number of processors to yafray through plugin too. Will work with current CVS yafray code. Now at p.b.org. Needs testing with a real multicpu machine.
1728 lines
58 KiB
C++
1728 lines
58 KiB
C++
#include "export_Plugin.h"
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#include <math.h>
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using namespace std;
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#ifdef WIN32
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#include <windows.h>
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#ifndef FILE_MAXDIR
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#define FILE_MAXDIR 160
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#endif
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#ifndef FILE_MAXFILE
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#define FILE_MAXFILE 80
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#endif
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static string find_path()
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{
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HKEY hkey;
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DWORD dwType, dwSize;
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if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
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{
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dwType = REG_EXPAND_SZ;
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dwSize = MAX_PATH;
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DWORD dwStat;
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char *pInstallDir=new char[MAX_PATH];
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dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
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NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
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if (dwStat == NO_ERROR)
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{
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string res=pInstallDir;
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delete [] pInstallDir;
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return res;
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}
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else
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cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
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delete [] pInstallDir;
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RegCloseKey(hkey);
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}
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else
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cout << "Couldn't FIND registry key for yafray, is it installed?\n";
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return string("");
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}
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static int createDir(char* name)
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{
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if (BLI_exists(name))
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return 2; //exists
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if (CreateDirectory((LPCTSTR)(name), NULL)) {
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cout << "Directory: " << name << " created\n";
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return 1; // created
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}
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else {
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cout << "Could not create directory: " << name << endl;
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return 0; // fail
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}
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}
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extern "C" { extern char bprogname[]; }
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// add drive character if not in path string, using blender executable location as reference
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static void addDrive(string &path)
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{
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int sp = path.find_first_of(":");
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if (sp==-1) {
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string blpath = bprogname;
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sp = blpath.find_first_of(":");
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if (sp!=-1) path = blpath.substr(0, sp+1) + path;
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}
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}
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#else
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#include <sys/stat.h>
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#include <sys/types.h>
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#include <sys/wait.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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static string YafrayPath()
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{
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#ifdef WIN32
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string path=find_path();
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return path;
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#else
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static char *alternative[]=
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{
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"/usr/local/lib/",
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"/usr/lib/",
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NULL
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};
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for(int i=0;alternative[i]!=NULL;++i)
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{
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string fp = string(alternative[i]) + "libyafrayplugin.so";
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struct stat st;
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if (stat(fp.c_str(), &st)<0) continue;
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if (st.st_mode & S_IROTH) return fp;
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}
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return "";
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#endif
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}
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static string YafrayPluginPath()
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{
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#ifdef WIN32
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return find_path()+"\\plugins";
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#else
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static char *alternative[]=
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{
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"/usr/local/lib/yafray",
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"/usr/lib/yafray",
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NULL
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};
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for(int i=0;alternative[i]!=NULL;++i)
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{
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struct stat st;
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if (stat(alternative[i], &st)<0) continue;
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if (S_ISDIR(st.st_mode) && (st.st_mode & S_IXOTH)) return alternative[i];
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}
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return "";
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#endif
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}
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yafrayPluginRender_t::~yafrayPluginRender_t()
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{
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if (yafrayGate!=NULL) delete yafrayGate;
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if (handle!=NULL) PIL_dynlib_close(handle);
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#ifdef WIN32
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if (corehandle!=NULL) PIL_dynlib_close(corehandle);
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#endif
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}
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bool yafrayPluginRender_t::initExport()
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{
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// bug #1897: when forcing render without yafray present, handle can be valid,
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// but find_symbol might have failed, trying second time will crash.
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// So make sure plugin loaded correctly and only get handle once.
