Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
29 lines
784 B
C++
29 lines
784 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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#include "pipeline_view_layer.h"
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namespace blender {
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namespace deg {
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/* Builds a dependency graph that contains all objects in the view layer.
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* This is contrary to the regular ViewLayerBuilderPipeline, which is limited to visible objects
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* (and their dependencies). */
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class AllObjectsBuilderPipeline : public ViewLayerBuilderPipeline {
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public:
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AllObjectsBuilderPipeline(::Depsgraph *graph);
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protected:
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virtual unique_ptr<DepsgraphNodeBuilder> construct_node_builder() override;
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virtual unique_ptr<DepsgraphRelationBuilder> construct_relation_builder() override;
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};
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} // namespace deg
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} // namespace blender
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