This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/operations/COM_DenoiseOperation.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

99 lines
2.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2019 Blender Foundation. */
#pragma once
#include "COM_SingleThreadedOperation.h"
#include "DNA_node_types.h"
namespace blender::compositor {
bool COM_is_denoise_supported();
class DenoiseBaseOperation : public SingleThreadedOperation {
protected:
bool output_rendered_;
protected:
DenoiseBaseOperation();
public:
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
};
class DenoiseOperation : public DenoiseBaseOperation {
private:
/**
* \brief Cached reference to the input programs
*/
SocketReader *input_program_color_;
SocketReader *input_program_albedo_;
SocketReader *input_program_normal_;
/**
* \brief settings of the denoise node.
*/
NodeDenoise *settings_;
public:
DenoiseOperation();
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void set_denoise_settings(NodeDenoise *settings)
{
settings_ = settings;
}
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
protected:
void hash_output_params() override;
void generate_denoise(MemoryBuffer *output,
MemoryBuffer *input_color,
MemoryBuffer *input_normal,
MemoryBuffer *input_albedo,
NodeDenoise *settings);
MemoryBuffer *create_memory_buffer(rcti *rect) override;
};
class DenoisePrefilterOperation : public DenoiseBaseOperation {
private:
std::string image_name_;
public:
DenoisePrefilterOperation(DataType data_type);
void set_image_name(StringRef name)
{
image_name_ = name;
}
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
protected:
void hash_output_params() override;
MemoryBuffer *create_memory_buffer(rcti *rect) override;
private:
void generate_denoise(MemoryBuffer *output, MemoryBuffer *input);
};
} // namespace blender::compositor