rct) ((rct)->ymax - (rct)->ymin)
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* defined in pipeline.c, is hardcopy of active dynamic allocated Render */
/* only to be used here in this file, it's for speed */
extern struct Render R;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
/* ------------------------------------------------------------------------- */
/* initshadowbuf() in convertBlenderScene.c */
/* ------------------------------------------------------------------------- */
static void copy_to_ztile(int *rectz, int size, int x1, int y1, int tile, char *r1)
{
int len4, *rz;
int x2, y2;
x2= x1+tile;
y2= y1+tile;
if (x2>=size) x2= size-1;
if (y2>=size) y2= size-1;
if (x1>=x2 || y1>=y2) return;
len4= 4*(x2- x1);
rz= rectz + size*y1 + x1;
for (; y1<y2; y1++) {
memcpy(r1, rz, len4);
rz+= size;
r1+= len4;
}
}
#if 0
static int sizeoflampbuf(ShadBuf *shb)
{
int num, count=0;
char *cp;
cp= shb->cbuf;
num= (shb->size*shb->size)/256;
while (num--) count+= *(cp++);
return 256*count;
}
#endif
/* not threadsafe... */
static float *give_jitter_tab(int samp)
{
/* these are all possible jitter tables, takes up some
* 12k, not really bad!
* For soft shadows, it saves memory and render time
*/
static int tab[17]={1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225, 256};
static float jit[1496][2];
static char ctab[17]= {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
int a, offset=0;
if (samp<2) samp= 2;
else if (samp>16) samp= 16;
for (a=0; a<samp-1; a++) offset+= tab[a];
if (ctab[samp]==0) {
ctab[samp]= 1;
BLI_jitter_init((float (*)[2])jit[offset], samp*samp);
}
return jit[offset];
}
static void make_jitter_weight_tab(Render *re, ShadBuf *shb, short filtertype)
{
float *jit, totw= 0.0f;
int samp= get_render_shadow_samples(&re->r, shb->samp);
int a, tot=samp*samp;
shb->weight= MEM_mallocN(sizeof(float)*tot, "weight tab lamp");
for (jit= shb->jit, a=0; a<tot; a++, jit+=2) {
if (filtertype==LA_SHADBUF_TENT)
shb->weight[a] = 0.71f - sqrtf(jit[0] * jit[0] + jit[1] * jit[1]);
else if (filtertype==LA_SHADBUF_GAUSS)
shb->weight[a] = RE_filter_value(R_FILTER_GAUSS, 1.8f * sqrtf(jit[0] * jit[0] + jit[1] * jit[1]));
else
shb->weight[a]= 1.0f;
totw+= shb->weight[a];
}
totw= 1.0f/totw;
for (a=0; a<tot; a++) {
shb->weight[a]*= totw;
}
}
static int verg_deepsample(const void *poin1, const void *poin2)
{
const DeepSample *ds1= (const DeepSample*)poin1;
const DeepSample *ds2= (const DeepSample*)poin2;
if (ds1->z < ds2->z) return -1;
else if (ds1->z == ds2->z) return 0;
else return 1;
}
static int compress_deepsamples(DeepSample *dsample, int tot, float epsilon)
{
/* uses doubles to avoid overflows and other numerical issues,
* could be improved */
DeepSample *ds, *newds;
float v;
double slope, slopemin, slopemax, min, max, div, newmin, newmax;
int a, first, z, newtot= 0;
#if 0
if (print) {
for (a=0, ds=dsample; a<tot; a++, ds++)
printf("%lf, %f ", ds->z/(double)0x7FFFFFFF, ds->v);
printf("\n");
}
#endif
/* read from and write into same array */
ds= dsample;
newds= dsample;
a= 0;
/* as long as we are not at the end of the array */
for (a++, ds++; a<tot; a++, ds++) {
slopemin= 0.0f;
slopemax= 0.0f;
first= 1;
for (; a<tot; a++, ds++) {
//dz= ds->z - newds->z;
if (ds->z == newds->z) {
/* still in same z position, simply check
* visibility difference against epsilon */
if (!(fabsf(newds->v - ds->v) <= epsilon)) {
break;
}
}
else {
/* compute slopes */
div= (double)0x7FFFFFFF / ((double)ds->z - (double)newds->z);
min= (double)((ds->v - epsilon) - newds->v) * div;
max= (double)((ds->v + epsilon) - newds->v) * div;
/* adapt existing slopes */
if (first) {
newmin= min;
newmax= max;
first= 0;
}
else {
newmin= MAX2(slopemin, min);
newmax= MIN2(slopemax, max);
/* verify if there is still space between the slopes */
if (newmin > newmax) {
ds--;
a--;
break;
}
}
slopemin= newmin;
slopemax= newmax;
}
}
if (a == tot) {
ds--;
a--;
}
/* always previous z */
z= ds->z;
if (first || a==tot-1) {
/* if slopes were not initialized, use last visibility */
v= ds->v;
}
else {
/* compute visibility at center between slopes at z */
slope = (slopemin + slopemax) * 0.5;
v = (double)newds->v + slope * ((double)(z - newds->z) / (double)0x7FFFFFFF);
}
newds++;
newtot++;
newds->z= z;
newds->v= v;
}
if (newtot == 0 || (newds->v != (newds-1)->v))
newtot++;
#if 0
if (print) {
for (a=0, ds=dsample; a<newtot; a++, ds++)
printf("%lf, %f ", ds->z/(double)0x7FFFFFFF, ds->v);
printf("\n");
}
#endif
return newtot;
}
static float deep_alpha(Render *re, int obinr, int facenr, int strand)
{
ObjectInstanceRen *obi= &re->objectinstance[obinr];
Material *ma;
if (strand) {
StrandRen *strand= RE_findOrAddStrand(obi->obr, facenr-1);
ma= strand->buffer->ma;
}
else {
VlakRen *vlr= RE_findOrAddVlak(obi->obr, (facenr-1) & RE_QUAD_MASK);
ma= vlr->mat;
}
return ma->shad_alpha;
}
static void compress_deepshadowbuf(Render *re, ShadBuf *shb, APixstr *apixbuf, APixstrand *apixbufstrand)
{
ShadSampleBuf *shsample;
DeepSample *ds[RE_MAX_OSA], *sampleds[RE_MAX_OSA], *dsb, *newbuf;
APixstr *ap, *apn;
APixstrand *aps, *apns;
float visibility;
const int totbuf= shb->totbuf;
const float totbuf_f= (float)shb->totbuf;
const float totbuf_f_inv= 1.0f/totbuf_f;
const int size= shb->size;
int a, b, c, tot, minz, found, prevtot, newtot;
int sampletot[RE_MAX_OSA], totsample = 0, totsamplec = 0;
shsample= MEM_callocN(sizeof(ShadSampleBuf), "shad sample buf");
BLI_addtail(&shb->buffers, shsample);
shsample->totbuf = MEM_callocN(sizeof(int) * size * size, "deeptotbuf");
shsample->deepbuf = MEM_callocN(sizeof(DeepSample *) * size * size, "deepbuf");
ap= apixbuf;
aps= apixbufstrand;
for (a=0; a<size*size; a++, ap++, aps++) {
/* count number of samples */
for (c=0; c<totbuf; c++)
sampletot[c]= 0;
tot= 0;
for (apn=ap; apn; apn=apn->next)
for (b=0; b<4; b++)
if (apn->p[b])
for (c=0; c<totbuf; c++)
if (apn->mask[b] & (1<<c))
sampletot[c]++;
if (apixbufstrand) {
for (apns=aps; apns; apns=apns->next)
for (b=0; b<4; b++)
if (apns->p[b])
for (c=0; c<totbuf; c++)
if (apns->mask[b] & (1<<c))
sampletot[c]++;
}
for (c=0; c<totbuf; c++)
tot += sampletot[c];
if (tot == 0) {
shsample->deepbuf[a]= NULL;
shsample->totbuf[a]= 0;
continue;
}
/* fill samples */
ds[0]= sampleds[0]= MEM_callocN(sizeof(DeepSample)*tot*2, "deepsample");
for (c=1; c<totbuf; c++)
ds[c]= sampleds[c]= sampleds[c-1] + sampletot[c-1]*2;
for (apn=ap; apn; apn=apn->next) {
for (b=0; b<4; b++) {
if (apn->p[b]) {
for (c=0; c<totbuf; c++) {
if (apn->mask[b] & (1<<c)) {
/* two entries to create step profile */
ds[c]->z= apn->z[b];
ds[c]->v= 1.0f; /* not used */
ds[c]++;
ds[c]->z= apn->z[b];
ds[c]->v= deep_alpha(re, apn->obi[b], apn->p[b], 0);
ds[c]++;
}
}
}
}
}
if (apixbufstrand) {
for (apns=aps; apns; apns=apns->next) {
for (b=0; b<4; b++) {
if (apns->p[b]) {
for (c=0; c<totbuf; c++) {
if (apns->mask[b] & (1<<c)) {
/* two entries to create step profile */
ds[c]->z= apns->z[b];
ds[c]->v= 1.0f; /* not used */
ds[c]++;
ds[c]->z= apns->z[b];
ds[c]->v= deep_alpha(re, apns->obi[b], apns->p[b], 1);
ds[c]++;
}
}
}
}
}
}
for (c=0; c<totbuf; c++) {
/* sort by increasing z */
qsort(sampleds[c], sampletot[c], sizeof(DeepSample)*2, verg_deepsample);
/* sum visibility, replacing alpha values */
visibility= 1.0f;
ds[c]= sampleds[c];
for (b=0; b<sampletot[c]; b++) {
/* two entries creating step profile */
ds[c]->v= visibility;
ds[c]++;
visibility *= 1.0f-ds[c]->v;
ds[c]->v= visibility;
ds[c]++;
}
/* halfway trick, probably won't work well for volumes? */
ds[c]= sampleds[c];
for (b=0; b<sampletot[c]; b++) {
if (b+1 < sampletot[c]) {
ds[c]->z= (ds[c]->z>>1) + ((ds[c]+2)->z>>1);
