Issue was caused by couple of circumstances: - Normal Map node requires tesselated faces to compute tangent space - All temporary meshes needed for Cycles export were adding to G.main - Undo pushes would temporary set meshes tessfaces to NULL - Moving node will cause undo push and tree re-evaluate fr preview All this leads to threading conflict between preview render and undo system. Solved it in way that all temporary meshes are adding to that exact Main which was passed to Cycles via BlendData. This required couple of mechanic changes like adding extra parameter to *_add() functions and adding some *_ex() functions to make it possible RNA adds objects to Main passed to new() RNA function. This was tricky to pass Main to RNA function and IMO that's not so nice to pass main to function, so ended up with such decision: - Object.to_mesh() will add temp mesh to G.main - Added Main.meshes.new_from_object() which does the same as to_mesh, but adds temporary mesh to specified Main. So now all temporary meshes needed for preview render would be added to preview_main which does not conflict with undo pushes. Viewport render shall not be an issue because object sync happens from main thread in this case. It could be some issues with final render, but that's not so much likely to happen, so shall be fine. Thanks to Brecht for review!
254 lines
6.4 KiB
C
254 lines
6.4 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 by Nicholas Bishop
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/paint.c
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* \ingroup bke
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*/
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#include "DNA_object_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_space_types.h"
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#include "BLI_bitmap.h"
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#include "BLI_utildefines.h"
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#include "BKE_brush.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_paint.h"
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#include "BKE_subsurf.h"
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#include "bmesh.h"
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#include <stdlib.h>
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#include <string.h>
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const char PAINT_CURSOR_SCULPT[3] = {255, 100, 100};
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const char PAINT_CURSOR_VERTEX_PAINT[3] = {255, 255, 255};
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const char PAINT_CURSOR_WEIGHT_PAINT[3] = {200, 200, 255};
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const char PAINT_CURSOR_TEXTURE_PAINT[3] = {255, 255, 255};
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Paint *paint_get_active(Scene *sce)
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{
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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if (sce->basact && sce->basact->object) {
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switch (sce->basact->object->mode) {
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case OB_MODE_SCULPT:
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return &ts->sculpt->paint;
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case OB_MODE_VERTEX_PAINT:
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return &ts->vpaint->paint;
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case OB_MODE_WEIGHT_PAINT:
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return &ts->wpaint->paint;
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case OB_MODE_TEXTURE_PAINT:
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return &ts->imapaint.paint;
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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else
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return &ts->imapaint.paint;
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}
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}
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/* default to image paint */
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return &ts->imapaint.paint;
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}
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return NULL;
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}
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Paint *paint_get_active_from_context(const bContext *C)
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{
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Scene *sce = CTX_data_scene(C);
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SpaceImage *sima;
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if (sce) {
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ToolSettings *ts = sce->toolsettings;
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Object *obact = NULL;
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if (sce->basact && sce->basact->object)
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obact = sce->basact->object;
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if ((sima = CTX_wm_space_image(C)) != NULL) {
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if (obact && obact->mode == OB_MODE_EDIT) {
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if (sima->mode == SI_MODE_PAINT)
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return &ts->imapaint.paint;
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else if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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}
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else {
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return &ts->imapaint.paint;
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}
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}
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else if (obact) {
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switch (obact->mode) {
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case OB_MODE_SCULPT:
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return &ts->sculpt->paint;
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case OB_MODE_VERTEX_PAINT:
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return &ts->vpaint->paint;
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case OB_MODE_WEIGHT_PAINT:
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return &ts->wpaint->paint;
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case OB_MODE_TEXTURE_PAINT:
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return &ts->imapaint.paint;
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case OB_MODE_EDIT:
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if (ts->use_uv_sculpt)
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return &ts->uvsculpt->paint;
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else
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return &ts->imapaint.paint;
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}
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}
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else {
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/* default to image paint */
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return &ts->imapaint.paint;
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}
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}
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return NULL;
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}
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Brush *paint_brush(Paint *p)
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{
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return p ? p->brush : NULL;
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}
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void paint_brush_set(Paint *p, Brush *br)
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{
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if (p) {
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id_us_min((ID *)p->brush);
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id_us_plus((ID *)br);
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p->brush = br;
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}
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}
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/* are we in vertex paint or weight pain face select mode? */
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int paint_facesel_test(Object *ob)
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{
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return ( (ob != NULL) &&
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(ob->type == OB_MESH) &&
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(ob->data != NULL) &&
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(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) &&
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(ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT | OB_MODE_TEXTURE_PAINT))
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);
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}
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/* are we in weight paint vertex select mode? */
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int paint_vertsel_test(Object *ob)
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{
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return ( (ob != NULL) &&
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(ob->type == OB_MESH) &&
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(ob->data != NULL) &&
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(((Mesh *)ob->data)->editflag & ME_EDIT_PAINT_VERT_SEL) &&
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(ob->mode & OB_MODE_WEIGHT_PAINT)
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);
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}
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void BKE_paint_init(Paint *p, const char col[3])
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{
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Brush *brush;
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/* If there's no brush, create one */
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brush = paint_brush(p);
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if (brush == NULL)
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brush = BKE_brush_add(G.main, "Brush");
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paint_brush_set(p, brush);
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memcpy(p->paint_cursor_col, col, 3);
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p->paint_cursor_col[3] = 128;
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p->flags |= PAINT_SHOW_BRUSH;
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}
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void BKE_paint_free(Paint *paint)
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{
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id_us_min((ID *)paint->brush);
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}
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/* called when copying scene settings, so even if 'src' and 'tar' are the same
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* still do a id_us_plus(), rather then if we were copying between 2 existing
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* scenes where a matching value should decrease the existing user count as
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* with paint_brush_set() */
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void BKE_paint_copy(Paint *src, Paint *tar)
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{
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tar->brush = src->brush;
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id_us_plus((ID *)tar->brush);
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}
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/* returns non-zero if any of the face's vertices
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* are hidden, zero otherwise */
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int paint_is_face_hidden(const MFace *f, const MVert *mvert)
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{
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return ((mvert[f->v1].flag & ME_HIDE) ||
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(mvert[f->v2].flag & ME_HIDE) ||
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(mvert[f->v3].flag & ME_HIDE) ||
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(f->v4 && (mvert[f->v4].flag & ME_HIDE)));
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}
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/* returns non-zero if any of the corners of the grid
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* face whose inner corner is at (x, y) are hidden,
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* zero otherwise */
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int paint_is_grid_face_hidden(const unsigned int *grid_hidden,
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int gridsize, int x, int y)
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{
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/* skip face if any of its corners are hidden */
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return (BLI_BITMAP_GET(grid_hidden, y * gridsize + x) ||
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BLI_BITMAP_GET(grid_hidden, y * gridsize + x + 1) ||
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BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x + 1) ||
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BLI_BITMAP_GET(grid_hidden, (y + 1) * gridsize + x));
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}
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/* Return TRUE if all vertices in the face are visible, FALSE otherwise */
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int paint_is_bmesh_face_hidden(BMFace *f)
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{
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BMLoop *l_iter;
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BMLoop *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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if (BM_elem_flag_test(l_iter->v, BM_ELEM_HIDDEN)) {
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return true;
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}
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} while ((l_iter = l_iter->next) != l_first);
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return false;
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}
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float paint_grid_paint_mask(const GridPaintMask *gpm, unsigned level,
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unsigned x, unsigned y)
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{
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int factor = ccg_factor(level, gpm->level);
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int gridsize = ccg_gridsize(gpm->level);
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return gpm->data[(y * factor) * gridsize + (x * factor)];
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}
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