Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
62 lines
1.3 KiB
C++
62 lines
1.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "deg_builder_cache.h"
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#include "intern/depsgraph_type.h"
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struct Depsgraph;
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struct Main;
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struct Scene;
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struct ViewLayer;
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namespace blender {
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namespace deg {
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struct Depsgraph;
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class DepsgraphNodeBuilder;
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class DepsgraphRelationBuilder;
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/* Base class for Depsgraph Builder pipelines.
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*
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* Basically it runs through the following steps:
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* - sanity check
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* - build nodes
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* - build relations
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* - finalize
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*/
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class AbstractBuilderPipeline {
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public:
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AbstractBuilderPipeline(::Depsgraph *graph);
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virtual ~AbstractBuilderPipeline() = default;
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void build();
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protected:
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Depsgraph *deg_graph_;
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Main *bmain_;
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Scene *scene_;
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ViewLayer *view_layer_;
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DepsgraphBuilderCache builder_cache_;
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virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder();
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virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder();
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virtual void build_step_sanity_check();
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void build_step_nodes();
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void build_step_relations();
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void build_step_finalize();
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virtual void build_nodes(DepsgraphNodeBuilder &node_builder) = 0;
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virtual void build_relations(DepsgraphRelationBuilder &relation_builder) = 0;
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};
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} // namespace deg
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} // namespace blender
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