ds[c]++;
ds[c]->z= (ds[c]->z>>1) + ((ds[c]+2)->z>>1);
ds[c]++;
}
else {
ds[c]->z= (ds[c]->z>>1) + (0x7FFFFFFF>>1);
ds[c]++;
ds[c]->z= (ds[c]->z>>1) + (0x7FFFFFFF>>1);
ds[c]++;
}
}
/* init for merge loop */
ds[c]= sampleds[c];
sampletot[c] *= 2;
}
shsample->deepbuf[a]= MEM_callocN(sizeof(DeepSample)*tot*2, "deepsample");
shsample->totbuf[a]= 0;
/* merge buffers */
dsb= shsample->deepbuf[a];
while (1) {
minz= 0;
found= 0;
for (c=0; c<totbuf; c++) {
if (sampletot[c] && (!found || ds[c]->z < minz)) {
minz= ds[c]->z;
found= 1;
}
}
if (!found)
break;
dsb->z= minz;
dsb->v= 0.0f;
visibility= 0.0f;
for (c=0; c<totbuf; c++) {
if (sampletot[c] && ds[c]->z == minz) {
ds[c]++;
sampletot[c]--;
}
if (sampleds[c] == ds[c])
visibility += totbuf_f_inv;
else
visibility += (ds[c]-1)->v / totbuf_f;
}
dsb->v= visibility;
dsb++;
shsample->totbuf[a]++;
}
prevtot= shsample->totbuf[a];
totsample += prevtot;
newtot= compress_deepsamples(shsample->deepbuf[a], prevtot, shb->compressthresh);
shsample->totbuf[a]= newtot;
totsamplec += newtot;
if (newtot < prevtot) {
newbuf= MEM_mallocN(sizeof(DeepSample)*newtot, "cdeepsample");
memcpy(newbuf, shsample->deepbuf[a], sizeof(DeepSample)*newtot);
MEM_freeN(shsample->deepbuf[a]);
shsample->deepbuf[a]= newbuf;
}
MEM_freeN(sampleds[0]);
}
//printf("%d -> %d, ratio %f\n", totsample, totsamplec, (float)totsamplec/(float)totsample);
}
/* create Z tiles (for compression): this system is 24 bits!!! */
static void compress_shadowbuf(ShadBuf *shb, int *rectz, int square)
{
ShadSampleBuf *shsample;
float dist;
uintptr_t *ztile;
int *rz, *rz1, verg, verg1, size= shb->size;
int a, x, y, minx, miny, byt1, byt2;
char *rc, *rcline, *ctile, *zt;
shsample= MEM_callocN(sizeof(ShadSampleBuf), "shad sample buf");
BLI_addtail(&shb->buffers, shsample);
shsample->zbuf= MEM_mallocN(sizeof(uintptr_t)*(size*size)/256, "initshadbuf2");
shsample->cbuf= MEM_callocN((size*size)/256, "initshadbuf3");
ztile= (uintptr_t *)shsample->zbuf;
ctile= shsample->cbuf;
/* help buffer */
rcline= MEM_mallocN(256*4+sizeof(int), "makeshadbuf2");
for (y=0; y<size; y+=16) {
if (y< size/2) miny= y+15-size/2;
else miny= y-size/2;
for (x=0; x<size; x+=16) {
/* is tile within spotbundle? */
a= size/2;
if (x< a) minx= x+15-a;
else minx= x-a;
dist= sqrt( (float)(minx*minx+miny*miny) );
if (square==0 && dist>(float)(a+12)) { /* 12, tested with a onlyshadow lamp */
a= 256; verg= 0; /* 0x80000000; */ /* 0x7FFFFFFF; */
rz1= (&verg)+1;
}
else {
copy_to_ztile(rectz, size, x, y, 16, rcline);
rz1= (int *)rcline;
verg= (*rz1 & 0xFFFFFF00);
for (a=0;a<256;a++, rz1++) {
if ( (*rz1 & 0xFFFFFF00) !=verg) break;
}
}
if (a==256) { /* complete empty tile */
*ctile= 0;
*ztile= *(rz1-1);
}
else {
/* ACOMP etc. are defined to work L/B endian */
rc= rcline;
rz1= (int *)rcline;
verg= rc[ACOMP];
verg1= rc[BCOMP];
rc+= 4;
byt1= 1; byt2= 1;
for (a=1;a<256;a++, rc+=4) {
byt1 &= (verg==rc[ACOMP]);
byt2 &= (verg1==rc[BCOMP]);
if (byt1==0) break;
}
if (byt1 && byt2) { /* only store byte */
*ctile= 1;
*ztile= (uintptr_t)MEM_mallocN(256+4, "tile1");
rz= (int *)*ztile;
*rz= *rz1;
zt= (char *)(rz+1);
rc= rcline;
for (a=0; a<256; a++, zt++, rc+=4) *zt= rc[GCOMP];
}
else if (byt1) { /* only store short */
*ctile= 2;
*ztile= (uintptr_t)MEM_mallocN(2*256+4, "Tile2");
rz= (int *)*ztile;
*rz= *rz1;
zt= (char *)(rz+1);
rc= rcline;
for (a=0; a<256; a++, zt+=2, rc+=4) {
zt[0]= rc[BCOMP];
zt[1]= rc[GCOMP];
}
}
else { /* store triple */
*ctile= 3;
*ztile= (uintptr_t)MEM_mallocN(3*256, "Tile3");
zt= (char *)*ztile;
rc= rcline;
for (a=0; a<256; a++, zt+=3, rc+=4) {
zt[0]= rc[ACOMP];
zt[1]= rc[BCOMP];
zt[2]= rc[GCOMP];
}
}
}
ztile++;
ctile++;
}
}
MEM_freeN(rcline);
}
/* sets start/end clipping. lar->shb should be initialized */
static void shadowbuf_autoclip(Render *re, LampRen *lar)
{
ObjectInstanceRen *obi;
ObjectRen *obr;
VlakRen *vlr= NULL;
VertRen *ver= NULL;
Material *ma= NULL;
float minz, maxz, vec[3], viewmat[4][4], obviewmat[4][4];
unsigned int lay = -1;
int i, a, maxtotvert, ok= 1;
char *clipflag;
minz= 1.0e30f; maxz= -1.0e30f;
copy_m4_m4(viewmat, lar->shb->viewmat);
if (lar->mode & (LA_LAYER|LA_LAYER_SHADOW)) lay= lar->lay;
maxtotvert= 0;
for (obr=re->objecttable.first; obr; obr=obr->next)
maxtotvert = max_ii(obr->totvert, maxtotvert);
clipflag= MEM_callocN(sizeof(char)*maxtotvert, "autoclipflag");
/* set clip in vertices when face visible */
for (i=0, obi=re->instancetable.first; obi; i++, obi=obi->next) {
obr= obi->obr;
if (obi->flag & R_TRANSFORMED)
mul_m4_m4m4(obviewmat, viewmat, obi->mat);
else
copy_m4_m4(obviewmat, viewmat);
memset(clipflag, 0, sizeof(char)*obr->totvert);
/* clear clip, is being set if face is visible (clip is calculated for real later) */
for (a=0; a<obr->totvlak; a++) {
if ((a & 255)==0) vlr= obr->vlaknodes[a>>8].vlak;
else vlr++;
/* note; these conditions are copied from zbuffer_shadow() */
if (vlr->mat!= ma) {
ma= vlr->mat;
ok= 1;
if ((ma->mode2 & MA_CASTSHADOW)==0 || (ma->mode & MA_SHADBUF)==0) ok= 0;
}
if (ok && (obi->lay & lay)) {
clipflag[vlr->v1->index]= 1;
clipflag[vlr->v2->index]= 1;
clipflag[vlr->v3->index]= 1;
if (vlr->v4) clipflag[vlr->v4->index]= 1;
}
}
/* calculate min and max */
for (a=0; a< obr->totvert;a++) {
if ((a & 255)==0) ver= RE_findOrAddVert(obr, a);
else ver++;
if (clipflag[a]) {
copy_v3_v3(vec, ver->co);
mul_m4_v3(obviewmat, vec);
/* Z on visible side of lamp space */
if (vec[2] < 0.0f) {
float inpr, z= -vec[2];
/* since vec is rotated in lampspace, this is how to get the cosine of angle */
/* precision is set 20% larger */
vec[2]*= 1.2f;
normalize_v3(vec);
inpr= - vec[2];
if (inpr>=lar->spotsi) {
if (z<minz) minz= z;
if (z>maxz) maxz= z;
}
}
}
}
}
MEM_freeN(clipflag);
/* set clipping min and max */
if (minz < maxz) {
float delta= (maxz - minz); /* threshold to prevent precision issues */
//printf("minz %f maxz %f delta %f\n", minz, maxz, delta);
if (lar->bufflag & LA_SHADBUF_AUTO_START)
lar->shb->d= minz - delta*0.02f; /* 0.02 is arbitrary... needs more thinking! */
if (lar->bufflag & LA_SHADBUF_AUTO_END)
lar->shb->clipend= maxz + delta*0.1f;
/* bias was calculated as percentage, we scale it to prevent animation issues */
delta= (lar->clipend-lar->clipsta)/(lar->shb->clipend-lar->shb->d);
//printf("bias delta %f\n", delta);
lar->shb->bias= (int) (delta*(float)lar->shb->bias);
}
}
static void makeflatshadowbuf(Render *re, LampRen *lar, float *jitbuf)
{
ShadBuf *shb= lar->shb;
int *rectz, samples;
/* zbuffering */
rectz= MEM_mapallocN(sizeof(int)*shb->size*shb->size, "makeshadbuf");
for (samples=0; samples<shb->totbuf; samples++) {
zbuffer_shadow(re, shb->persmat, lar, rectz, shb->size, jitbuf[2*samples], jitbuf[2*samples+1]);
/* create Z tiles (for compression): this system is 24 bits!!! */
compress_shadowbuf(shb, rectz, lar->mode & LA_SQUARE);
if (re->test_break(re->tbh))
break;
}
MEM_freeN(rectz);
}
static void makedeepshadowbuf(Render *re, LampRen *lar, float *jitbuf)
{
ShadBuf *shb= lar->shb;
APixstr *apixbuf;
APixstrand *apixbufstrand= NULL;
ListBase apsmbase= {NULL, NULL};
/* zbuffering */
apixbuf= MEM_callocN(sizeof(APixstr)*shb->size*shb->size, "APixbuf");
if (re->totstrand)
apixbufstrand= MEM_callocN(sizeof(APixstrand)*shb->size*shb->size, "APixbufstrand");
zbuffer_abuf_shadow(re, lar, shb->persmat, apixbuf, apixbufstrand, &apsmbase, shb->size,
shb->totbuf, (float(*)[2])jitbuf);
/* create Z tiles (for compression): this system is 24 bits!!! */
compress_deepshadowbuf(re, shb, apixbuf, apixbufstrand);
MEM_freeN(apixbuf);
if (apixbufstrand)
MEM_freeN(apixbufstrand);
freepsA(&apsmbase);
}
void makeshadowbuf(Render *re, LampRen *lar)
{
ShadBuf *shb= lar->shb;
