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blender-archive/release/scripts/startup/bl_ui/space_statusbar.py
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

41 lines
820 B
Python

# SPDX-License-Identifier: GPL-2.0-or-later
# <pep8 compliant>
from bpy.types import Header
class STATUSBAR_HT_header(Header):
bl_space_type = 'STATUSBAR'
def draw(self, context):
layout = self.layout
# input status
layout.template_input_status()
layout.separator_spacer()
# Messages
layout.template_reports_banner()
# Progress Bar
layout.template_running_jobs()
layout.separator_spacer()
row = layout.row()
row.alignment = 'RIGHT'
# Stats & Info
row.label(text=context.screen.statusbar_info(), translate=False)
classes = (
STATUSBAR_HT_header,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)