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blender-archive/source/blender/blenkernel/intern/texture.c
Sergey Sharybin fdfa5910b5 Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashes
Issue was caused by couple of circumstances:

- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview

All this leads to threading conflict between preview render and undo
system.

Solved it in  way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.

This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:

- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
  but adds temporary mesh to specified Main.

So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.

Viewport render shall not be an issue because object sync happens from
main thread in this case.

It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.

Thanks to Brecht for review!
2013-02-05 12:46:15 +00:00

1426 lines
30 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/texture.c
* \ingroup bke
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BLI_dynlib.h"
#include "BLI_math.h"
#include "BLI_kdopbvh.h"
#include "BLI_utildefines.h"
#include "DNA_key_types.h"
#include "DNA_object_types.h"
#include "DNA_lamp_types.h"
#include "DNA_material_types.h"
#include "DNA_world_types.h"
#include "DNA_brush_types.h"
#include "DNA_node_types.h"
#include "DNA_color_types.h"
#include "DNA_particle_types.h"
#include "IMB_imbuf.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_ocean.h"
#include "BKE_library.h"
#include "BKE_image.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_key.h"
#include "BKE_icons.h"
#include "BKE_node.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
/* ****************** Mapping ******************* */
TexMapping *add_tex_mapping(void)
{
TexMapping *texmap = MEM_callocN(sizeof(TexMapping), "TexMapping");
default_tex_mapping(texmap);
return texmap;
}
void default_tex_mapping(TexMapping *texmap)
{
memset(texmap, 0, sizeof(TexMapping));
texmap->size[0] = texmap->size[1] = texmap->size[2] = 1.0f;
texmap->max[0] = texmap->max[1] = texmap->max[2] = 1.0f;
unit_m4(texmap->mat);
texmap->projx = PROJ_X;
texmap->projy = PROJ_Y;
texmap->projz = PROJ_Z;
texmap->mapping = MTEX_FLAT;
}
void init_tex_mapping(TexMapping *texmap)
{
float smat[3][3], rmat[3][3], mat[3][3], proj[3][3];
if (texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z &&
is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size))
{
unit_m4(texmap->mat);
texmap->flag |= TEXMAP_UNIT_MATRIX;
}
else {
/* axis projection */
zero_m3(proj);
if (texmap->projx != PROJ_N)
proj[texmap->projx - 1][0] = 1.0f;
if (texmap->projy != PROJ_N)
proj[texmap->projy - 1][1] = 1.0f;
if (texmap->projz != PROJ_N)
proj[texmap->projz - 1][2] = 1.0f;
/* scale */
size_to_mat3(smat, texmap->size);
/* rotation */
/* TexMapping rotation are now in radians. */
eul_to_mat3(rmat, texmap->rot);
/* compose it all */
mul_m3_m3m3(mat, rmat, smat);
mul_m3_m3m3(mat, proj, mat);
/* translation */
copy_m4_m3(texmap->mat, mat);
copy_v3_v3(texmap->mat[3], texmap->loc);
texmap->flag &= ~TEXMAP_UNIT_MATRIX;
}
}
ColorMapping *add_color_mapping(void)
{
ColorMapping *colormap = MEM_callocN(sizeof(ColorMapping), "ColorMapping");
default_color_mapping(colormap);
return colormap;
}
void default_color_mapping(ColorMapping *colormap)
{
memset(colormap, 0, sizeof(ColorMapping));
init_colorband(&colormap->coba, 1);
colormap->bright = 1.0;
colormap->contrast = 1.0;
colormap->saturation = 1.0;
colormap->blend_color[0] = 0.8f;