float wsize, *jitbuf, twozero[2]= {0.0f, 0.0f}, angle, temp;
if (lar->bufflag & (LA_SHADBUF_AUTO_START|LA_SHADBUF_AUTO_END))
shadowbuf_autoclip(re, lar);
/* just to enforce identical behavior of all irregular buffers */
if (lar->buftype==LA_SHADBUF_IRREGULAR)
shb->size= 1024;
/* matrices and window: in winmat the transformation is being put,
* transforming from observer view to lamp view, including lamp window matrix */
angle= saacos(lar->spotsi);
temp = 0.5f * shb->size * cosf(angle) / sinf(angle);
shb->pixsize= (shb->d)/temp;
wsize= shb->pixsize*(shb->size/2.0f);
perspective_m4(shb->winmat, -wsize, wsize, -wsize, wsize, shb->d, shb->clipend);
mul_m4_m4m4(shb->persmat, shb->winmat, shb->viewmat);
if (ELEM3(lar->buftype, LA_SHADBUF_REGULAR, LA_SHADBUF_HALFWAY, LA_SHADBUF_DEEP)) {
shb->totbuf= lar->buffers;
/* jitter, weights - not threadsafe! */
BLI_lock_thread(LOCK_CUSTOM1);
shb->jit= give_jitter_tab(get_render_shadow_samples(&re->r, shb->samp));
make_jitter_weight_tab(re, shb, lar->filtertype);
BLI_unlock_thread(LOCK_CUSTOM1);
if (shb->totbuf==4) jitbuf= give_jitter_tab(2);
else if (shb->totbuf==9) jitbuf= give_jitter_tab(3);
else jitbuf= twozero;
/* zbuffering */
if (lar->buftype == LA_SHADBUF_DEEP) {
makedeepshadowbuf(re, lar, jitbuf);
shb->totbuf= 1;
}
else
makeflatshadowbuf(re, lar, jitbuf);
/* printf("lampbuf %d\n", sizeoflampbuf(shb)); */
}
}
static void *do_shadow_thread(void *re_v)
{
Render *re = (Render *)re_v;
LampRen *lar;
do {
BLI_lock_thread(LOCK_CUSTOM1);
for (lar=re->lampren.first; lar; lar=lar->next) {
if (lar->shb && !lar->thread_assigned) {
lar->thread_assigned= 1;
break;
}
}
BLI_unlock_thread(LOCK_CUSTOM1);
/* if type is irregular, this only sets the perspective matrix and autoclips */
if (lar) {
makeshadowbuf(re, lar);
BLI_lock_thread(LOCK_CUSTOM1);
lar->thread_ready= 1;
BLI_unlock_thread(LOCK_CUSTOM1);
}
} while (lar && !re->test_break(re->tbh));
return NULL;
}
static volatile int g_break= 0;
static int thread_break(void *UNUSED(arg))
{
return g_break;
}
void threaded_makeshadowbufs(Render *re)
{
ListBase threads;
LampRen *lar;
int a, totthread= 0;
int (*test_break)(void *);
/* count number of threads to use */
if (G.is_rendering) {
for (lar=re->lampren.first; lar; lar= lar->next)
if (lar->shb)
totthread++;
totthread = min_ii(totthread, re->r.threads);
}
else
totthread = 1; /* preview render */
if (totthread <= 1) {
for (lar=re->lampren.first; lar; lar= lar->next) {
if (re->test_break(re->tbh)) break;
if (lar->shb) {
/* if type is irregular, this only sets the perspective matrix and autoclips */
makeshadowbuf(re, lar);
}
}
}
else {
/* swap test break function */
test_break= re->test_break;
re->test_break= thread_break;
for (lar=re->lampren.first; lar; lar= lar->next) {
lar->thread_assigned= 0;
lar->thread_ready= 0;
}
BLI_init_threads(&threads, do_shadow_thread, totthread);
for (a=0; a<totthread; a++)
BLI_insert_thread(&threads, re);
/* keep rendering as long as there are shadow buffers not ready */
do {
if ((g_break=test_break(re->tbh)))
break;
PIL_sleep_ms(50);
BLI_lock_thread(LOCK_CUSTOM1);
for (lar=re->lampren.first; lar; lar= lar->next)
if (lar->shb && !lar->thread_ready)
break;
BLI_unlock_thread(LOCK_CUSTOM1);
} while (lar);
BLI_end_threads(&threads);
/* unset threadsafety */
re->test_break= test_break;
g_break= 0;
}
}
void freeshadowbuf(LampRen *lar)
{
if (lar->shb) {
ShadBuf *shb= lar->shb;
ShadSampleBuf *shsample;
int b, v;
for (shsample= shb->buffers.first; shsample; shsample= shsample->next) {
if (shsample->deepbuf) {
v= shb->size*shb->size;
for (b=0; b<v; b++)
if (shsample->deepbuf[b])
MEM_freeN(shsample->deepbuf[b]);
MEM_freeN(shsample->deepbuf);
MEM_freeN(shsample->totbuf);
}
else {
intptr_t *ztile= shsample->zbuf;
const char *ctile= shsample->cbuf;
v= (shb->size*shb->size)/256;
for (b=0; b<v; b++, ztile++, ctile++)
if (*ctile) MEM_freeN((void *) *ztile);
MEM_freeN(shsample->zbuf);
MEM_freeN(shsample->cbuf);
}
}
BLI_freelistN(&shb->buffers);
if (shb->weight) MEM_freeN(shb->weight);
MEM_freeN(lar->shb);
lar->shb= NULL;
}
}
static int firstreadshadbuf(ShadBuf *shb, ShadSampleBuf *shsample, int **rz, int xs, int ys, int nr)
{
/* return a 1 if fully compressed shadbuf-tile && z==const */
int ofs;
const char *ct;
if (shsample->deepbuf)
return 0;
/* always test borders of shadowbuffer */
if (xs<0) xs= 0; else if (xs>=shb->size) xs= shb->size-1;
if (ys<0) ys= 0; else if (ys>=shb->size) ys= shb->size-1;
/* calc z */
ofs= (ys>>4)*(shb->size>>4) + (xs>>4);
ct= shsample->cbuf+ofs;
if (*ct==0) {
if (nr==0) {
*rz= *( (int **)(shsample->zbuf+ofs) );
return 1;
}
else if (*rz!= *( (int **)(shsample->zbuf+ofs) )) return 0;
return 1;
}
return 0;
}
static float readdeepvisibility(DeepSample *dsample, int tot, int z, int bias, float *biast)
{
DeepSample *ds, *prevds;
float t;
int a;
/* tricky stuff here; we use ints which can overflow easily with bias values */
ds= dsample;
for (a=0; a<tot && (z-bias > ds->z); a++, ds++) {}
if (a == tot) {
if (biast)
*biast= 0.0f;
return (ds-1)->v; /* completely behind all samples */
}
/* check if this read needs bias blending */
if (biast) {
if (z > ds->z)
*biast= (float)(z - ds->z)/(float)bias;
else
*biast= 0.0f;
}
if (a == 0)
return 1.0f; /* completely in front of all samples */
/* converting to float early here because ds->z - prevds->z can overflow */
prevds= ds-1;
t= ((float)(z-bias) - (float)prevds->z)/((float)ds->z - (float)prevds->z);
return t*ds->v + (1.0f-t)*prevds->v;
}
static float readdeepshadowbuf(ShadBuf *shb, ShadSampleBuf *shsample, int bias, int xs, int ys, int zs)
{
float v, biasv, biast;
int ofs, tot;
if (zs < - 0x7FFFFE00 + bias)
return 1.0; /* extreme close to clipstart */
/* calc z */
ofs= ys*shb->size + xs;
tot= shsample->totbuf[ofs];
if (tot == 0)
return 1.0f;
v= readdeepvisibility(shsample->deepbuf[ofs], tot, zs, bias, &biast);
if (biast != 0.0f) {
/* in soft bias area */
biasv = readdeepvisibility(shsample->deepbuf[ofs], tot, zs, 0, NULL);
biast= biast*biast;
return (1.0f-biast)*v + biast*biasv;
}
return v;
}
/* return 1.0 : fully in light */
static float readshadowbuf(ShadBuf *shb, ShadSampleBuf *shsample, int bias, int xs, int ys, int zs)
{
float temp;
int *rz, ofs;
int zsamp=0;
char *ct, *cz;
/* simpleclip */
/* if (xs<0 || ys<0) return 1.0; */
/* if (xs>=shb->size || ys>=shb->size) return 1.0; */
/* always test borders of shadowbuffer */
if (xs<0) xs= 0; else if (xs>=shb->size) xs= shb->size-1;
if (ys<0) ys= 0; else if (ys>=shb->size) ys= shb->size-1;
if (shsample->deepbuf)
return readdeepshadowbuf(shb, shsample, bias, xs, ys, zs);
/* calc z */
ofs= (ys>>4)*(shb->size>>4) + (xs>>4);
ct= shsample->cbuf+ofs;
rz= *( (int **)(shsample->zbuf+ofs) );
if (*ct==3) {
ct= ((char *)rz)+3*16*(ys & 15)+3*(xs & 15);
cz= (char *)&zsamp;
cz[ACOMP]= ct[0];
cz[BCOMP]= ct[1];
cz[GCOMP]= ct[2];
}
else if (*ct==2) {
ct= ((char *)rz);
ct+= 4+2*16*(ys & 15)+2*(xs & 15);
zsamp= *rz;
cz= (char *)&zsamp;
cz[BCOMP]= ct[0];
cz[GCOMP]= ct[1];
}
else if (*ct==1) {
ct= ((char *)rz);
ct+= 4+16*(ys & 15)+(xs & 15);
zsamp= *rz;
cz= (char *)&zsamp;
cz[GCOMP]= ct[0];
}
else {
/* got warning on this for 64 bits.... */
/* but it's working code! in this case rz is not a pointer but zvalue (ton) */
zsamp= GET_INT_FROM_POINTER(rz);
}
/* tricky stuff here; we use ints which can overflow easily with bias values */
if (zsamp > zs) return 1.0; /* absolute no shadow */
else if (zs < - 0x7FFFFE00 + bias) return 1.0; /* extreme close to clipstart */
else if (zsamp < zs-bias) return 0.0; /* absolute in shadow */
else { /* soft area */
temp= ( (float)(zs- zsamp) )/(float)bias;
