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blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_SamplingShader.cpp
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

99 lines
4.2 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup freestyle
*/
#include "BPy_SamplingShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
using namespace Freestyle;
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char SamplingShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SamplingShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(sampling)\n"
"\n"
" Builds a SamplingShader object.\n"
"\n"
" :arg sampling: The sampling to use for the stroke resampling.\n"
" :type sampling: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Resamples the stroke.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int SamplingShader___init__(BPy_SamplingShader *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {"sampling", nullptr};
float f;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &f)) {
return -1;
}
self->py_ss.ss = new StrokeShaders::SamplingShader(f);
return 0;
}
/*-----------------------BPy_SamplingShader type definition ------------------------------*/
PyTypeObject SamplingShader_Type = {
PyVarObject_HEAD_INIT(nullptr, 0) "SamplingShader", /* tp_name */
sizeof(BPy_SamplingShader), /* tp_basicsize */
0, /* tp_itemsize */
nullptr, /* tp_dealloc */
0, /* tp_vectorcall_offset */
nullptr, /* tp_getattr */
nullptr, /* tp_setattr */
nullptr, /* tp_reserved */
nullptr, /* tp_repr */
nullptr, /* tp_as_number */
nullptr, /* tp_as_sequence */
nullptr, /* tp_as_mapping */
nullptr, /* tp_hash */
nullptr, /* tp_call */
nullptr, /* tp_str */
nullptr, /* tp_getattro */
nullptr, /* tp_setattro */
nullptr, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
SamplingShader___doc__, /* tp_doc */
nullptr, /* tp_traverse */
nullptr, /* tp_clear */
nullptr, /* tp_richcompare */
0, /* tp_weaklistoffset */
nullptr, /* tp_iter */
nullptr, /* tp_iternext */
nullptr, /* tp_methods */
nullptr, /* tp_members */
nullptr, /* tp_getset */
&StrokeShader_Type, /* tp_base */
nullptr, /* tp_dict */
nullptr, /* tp_descr_get */
nullptr, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)SamplingShader___init__, /* tp_init */
nullptr, /* tp_alloc */
nullptr, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif