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blender-archive/source/blender/nodes/function/node_function_util.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

27 lines
843 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "node_function_util.hh"
#include "node_util.h"
#include "NOD_socket_search_link.hh"
static bool fn_node_poll_default(bNodeType *UNUSED(ntype),
bNodeTree *ntree,
const char **r_disabled_hint)
{
/* Function nodes are only supported in simulation node trees so far. */
if (!STREQ(ntree->idname, "GeometryNodeTree")) {
*r_disabled_hint = TIP_("Not a geometry node tree");
return false;
}
return true;
}
void fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
{
node_type_base(ntype, type, name, nclass);
ntype->poll = fn_node_poll_default;
ntype->insert_link = node_insert_link_default;
ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
}