return 1.0f - temp*temp;
}
}
static void shadowbuf_project_co(float *x, float *y, float *z, ShadBuf *shb, const float co[3])
{
float hco[4], size= 0.5f*(float)shb->size;
copy_v3_v3(hco, co);
hco[3]= 1.0f;
mul_m4_v4(shb->persmat, hco);
*x= size*(1.0f+hco[0]/hco[3]);
*y= size*(1.0f+hco[1]/hco[3]);
if (z) *z= (hco[2]/hco[3]);
}
/* the externally called shadow testing (reading) function */
/* return 1.0: no shadow at all */
float testshadowbuf(Render *re, ShadBuf *shb, const float co[3], const float dxco[3], const float dyco[3], float inp, float mat_bias)
{
ShadSampleBuf *shsample;
float fac, dco[3], dx[3], dy[3], shadfac=0.0f;
float xs1, ys1, zs1, *jit, *weight, xres, yres, biasf;
int xs, ys, zs, bias, *rz;
short a, num;
/* crash preventer */
if (shb->buffers.first==NULL)
return 1.0f;
/* when facing away, assume fully in shadow */
if (inp <= 0.0f)
return 0.0f;
/* project coordinate to pixel space */
shadowbuf_project_co(&xs1, &ys1, &zs1, shb, co);
/* clip z coordinate, z is projected so that (-1.0, 1.0) matches
* (clipstart, clipend), so we can do this simple test */
if (zs1>=1.0f)
return 0.0f;
else if (zs1<= -1.0f)
return 1.0f;
zs= ((float)0x7FFFFFFF)*zs1;
/* take num*num samples, increase area with fac */
num= get_render_shadow_samples(&re->r, shb->samp);
num= num*num;
fac= shb->soft;
/* compute z bias */
if (mat_bias!=0.0f) biasf= shb->bias*mat_bias;
else biasf= shb->bias;
/* with inp==1.0, bias is half the size. correction value was 1.1, giving errors
* on cube edges, with one side being almost frontal lighted (ton) */
bias= (1.5f-inp*inp)*biasf;
/* in case of no filtering we can do things simpler */
if (num==1) {
for (shsample= shb->buffers.first; shsample; shsample= shsample->next)
shadfac += readshadowbuf(shb, shsample, bias, (int)xs1, (int)ys1, zs);
return shadfac/(float)shb->totbuf;
}
/* calculate filter size */
add_v3_v3v3(dco, co, dxco);
shadowbuf_project_co(&dx[0], &dx[1], NULL, shb, dco);
dx[0]= xs1 - dx[0];
dx[1]= ys1 - dx[1];
add_v3_v3v3(dco, co, dyco);
shadowbuf_project_co(&dy[0], &dy[1], NULL, shb, dco);
dy[0]= xs1 - dy[0];
dy[1]= ys1 - dy[1];
xres = fac * (fabsf(dx[0]) + fabsf(dy[0]));
yres = fac * (fabsf(dx[1]) + fabsf(dy[1]));
if (xres<1.0f) xres= 1.0f;
if (yres<1.0f) yres= 1.0f;
/* make xs1/xs1 corner of sample area */
xs1 -= xres*0.5f;
ys1 -= yres*0.5f;
/* in case we have a constant value in a tile, we can do quicker lookup */
if (xres<16.0f && yres<16.0f) {
shsample= shb->buffers.first;
if (firstreadshadbuf(shb, shsample, &rz, (int)xs1, (int)ys1, 0)) {
if (firstreadshadbuf(shb, shsample, &rz, (int)(xs1+xres), (int)ys1, 1)) {
if (firstreadshadbuf(shb, shsample, &rz, (int)xs1, (int)(ys1+yres), 1)) {
if (firstreadshadbuf(shb, shsample, &rz, (int)(xs1+xres), (int)(ys1+yres), 1)) {
return readshadowbuf(shb, shsample, bias, (int)xs1, (int)ys1, zs);
}
}
}
}
}
/* full jittered shadow buffer lookup */
for (shsample= shb->buffers.first; shsample; shsample= shsample->next) {
jit= shb->jit;
weight= shb->weight;
for (a=num; a>0; a--, jit+=2, weight++) {
/* instead of jit i tried random: ugly! */
/* note: the plus 0.5 gives best sampling results, jit goes from -0.5 to 0.5 */
/* xs1 and ys1 are already corrected to be corner of sample area */
xs= xs1 + xres*(jit[0] + 0.5f);
ys= ys1 + yres*(jit[1] + 0.5f);
shadfac+= *weight * readshadowbuf(shb, shsample, bias, xs, ys, zs);
}
}
/* Renormalizes for the sample number: */
return shadfac/(float)shb->totbuf;
}
/* different function... sampling behind clipend can be LIGHT, bias is negative! */
/* return: light */
static float readshadowbuf_halo(ShadBuf *shb, ShadSampleBuf *shsample, int xs, int ys, int zs)
{
float temp;
int *rz, ofs;
int bias, zbias, zsamp;
char *ct, *cz;
/* negative! The other side is more important */
bias= -shb->bias;
/* simpleclip */
if (xs<0 || ys<0) return 0.0;
if (xs>=shb->size || ys>=shb->size) return 0.0;
/* calc z */
ofs= (ys>>4)*(shb->size>>4) + (xs>>4);
ct= shsample->cbuf+ofs;
rz= *( (int **)(shsample->zbuf+ofs) );
if (*ct==3) {
ct= ((char *)rz)+3*16*(ys & 15)+3*(xs & 15);
cz= (char *)&zsamp;
zsamp= 0;
cz[ACOMP]= ct[0];
cz[BCOMP]= ct[1];
cz[GCOMP]= ct[2];
}
else if (*ct==2) {
ct= ((char *)rz);
ct+= 4+2*16*(ys & 15)+2*(xs & 15);
zsamp= *rz;
cz= (char *)&zsamp;
cz[BCOMP]= ct[0];
cz[GCOMP]= ct[1];
}
else if (*ct==1) {
ct= ((char *)rz);
ct+= 4+16*(ys & 15)+(xs & 15);
zsamp= *rz;
cz= (char *)&zsamp;
cz[GCOMP]= ct[0];
}
else {
/* same as before */
/* still working code! (ton) */
zsamp= GET_INT_FROM_POINTER(rz);
}
/* NO schadow when sampled at 'eternal' distance */
if (zsamp >= 0x7FFFFE00) return 1.0;
if (zsamp > zs) return 1.0; /* absolute no shadww */
else {
/* bias is negative, so the (zs-bias) can be beyond 0x7fffffff */
zbias= 0x7fffffff - zs;
if (zbias > -bias) {
if ( zsamp < zs-bias) return 0.0; /* absolute in shadow */
}
else return 0.0; /* absolute shadow */
}
/* soft area */
temp= ( (float)(zs- zsamp) )/(float)bias;
return 1.0f - temp*temp;
}
float shadow_halo(LampRen *lar, const float p1[3], const float p2[3])
{
/* p1 p2 already are rotated in spot-space */
ShadBuf *shb= lar->shb;
ShadSampleBuf *shsample;
float co[4], siz;
float lambda, lambda_o, lambda_x, lambda_y, ldx, ldy;
float zf, xf1, yf1, zf1, xf2, yf2, zf2;
float count, lightcount;
int x, y, z, xs1, ys1;
int dx = 0, dy = 0;
siz= 0.5f*(float)shb->size;
co[0]= p1[0];
co[1]= p1[1];
co[2]= p1[2]/lar->sh_zfac;
co[3]= 1.0;
mul_m4_v4(shb->winmat, co); /* rational hom co */
xf1= siz*(1.0f+co[0]/co[3]);
yf1= siz*(1.0f+co[1]/co[3]);
zf1= (co[2]/co[3]);
co[0]= p2[0];
co[1]= p2[1];
co[2]= p2[2]/lar->sh_zfac;
co[3]= 1.0;
mul_m4_v4(shb->winmat, co); /* rational hom co */
xf2= siz*(1.0f+co[0]/co[3]);
yf2= siz*(1.0f+co[1]/co[3]);
zf2= (co[2]/co[3]);
/* the 2dda (a pixel line formula) */
xs1= (int)xf1;
ys1= (int)yf1;
if (xf1 != xf2) {
if (xf2-xf1 > 0.0f) {
lambda_x= (xf1-xs1-1.0f)/(xf1-xf2);
ldx= -shb->shadhalostep/(xf1-xf2);
dx= shb->shadhalostep;
}
else {
lambda_x= (xf1-xs1)/(xf1-xf2);
ldx= shb->shadhalostep/(xf1-xf2);
dx= -shb->shadhalostep;
}
}
else {
lambda_x= 1.0;
ldx= 0.0;
}
if (yf1 != yf2) {
if (yf2-yf1 > 0.0f) {
lambda_y= (yf1-ys1-1.0f)/(yf1-yf2);
ldy= -shb->shadhalostep/(yf1-yf2);
dy= shb->shadhalostep;
}
else {
lambda_y= (yf1-ys1)/(yf1-yf2);
ldy= shb->shadhalostep/(yf1-yf2);
dy= -shb->shadhalostep;
}
}
else {
lambda_y= 1.0;
ldy= 0.0;
}
x= xs1;
y= ys1;
lambda= count= lightcount= 0.0;
/* printf("start %x %x \n", (int)(0x7FFFFFFF*zf1), (int)(0x7FFFFFFF*zf2)); */
do {
lambda_o= lambda;
if (lambda_x==lambda_y) {
lambda_x+= ldx;
x+= dx;
lambda_y+= ldy;
y+= dy;
}
else {
if (lambda_x<lambda_y) {
lambda_x+= ldx;
x+= dx;
}
else {
lambda_y+= ldy;
y+= dy;
}
}
lambda = min_ff(lambda_x, lambda_y);
/* not making any progress? */
if (lambda==lambda_o) break;
/* clip to end of volume */
lambda = min_ff(lambda, 1.0f);
zf= zf1 + lambda*(zf2-zf1);
count+= (float)shb->totbuf;
if (zf<= -1.0f) lightcount += 1.0f; /* close to the spot */
else {
/* make sure, behind the clipend we extend halolines. */
if (zf>=1.0f) z= 0x7FFFF000;
else z= (int)(0x7FFFF000*zf);
for (shsample= shb->buffers.first; shsample; shsample= shsample->next)
lightcount+= readshadowbuf_halo(shb, shsample, x, y, z);
}
}
while (lambda < 1.0f);
if (count!=0.0f) return (lightcount/count);
return 0.0f;
}
/* ********************* Irregular Shadow Buffer (ISB) ************* */
/* ********** storage of all view samples in a raster of lists ***** */
/* based on several articles describing this method, like:
* The Irregular Z-Buffer and its Application to Shadow Mapping
* Gregory S. Johnson - William R. Mark - Christopher A. Burns
* and
* Alias-Free Shadow Maps