colormap->blend_color[1] = 0.8f;
colormap->blend_color[2] = 0.8f;
colormap->blend_type = MA_RAMP_BLEND;
colormap->blend_factor = 0.0f;
}
/* ****************** COLORBAND ******************* */
void init_colorband(ColorBand *coba, int rangetype)
{
int a;
coba->data[0].pos = 0.0;
coba->data[1].pos = 1.0;
if (rangetype == 0) {
coba->data[0].r = 0.0;
coba->data[0].g = 0.0;
coba->data[0].b = 0.0;
coba->data[0].a = 0.0;
coba->data[1].r = 1.0;
coba->data[1].g = 1.0;
coba->data[1].b = 1.0;
coba->data[1].a = 1.0;
}
else {
coba->data[0].r = 0.0;
coba->data[0].g = 0.0;
coba->data[0].b = 0.0;
coba->data[0].a = 1.0;
coba->data[1].r = 1.0;
coba->data[1].g = 1.0;
coba->data[1].b = 1.0;
coba->data[1].a = 1.0;
}
for (a = 2; a < MAXCOLORBAND; a++) {
coba->data[a].r = 0.5;
coba->data[a].g = 0.5;
coba->data[a].b = 0.5;
coba->data[a].a = 1.0;
coba->data[a].pos = 0.5;
}
coba->tot = 2;
}
ColorBand *add_colorband(int rangetype)
{
ColorBand *coba;
coba = MEM_callocN(sizeof(ColorBand), "colorband");
init_colorband(coba, rangetype);
return coba;
}
/* ------------------------------------------------------------------------- */
int do_colorband(const ColorBand *coba, float in, float out[4])
{
const CBData *cbd1, *cbd2, *cbd0, *cbd3;
float fac, mfac, t[4];
int a;
if (coba == NULL || coba->tot == 0) return 0;
cbd1 = coba->data;
if (coba->tot == 1) {
out[0] = cbd1->r;
out[1] = cbd1->g;
out[2] = cbd1->b;
out[3] = cbd1->a;
}
else {
if (in <= cbd1->pos && coba->ipotype < 2) {
out[0] = cbd1->r;
out[1] = cbd1->g;
out[2] = cbd1->b;
out[3] = cbd1->a;
}
else {
CBData left, right;
/* we're looking for first pos > in */
for (a = 0; a < coba->tot; a++, cbd1++) if (cbd1->pos > in) break;
if (a == coba->tot) {
cbd2 = cbd1 - 1;
right = *cbd2;
right.pos = 1.0f;
cbd1 = &right;
}
else if (a == 0) {
left = *cbd1;
left.pos = 0.0f;
cbd2 = &left;
}
else cbd2 = cbd1 - 1;
if (in >= cbd1->pos && coba->ipotype < 2) {
out[0] = cbd1->r;
out[1] = cbd1->g;
out[2] = cbd1->b;
out[3] = cbd1->a;
}
else {
if (cbd2->pos != cbd1->pos)
fac = (in - cbd1->pos) / (cbd2->pos - cbd1->pos);
else {
/* was setting to 0.0 in 2.56 & previous, but this
* is incorrect for the last element, see [#26732] */
fac = (a != coba->tot) ? 0.0f : 1.0f;
}
if (coba->ipotype == 4) {
/* constant */
out[0] = cbd2->r;
out[1] = cbd2->g;
out[2] = cbd2->b;
out[3] = cbd2->a;
return 1;
}
if (coba->ipotype >= 2) {
/* ipo from right to left: 3 2 1 0 */
if (a >= coba->tot - 1) cbd0 = cbd1;
else cbd0 = cbd1 + 1;
if (a < 2) cbd3 = cbd2;
else cbd3 = cbd2 - 1;
CLAMP(fac, 0.0f, 1.0f);
if (coba->ipotype == 3)
key_curve_position_weights(fac, t, KEY_CARDINAL);
else
key_curve_position_weights(fac, t, KEY_BSPLINE);
out[0] = t[3] * cbd3->r + t[2] * cbd2->r + t[1] * cbd1->r + t[0] * cbd0->r;
out[1] = t[3] * cbd3->g + t[2] * cbd2->g + t[1] * cbd1->g + t[0] * cbd0->g;
out[2] = t[3] * cbd3->b + t[2] * cbd2->b + t[1] * cbd1->b + t[0] * cbd0->b;
out[3] = t[3] * cbd3->a + t[2] * cbd2->a + t[1] * cbd1->a + t[0] * cbd0->a;
CLAMP(out[0], 0.0f, 1.0f);
CLAMP(out[1], 0.0f, 1.0f);
CLAMP(out[2], 0.0f, 1.0f);
CLAMP(out[3], 0.0f, 1.0f);
}
else {
if (coba->ipotype == 1) { /* EASE */
mfac = fac * fac;
fac = 3.0f * mfac - 2.0f * mfac * fac;
}
mfac = 1.0f - fac;
out[0] = mfac * cbd1->r + fac * cbd2->r;
out[1] = mfac * cbd1->g + fac * cbd2->g;
out[2] = mfac * cbd1->b + fac * cbd2->b;
out[3] = mfac * cbd1->a + fac * cbd2->a;
}
}
}
}
return 1; /* OK */
}
void colorband_table_RGBA(ColorBand *coba, float **array, int *size)
{
int a;
*size = CM_TABLE + 1;
