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blender-archive/source/blender/depsgraph/intern/builder/pipeline.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

62 lines
1.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "deg_builder_cache.h"
#include "intern/depsgraph_type.h"
struct Depsgraph;
struct Main;
struct Scene;
struct ViewLayer;
namespace blender {
namespace deg {
struct Depsgraph;
class DepsgraphNodeBuilder;
class DepsgraphRelationBuilder;
/* Base class for Depsgraph Builder pipelines.
*
* Basically it runs through the following steps:
* - sanity check
* - build nodes
* - build relations
* - finalize
*/
class AbstractBuilderPipeline {
public:
AbstractBuilderPipeline(::Depsgraph *graph);
virtual ~AbstractBuilderPipeline() = default;
void build();
protected:
Depsgraph *deg_graph_;
Main *bmain_;
Scene *scene_;
ViewLayer *view_layer_;
DepsgraphBuilderCache builder_cache_;
virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder();
virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder();
virtual void build_step_sanity_check();
void build_step_nodes();
void build_step_relations();
void build_step_finalize();
virtual void build_nodes(DepsgraphNodeBuilder &node_builder) = 0;
virtual void build_relations(DepsgraphRelationBuilder &relation_builder) = 0;
};
} // namespace deg
} // namespace blender