* Timo Aila and Samuli Laine
*/
/* bsp structure (actually kd tree) */
#define BSPMAX_SAMPLE 128
#define BSPMAX_DEPTH 32
/* aligned with struct rctf */
typedef struct Boxf {
float xmin, xmax;
float ymin, ymax;
float zmin, zmax;
} Boxf;
typedef struct ISBBranch {
struct ISBBranch *left, *right;
float divider[2];
Boxf box;
short totsamp, index, full, unused;
ISBSample **samples;
} ISBBranch;
typedef struct BSPFace {
Boxf box;
const float *v1, *v2, *v3, *v4;
int obi; /* object for face lookup */
int facenr; /* index to retrieve VlakRen */
int type; /* only for strand now */
short shad_alpha, is_full;
/* strand caching data, optimize for point_behind_strand() */
float radline, radline_end, len;
float vec1[3], vec2[3], rc[3];
} BSPFace;
/* boxes are in lamp projection */
static void init_box(Boxf *box)
{
box->xmin = 1000000.0f;
box->xmax = 0;
box->ymin = 1000000.0f;
box->ymax = 0;
box->zmin= 0x7FFFFFFF;
box->zmax= - 0x7FFFFFFF;
}
/* use v1 to calculate boundbox */
static void bound_boxf(Boxf *box, const float v1[3])
{
if (v1[0] < box->xmin) box->xmin = v1[0];
if (v1[0] > box->xmax) box->xmax = v1[0];
if (v1[1] < box->ymin) box->ymin = v1[1];
if (v1[1] > box->ymax) box->ymax = v1[1];
if (v1[2] < box->zmin) box->zmin= v1[2];
if (v1[2] > box->zmax) box->zmax= v1[2];
}
/* use v1 to calculate boundbox */
static void bound_rectf(rctf *box, const float v1[2])
{
if (v1[0] < box->xmin) box->xmin = v1[0];
if (v1[0] > box->xmax) box->xmax = v1[0];
if (v1[1] < box->ymin) box->ymin = v1[1];
if (v1[1] > box->ymax) box->ymax = v1[1];
}
/* halfway splitting, for initializing a more regular tree */
static void isb_bsp_split_init(ISBBranch *root, MemArena *mem, int level)
{
/* if level > 0 we create new branches and go deeper */
if (level > 0) {
ISBBranch *left, *right;
int i;
/* splitpoint */
root->divider[0]= 0.5f*(root->box.xmin+root->box.xmax);
root->divider[1]= 0.5f*(root->box.ymin+root->box.ymax);
/* find best splitpoint */
if (RCT_SIZE_X(&root->box) > RCT_SIZE_Y(&root->box))
i = root->index = 0;
else
i = root->index = 1;
left= root->left= BLI_memarena_alloc(mem, sizeof(ISBBranch));
right= root->right= BLI_memarena_alloc(mem, sizeof(ISBBranch));
/* box info */
left->box= root->box;
right->box= root->box;
if (i==0) {
left->box.xmax = root->divider[0];
right->box.xmin = root->divider[0];
}
else {
left->box.ymax = root->divider[1];
right->box.ymin = root->divider[1];
}
isb_bsp_split_init(left, mem, level-1);
isb_bsp_split_init(right, mem, level-1);
}
else {
/* we add sample array */
root->samples= BLI_memarena_alloc(mem, BSPMAX_SAMPLE*sizeof(void *));
}
}
/* note; if all samples on same location we just spread them over 2 new branches */
static void isb_bsp_split(ISBBranch *root, MemArena *mem)
{
ISBBranch *left, *right;
ISBSample *samples[BSPMAX_SAMPLE];
int a, i;
/* splitpoint */
root->divider[0]= root->divider[1]= 0.0f;
for (a=BSPMAX_SAMPLE-1; a>=0; a--) {
root->divider[0]+= root->samples[a]->zco[0];
root->divider[1]+= root->samples[a]->zco[1];
}
root->divider[0]/= BSPMAX_SAMPLE;
root->divider[1]/= BSPMAX_SAMPLE;
/* find best splitpoint */
if (RCT_SIZE_X(&root->box) > RCT_SIZE_Y(&root->box))
i = root->index = 0;
else
i = root->index = 1;
/* new branches */
left= root->left= BLI_memarena_alloc(mem, sizeof(ISBBranch));
right= root->right= BLI_memarena_alloc(mem, sizeof(ISBBranch));
/* new sample array */
left->samples = BLI_memarena_alloc(mem, BSPMAX_SAMPLE*sizeof(void *));
right->samples = samples; /* tmp */
/* split samples */
for (a=BSPMAX_SAMPLE-1; a>=0; a--) {
int comp= 0;
/* this prevents adding samples all to 1 branch when divider is equal to samples */
if (root->samples[a]->zco[i] == root->divider[i])
comp= a & 1;
else if (root->samples[a]->zco[i] < root->divider[i])
comp= 1;
if (comp==1) {
left->samples[left->totsamp]= root->samples[a];
left->totsamp++;
}
else {
right->samples[right->totsamp]= root->samples[a];
right->totsamp++;
}
}
/* copy samples from tmp */
memcpy(root->samples, samples, right->totsamp*(sizeof(void *)));
right->samples= root->samples;
root->samples= NULL;
/* box info */
left->box= root->box;
right->box= root->box;
if (i==0) {
left->box.xmax = root->divider[0];
right->box.xmin = root->divider[0];
}
else {
left->box.ymax = root->divider[1];
right->box.ymin = root->divider[1];
}
}
/* inserts sample in main tree, also splits on threshold */
/* returns 1 if error */
static int isb_bsp_insert(ISBBranch *root, MemArena *memarena, ISBSample *sample)
{
ISBBranch *bspn= root;
const float *zco= sample->zco;
int i= 0;
/* debug counter, also used to check if something was filled in ever */
root->totsamp++;
/* going over branches until last one found */
while (bspn->left) {
if (zco[bspn->index] <= bspn->divider[bspn->index])
bspn= bspn->left;
else
bspn= bspn->right;
i++;
}
/* bspn now is the last branch */
if (bspn->totsamp==BSPMAX_SAMPLE) {
printf("error in bsp branch\n"); /* only for debug, cannot happen */
return 1;
}
/* insert */
bspn->samples[bspn->totsamp]= sample;
bspn->totsamp++;
/* split if allowed and needed */
if (bspn->totsamp==BSPMAX_SAMPLE) {
if (i==BSPMAX_DEPTH) {
bspn->totsamp--; /* stop filling in... will give errors */
return 1;
}
isb_bsp_split(bspn, memarena);
}
return 0;
}
/* initialize vars in face, for optimal point-in-face test */
static void bspface_init_strand(BSPFace *face)
{
face->radline= 0.5f* len_v2v2(face->v1, face->v2);
mid_v3_v3v3(face->vec1, face->v1, face->v2);
if (face->v4)
mid_v3_v3v3(face->vec2, face->v3, face->v4);
else
copy_v3_v3(face->vec2, face->v3);
face->rc[0]= face->vec2[0]-face->vec1[0];
face->rc[1]= face->vec2[1]-face->vec1[1];
face->rc[2]= face->vec2[2]-face->vec1[2];
face->len= face->rc[0]*face->rc[0]+ face->rc[1]*face->rc[1];
if (face->len != 0.0f) {
face->radline_end = face->radline / sqrtf(face->len);
face->len = 1.0f / face->len;
}
}
/* brought back to a simple 2d case */
static int point_behind_strand(const float p[3], BSPFace *face)
{
/* v1 - v2 is radius, v1 - v3 length */
float dist, rc[2], pt[2];
/* using code from dist_to_line_segment_v2(), distance vec to line-piece */
if (face->len==0.0f) {
rc[0]= p[0]-face->vec1[0];
rc[1]= p[1]-face->vec1[1];
dist= (float)(sqrt(rc[0]*rc[0]+ rc[1]*rc[1]));
if (dist < face->radline)
return 1;
}
else {
float lambda= ( face->rc[0]*(p[0]-face->vec1[0]) + face->rc[1]*(p[1]-face->vec1[1]) )*face->len;
if (lambda > -face->radline_end && lambda < 1.0f+face->radline_end) {
/* hesse for dist: */
//dist= (float)(fabs( (p[0]-vec2[0])*rc[1] + (p[1]-vec2[1])*rc[0])/len);
pt[0]= lambda*face->rc[0]+face->vec1[0];
pt[1]= lambda*face->rc[1]+face->vec1[1];
rc[0]= pt[0]-p[0];
rc[1]= pt[1]-p[1];
dist= sqrtf(rc[0]*rc[0]+ rc[1]*rc[1]);
if (dist < face->radline) {
float zval= face->vec1[2] + lambda*face->rc[2];
if (p[2] > zval)
return 1;
}
}
}
return 0;
}
/* return 1 if inside. code derived from src/parametrizer.c */
static int point_behind_tria2d(const float p[3], const float v1[3], const float v2[3], const float v3[3])
{
float a[2], c[2], h[2], div;
float u, v;
a[0] = v2[0] - v1[0];
a[1] = v2[1] - v1[1];
c[0] = v3[0] - v1[0];
c[1] = v3[1] - v1[1];
div = a[0]*c[1] - a[1]*c[0];
if (div==0.0f)
return 0;
h[0] = p[0] - v1[0];
h[1] = p[1] - v1[1];
div = 1.0f/div;
u = (h[0]*c[1] - h[1]*c[0])*div;
if (u >= 0.0f) {
v = (a[0]*h[1] - a[1]*h[0])*div;
if (v >= 0.0f) {
if ( u + v <= 1.0f) {
/* inside, now check if point p is behind */
float z= (1.0f-u-v)*v1[2] + u*v2[2] + v*v3[2];
if (z <= p[2])
return 1;
}
}
}
return 0;
}
#if 0
/* tested these calls, but it gives inaccuracy, 'side' cannot be found reliably using v3 */
/* check if line v1-v2 has all rect points on other side of point v3 */