*array = MEM_callocN(sizeof(float) * (*size) * 4, "ColorBand");
for (a = 0; a < *size; a++)
do_colorband(coba, (float)a / (float)CM_TABLE, &(*array)[a * 4]);
}
static int vergcband(const void *a1, const void *a2)
{
const CBData *x1 = a1, *x2 = a2;
if (x1->pos > x2->pos) return 1;
else if (x1->pos < x2->pos) return -1;
return 0;
}
void colorband_update_sort(ColorBand *coba)
{
int a;
if (coba->tot < 2)
return;
for (a = 0; a < coba->tot; a++)
coba->data[a].cur = a;
qsort(coba->data, coba->tot, sizeof(CBData), vergcband);
for (a = 0; a < coba->tot; a++) {
if (coba->data[a].cur == coba->cur) {
coba->cur = a;
break;
}
}
}
CBData *colorband_element_add(struct ColorBand *coba, float position)
{
if (coba->tot == MAXCOLORBAND) {
return NULL;
}
else if (coba->tot > 0) {
CBData *xnew;
float col[4];
do_colorband(coba, position, col);
xnew = &coba->data[coba->tot];
xnew->pos = position;
xnew->r = col[0];
xnew->g = col[1];
xnew->b = col[2];
xnew->a = col[3];
}
coba->tot++;
coba->cur = coba->tot - 1;
colorband_update_sort(coba);
return coba->data + coba->cur;
}
int colorband_element_remove(struct ColorBand *coba, int index)
{
int a;
if (coba->tot < 2)
return 0;
if (index < 0 || index >= coba->tot)
return 0;
for (a = index; a < coba->tot; a++) {
coba->data[a] = coba->data[a + 1];
}
if (coba->cur) coba->cur--;
coba->tot--;
return 1;
}
/* ******************* TEX ************************ */
void BKE_texture_free(Tex *tex)
{
if (tex->coba) MEM_freeN(tex->coba);
if (tex->env) BKE_free_envmap(tex->env);
if (tex->pd) BKE_free_pointdensity(tex->pd);
if (tex->vd) BKE_free_voxeldata(tex->vd);
if (tex->ot) BKE_free_oceantex(tex->ot);
BKE_free_animdata((struct ID *)tex);
BKE_previewimg_free(&tex->preview);
BKE_icon_delete((struct ID *)tex);
tex->id.icon_id = 0;
if (tex->nodetree) {
ntreeFreeTree(tex->nodetree);
MEM_freeN(tex->nodetree);
}
}
/* ------------------------------------------------------------------------- */
void default_tex(Tex *tex)
{
tex->type = TEX_CLOUDS;
tex->stype = 0;
tex->flag = TEX_CHECKER_ODD;
tex->imaflag = TEX_INTERPOL | TEX_MIPMAP;
tex->extend = TEX_REPEAT;
tex->cropxmin = tex->cropymin = 0.0;
tex->cropxmax = tex->cropymax = 1.0;
tex->texfilter = TXF_EWA;
tex->afmax = 8;
tex->xrepeat = tex->yrepeat = 1;
tex->fie_ima = 2;
tex->sfra = 1;
tex->frames = 0;
tex->offset = 0;
tex->noisesize = 0.25;
tex->noisedepth = 2;
tex->turbul = 5.0;
tex->nabla = 0.025; // also in do_versions
tex->bright = 1.0;
tex->contrast = 1.0;
tex->saturation = 1.0;
tex->filtersize = 1.0;
tex->rfac = 1.0;
tex->gfac = 1.0;
tex->bfac = 1.0;
/* newnoise: init. */
tex->noisebasis = 0;
tex->noisebasis2 = 0;
/* musgrave */
tex->mg_H = 1.0;
tex->mg_lacunarity = 2.0;
tex->mg_octaves = 2.0;
tex->mg_offset = 1.0;
tex->mg_gain = 1.0;
tex->ns_outscale = 1.0;
/* distnoise */
tex->dist_amount = 1.0;
/* voronoi */
tex->vn_w1 = 1.0;
tex->vn_w2 = tex->vn_w3 = tex->vn_w4 = 0.0;
tex->vn_mexp = 2.5;
tex->vn_distm = 0;
tex->vn_coltype = 0;
if (tex->env) {
tex->env->stype = ENV_ANIM;
tex->env->clipsta = 0.1;
tex->env->clipend = 100;
tex->env->cuberes = 600;
tex->env->depth = 0;
}
if (tex->pd) {
tex->pd->radius = 0.3f;
tex->pd->falloff_type = TEX_PD_FALLOFF_STD;
}
if (tex->vd) {
tex->vd->resol[0] = tex->vd->resol[1] = tex->vd->resol[2] = 0;
tex->vd->interp_type = TEX_VD_LINEAR;
tex->vd->file_format = TEX_VD_SMOKE;
}
if (tex->ot) {
tex->ot->output = TEX_OCN_DISPLACEMENT;
tex->ot->object = NULL;
}
tex->iuser.fie_ima = 2;
tex->iuser.ok = 1;
tex->iuser.frames = 100;