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if ((!plugin_loaded) || (handle==NULL))
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{
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string location = YafrayPath();
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#ifdef WIN32
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/* Win 32 loader cannot find needed libs in yafray dir, so we have to load them
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* by hand. This could be fixed using setdlldirectory function, but it is not
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* available in all win32 versions
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*/
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corehandle = PIL_dynlib_open((char *)(location + "\\yafraycore.dll").c_str());
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if (corehandle==NULL)
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{
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cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(corehandle) << endl;
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return false;
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}
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location += "\\yafrayplugin.dll";
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#endif
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if (handle==NULL) {
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handle = PIL_dynlib_open((char *)location.c_str());
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if (handle==NULL)
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{
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cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
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return false;
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}
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}
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yafray::yafrayConstructor *constructor;
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constructor = (yafray::yafrayConstructor *)PIL_dynlib_find_symbol(handle, YAFRAY_SYMBOL);
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if (constructor==NULL)
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{
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cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
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return false;
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}
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yafrayGate = constructor(R.r.YF_numprocs, YafrayPluginPath());
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cout << "YafRay plugin loaded" << endl;
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plugin_loaded = true;
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}
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if (R.rectot==NULL) {
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R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
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unsigned int *bpt=R.rectot, count=R.rectx*R.recty;
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while (--count) bpt[count] = 0xff800000;
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cout << "Image allocated" << endl;
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}
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if (R.rectz==NULL) {
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R.rectz = (unsigned int *)MEM_mallocN(sizeof(int)*R.rectx*R.recty, "rectz");
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unsigned int *zbuf=R.rectz, count=R.rectx*R.recty;
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while (--count) zbuf[count] = 0x7fffffff;
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cout << "Zbuffer allocated" << endl;
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}
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return true;
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}
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bool yafrayPluginRender_t::writeRender()
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{
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yafray::paramMap_t params;
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params["camera_name"]=yafray::parameter_t("MAINCAM");
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params["raydepth"]=yafray::parameter_t((float)R.r.YF_raydepth);
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params["gamma"]=yafray::parameter_t(R.r.YF_gamma);
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params["exposure"]=yafray::parameter_t(R.r.YF_exposure);
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if (R.r.YF_AA)
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{
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params["AA_passes"] = yafray::parameter_t((int)R.r.YF_AApasses);
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params["AA_minsamples"] = yafray::parameter_t(R.r.YF_AAsamples);
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params["AA_pixelwidth"] = yafray::parameter_t(R.r.YF_AApixelsize);
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params["AA_threshold"] = yafray::parameter_t(R.r.YF_AAthreshold);
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}
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else
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{
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if ((R.r.GImethod!=0) && (R.r.GIquality>1) && (!R.r.GIcache))
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{
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params["AA_passes"]=yafray::parameter_t(5);
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params["AA_minsamples"]=yafray::parameter_t(5);
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}
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else if ((R.r.mode & R_OSA) && (R.r.osa))
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{
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params["AA_passes"]=yafray::parameter_t((R.r.osa%4)==0 ? R.r.osa/4 : 1);
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params["AA_minsamples"]=yafray::parameter_t((R.r.osa%4)==0 ? 4 : R.r.osa);
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}
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else
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{
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params["AA_passes"]=yafray::parameter_t(0);
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params["AA_minsamples"]=yafray::parameter_t(1);
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}
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params["AA_pixelwidth"]=yafray::parameter_t(1.5);
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params["AA_threshold"]=yafray::parameter_t(0.05f);
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}
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if (hasworld) params["background_name"]=yafray::parameter_t("world_background");
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params["bias"]=yafray::parameter_t(R.r.YF_raybias);
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//params["outfile"]=yafray::parameter_t(imgout);
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blenderYafrayOutput_t output;
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yafrayGate->render(params,output);
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cout<<"render finished"<<endl;
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yafrayGate->clear();
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return true;
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}
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bool yafrayPluginRender_t::finishExport()
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{
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//displayImage();
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return true;
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}
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// displays the image rendered with xml export
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// Now loads rendered image into blender renderbuf.
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void yafrayPluginRender_t::displayImage()
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{
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// although it is possible to load the image using blender,
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// maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
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// rectot already freed in initrender
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R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
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FILE* fp = fopen(imgout.c_str(), "rb");
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if (fp==NULL) {
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cout << "YAF_displayImage(): Could not open image file\n";
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return;
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}
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unsigned char header[18];
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fread(&header, 1, 18, fp);
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unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
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unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
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unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
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// read past any id (none in this case though)
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unsigned int idlen = (unsigned int)header[0];
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if (idlen) fseek(fp, idlen, SEEK_CUR);
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// read data directly into buffer, picture is upside down
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for (unsigned short y=0;y<height;y++) {
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unsigned char* bpt = (unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
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for (unsigned short x=0;x<width;x++) {
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bpt[2] = (unsigned char)fgetc(fp);
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bpt[1] = (unsigned char)fgetc(fp);
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bpt[0] = (unsigned char)fgetc(fp);
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if (byte_per_pix==4)
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bpt[3] = (unsigned char)fgetc(fp);
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else
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bpt[3] = 255;
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bpt += 4;
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}
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}
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fclose(fp);
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fp = NULL;
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}
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#ifdef WIN32
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#define MAXPATHLEN MAX_PATH
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#else
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#include <sys/param.h>
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#endif
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static void adjustPath(string &path)
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{
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// if relative, expand to full path
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char cpath[MAXPATHLEN];
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strcpy(cpath, path.c_str());
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BLI_convertstringcode(cpath, G.sce, 0);
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path = cpath;
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#ifdef WIN32
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// add drive char if not there
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addDrive(path);
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#endif
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}
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static string noise2string(short nbtype)
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{
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switch (nbtype) {
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case TEX_BLENDER:
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return "blender";
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case TEX_STDPERLIN:
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return "stdperlin";
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case TEX_VORONOI_F1:
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return "voronoi_f1";
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case TEX_VORONOI_F2:
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return "voronoi_f2";
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case TEX_VORONOI_F3:
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return "voronoi_f3";
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case TEX_VORONOI_F4:
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return "voronoi_f4";
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case TEX_VORONOI_F2F1:
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return "voronoi_f2f1";
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case TEX_VORONOI_CRACKLE:
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return "voronoi_crackle";
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case TEX_CELLNOISE:
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return "cellnoise";
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default:
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case TEX_NEWPERLIN:
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return "newperlin";
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}
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}
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void yafrayPluginRender_t::writeTextures()
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{
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// used to keep track of images already written
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// (to avoid duplicates if also in imagetex for material TexFace texture)
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set<Image*> dupimg;
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yafray::paramMap_t params;
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list<yafray::paramMap_t> lparams;
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for (map<string, MTex*>::const_iterator blendtex=used_textures.begin();
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blendtex!=used_textures.end();++blendtex)
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{
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MTex* mtex = blendtex->second;
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Tex* tex = mtex->tex;
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// name is image name instead of texture name when type is image (see TEX_IMAGE case below)
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// (done because of possible combinations of 'TexFace' images and regular image textures, to avoid duplicates)
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if (tex->type!=TEX_IMAGE) params["name"] = yafray::parameter_t(blendtex->first);
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float nsz = tex->noisesize;
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if (nsz!=0.f) nsz=1.f/nsz;
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// noisebasis type
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string ntype = noise2string(tex->noisebasis);
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string ts, hardnoise=(tex->noisetype==TEX_NOISESOFT) ? "off" : "on";
