You served well and now desired retirement, but you'll always live in our hearts.
And for sure -- monument!
+-------------------------------------------+
/ ++==+ . .. . ... . .. . /
/ // ++==++ ++ ++ ++==++ ++==++ /
/ // // // //\\//\\ // // // // /
/ ++==+ ++==++ // \\ //==++ ++==++ /
/ . ... .. . // .. ... /
+-------------------------------------------+
Some notes:
- Removed all code which was from inside ifdef WITH_COMPOSITOR_LEGACY
- Removed some functions which were used by old compositor only but
weren't ported to new color management
- Removed WITH_COMPOSITOR_LEGACY from build systems
- node_composite_util.h was in fatc used by compo nodes specification
files, so added it back to cmake.
Could be cleaned up by moving header files to files where they're
actually needed but would consider this is a separate task.
- Should be no functional changes!
73 lines
2.8 KiB
Python
73 lines
2.8 KiB
Python
#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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Import ('env')
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sources = env.Glob('intern/*.c')
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cmpsources = env.Glob('composite/*.c') + env.Glob('composite/nodes/*.c')
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shdsources = env.Glob('shader/*.c') + env.Glob('shader/nodes/*.c')
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texsources = env.Glob('texture/*.c') + env.Glob('texture/nodes/*.c')
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incs = '. ./intern '
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incs += './composite ./shader ./texture '
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incs += '#/intern/guardedalloc ../editors/include ../blenlib ../makesdna'
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incs += ' ../render/extern/include ../makesrna '
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incs += ' ../imbuf ../avi '
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incs += ' ../blenloader'
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incs += ' ../blenfont ../blenkernel ../renderconverter '
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incs += ' ../gpu #/extern/glew/include '
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incs += ' ' + env['BF_OPENGL_INC']
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incs += ' ' + env['BF_ZLIB_INC']
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defs = []
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if env['WITH_BF_PYTHON']:
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ../python'
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defs.append('WITH_PYTHON')
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if env['BF_DEBUG']:
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defs.append('_DEBUG')
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if env['WITH_BF_INTERNATIONAL']:
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defs.append('WITH_INTERNATIONAL')
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if env['OURPLATFORM'] == 'linux':
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cflags='-pthread'
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incs += ' ../../../extern/binreloc/include'
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if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
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incs += ' ' + env['BF_PTHREADS_INC']
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if env['WITH_BF_COMPOSITOR']:
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incs += ' ../compositor '
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defs.append("WITH_COMPOSITOR")
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env.BlenderLib ( libname = 'bf_nodes', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [190,105] )
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env.BlenderLib ( libname = 'bf_cmpnodes', sources = cmpsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
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env.BlenderLib ( libname = 'bf_shdnodes', sources = shdsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
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env.BlenderLib ( libname = 'bf_texnodes', sources = texsources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [175,101] )
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