This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/editors/include/UI_interface.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

62 lines
1.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editorui
*/
#pragma once
#include <memory>
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "UI_resources.h"
namespace blender::nodes::geometry_nodes_eval_log {
struct GeometryAttributeInfo;
}
struct StructRNA;
struct uiBlock;
struct uiSearchItems;
namespace blender::ui {
class AbstractTreeView;
/**
* An item in a breadcrumb-like context. Currently this struct is very simple, but more
* could be added to it in the future, to support interactivity or tooltips, for example.
*/
struct ContextPathItem {
/* Text to display in the UI. */
std::string name;
/* #BIFIconID */
int icon;
};
void context_path_add_generic(Vector<ContextPathItem> &path,
StructRNA &rna_type,
void *ptr,
const BIFIconID icon_override = ICON_NONE);
void template_breadcrumbs(uiLayout &layout, Span<ContextPathItem> context_path);
void attribute_search_add_items(
StringRefNull str,
bool is_output,
Span<const nodes::geometry_nodes_eval_log::GeometryAttributeInfo *> infos,
uiSearchItems *items,
bool is_first);
} // namespace blender::ui
/**
* Override this for all available tree types.
*/
blender::ui::AbstractTreeView *UI_block_add_view(
uiBlock &block,
blender::StringRef idname,
std::unique_ptr<blender::ui::AbstractTreeView> tree_view);