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switch (tex->type) {
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case TEX_STUCCI:
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// stucci is clouds as bump, only difference is an extra parameter to handle wall in/out
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// turbulence value is not used, so for large values will not match well
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case TEX_CLOUDS: {
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params["type"] = yafray::parameter_t("clouds");
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params["size"] = yafray::parameter_t(nsz);
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params["hard"] = yafray::parameter_t(hardnoise);
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if (tex->type==TEX_STUCCI) {
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if (tex->stype==1)
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ts = "positive";
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else if (tex->stype==2)
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ts = "negative";
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else ts = "none";
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params["bias"] = yafray::parameter_t(ts);
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params["depth"] = yafray::parameter_t(0); // for stucci always 0
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}
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else params["depth"] = yafray::parameter_t(tex->noisedepth);
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params["color_type"] = yafray::parameter_t(tex->stype);
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params["noise_type"] = yafray::parameter_t(ntype);
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break;
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}
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case TEX_WOOD:
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{
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params["type"] = yafray::parameter_t("wood");
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// blender does not use depth value for wood, always 0
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params["depth"] = yafray::parameter_t(0);
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float turb = (tex->stype<2) ? 0.0 : tex->turbul;
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params["turbulence"] = yafray::parameter_t(turb);
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params["size"] = yafray::parameter_t(nsz);
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params["hard"] = yafray::parameter_t(hardnoise);
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ts = (tex->stype & 1) ? "rings" : "bands"; //stype 1&3 ringtype
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params["wood_type"] = yafray::parameter_t(ts);
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params["noise_type"] = yafray::parameter_t(ntype);
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break;
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}
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case TEX_MARBLE:
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{
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params["type"] = yafray::parameter_t("marble");
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params["depth"] = yafray::parameter_t(tex->noisedepth);
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params["turbulence"] = yafray::parameter_t(tex->turbul);
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params["size"] = yafray::parameter_t(nsz);
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params["hard"] = yafray::parameter_t(hardnoise);
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params["sharpness"] = yafray::parameter_t((float)(1<<tex->stype));
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params["noise_type"] = yafray::parameter_t(ntype);
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break;
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}
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case TEX_VORONOI:
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{
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params["type"] = yafray::parameter_t("voronoi");
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ts = "int";
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if (tex->vn_coltype==1)
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ts = "col1";
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else if (tex->vn_coltype==2)
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ts = "col2";
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else if (tex->vn_coltype==3)
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ts = "col3";
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params["color_type"] = yafray::parameter_t(ts);
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params["weight1"] = yafray::parameter_t(tex->vn_w1);
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params["weight2"] = yafray::parameter_t(tex->vn_w2);
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params["weight3"] = yafray::parameter_t(tex->vn_w3);
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params["weight4"] = yafray::parameter_t(tex->vn_w4);
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params["mk_exponent"] = yafray::parameter_t(tex->vn_mexp);
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params["intensity"] = yafray::parameter_t(tex->ns_outscale);
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params["size"] = yafray::parameter_t(nsz);
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ts = "actual";
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if (tex->vn_distm==TEX_DISTANCE_SQUARED)
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ts = "squared";
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else if (tex->vn_distm==TEX_MANHATTAN)
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ts = "manhattan";
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else if (tex->vn_distm==TEX_CHEBYCHEV)
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ts = "chebychev";
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else if (tex->vn_distm==TEX_MINKOVSKY_HALF)
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ts = "minkovsky_half";
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else if (tex->vn_distm==TEX_MINKOVSKY_FOUR)
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ts = "minkovsky_four";
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else if (tex->vn_distm==TEX_MINKOVSKY)
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ts = "minkovsky";
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params["distance_metric"] = yafray::parameter_t(ts);
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break;
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}
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case TEX_MUSGRAVE:
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{
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params["type"] = yafray::parameter_t("musgrave");
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switch (tex->stype) {
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case TEX_MFRACTAL:
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ts = "multifractal";
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break;
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case TEX_RIDGEDMF:
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ts = "ridgedmf";
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break;
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case TEX_HYBRIDMF:
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ts = "hybridmf";
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break;
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case TEX_HTERRAIN:
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ts = "heteroterrain";
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break;
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default:
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case TEX_FBM:
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ts = "fBm";
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}
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params["musgrave_type"] = yafray::parameter_t(ts);
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params["noise_type"] = yafray::parameter_t(ntype);
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params["H"] = yafray::parameter_t(tex->mg_H);
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params["lacunarity"] = yafray::parameter_t(tex->mg_lacunarity);
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params["octaves"] = yafray::parameter_t(tex->mg_octaves);
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|
if ((tex->stype==TEX_HTERRAIN) || (tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF)) {
|
|
params["offset"] = yafray::parameter_t(tex->mg_offset);
|
|
if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF))
|
|
params["gain"] = yafray::parameter_t(tex->mg_gain);
|
|
}
|
|
params["size"] = yafray::parameter_t(nsz);
|
|
params["intensity"] = yafray::parameter_t(tex->ns_outscale);
|
|
break;
|
|
}
|
|
case TEX_DISTNOISE:
|
|
{
|
|
params["type"] = yafray::parameter_t("distorted_noise");
|
|
params["distort"] = yafray::parameter_t(tex->dist_amount);
|
|
params["size"] = yafray::parameter_t(nsz);
|
|
params["noise_type1"] = yafray::parameter_t(ntype);
|
|
params["noise_type2"] = yafray::parameter_t(noise2string(tex->noisebasis2));
|
|
break;
|
|
}
|
|
case TEX_BLEND:
|
|
{
|
|
params["type"] = yafray::parameter_t("gradient");
|
|
switch (tex->stype) {
|
|
case 1: ts="quadratic"; break;
|
|
case 2: ts="cubic"; break;
|
|
case 3: ts="diagonal"; break;
|
|
case 4: ts="sphere"; break;
|
|
case 5: ts="halo"; break;
|
|
default:
|
|
case 0: ts="linear"; break;
|
|
}
|
|
params["gradient_type"] = yafray::parameter_t(ts);
|
|
if (tex->flag & TEX_FLIPBLEND) ts="on"; else ts="off";
|
|
params["flip_xy"] = yafray::parameter_t(ts);
|
|
break;
|
|
}
|
|
case TEX_NOISE:
|
|
{
|
|
params["type"] = yafray::parameter_t("random_noise");
|
|
params["depth"] = yafray::parameter_t(tex->noisedepth);
|
|
break;
|
|
}
|
|
case TEX_IMAGE:
|
|
{
|
|
Image* ima = tex->ima;
|
|
if (ima) {
|
|
// remember image to avoid duplicates later if also in imagetex
|
|
// (formerly done by removing from imagetex, but need image/material link)
|
|
dupimg.insert(ima);
|
|
params["type"] = yafray::parameter_t("image");
|
|
params["name"] = yafray::parameter_t(ima->id.name);
|
|
string texpath = ima->name;
|
|
adjustPath(texpath);
|
|
params["filename"] = yafray::parameter_t(texpath);
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
cout << "Unsupported texture type\n";
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
|
|
// colorbands
|
|
if (tex->flag & TEX_COLORBAND)
|
|
{
|
|
ColorBand* cb = tex->coba;
|
|
if (cb)
|
|
{
|
|
params.clear();
|
|
params["type"]=yafray::parameter_t("colorband");
|
|
params["name"]=yafray::parameter_t(blendtex->first + "_coba");
|
|
params["input"]=yafray::parameter_t(blendtex->first);
|
|
for (int i=0;i<cb->tot;i++)
|
|
{
|
|
yafray::paramMap_t mparams;
|
|
mparams["value"]=yafray::parameter_t(cb->data[i].pos);
|
|
mparams["color"]=yafray::parameter_t(yafray::colorA_t(cb->data[i].r,
|
|
cb->data[i].g,
|
|
cb->data[i].b,
|
|
cb->data[i].a));
|
|
lparams.push_back(mparams);
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// If used, textures for the material 'TexFace' case
|
|
if (!imagetex.empty()) {
|
|
for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
|
|
imgtex!=imagetex.end();++imgtex)
|
|
{
|
|
// skip if already written above
|
|
if (dupimg.find(imgtex->first)==dupimg.end()) {
|
|
params.clear();
|
|
params["name"] = yafray::parameter_t(imgtex->first->id.name);
|
|
params["type"] = yafray::parameter_t("image");
|
|
string texpath(imgtex->first->name);
|
|
adjustPath(texpath);
|
|
params["filename"] = yafray::parameter_t(texpath);
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void yafrayPluginRender_t::writeShader(const string &shader_name, Material* matr, const string &facetexname)
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"] = yafray::parameter_t("blendershader");
|
|
params["name"] = yafray::parameter_t(shader_name);
|
|
float diff = matr->alpha;
|
|
params["color"] = yafray::parameter_t(yafray::color_t(matr->r*diff, matr->g*diff, matr->b*diff));
|
|
params["specular_color"] = yafray::parameter_t(yafray::color_t(matr->specr, matr->specg, matr->specb));
|
|
params["mirror_color"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
|
|
params["diffuse_reflect"] = yafray::parameter_t(matr->ref);
|
|
params["specular_amount"] = yafray::parameter_t(matr->spec);
|
|
params["hard"] = yafray::parameter_t(matr->har);
|
|
params["alpha"] = yafray::parameter_t(matr->alpha);
|
|
|
|
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
|
|
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
|
|
params["emit"]=yafray::parameter_t(matr->emit*bg_mult);
|
|
|
|
// reflection/refraction
|
|
if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
|
|
params["IOR"] = yafray::parameter_t(matr->ang);
|
|
if (matr->mode & MA_RAYMIRROR)
|
|
{
|
|
float rf = matr->ray_mirror;
|
|
// blender uses mir color for reflection as well
|
|
params["reflected"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
|
|
params["min_refle"] = yafray::parameter_t(rf);
|
|
if (matr->ray_depth>maxraydepth) maxraydepth = matr->ray_depth;
|
|
}
|
|
if (matr->mode & MA_RAYTRANSP)
|
|
{
|
|
float tr = 1.0-matr->alpha;
|
|
params["transmitted"]=yafray::parameter_t(yafray::color_t(matr->r*tr, matr->g*tr, matr->b*tr));
|
|
// tir on by default
|
|
params["tir"] = yafray::parameter_t("on");
|
|
if (matr->ray_depth_tra>maxraydepth) maxraydepth = matr->ray_depth_tra;
|
|
}
|
|
|
|
string Mmode = "";
|
|
if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
|
|
if (matr->mode & MA_SHADOW) Mmode += " shadow";
|
|
if (matr->mode & MA_SHLESS) Mmode += " shadeless";
|
|
if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
|
|
if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
|
|
if (matr->mode & MA_ZTRA) Mmode += " ztransp";
|
|
if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
|
|
if (Mmode!="") params["matmodes"] = yafray::parameter_t(Mmode);
|
|
|
|
// modulators
|
|
list<yafray::paramMap_t> lparams;
|
|
|
|
// first modulator is the texture of the face, if used (TexFace mode)
|
|
if (facetexname.length()!=0) {
|
|
yafray::paramMap_t mparams;
|
|
mparams["input"] = yafray::parameter_t(facetexname);
|
|
mparams["color"] = yafray::parameter_t(1);
|
|
lparams.push_back(mparams);
|
|
}
|
|
|
|
for (int m2=0;m2<MAX_MTEX;m2++)
|
|
{
|
|
if (matr->septex & (1<<m2)) continue;// all active channels
|
|
// ignore null mtex
|
|
MTex* mtex = matr->mtex[m2];
|
|
if (mtex==NULL) continue;
|
|
// ignore null tex
|
|
Tex* tex = mtex->tex;
|
|
if (tex==NULL) continue;
|
|
|
|
map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
|
|
if (mtexL!=used_textures.end())
|
|
{
|
|
yafray::paramMap_t mparams;
|
|
// when no facetex used, shader_name is created from original material name
|
|
char temp[32];
|
|
sprintf(temp,"_map%d", m2);
|
|
if (facetexname.length()!=0)
|
|
mparams["input"] = yafray::parameter_t(string(matr->id.name) + string(temp));
|
|
else
|
|
mparams["input"] = yafray::parameter_t(shader_name + temp);
|
|
// blendtype
|
|
string ts = "mix";
|
|
if (mtex->blendtype==MTEX_MUL) ts="mul";
|
|
else if (mtex->blendtype==MTEX_ADD) ts="add";
|
|
else if (mtex->blendtype==MTEX_SUB) ts="sub";
|
|
mparams["mode"]=yafray::parameter_t(ts);
|
|
|
|
// texture color (for use with MUL and/or no_rgb etc..)
|
|
mparams["texcol"]=yafray::parameter_t(yafray::color_t(mtex->r,mtex->g,mtex->b));
|
|
// texture contrast, brightness & color adjustment
|
|
mparams["filtercolor"]=yafray::parameter_t(yafray::color_t(tex->rfac,tex->gfac,tex->bfac));
|
|
mparams["contrast"]=yafray::parameter_t(tex->contrast);
|
|
mparams["brightness"]=yafray::parameter_t(tex->bright);
|
|
// all texture flags now are switches, having the value 1 or -1 (negative option)
|
|
// the negative option only used for the intensity modulation options.
|
|
|
|
// material (diffuse) color, amount controlled by colfac (see below)
|
|
if (mtex->mapto & MAP_COL)
|
|
mparams["color"]=yafray::parameter_t(1.0);
|
|
// bumpmapping
|
|
if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM))
|
|
{
|
|
// for yafray, bump factor is negated (unless tex is stucci, not affected by 'Neg')
|
|
// scaled down quite a bit
|
|
float nf = mtex->norfac;
|
|
if (tex->type!=TEX_STUCCI) nf *= -1.f;
|
|
if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
|
|
mparams["normal"] = yafray::parameter_t(nf/60.f);
|
|
}
|
|
|
|
// all blender texture modulation as switches, either 1 or -1 (negative state of button)
|
|
// Csp, specular color modulation
|
|
if (mtex->mapto & MAP_COLSPEC)
|
|
mparams["colspec"]=yafray::parameter_t(1.0);
|
|
// CMir, mirror color modulation
|
|
if (mtex->mapto & MAP_COLMIR)
|
|
mparams["colmir"]=yafray::parameter_t(1.0);
|
|
|
|
// Ref, diffuse reflection amount modulation
|
|
if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_REF) t = -1;
|
|
mparams["difref"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// Spec, specular amount mod
|
|
if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_SPEC) t = -1;
|
|
mparams["specular"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// hardness modulation
|
|
if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_HAR) t = -1;
|
|
mparams["hard"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// alpha modulation
|
|
if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA))
|
|
{
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_ALPHA) t = -1;
|
|
mparams["alpha"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// emit modulation
|
|
if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
|
|
int t = 1;
|
|
if (mtex->maptoneg & MAP_EMIT) t = -1;
|
|
mparams["emit"]=yafray::parameter_t(t);
|
|
}
|
|
|
|
// texture flag, combination of strings
|
|
if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
|
|
ts = "";
|
|
if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
|
|
if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
|
|
if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
|
|
mparams["texflag"]=yafray::parameter_t(ts);
|
|
}
|
|
|
|
// colfac, controls amount of color modulation
|
|
mparams["colfac"]=yafray::parameter_t(mtex->colfac);
|
|
// def_var
|
|
mparams["def_var"]=yafray::parameter_t(mtex->def_var);
|
|
//varfac
|
|
mparams["varfac"]=yafray::parameter_t(mtex->varfac);
|
|
|
|
if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA))
|
|
{
|
|
ts = "";
|
|
if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
|
|
if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
|
|
if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
|
|
mparams["alpha_flag"] = yafray::parameter_t(ts);
|
|
}
|
|
|
|
// image as normalmap flag
|
|
if (tex->imaflag & TEX_NORMALMAP) mparams["normalmap"] = yafray::parameter_t("on");
|
|
|
|
lparams.push_back(mparams);
|
|
}
|
|
}
|
|
yafrayGate->addShader(params,lparams);
|
|
|
|
}
|
|
|
|
// write all materials & modulators
|
|
void yafrayPluginRender_t::writeMaterialsAndModulators()
|
|
{
|
|
// shaders/mappers for regular texture (or non-texture) mode
|
|
// In case material has texface mode, and all faces have an image texture,
|
|
// this shader will not be used, but still be written
|
|
yafray::paramMap_t params;
|
|
list<yafray::paramMap_t> lparams;
|
|
for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
|
|
blendmat!=used_materials.end();++blendmat)
|
|
{
|
|
Material* matr = blendmat->second;
|
|
// mapper(s)
|
|
for (int m=0;m<MAX_MTEX;m++)
|
|
{
|
|
if (matr->septex & (1<<m)) continue;// all active channels
|
|
// ignore null mtex
|
|
MTex* mtex = matr->mtex[m];
|
|
if (mtex==NULL) continue;
|
|
// ignore null tex
|
|
Tex* tex = mtex->tex;
|
|
if (tex==NULL) continue;
|
|
|
|
map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
|
|
if (mtexL!=used_textures.end())
|
|
{
|
|
params.clear(); //!!!
|
|
lparams.clear();
|
|
char temp[32];
|
|
sprintf(temp, "_map%d", m);
|
|
params["type"] = yafray::parameter_t("blendermapper");
|
|
params["name"] = yafray::parameter_t(blendmat->first + string(temp));
|
|
if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL))
|
|
{
|
|
// For object & reflection mapping, add the object matrix to the modulator,
|
|
// as in LF script, use camera matrix if no object specified.