tex->iuser.sfra = 1;
tex->preview = NULL;
}
void tex_set_type(Tex *tex, int type)
{
switch (type) {
case TEX_VOXELDATA:
if (tex->vd == NULL)
tex->vd = BKE_add_voxeldata();
break;
case TEX_POINTDENSITY:
if (tex->pd == NULL)
tex->pd = BKE_add_pointdensity();
break;
case TEX_ENVMAP:
if (tex->env == NULL)
tex->env = BKE_add_envmap();
break;
case TEX_OCEAN:
if (tex->ot == NULL)
tex->ot = BKE_add_oceantex();
break;
}
tex->type = type;
}
/* ------------------------------------------------------------------------- */
Tex *add_texture(Main *bmain, const char *name)
{
Tex *tex;
tex = BKE_libblock_alloc(&bmain->tex, ID_TE, name);
default_tex(tex);
return tex;
}
/* ------------------------------------------------------------------------- */
void default_mtex(MTex *mtex)
{
mtex->texco = TEXCO_ORCO;
mtex->mapto = MAP_COL;
mtex->object = NULL;
mtex->projx = PROJ_X;
mtex->projy = PROJ_Y;
mtex->projz = PROJ_Z;
mtex->mapping = MTEX_FLAT;
mtex->ofs[0] = 0.0;
mtex->ofs[1] = 0.0;
mtex->ofs[2] = 0.0;
mtex->size[0] = 1.0;
mtex->size[1] = 1.0;
mtex->size[2] = 1.0;
mtex->tex = NULL;
mtex->texflag = MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_MAPTO_BOUNDS;
mtex->colormodel = 0;
mtex->r = 1.0;
mtex->g = 0.0;
mtex->b = 1.0;
mtex->k = 1.0;
mtex->def_var = 1.0;
mtex->blendtype = MTEX_BLEND;
mtex->colfac = 1.0;
mtex->norfac = 1.0;
mtex->varfac = 1.0;
mtex->dispfac = 0.2;
mtex->colspecfac = 1.0f;
mtex->mirrfac = 1.0f;
mtex->alphafac = 1.0f;
mtex->difffac = 1.0f;
mtex->specfac = 1.0f;
mtex->emitfac = 1.0f;
mtex->hardfac = 1.0f;
mtex->raymirrfac = 1.0f;
mtex->translfac = 1.0f;
mtex->ambfac = 1.0f;
mtex->colemitfac = 1.0f;
mtex->colreflfac = 1.0f;
mtex->coltransfac = 1.0f;
mtex->densfac = 1.0f;
mtex->scatterfac = 1.0f;
mtex->reflfac = 1.0f;
mtex->shadowfac = 1.0f;
mtex->zenupfac = 1.0f;
mtex->zendownfac = 1.0f;
mtex->blendfac = 1.0f;
mtex->timefac = 1.0f;
mtex->lengthfac = 1.0f;
mtex->clumpfac = 1.0f;
mtex->kinkfac = 1.0f;
mtex->roughfac = 1.0f;
mtex->padensfac = 1.0f;
mtex->lifefac = 1.0f;
mtex->sizefac = 1.0f;
mtex->ivelfac = 1.0f;
mtex->dampfac = 1.0f;
mtex->gravityfac = 1.0f;
mtex->fieldfac = 1.0f;
mtex->normapspace = MTEX_NSPACE_TANGENT;
mtex->brush_map_mode = MTEX_MAP_MODE_TILED;
}
/* ------------------------------------------------------------------------- */
MTex *add_mtex(void)
{
MTex *mtex;
mtex = MEM_callocN(sizeof(MTex), "add_mtex");
default_mtex(mtex);
return mtex;
}
/* slot -1 for first free ID */
MTex *add_mtex_id(ID *id, int slot)
{
MTex **mtex_ar;
short act;
give_active_mtex(id, &mtex_ar, &act);
if (mtex_ar == NULL) {
return NULL;
}
if (slot == -1) {
/* find first free */
int i;
for (i = 0; i < MAX_MTEX; i++) {
if (!mtex_ar[i]) {
slot = i;
break;
}
}
if (slot == -1) {
return NULL;
}
}
else {
/* make sure slot is valid */
if (slot < 0 || slot >= MAX_MTEX) {
return NULL;
}
}
if (mtex_ar[slot]) {
id_us_min((ID *)mtex_ar[slot]->tex);
MEM_freeN(mtex_ar[slot]);
mtex_ar[slot] = NULL;
}
mtex_ar[slot] = add_mtex();
return mtex_ar[slot];
}
/* ------------------------------------------------------------------------- */
Tex *BKE_texture_copy(Tex *tex)
{
Tex *texn;
texn = BKE_libblock_copy(&tex->id);
if (texn->type == TEX_IMAGE) id_us_plus((ID *)texn->ima);
else texn->ima = NULL;
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
if (texn->env) texn->env = BKE_copy_envmap(texn->env);
if (texn->pd) texn->pd = BKE_copy_pointdensity(texn->pd);
if (texn->vd) texn->vd = MEM_dupallocN(texn->vd);
if (texn->ot) texn->ot = BKE_copy_oceantex(texn->ot);
