Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
21 lines
435 B
C++
21 lines
435 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bpygpu
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*/
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#pragma once
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extern PyTypeObject BPyGPUShader_Type;
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#define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type)
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typedef struct BPyGPUShader {
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PyObject_VAR_HEAD
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struct GPUShader *shader;
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bool is_builtin;
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} BPyGPUShader;
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PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin);
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PyObject *bpygpu_shader_init(void);
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