|
|
// In this case this means the inverse of that matrix
|
|
float texmat[4][4], itexmat[4][4];
|
|
if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
|
|
MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
|
|
else // also for refl. map
|
|
MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
|
|
MTC_Mat4Invert(itexmat, texmat);
|
|
#define flp yafray::parameter_t
|
|
params["m00"]=flp(itexmat[0][0]); params["m01"]=flp(itexmat[1][0]);
|
|
params["m02"]=flp(itexmat[2][0]); params["m03"]=flp(itexmat[3][0]);
|
|
params["m10"]=flp(itexmat[0][1]); params["m11"]=flp(itexmat[1][1]);
|
|
params["m12"]=flp(itexmat[2][1]); params["m13"]=flp(itexmat[3][1]);
|
|
params["m20"]=flp(itexmat[0][2]); params["m21"]=flp(itexmat[1][2]);
|
|
params["m22"]=flp(itexmat[2][2]); params["m23"]=flp(itexmat[3][2]);
|
|
params["m30"]=flp(itexmat[0][3]); params["m31"]=flp(itexmat[1][3]);
|
|
params["m32"]=flp(itexmat[2][3]); params["m33"]=flp(itexmat[3][3]);
|
|
#undef flp
|
|
}
|
|
// use image name instead of texname when texture is image
|
|
if ((tex->type==TEX_IMAGE) && tex->ima)
|
|
params["input"] = yafray::parameter_t(tex->ima->id.name);
|
|
else if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
|
|
params["input"] = yafray::parameter_t(mtexL->first + "_coba");
|
|
else
|
|
params["input"] = yafray::parameter_t(mtexL->first);
|
|
|
|
// texture size
|
|
params["sizex"] = yafray::parameter_t(mtex->size[0]);
|
|
params["sizey"] = yafray::parameter_t(mtex->size[1]);
|
|
params["sizez"] = yafray::parameter_t(mtex->size[2]);
|
|
|
|
// texture offset
|
|
params["ofsx"] = yafray::parameter_t(mtex->ofs[0]);
|
|
params["ofsy"] = yafray::parameter_t(mtex->ofs[1]);
|
|
params["ofsz"] = yafray::parameter_t(mtex->ofs[2]);
|
|
|
|
// texture coordinates, have to disable 'sticky' in Blender
|
|
if (mtex->texco & TEXCO_UV)
|
|
params["texco"] = yafray::parameter_t("uv");
|
|
else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
|
|
// object mode is also set as global, but the object matrix
|
|
// was specified above with <modulator..>
|
|
params["texco"] = yafray::parameter_t("global");
|
|
else if (mtex->texco & TEXCO_ORCO)
|
|
params["texco"] = yafray::parameter_t("orco");
|
|
else if (mtex->texco & TEXCO_WINDOW)
|
|
params["texco"] = yafray::parameter_t("window");
|
|
else if (mtex->texco & TEXCO_NORM)
|
|
params["texco"] = yafray::parameter_t("normal");
|
|
else if (mtex->texco & TEXCO_REFL)
|
|
params["texco"] = yafray::parameter_t("reflect");
|
|
|
|
// texture projection axes, both image & procedural
|
|
string proj = "nxyz"; // 'n' for 'none'
|
|
params["proj_x"] = yafray::parameter_t(string(1,proj[mtex->projx]));
|
|
params["proj_y"] = yafray::parameter_t(string(1,proj[mtex->projy]));
|
|
params["proj_z"] = yafray::parameter_t(string(1,proj[mtex->projz]));
|
|
|
|
// texture mapping parameters only relevant to image type
|
|
if (tex->type==TEX_IMAGE)
|
|
{
|
|
if (mtex->mapping==MTEX_FLAT)
|
|
params["mapping"] = yafray::parameter_t("flat");
|
|
else if (mtex->mapping==MTEX_CUBE)
|
|
params["mapping"] = yafray::parameter_t("cube");
|
|
else if (mtex->mapping==MTEX_TUBE)
|
|
params["mapping"] = yafray::parameter_t("tube");
|
|
else if (mtex->mapping==MTEX_SPHERE)
|
|
params["mapping"] = yafray::parameter_t("sphere");
|
|
|
|
// repeat
|
|
params["xrepeat"] = yafray::parameter_t(tex->xrepeat);
|
|
params["yrepeat"] = yafray::parameter_t(tex->yrepeat);
|
|
|
|
// clipping
|
|
if (tex->extend==TEX_EXTEND)
|
|
params["clipping"] = yafray::parameter_t("extend");
|
|
else if (tex->extend==TEX_CLIP)
|
|
params["clipping"] = yafray::parameter_t("clip");
|
|
else if (tex->extend==TEX_CLIPCUBE)
|
|
params["clipping"] = yafray::parameter_t("clipcube");
|
|
else
|
|
params["clipping"] = yafray::parameter_t("repeat");
|
|
|
|
// crop min/max
|
|
params["cropmin_x"] = yafray::parameter_t(tex->cropxmin);
|
|
params["cropmin_y"] = yafray::parameter_t(tex->cropymin);
|
|
params["cropmax_x"] = yafray::parameter_t(tex->cropxmax);
|
|
params["cropmax_y"] = yafray::parameter_t(tex->cropymax);
|
|
|
|
// rot90 flag
|
|
if (tex->imaflag & TEX_IMAROT)
|
|
params["rot90"] = yafray::parameter_t("on");
|
|
else
|
|
params["rot90"] = yafray::parameter_t("off");
|
|
}
|
|
yafrayGate->addShader(params, lparams);
|
|
}
|
|
}
|
|
|
|
// shader + modulators
|
|
writeShader(blendmat->first, matr);
|
|
|
|
}
|
|
|
|
// write the mappers & shaders for the TexFace case
|
|
if (!imagetex.empty()) {
|
|
// Yafray doesn't have per-face-textures, only per-face-shaders,
|
|
