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blender-archive/source/blender/editors/include/ED_space_api.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

81 lines
2.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2008 Blender Foundation. All rights reserved. */
/** \file
* \ingroup editors
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
struct ARegionType;
struct bContext;
/* Only called once on startup. storage is global in BKE kernel listbase. */
void ED_spacetypes_init(void);
void ED_spacemacros_init(void);
/* the pluginnable API for export to editors */
/* -------------------------------------------------------------------- */
/** \name Calls for registering default spaces
*
* Calls for registering default spaces, only called once, from #ED_spacetypes_init
* \{ */
void ED_spacetype_outliner(void);
void ED_spacetype_view3d(void);
void ED_spacetype_ipo(void);
void ED_spacetype_image(void);
void ED_spacetype_node(void);
void ED_spacetype_buttons(void);
void ED_spacetype_info(void);
void ED_spacetype_file(void);
void ED_spacetype_action(void);
void ED_spacetype_nla(void);
void ED_spacetype_script(void);
void ED_spacetype_text(void);
void ED_spacetype_sequencer(void);
void ED_spacetype_logic(void);
void ED_spacetype_console(void);
void ED_spacetype_userpref(void);
void ED_spacetype_clip(void);
void ED_spacetype_statusbar(void);
void ED_spacetype_topbar(void);
void ED_spacetype_spreadsheet(void);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Spacetype Static Data
* Calls for instancing and freeing space-type static data called in #WM_init_exit
* \{ */
void ED_file_init(void);
void ED_file_exit(void);
/** \} */
#define REGION_DRAW_POST_VIEW 0
#define REGION_DRAW_POST_PIXEL 1
#define REGION_DRAW_PRE_VIEW 2
#define REGION_DRAW_BACKDROP 3
void *ED_region_draw_cb_activate(struct ARegionType *art,
void (*draw)(const struct bContext *, struct ARegion *, void *),
void *customdata,
int type);
void ED_region_draw_cb_draw(const struct bContext *C, struct ARegion *region, int type);
void ED_region_surface_draw_cb_draw(struct ARegionType *art, int type);
bool ED_region_draw_cb_exit(struct ARegionType *art, void *handle);
void ED_region_draw_cb_remove_by_type(struct ARegionType *art,
void *draw_fn,
void (*free)(void *));
#ifdef __cplusplus
}
#endif