static int rect_outside_line(rctf *rect, const float v1[3], const float v2[3], const float v3[3])
{
float a, b, c;
int side;
/* line formula for v1-v2 */
a= v2[1]-v1[1];
b= v1[0]-v2[0];
c= -a*v1[0] - b*v1[1];
side= a*v3[0] + b*v3[1] + c < 0.0f;
/* the four quad points */
if ( side==(rect->xmin*a + rect->ymin*b + c >= 0.0f) )
if ( side==(rect->xmax*a + rect->ymin*b + c >= 0.0f) )
if ( side==(rect->xmax*a + rect->ymax*b + c >= 0.0f) )
if ( side==(rect->xmin*a + rect->ymax*b + c >= 0.0f) )
return 1;
return 0;
}
/* check if one of the triangle edges separates all rect points on 1 side */
static int rect_isect_tria(rctf *rect, const float v1[3], const float v2[3], const float v3[3])
{
if (rect_outside_line(rect, v1, v2, v3))
return 0;
if (rect_outside_line(rect, v2, v3, v1))
return 0;
if (rect_outside_line(rect, v3, v1, v2))
return 0;
return 1;
}
#endif
/* if face overlaps a branch, it executes func. recursive */
static void isb_bsp_face_inside(ISBBranch *bspn, BSPFace *face)
{
/* are we descending? */
if (bspn->left) {
/* hrmf, the box struct cannot be addressed with index */
if (bspn->index==0) {
if (face->box.xmin <= bspn->divider[0])
isb_bsp_face_inside(bspn->left, face);
if (face->box.xmax > bspn->divider[0])
isb_bsp_face_inside(bspn->right, face);
}
else {
if (face->box.ymin <= bspn->divider[1])
isb_bsp_face_inside(bspn->left, face);
if (face->box.ymax > bspn->divider[1])
isb_bsp_face_inside(bspn->right, face);
}
}
else {
/* else: end branch reached */
int a;
if (bspn->totsamp==0) return;
/* check for nodes entirely in shadow, can be skipped */
if (bspn->totsamp==bspn->full)
return;
/* if bsp node is entirely in front of face, give up */
if (bspn->box.zmax < face->box.zmin)
return;
/* if face boundbox is outside of branch rect, give up */
if (0==BLI_rctf_isect((rctf *)&face->box, (rctf *)&bspn->box, NULL))
return;
/* test all points inside branch */
for (a=bspn->totsamp-1; a>=0; a--) {
ISBSample *samp= bspn->samples[a];
if ((samp->facenr!=face->facenr || samp->obi!=face->obi) && samp->shadfac) {
if (face->box.zmin < samp->zco[2]) {
if (BLI_rctf_isect_pt_v((rctf *)&face->box, samp->zco)) {
int inshadow= 0;
if (face->type) {
if (point_behind_strand(samp->zco, face))
inshadow= 1;
}
else if ( point_behind_tria2d(samp->zco, face->v1, face->v2, face->v3))
inshadow= 1;
else if (face->v4 && point_behind_tria2d(samp->zco, face->v1, face->v3, face->v4))
inshadow= 1;
if (inshadow) {
*(samp->shadfac) += face->shad_alpha;
/* optimize; is_full means shad_alpha==4096 */
if (*(samp->shadfac) >= 4096 || face->is_full) {
bspn->full++;
samp->shadfac= NULL;
}
}
}
}
}
}
}
}
/* based on available samples, recalculate the bounding box for bsp nodes, recursive */
static void isb_bsp_recalc_box(ISBBranch *root)
{
if (root->left) {
isb_bsp_recalc_box(root->left);
isb_bsp_recalc_box(root->right);
}
else if (root->totsamp) {
int a;
init_box(&root->box);
for (a=root->totsamp-1; a>=0; a--)
bound_boxf(&root->box, root->samples[a]->zco);
}
}
/* callback function for zbuf clip */
static void isb_bsp_test_strand(ZSpan *zspan, int obi, int zvlnr,
const float *v1, const float *v2, const float *v3, const float *v4)
{
BSPFace face;
face.v1= v1;
face.v2= v2;
face.v3= v3;
face.v4= v4;
face.obi= obi;
face.facenr= zvlnr & ~RE_QUAD_OFFS;
face.type= R_STRAND;
if (R.osa)
face.shad_alpha= (short)ceil(4096.0f*zspan->shad_alpha/(float)R.osa);
else
face.shad_alpha= (short)ceil(4096.0f*zspan->shad_alpha);
face.is_full= (zspan->shad_alpha==1.0f);
/* setup boundbox */
init_box(&face.box);
bound_boxf(&face.box, v1);
bound_boxf(&face.box, v2);
bound_boxf(&face.box, v3);
if (v4)
bound_boxf(&face.box, v4);
/* optimize values */
bspface_init_strand(&face);
isb_bsp_face_inside((ISBBranch *)zspan->rectz, &face);
}
/* callback function for zbuf clip */
static void isb_bsp_test_face(ZSpan *zspan, int obi, int zvlnr,
const float *v1, const float *v2, const float *v3, const float *v4)
{
BSPFace face;
face.v1= v1;
face.v2= v2;
face.v3= v3;
face.v4= v4;
face.obi= obi;
face.facenr= zvlnr & ~RE_QUAD_OFFS;
face.type= 0;
if (R.osa)
face.shad_alpha= (short)ceil(4096.0f*zspan->shad_alpha/(float)R.osa);
else
face.shad_alpha= (short)ceil(4096.0f*zspan->shad_alpha);
face.is_full= (zspan->shad_alpha==1.0f);
/* setup boundbox */
init_box(&face.box);
bound_boxf(&face.box, v1);
bound_boxf(&face.box, v2);
bound_boxf(&face.box, v3);
if (v4)
bound_boxf(&face.box, v4);
isb_bsp_face_inside((ISBBranch *)zspan->rectz, &face);
}
static int testclip_minmax(const float ho[4], const float minmax[4])
{
float wco= ho[3];
int flag= 0;
if ( ho[0] > minmax[1]*wco) flag = 1;
else if ( ho[0]< minmax[0]*wco) flag = 2;
if ( ho[1] > minmax[3]*wco) flag |= 4;
else if ( ho[1]< minmax[2]*wco) flag |= 8;
return flag;
}
/* main loop going over all faces and check in bsp overlaps, fill in shadfac values */
static void isb_bsp_fillfaces(Render *re, LampRen *lar, ISBBranch *root)
{
ObjectInstanceRen *obi;
ObjectRen *obr;
ShadBuf *shb= lar->shb;
ZSpan zspan, zspanstrand;
VlakRen *vlr= NULL;
Material *ma= NULL;
float minmaxf[4], winmat[4][4];
int size= shb->size;
int i, a, ok=1, lay= -1;
/* further optimize, also sets minz maxz */
isb_bsp_recalc_box(root);
/* extra clipping for minmax */
minmaxf[0]= (2.0f*root->box.xmin - size-2.0f)/size;
minmaxf[1]= (2.0f*root->box.xmax - size+2.0f)/size;
minmaxf[2]= (2.0f*root->box.ymin - size-2.0f)/size;
minmaxf[3]= (2.0f*root->box.ymax - size+2.0f)/size;
if (lar->mode & (LA_LAYER|LA_LAYER_SHADOW)) lay= lar->lay;
/* (ab)use zspan, since we use zbuffer clipping code */
zbuf_alloc_span(&zspan, size, size, re->clipcrop);
zspan.zmulx= ((float)size)/2.0f;
zspan.zmuly= ((float)size)/2.0f;
zspan.zofsx= -0.5f;
zspan.zofsy= -0.5f;
/* pass on bsp root to zspan */
zspan.rectz= (int *)root;
/* filling methods */
zspanstrand= zspan;
// zspan.zbuflinefunc= zbufline_onlyZ;
zspan.zbuffunc= isb_bsp_test_face;
zspanstrand.zbuffunc= isb_bsp_test_strand;
for (i=0, obi=re->instancetable.first; obi; i++, obi=obi->next) {
obr= obi->obr;
if (obi->flag & R_TRANSFORMED)
mul_m4_m4m4(winmat, shb->persmat, obi->mat);
else
copy_m4_m4(winmat, shb->persmat);
for (a=0; a<obr->totvlak; a++) {
if ((a & 255)==0) vlr= obr->vlaknodes[a>>8].vlak;
else vlr++;
/* note, these conditions are copied in shadowbuf_autoclip() */
if (vlr->mat!= ma) {
ma= vlr->mat;
ok= 1;
if ((ma->mode2 & MA_CASTSHADOW)==0 || (ma->mode & MA_SHADBUF)==0) ok= 0;
if (ma->material_type == MA_TYPE_WIRE) ok= 0;
zspanstrand.shad_alpha= zspan.shad_alpha= ma->shad_alpha;
}
if (ok && (obi->lay & lay)) {
float hoco[4][4];
int c1, c2, c3, c4=0;
int d1, d2, d3, d4=0;
int partclip;
/* create hocos per face, it is while render */
projectvert(vlr->v1->co, winmat, hoco[0]); d1= testclip_minmax(hoco[0], minmaxf);
projectvert(vlr->v2->co, winmat, hoco[1]); d2= testclip_minmax(hoco[1], minmaxf);
projectvert(vlr->v3->co, winmat, hoco[2]); d3= testclip_minmax(hoco[2], minmaxf);
if (vlr->v4) {
projectvert(vlr->v4->co, winmat, hoco[3]); d4= testclip_minmax(hoco[3], minmaxf);
}
/* minmax clipping */
if (vlr->v4) partclip= d1 & d2 & d3 & d4;
else partclip= d1 & d2 & d3;
if (partclip==0) {
/* window clipping */
c1= testclip(hoco[0]);
c2= testclip(hoco[1]);
c3= testclip(hoco[2]);
if (vlr->v4)
c4= testclip(hoco[3]);
/* ***** NO WIRE YET */
if (ma->material_type == MA_TYPE_WIRE) {
if (vlr->v4)
zbufclipwire(&zspan, i, a+1, vlr->ec, hoco[0], hoco[1], hoco[2], hoco[3], c1, c2, c3, c4);
else
zbufclipwire(&zspan, i, a+1, vlr->ec, hoco[0], hoco[1], hoco[2], NULL, c1, c2, c3, 0);
}
else if (vlr->v4) {
if (vlr->flag & R_STRAND)
zbufclip4(&zspanstrand, i, a+1, hoco[0], hoco[1], hoco[2], hoco[3], c1, c2, c3, c4);