if (tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
if (tex->nodetree) {
if (tex->nodetree->execdata) {
ntreeTexEndExecTree(tex->nodetree->execdata, 1);
}
texn->nodetree = ntreeCopyTree(tex->nodetree);
}
return texn;
}
/* texture copy without adding to main dbase */
Tex *localize_texture(Tex *tex)
{
Tex *texn;
texn = BKE_libblock_copy(&tex->id);
BLI_remlink(&G.main->tex, texn);
/* image texture: BKE_texture_free also doesn't decrease */
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
if (texn->env) {
texn->env = BKE_copy_envmap(texn->env);
id_us_min(&texn->env->ima->id);
}
if (texn->pd) texn->pd = BKE_copy_pointdensity(texn->pd);
if (texn->vd) {
texn->vd = MEM_dupallocN(texn->vd);
if (texn->vd->dataset)
texn->vd->dataset = MEM_dupallocN(texn->vd->dataset);
}
if (texn->ot) {
texn->ot = BKE_copy_oceantex(tex->ot);
}
texn->preview = NULL;
if (tex->nodetree) {
texn->nodetree = ntreeLocalize(tex->nodetree);
}
return texn;
}
/* ------------------------------------------------------------------------- */
static void extern_local_texture(Tex *tex)
{
id_lib_extern((ID *)tex->ima);
}
void BKE_texture_make_local(Tex *tex)
{
Main *bmain = G.main;
Material *ma;
World *wrld;
Lamp *la;
Brush *br;
ParticleSettings *pa;
int a, is_local = FALSE, is_lib = FALSE;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if (tex->id.lib == NULL) return;
if (tex->id.us == 1) {
id_clear_lib_data(bmain, &tex->id);
extern_local_texture(tex);
return;
}
ma = bmain->mat.first;
while (ma) {
for (a = 0; a < MAX_MTEX; a++) {
if (ma->mtex[a] && ma->mtex[a]->tex == tex) {
if (ma->id.lib) is_lib = TRUE;
else is_local = TRUE;
}
}
ma = ma->id.next;
}
la = bmain->lamp.first;
while (la) {
for (a = 0; a < MAX_MTEX; a++) {
if (la->mtex[a] && la->mtex[a]->tex == tex) {
if (la->id.lib) is_lib = TRUE;
else is_local = TRUE;
}
}
la = la->id.next;
}
wrld = bmain->world.first;
while (wrld) {
for (a = 0; a < MAX_MTEX; a++) {
if (wrld->mtex[a] && wrld->mtex[a]->tex == tex) {
if (wrld->id.lib) is_lib = TRUE;
else is_local = TRUE;
}
}
wrld = wrld->id.next;
}
br = bmain->brush.first;
while (br) {
if (br->mtex.tex == tex) {
if (br->id.lib) is_lib = TRUE;
else is_local = TRUE;
}
br = br->id.next;
}
pa = bmain->particle.first;
while (pa) {
for (a = 0; a < MAX_MTEX; a++) {
if (pa->mtex[a] && pa->mtex[a]->tex == tex) {
if (pa->id.lib) is_lib = TRUE;
else is_local = TRUE;
}
}
pa = pa->id.next;
}
if (is_local && is_lib == FALSE) {
id_clear_lib_data(bmain, &tex->id);
extern_local_texture(tex);
}
else if (is_local && is_lib) {
Tex *tex_new = BKE_texture_copy(tex);
tex_new->id.us = 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, tex->id.lib, &tex_new->id);
ma = bmain->mat.first;
while (ma) {
for (a = 0; a < MAX_MTEX; a++) {
if (ma->mtex[a] && ma->mtex[a]->tex == tex) {
if (ma->id.lib == NULL) {
ma->mtex[a]->tex = tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
}
ma = ma->id.next;
}
la = bmain->lamp.first;
while (la) {
for (a = 0; a < MAX_MTEX; a++) {
if (la->mtex[a] && la->mtex[a]->tex == tex) {
if (la->id.lib == NULL) {
la->mtex[a]->tex = tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
}
la = la->id.next;
}
wrld = bmain->world.first;
while (wrld) {
for (a = 0; a < MAX_MTEX; a++) {
if (wrld->mtex[a] && wrld->mtex[a]->tex == tex) {
if (wrld->id.lib == NULL) {
wrld->mtex[a]->tex = tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
}
wrld = wrld->id.next;
}
br = bmain->brush.first;
while (br) {
if (br->mtex.tex == tex) {
