Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
27 lines
843 B
C++
27 lines
843 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "node_function_util.hh"
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#include "node_util.h"
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#include "NOD_socket_search_link.hh"
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static bool fn_node_poll_default(bNodeType *UNUSED(ntype),
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bNodeTree *ntree,
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const char **r_disabled_hint)
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{
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/* Function nodes are only supported in simulation node trees so far. */
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if (!STREQ(ntree->idname, "GeometryNodeTree")) {
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*r_disabled_hint = TIP_("Not a geometry node tree");
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return false;
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}
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return true;
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}
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void fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
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{
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node_type_base(ntype, type, name, nclass);
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ntype->poll = fn_node_poll_default;
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ntype->insert_link = node_insert_link_default;
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ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
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}
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