else
zbufclip4(&zspan, i, a+1, hoco[0], hoco[1], hoco[2], hoco[3], c1, c2, c3, c4);
}
else
zbufclip(&zspan, i, a+1, hoco[0], hoco[1], hoco[2], c1, c2, c3);
}
}
}
}
zbuf_free_span(&zspan);
}
/* returns 1 when the viewpixel is visible in lampbuffer */
static int viewpixel_to_lampbuf(ShadBuf *shb, ObjectInstanceRen *obi, VlakRen *vlr, float x, float y, float co_r[3])
{
float hoco[4], v1[3], nor[3];
float dface, fac, siz;
RE_vlakren_get_normal(&R, obi, vlr, nor);
copy_v3_v3(v1, vlr->v1->co);
if (obi->flag & R_TRANSFORMED)
mul_m4_v3(obi->mat, v1);
/* from shadepixel() */
dface = dot_v3v3(v1, nor);
hoco[3]= 1.0f;
/* ortho viewplane cannot intersect using view vector originating in (0, 0, 0) */
if (R.r.mode & R_ORTHO) {
/* x and y 3d coordinate can be derived from pixel coord and winmat */
float fx= 2.0f/(R.winx*R.winmat[0][0]);
float fy= 2.0f/(R.winy*R.winmat[1][1]);
hoco[0]= (x - 0.5f*R.winx)*fx - R.winmat[3][0]/R.winmat[0][0];
hoco[1]= (y - 0.5f*R.winy)*fy - R.winmat[3][1]/R.winmat[1][1];
/* using a*x + b*y + c*z = d equation, (a b c) is normal */
if (nor[2]!=0.0f)
hoco[2]= (dface - nor[0]*hoco[0] - nor[1]*hoco[1])/nor[2];
else
hoco[2]= 0.0f;
}
else {
float div, view[3];
calc_view_vector(view, x, y);
div = dot_v3v3(nor, view);
if (div==0.0f)
return 0;
fac= dface/div;
hoco[0]= fac*view[0];
hoco[1]= fac*view[1];
hoco[2]= fac*view[2];
}
/* move 3d vector to lampbuf */
mul_m4_v4(shb->persmat, hoco); /* rational hom co */
/* clip We can test for -1.0/1.0 because of the properties of the
* coordinate transformations. */
fac = fabsf(hoco[3]);
if (hoco[0]<-fac || hoco[0]>fac)
return 0;
if (hoco[1]<-fac || hoco[1]>fac)
return 0;
if (hoco[2]<-fac || hoco[2]>fac)
return 0;
siz= 0.5f*(float)shb->size;
co_r[0]= siz*(1.0f+hoco[0]/hoco[3]) -0.5f;
co_r[1]= siz*(1.0f+hoco[1]/hoco[3]) -0.5f;
co_r[2]= ((float)0x7FFFFFFF)*(hoco[2]/hoco[3]);
/* XXXX bias, much less than normal shadbuf, or do we need a constant? */
co_r[2] -= 0.05f*shb->bias;
return 1;
}
/* storage of shadow results, solid osa and transp case */
static void isb_add_shadfac(ISBShadfacA **isbsapp, MemArena *mem, int obi, int facenr, short shadfac, short samples)
{
ISBShadfacA *new;
float shadfacf;
/* in osa case, the samples were filled in with factor 1.0/R.osa. if fewer samples we have to correct */
if (R.osa)
shadfacf= ((float)shadfac*R.osa)/(4096.0f*samples);
else
shadfacf= ((float)shadfac)/(4096.0f);
new= BLI_memarena_alloc(mem, sizeof(ISBShadfacA));
new->obi= obi;
new->facenr= facenr & ~RE_QUAD_OFFS;
new->shadfac= shadfacf;
if (*isbsapp)
new->next= (*isbsapp);
else
new->next= NULL;
*isbsapp= new;
}
/* adding samples, solid case */
static int isb_add_samples(RenderPart *pa, ISBBranch *root, MemArena *memarena, ISBSample **samplebuf)
{
int xi, yi, *xcos, *ycos;
int sample, bsp_err= 0;
/* bsp split doesn't like to handle regular sequences */
xcos= MEM_mallocN(pa->rectx*sizeof(int), "xcos");
ycos= MEM_mallocN(pa->recty*sizeof(int), "ycos");
for (xi=0; xi<pa->rectx; xi++)
xcos[xi]= xi;
for (yi=0; yi<pa->recty; yi++)
ycos[yi]= yi;
BLI_array_randomize(xcos, sizeof(int), pa->rectx, 12345);
BLI_array_randomize(ycos, sizeof(int), pa->recty, 54321);
for (sample=0; sample<(R.osa?R.osa:1); sample++) {
ISBSample *samp= samplebuf[sample], *samp1;
for (yi=0; yi<pa->recty; yi++) {
int y= ycos[yi];
for (xi=0; xi<pa->rectx; xi++) {
int x= xcos[xi];
samp1= samp + y*pa->rectx + x;
if (samp1->facenr)
bsp_err |= isb_bsp_insert(root, memarena, samp1);
}
if (bsp_err) break;
}
}
MEM_freeN(xcos);
MEM_freeN(ycos);
return bsp_err;
}
/* solid version */
/* lar->shb, pa->rectz and pa->rectp should exist */
static void isb_make_buffer(RenderPart *pa, LampRen *lar)
{
ShadBuf *shb= lar->shb;
ISBData *isbdata;
ISBSample *samp, *samplebuf[16]; /* should be RE_MAX_OSA */
ISBBranch root;
MemArena *memarena;
intptr_t *rd;
int *recto, *rectp, x, y, sindex, sample, bsp_err=0;
/* storage for shadow, per thread */
isbdata= shb->isb_result[pa->thread];
/* to map the shi->xs and ys coordinate */
isbdata->minx= pa->disprect.xmin;
isbdata->miny= pa->disprect.ymin;
isbdata->rectx= pa->rectx;
isbdata->recty= pa->recty;
/* branches are added using memarena (32k branches) */
memarena = BLI_memarena_new(0x8000 * sizeof(ISBBranch), "isb arena");
BLI_memarena_use_calloc(memarena);
/* samplebuf is in camera view space (pixels) */
for (sample=0; sample<(R.osa?R.osa:1); sample++)
samplebuf[sample]= MEM_callocN(sizeof(ISBSample)*pa->rectx*pa->recty, "isb samplebuf");
/* for end result, ISBSamples point to this in non OSA case, otherwise to pixstruct->shadfac */
if (R.osa==0)
isbdata->shadfacs= MEM_callocN(pa->rectx*pa->recty*sizeof(short), "isb shadfacs");
/* setup bsp root */
memset(&root, 0, sizeof(ISBBranch));
root.box.xmin = (float)shb->size;
root.box.ymin = (float)shb->size;
/* create the sample buffers */
for (sindex=0, y=0; y<pa->recty; y++) {
for (x=0; x<pa->rectx; x++, sindex++) {
/* this makes it a long function, but splitting it out would mean 10+ arguments */
/* first check OSA case */
if (R.osa) {
rd= pa->rectdaps + sindex;
if (*rd) {
float xs= (float)(x + pa->disprect.xmin);
float ys= (float)(y + pa->disprect.ymin);
for (sample=0; sample<R.osa; sample++) {
PixStr *ps= (PixStr *)(*rd);
int mask= (1<<sample);
while (ps) {
if (ps->mask & mask)
break;
ps= ps->next;
}
if (ps && ps->facenr>0) {
ObjectInstanceRen *obi= &R.objectinstance[ps->obi];
ObjectRen *obr= obi->obr;
VlakRen *vlr= RE_findOrAddVlak(obr, (ps->facenr-1) & RE_QUAD_MASK);
samp= samplebuf[sample] + sindex;
/* convert image plane pixel location to lamp buffer space */
if (viewpixel_to_lampbuf(shb, obi, vlr, xs + R.jit[sample][0], ys + R.jit[sample][1], samp->zco)) {
samp->obi= ps->obi;
samp->facenr= ps->facenr & ~RE_QUAD_OFFS;
ps->shadfac= 0;
samp->shadfac= &ps->shadfac;
bound_rectf((rctf *)&root.box, samp->zco);
}
}
}
}
}
else {
rectp= pa->rectp + sindex;
recto= pa->recto + sindex;
if (*rectp>0) {
ObjectInstanceRen *obi= &R.objectinstance[*recto];
ObjectRen *obr= obi->obr;
VlakRen *vlr= RE_findOrAddVlak(obr, (*rectp-1) & RE_QUAD_MASK);
float xs= (float)(x + pa->disprect.xmin);
float ys= (float)(y + pa->disprect.ymin);
samp= samplebuf[0] + sindex;
/* convert image plane pixel location to lamp buffer space */
if (viewpixel_to_lampbuf(shb, obi, vlr, xs, ys, samp->zco)) {
samp->obi= *recto;
samp->facenr= *rectp & ~RE_QUAD_OFFS;
samp->shadfac= isbdata->shadfacs + sindex;
bound_rectf((rctf *)&root.box, samp->zco);
}
}
}
}
}
/* simple method to see if we have samples */
if (root.box.xmin != (float)shb->size) {
/* now create a regular split, root.box has the initial bounding box of all pixels */
/* split bsp 8 levels deep, in regular grid (16 x 16) */
isb_bsp_split_init(&root, memarena, 8);
/* insert all samples in BSP now */
bsp_err= isb_add_samples(pa, &root, memarena, samplebuf);
if (bsp_err==0) {
/* go over all faces and fill in shadow values */
isb_bsp_fillfaces(&R, lar, &root); /* shb->persmat should have been calculated */
/* copy shadow samples to persistent buffer, reduce memory overhead */
if (R.osa) {
ISBShadfacA **isbsa= isbdata->shadfaca= MEM_callocN(pa->rectx*pa->recty*sizeof(void *), "isb shadfacs");
isbdata->memarena = BLI_memarena_new(0x8000 * sizeof(ISBSampleA), "isb arena");
BLI_memarena_use_calloc(isbdata->memarena);
for (rd= pa->rectdaps, x=pa->rectx*pa->recty; x>0; x--, rd++, isbsa++) {
if (*rd) {
PixStr *ps= (PixStr *)(*rd);
while (ps) {
if (ps->shadfac)
isb_add_shadfac(isbsa, isbdata->memarena, ps->obi, ps->facenr, ps->shadfac, count_mask(ps->mask));
ps= ps->next;
}
}
}
}
}
}
else {
if (isbdata->shadfacs) {
MEM_freeN(isbdata->shadfacs);