if (br->id.lib == NULL) {
br->mtex.tex = tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
br = br->id.next;
}
pa = bmain->particle.first;
while (pa) {
for (a = 0; a < MAX_MTEX; a++) {
if (pa->mtex[a] && pa->mtex[a]->tex == tex) {
if (pa->id.lib == NULL) {
pa->mtex[a]->tex = tex_new;
tex_new->id.us++;
tex->id.us--;
}
}
}
pa = pa->id.next;
}
}
}
/* ------------------------------------------------------------------------- */
#if 0 /* UNUSED */
void autotexname(Tex *tex)
{
Main *bmain = G.main;
char texstr[20][15] = {"None", "Clouds", "Wood", "Marble", "Magic", "Blend",
"Stucci", "Noise", "Image", "EnvMap", "Musgrave",
"Voronoi", "DistNoise", "Point Density", "Voxel Data", "Ocean", "", "", ""};
Image *ima;
char di[FILE_MAXDIR], fi[FILE_MAXFILE];
if (tex) {
if (tex->use_nodes) {
new_id(&bmain->tex, (ID *)tex, "Noddy");
}
else if (tex->type == TEX_IMAGE) {
ima = tex->ima;
if (ima) {
BLI_strncpy(di, ima->name, sizeof(di));
BLI_splitdirstring(di, fi);
strcpy(di, "I.");
strcat(di, fi);
new_id(&bmain->tex, (ID *)tex, di);
}
else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
}
else new_id(&bmain->tex, (ID *)tex, texstr[tex->type]);
}
}
#endif
/* ------------------------------------------------------------------------- */
Tex *give_current_object_texture(Object *ob)
{
Material *ma, *node_ma;
Tex *tex = NULL;
if (ob == NULL) return NULL;
if (ob->totcol == 0 && !(ob->type == OB_LAMP)) return NULL;
if (ob->type == OB_LAMP) {
tex = give_current_lamp_texture(ob->data);
}
else {
ma = give_current_material(ob, ob->actcol);
if ((node_ma = give_node_material(ma)))
ma = node_ma;
tex = give_current_material_texture(ma);
}
return tex;
}
Tex *give_current_lamp_texture(Lamp *la)
{
MTex *mtex = NULL;
Tex *tex = NULL;
if (la) {
mtex = la->mtex[(int)(la->texact)];
if (mtex) tex = mtex->tex;
}
return tex;
}
void set_current_lamp_texture(Lamp *la, Tex *newtex)
{
int act = la->texact;
if (la->mtex[act] && la->mtex[act]->tex)
id_us_min(&la->mtex[act]->tex->id);
if (newtex) {
if (!la->mtex[act]) {
la->mtex[act] = add_mtex();
la->mtex[act]->texco = TEXCO_GLOB;
}
la->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else if (la->mtex[act]) {
MEM_freeN(la->mtex[act]);
la->mtex[act] = NULL;
}
}
bNode *give_current_material_texture_node(Material *ma)
{
if (ma && ma->use_nodes && ma->nodetree)
return nodeGetActiveID(ma->nodetree, ID_TE);
return NULL;
}
Tex *give_current_material_texture(Material *ma)
{
MTex *mtex = NULL;
Tex *tex = NULL;
bNode *node;
if (ma && ma->use_nodes && ma->nodetree) {
/* first check texture, then material, this works together
* with a hack that clears the active ID flag for textures on
* making a material node active */
node = nodeGetActiveID(ma->nodetree, ID_TE);
if (node) {
tex = (Tex *)node->id;
ma = NULL;
}
}
if (ma) {
mtex = ma->mtex[(int)(ma->texact)];
if (mtex) tex = mtex->tex;
}
return tex;
}
int give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
{
switch (GS(id->name)) {
case ID_MA:
*mtex_ar = ((Material *)id)->mtex;
if (act) *act = (((Material *)id)->texact);
break;
case ID_WO:
*mtex_ar = ((World *)id)->mtex;
if (act) *act = (((World *)id)->texact);
break;
case ID_LA:
*mtex_ar = ((Lamp *)id)->mtex;
if (act) *act = (((Lamp *)id)->texact);
break;
case ID_PA:
*mtex_ar = ((ParticleSettings *)id)->mtex;
if (act) *act = (((ParticleSettings *)id)->texact);
break;
default:
*mtex_ar = NULL;
if (act) *act = 0;
return FALSE;
}
return TRUE;
}
void set_active_mtex(ID *id, short act)
{
if (act < 0) act = 0;
