This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/include/ED_particle.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

77 lines
2.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2007 by Janne Karhu. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct Object;
struct PTCacheEdit;
struct ParticleEditSettings;
struct ParticleSystem;
struct Scene;
struct UndoType;
struct ViewLayer;
struct bContext;
struct rcti;
struct wmGenericUserData;
/* particle edit mode */
void PE_free_ptcache_edit(struct PTCacheEdit *edit);
int PE_start_edit(struct PTCacheEdit *edit);
/* access */
struct PTCacheEdit *PE_get_current_from_psys(struct ParticleSystem *psys);
struct PTCacheEdit *PE_get_current(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
struct PTCacheEdit *PE_create_current(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob);
void PE_current_changed(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
int PE_minmax(struct Depsgraph *depsgraph,
struct Scene *scene,
struct ViewLayer *view_layer,
float min[3],
float max[3]);
struct ParticleEditSettings *PE_settings(struct Scene *scene);
/* update calls */
void PE_hide_keys_time(struct Scene *scene, struct PTCacheEdit *edit, float cfra);
void PE_update_object(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
int useflag);
/* selection tools */
bool PE_mouse_particles(
struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
bool PE_box_select(struct bContext *C, const struct rcti *rect, int sel_op);
bool PE_circle_select(struct bContext *C,
struct wmGenericUserData *wm_userdata,
int sel_op,
const int mval[2],
float rad);
int PE_lasso_select(struct bContext *C, const int mcoords[][2], int mcoords_len, int sel_op);
bool PE_deselect_all_visible_ex(struct PTCacheEdit *edit);
bool PE_deselect_all_visible(struct bContext *C);
/* particle_edit_undo.c */
/** Export for ED_undo_sys. */
void ED_particle_undosys_type(struct UndoType *ut);
#ifdef __cplusplus
}
#endif