isbdata->shadfacs= NULL;
}
}
/* free BSP */
BLI_memarena_free(memarena);
/* free samples */
for (x=0; x<(R.osa?R.osa:1); x++)
MEM_freeN(samplebuf[x]);
if (bsp_err) printf("error in filling bsp\n");
}
/* add sample to buffer, isbsa is the root sample in a buffer */
static ISBSampleA *isb_alloc_sample_transp(ISBSampleA **isbsa, MemArena *mem)
{
ISBSampleA *new;
new= BLI_memarena_alloc(mem, sizeof(ISBSampleA));
if (*isbsa)
new->next= (*isbsa);
else
new->next= NULL;
*isbsa= new;
return new;
}
/* adding samples in BSP, transparent case */
static int isb_add_samples_transp(RenderPart *pa, ISBBranch *root, MemArena *memarena, ISBSampleA ***samplebuf)
{
int xi, yi, *xcos, *ycos;
int sample, bsp_err= 0;
/* bsp split doesn't like to handle regular sequences */
xcos= MEM_mallocN(pa->rectx*sizeof(int), "xcos");
ycos= MEM_mallocN(pa->recty*sizeof(int), "ycos");
for (xi=0; xi<pa->rectx; xi++)
xcos[xi]= xi;
for (yi=0; yi<pa->recty; yi++)
ycos[yi]= yi;
BLI_array_randomize(xcos, sizeof(int), pa->rectx, 12345);
BLI_array_randomize(ycos, sizeof(int), pa->recty, 54321);
for (sample=0; sample<(R.osa?R.osa:1); sample++) {
ISBSampleA **samp= samplebuf[sample], *samp1;
for (yi=0; yi<pa->recty; yi++) {
int y= ycos[yi];
for (xi=0; xi<pa->rectx; xi++) {
int x= xcos[xi];
samp1= *(samp + y*pa->rectx + x);
while (samp1) {
bsp_err |= isb_bsp_insert(root, memarena, (ISBSample *)samp1);
samp1= samp1->next;
}
}
if (bsp_err) break;
}
}
MEM_freeN(xcos);
MEM_freeN(ycos);
return bsp_err;
}
/* Ztransp version */
/* lar->shb, pa->rectz and pa->rectp should exist */
static void isb_make_buffer_transp(RenderPart *pa, APixstr *apixbuf, LampRen *lar)
{
ShadBuf *shb= lar->shb;
ISBData *isbdata;
ISBSampleA *samp, **samplebuf[16]; /* MAX_OSA */
ISBBranch root;
MemArena *memarena;
APixstr *ap;
int x, y, sindex, sample, bsp_err=0;
/* storage for shadow, per thread */
isbdata= shb->isb_result[pa->thread];
/* to map the shi->xs and ys coordinate */
isbdata->minx= pa->disprect.xmin;
isbdata->miny= pa->disprect.ymin;
isbdata->rectx= pa->rectx;
isbdata->recty= pa->recty;
/* branches are added using memarena (32k branches) */
memarena = BLI_memarena_new(0x8000 * sizeof(ISBBranch), "isb arena");
BLI_memarena_use_calloc(memarena);
/* samplebuf is in camera view space (pixels) */
for (sample=0; sample<(R.osa?R.osa:1); sample++)
samplebuf[sample]= MEM_callocN(sizeof(void *)*pa->rectx*pa->recty, "isb alpha samplebuf");
/* setup bsp root */
memset(&root, 0, sizeof(ISBBranch));
root.box.xmin = (float)shb->size;
root.box.ymin = (float)shb->size;
/* create the sample buffers */
for (ap= apixbuf, sindex=0, y=0; y<pa->recty; y++) {
for (x=0; x<pa->rectx; x++, sindex++, ap++) {
if (ap->p[0]) {
APixstr *apn;
float xs= (float)(x + pa->disprect.xmin);
float ys= (float)(y + pa->disprect.ymin);
for (apn=ap; apn; apn= apn->next) {
int a;
for (a=0; a<4; a++) {
if (apn->p[a]) {
ObjectInstanceRen *obi= &R.objectinstance[apn->obi[a]];
ObjectRen *obr= obi->obr;
VlakRen *vlr= RE_findOrAddVlak(obr, (apn->p[a]-1) & RE_QUAD_MASK);
float zco[3];
/* here we store shadfac, easier to create the end storage buffer. needs zero'ed, multiple shadowbufs use it */
apn->shadfac[a]= 0;
if (R.osa) {
for (sample=0; sample<R.osa; sample++) {
int mask= (1<<sample);
if (apn->mask[a] & mask) {
/* convert image plane pixel location to lamp buffer space */
if (viewpixel_to_lampbuf(shb, obi, vlr, xs + R.jit[sample][0], ys + R.jit[sample][1], zco)) {
samp= isb_alloc_sample_transp(samplebuf[sample] + sindex, memarena);
samp->obi= apn->obi[a];
samp->facenr= apn->p[a] & ~RE_QUAD_OFFS;
samp->shadfac= &apn->shadfac[a];
copy_v3_v3(samp->zco, zco);
bound_rectf((rctf *)&root.box, samp->zco);
}
}
}
}
else {
/* convert image plane pixel location to lamp buffer space */
if (viewpixel_to_lampbuf(shb, obi, vlr, xs, ys, zco)) {
samp= isb_alloc_sample_transp(samplebuf[0] + sindex, memarena);
samp->obi= apn->obi[a];
samp->facenr= apn->p[a] & ~RE_QUAD_OFFS;
samp->shadfac= &apn->shadfac[a];
copy_v3_v3(samp->zco, zco);
bound_rectf((rctf *)&root.box, samp->zco);
}
}
}
}
}
}
}
}
/* simple method to see if we have samples */
if (root.box.xmin != (float)shb->size) {
/* now create a regular split, root.box has the initial bounding box of all pixels */
/* split bsp 8 levels deep, in regular grid (16 x 16) */
isb_bsp_split_init(&root, memarena, 8);
/* insert all samples in BSP now */
bsp_err= isb_add_samples_transp(pa, &root, memarena, samplebuf);
if (bsp_err==0) {
ISBShadfacA **isbsa;
/* go over all faces and fill in shadow values */
isb_bsp_fillfaces(&R, lar, &root); /* shb->persmat should have been calculated */
/* copy shadow samples to persistent buffer, reduce memory overhead */
isbsa= isbdata->shadfaca= MEM_callocN(pa->rectx*pa->recty*sizeof(void *), "isb shadfacs");
isbdata->memarena = BLI_memarena_new(0x8000 * sizeof(ISBSampleA), "isb arena");
for (ap= apixbuf, x=pa->rectx*pa->recty; x>0; x--, ap++, isbsa++) {
if (ap->p[0]) {
APixstr *apn;
for (apn=ap; apn; apn= apn->next) {
int a;
for (a=0; a<4; a++) {
if (apn->p[a] && apn->shadfac[a]) {
if (R.osa)
isb_add_shadfac(isbsa, isbdata->memarena, apn->obi[a], apn->p[a], apn->shadfac[a], count_mask(apn->mask[a]));
else
isb_add_shadfac(isbsa, isbdata->memarena, apn->obi[a], apn->p[a], apn->shadfac[a], 0);
}
}
}
}
}
}
}
/* free BSP */
BLI_memarena_free(memarena);
/* free samples */
for (x=0; x<(R.osa?R.osa:1); x++)
MEM_freeN(samplebuf[x]);
if (bsp_err) printf("error in filling bsp\n");
}
/* exported */
/* returns amount of light (1.0 = no shadow) */
/* note, shadepixel() rounds the coordinate, not the real sample info */
float ISB_getshadow(ShadeInput *shi, ShadBuf *shb)
{
/* if raytracing, we can't accept irregular shadow */
if (shi->depth==0) {
ISBData *isbdata= shb->isb_result[shi->thread];
if (isbdata) {
if (isbdata->shadfacs || isbdata->shadfaca) {
int x= shi->xs - isbdata->minx;
if (x >= 0 && x < isbdata->rectx) {
int y= shi->ys - isbdata->miny;
if (y >= 0 && y < isbdata->recty) {
if (isbdata->shadfacs) {
const short *sp= isbdata->shadfacs + y*isbdata->rectx + x;
return *sp>=4096?0.0f:1.0f - ((float)*sp)/4096.0f;
}
else {
int sindex= y*isbdata->rectx + x;
int obi= shi->obi - R.objectinstance;
ISBShadfacA *isbsa= *(isbdata->shadfaca + sindex);
while (isbsa) {
if (isbsa->facenr==shi->facenr+1 && isbsa->obi==obi)
return isbsa->shadfac>=1.0f?0.0f:1.0f - isbsa->shadfac;
isbsa= isbsa->next;
}
}
}
}
}
}
}
return 1.0f;
}
/* part is supposed to be solid zbuffered (apixbuf==NULL) or transparent zbuffered */
void ISB_create(RenderPart *pa, APixstr *apixbuf)
{
GroupObject *go;
/* go over all lamps, and make the irregular buffers */
for (go=R.lights.first; go; go= go->next) {
LampRen *lar= go->lampren;
if (lar->type==LA_SPOT && lar->shb && lar->buftype==LA_SHADBUF_IRREGULAR) {
/* create storage for shadow, per thread */
lar->shb->isb_result[pa->thread]= MEM_callocN(sizeof(ISBData), "isb data");
if (apixbuf)
isb_make_buffer_transp(pa, apixbuf, lar);
else
isb_make_buffer(pa, lar);
}
}
}
/* end of part rendering, free stored shadow data for this thread from all lamps */
void ISB_free(RenderPart *pa)
{
GroupObject *go;
/* go over all lamps, and free the irregular buffers */
for (go=R.lights.first; go; go= go->next) {
LampRen *lar= go->lampren;
if (lar->type==LA_SPOT && lar->shb && lar->buftype==LA_SHADBUF_IRREGULAR) {
ISBData *isbdata= lar->shb->isb_result[pa->thread];
if (isbdata) {
if (isbdata->shadfacs)
MEM_freeN(isbdata->shadfacs);
if (isbdata->shadfaca)
MEM_freeN(isbdata->shadfaca);
if (isbdata->memarena)
BLI_memarena_free(isbdata->memarena);
MEM_freeN(isbdata);
lar->shb->isb_result[pa->thread]= NULL;
}
}
}
}