else if (act >= MAX_MTEX) act = MAX_MTEX - 1;
switch (GS(id->name)) {
case ID_MA:
((Material *)id)->texact = act;
break;
case ID_WO:
((World *)id)->texact = act;
break;
case ID_LA:
((Lamp *)id)->texact = act;
break;
case ID_PA:
((ParticleSettings *)id)->texact = act;
break;
}
}
void set_current_material_texture(Material *ma, Tex *newtex)
{
Tex *tex = NULL;
bNode *node;
if ((ma->use_nodes && ma->nodetree) &&
(node = nodeGetActiveID(ma->nodetree, ID_TE)))
{
tex = (Tex *)node->id;
id_us_min(&tex->id);
if (newtex) {
node->id = &newtex->id;
id_us_plus(&newtex->id);
}
else {
node->id = NULL;
}
}
else {
int act = (int)ma->texact;
tex = (ma->mtex[act]) ? ma->mtex[act]->tex : NULL;
id_us_min(&tex->id);
if (newtex) {
if (!ma->mtex[act])
ma->mtex[act] = add_mtex();
ma->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else if (ma->mtex[act]) {
MEM_freeN(ma->mtex[act]);
ma->mtex[act] = NULL;
}
}
}
int has_current_material_texture(Material *ma)
{
bNode *node;
if (ma && ma->use_nodes && ma->nodetree) {
node = nodeGetActiveID(ma->nodetree, ID_TE);
if (node)
return 1;
}
return (ma != NULL);
}
Tex *give_current_world_texture(World *world)
{
MTex *mtex = NULL;
Tex *tex = NULL;
if (!world) return NULL;
mtex = world->mtex[(int)(world->texact)];
if (mtex) tex = mtex->tex;
return tex;
}
void set_current_world_texture(World *wo, Tex *newtex)
{
int act = wo->texact;
if (wo->mtex[act] && wo->mtex[act]->tex)
id_us_min(&wo->mtex[act]->tex->id);
if (newtex) {
if (!wo->mtex[act]) {
wo->mtex[act] = add_mtex();
wo->mtex[act]->texco = TEXCO_VIEW;
}
wo->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else if (wo->mtex[act]) {
MEM_freeN(wo->mtex[act]);
wo->mtex[act] = NULL;
}
}
Tex *give_current_brush_texture(Brush *br)
{
return br->mtex.tex;
}
void set_current_brush_texture(Brush *br, Tex *newtex)
{
if (br->mtex.tex)
id_us_min(&br->mtex.tex->id);
if (newtex) {
br->mtex.tex = newtex;
id_us_plus(&newtex->id);
}
}
Tex *give_current_particle_texture(ParticleSettings *part)
{
MTex *mtex = NULL;
Tex *tex = NULL;
if (!part) return NULL;
mtex = part->mtex[(int)(part->texact)];
if (mtex) tex = mtex->tex;
return tex;
}
void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
{
int act = part->texact;
if (part->mtex[act] && part->mtex[act]->tex)
id_us_min(&part->mtex[act]->tex->id);
if (newtex) {
if (!part->mtex[act]) {
part->mtex[act] = add_mtex();
part->mtex[act]->texco = TEXCO_ORCO;
part->mtex[act]->blendtype = MTEX_MUL;
}
part->mtex[act]->tex = newtex;
id_us_plus(&newtex->id);
}
else if (part->mtex[act]) {
MEM_freeN(part->mtex[act]);
part->mtex[act] = NULL;
}
}
/* ------------------------------------------------------------------------- */
EnvMap *BKE_add_envmap(void)
{
EnvMap *env;
env = MEM_callocN(sizeof(EnvMap), "envmap");
env->type = ENV_CUBE;
env->stype = ENV_ANIM;
env->clipsta = 0.1;
env->clipend = 100.0;
env->cuberes = 600;
env->viewscale = 0.5;
return env;
}
/* ------------------------------------------------------------------------- */
EnvMap *BKE_copy_envmap(EnvMap *env)
{
EnvMap *envn;
int a;
envn = MEM_dupallocN(env);
envn->ok = 0;
for (a = 0; a < 6; a++) envn->cube[a] = NULL;
if (envn->ima) id_us_plus((ID *)envn->ima);
return envn;
}
/* ------------------------------------------------------------------------- */
void BKE_free_envmapdata(EnvMap *env)
{
unsigned int part;
for (part = 0; part < 6; part++) {
if (env->cube[part])
IMB_freeImBuf(env->cube[part]);
env->cube[part] = NULL;
}
env->ok = 0;
}
/* ------------------------------------------------------------------------- */
