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blender-archive/source/blender/compositor/operations/COM_CompositorOperation.h
Sergey Sharybin 9a6c5d8b3e We've reconsidered previous patch in IRC.
It's more useful to completely ignore alpha for display of straight
colors.

Supporting straight pipeline is possible, but not a topic for bcon4.
2013-02-10 13:14:51 +00:00

85 lines
2.4 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_CompositorOperation_h
#define _COM_CompositorOperation_h
#include "COM_NodeOperation.h"
#include "BLI_rect.h"
#include "BLI_string.h"
/**
* @brief Compositor output operation
*/
class CompositorOperation : public NodeOperation {
private:
/**
* @brief Scene name, used for getting the render output, includes 'SC' prefix.
*/
char m_sceneName[MAX_ID_NAME];
/**
* @brief local reference to the scene
*/
const RenderData *m_rd;
/**
* @brief reference to the output float buffer
*/
float *m_outputBuffer;
/**
* @brief reference to the output depth float buffer
*/
float *m_depthBuffer;
/**
* @brief local reference to the input image operation
*/
SocketReader *m_imageInput;
/**
* @brief local reference to the input alpha operation
*/
SocketReader *m_alphaInput;
/**
* @brief local reference to the depth operation
*/
SocketReader *m_depthInput;
/* Ignore any alpha input */
bool m_ignoreAlpha;
public:
CompositorOperation();
void executeRegion(rcti *rect, unsigned int tileNumber);
void setSceneName(const char *sceneName) { BLI_strncpy(this->m_sceneName, sceneName, sizeof(this->m_sceneName)); }
void setRenderData(const RenderData *rd) { this->m_rd = rd; }
bool isOutputOperation(bool rendering) const { return true; }
void initExecution();
void deinitExecution();
const CompositorPriority getRenderPriority() const { return COM_PRIORITY_MEDIUM; }
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
void setIgnoreAlpha(bool value) { this->m_ignoreAlpha = value; }
};
#endif