void BKE_free_envmap(EnvMap *env)
{
BKE_free_envmapdata(env);
MEM_freeN(env);
}
/* ------------------------------------------------------------------------- */
PointDensity *BKE_add_pointdensity(void)
{
PointDensity *pd;
pd = MEM_callocN(sizeof(PointDensity), "pointdensity");
pd->flag = 0;
pd->radius = 0.3f;
pd->falloff_type = TEX_PD_FALLOFF_STD;
pd->falloff_softness = 2.0;
pd->source = TEX_PD_PSYS;
pd->point_tree = NULL;
pd->point_data = NULL;
pd->noise_size = 0.5f;
pd->noise_depth = 1;
pd->noise_fac = 1.0f;
pd->noise_influence = TEX_PD_NOISE_STATIC;
pd->coba = add_colorband(1);
pd->speed_scale = 1.0f;
pd->totpoints = 0;
pd->object = NULL;
pd->psys = 0;
pd->psys_cache_space = TEX_PD_WORLDSPACE;
pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
pd->falloff_curve->preset = CURVE_PRESET_LINE;
pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
curvemap_reset(pd->falloff_curve->cm, &pd->falloff_curve->clipr, pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
curvemapping_changed(pd->falloff_curve, FALSE);
return pd;
}
PointDensity *BKE_copy_pointdensity(PointDensity *pd)
{
PointDensity *pdn;
pdn = MEM_dupallocN(pd);
pdn->point_tree = NULL;
pdn->point_data = NULL;
if (pdn->coba) pdn->coba = MEM_dupallocN(pdn->coba);
pdn->falloff_curve = curvemapping_copy(pdn->falloff_curve); /* can be NULL */
return pdn;
}
void BKE_free_pointdensitydata(PointDensity *pd)
{
if (pd->point_tree) {
BLI_bvhtree_free(pd->point_tree);
pd->point_tree = NULL;
}
if (pd->point_data) {
MEM_freeN(pd->point_data);
pd->point_data = NULL;
}
if (pd->coba) {
MEM_freeN(pd->coba);
pd->coba = NULL;
}
curvemapping_free(pd->falloff_curve); /* can be NULL */
}
void BKE_free_pointdensity(PointDensity *pd)
{
BKE_free_pointdensitydata(pd);
MEM_freeN(pd);
}
/* ------------------------------------------------------------------------- */
void BKE_free_voxeldatadata(VoxelData *vd)
{
if (vd->dataset) {
MEM_freeN(vd->dataset);
vd->dataset = NULL;
}
}
void BKE_free_voxeldata(VoxelData *vd)
{
BKE_free_voxeldatadata(vd);
MEM_freeN(vd);
}
VoxelData *BKE_add_voxeldata(void)
{
VoxelData *vd;
vd = MEM_callocN(sizeof(VoxelData), "voxeldata");
vd->dataset = NULL;
vd->resol[0] = vd->resol[1] = vd->resol[2] = 1;
vd->interp_type = TEX_VD_LINEAR;
vd->file_format = TEX_VD_SMOKE;
vd->int_multiplier = 1.0;
vd->extend = TEX_CLIP;
vd->object = NULL;
vd->cachedframe = -1;
vd->ok = 0;
return vd;
}
VoxelData *BKE_copy_voxeldata(VoxelData *vd)
{
VoxelData *vdn;
vdn = MEM_dupallocN(vd);
vdn->dataset = NULL;
return vdn;
}
/* ------------------------------------------------------------------------- */
OceanTex *BKE_add_oceantex(void)
{
OceanTex *ot;
ot = MEM_callocN(sizeof(struct OceanTex), "ocean texture");
ot->output = TEX_OCN_DISPLACEMENT;
ot->object = NULL;
return ot;
}
OceanTex *BKE_copy_oceantex(struct OceanTex *ot)
{
OceanTex *otn = MEM_dupallocN(ot);
return otn;
}
void BKE_free_oceantex(struct OceanTex *ot)
{
MEM_freeN(ot);
}
/* ------------------------------------------------------------------------- */
int BKE_texture_dependsOnTime(const struct Tex *texture)
{
if (texture->ima &&
ELEM(texture->ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE))
{
return 1;
}
else if (texture->adt) {
/* assume anything in adt means the texture is animated */
return 1;
}
else if (texture->type == TEX_NOISE) {
/* noise always varies with time */
return 1;
}
return 0;
}
/* ------------------------------------------------------------------------- */