// so create as many mappers/shaders as the images used by the object
|
|
params.clear();
|
|
lparams.clear();
|
|
int snum = 0;
|
|
for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
|
|
imgtex!=imagetex.end();++imgtex)
|
|
{
|
|
|
|
for (set<Material*>::const_iterator imgmat=imgtex->second.begin();
|
|
imgmat!=imgtex->second.end();++imgmat)
|
|
{
|
|
Material* matr = *imgmat;
|
|
// mapper
|
|
params["type"] = yafray::parameter_t("blendermapper");
|
|
char temp[32];
|
|
sprintf(temp, "_ftmap%d", snum);
|
|
params["name"] = yafray::parameter_t(string(matr->id.name) + string(temp));
|
|
params["input"] = yafray::parameter_t(imgtex->first->id.name);
|
|
// all yafray default settings, except for texco, so no need to set others
|
|
params["texco"] = yafray::parameter_t("uv");
|
|
yafrayGate->addShader(params, lparams);
|
|
|
|
// shader, remember name, used later when writing per-face-shaders
|
|
sprintf(temp, "_ftsha%d", snum);
|
|
string shader_name = string(matr->id.name) + string(temp);
|
|
imgtex_shader[string(matr->id.name) + string(imgtex->first->id.name)] = shader_name;
|
|
|
|
sprintf(temp, "_ftmap%d", snum++);
|
|
string facetexname = string(matr->id.name) + string(temp);
|
|
writeShader(shader_name, matr, facetexname);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, VlakRen *vlr, TFace* uvc, bool comple)
|
|
{
|
|
if (uvc)
|
|
{
|
|
// tri uv split indices
|
|
int ui1=0, ui2=1, ui3=2;
|
|
if (vlr->flag & R_DIVIDE_24) {
|
|
ui3++;
|
|
if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
|
|
}
|
|
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
|
|
if (comple) {
|
|
ui1 = (ui1+2) & 3;
|
|
ui2 = (ui2+2) & 3;
|
|
ui3 = (ui3+2) & 3;
|
|
}
|
|
uvcoords.push_back(uvc->uv[ui1][0]); uvcoords.push_back(1-uvc->uv[ui1][1]);
|
|
uvcoords.push_back(uvc->uv[ui2][0]); uvcoords.push_back(1-uvc->uv[ui2][1]);
|
|
uvcoords.push_back(uvc->uv[ui3][0]); uvcoords.push_back(1-uvc->uv[ui3][1]);
|
|
}
|
|
else
|
|
{
|
|
uvcoords.push_back(0); uvcoords.push_back(0);
|
|
uvcoords.push_back(0); uvcoords.push_back(0);
|
|
uvcoords.push_back(0); uvcoords.push_back(0);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol, VlakRen *vlr, bool comple)
|
|
{
|
|
if (vlr->vcol)
|
|
{
|
|
// tri vcol split indices
|
|
int ui1=0, ui2=1, ui3=2;
|
|
if (vlr->flag & R_DIVIDE_24) {
|
|
ui3++;
|
|
if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
|
|
}
|
|
else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
|
|
if (comple) {
|
|
ui1 = (ui1+2) & 3;
|
|
ui2 = (ui2+2) & 3;
|
|
ui3 = (ui3+2) & 3;
|
|
}
|
|
float vr = ((vlr->vcol[ui1] >> 24) & 255)/255.0;
|
|
float vg = ((vlr->vcol[ui1] >> 16) & 255)/255.0;
|
|
float vb = ((vlr->vcol[ui1] >> 8) & 255)/255.0;
|
|
vcol.push_back(vr); vcol.push_back(vg); vcol.push_back(vb);
|
|
vr = ((vlr->vcol[ui2] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[ui2] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[ui2] >> 8) & 255)/255.0;
|
|
vcol.push_back(vr); vcol.push_back(vg); vcol.push_back(vb);
|
|
vr = ((vlr->vcol[ui3] >> 24) & 255)/255.0;
|
|
vg = ((vlr->vcol[ui3] >> 16) & 255)/255.0;
|
|
vb = ((vlr->vcol[ui3] >> 8) & 255)/255.0;
|
|
vcol.push_back(vr); vcol.push_back(vg); vcol.push_back(vb);
|
|
}
|
|
else
|
|
{
|
|
vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
|
|
vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
|
|
vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,vector<int> &faceshader,
|
|
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
|
|
map<VertRen*, int> &vert_idx,VlakRen *vlr,
|
|
bool has_orco,bool has_uv)
|
|
{
|
|
Material* fmat = vlr->mat;
|
|
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
|
|
string fmatname(fmat->id.name);
|
|
// use name in imgtex_shader list if 'TexFace' enabled for this face material
|
|
if (fmat->mode & MA_FACETEXTURE) {
|
|
TFace* tface = vlr->tface;
|
|
if (tface) {
|
|
Image* fimg = (Image*)tface->tpage;
|
|
if (fimg) fmatname = imgtex_shader[fmatname + string(fimg->id.name)];
|
|
}
|
|
}
|
|
else if (fmatname.length()==0) fmatname = "blender_default";
|
|
bool newmat=true;
|
|
for(unsigned int i=0;i<shaders.size();++i)
|
|
if(shaders[i]==fmatname)
|
|
{
|
|
newmat=false;
|
|
faceshader.push_back(i);
|
|
break;
|
|
}
|
|
if(newmat)
|
|
{
|
|
shaders.push_back(fmatname);
|
|
faceshader.push_back(shaders.size()-1);
|
|
}
|
|
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
|
|
int idx1, idx2, idx3;
|
|
|
|
idx1 = vert_idx.find(vlr->v1)->second;
|
|
idx2 = vert_idx.find(vlr->v2)->second;
|
|
idx3 = vert_idx.find(vlr->v3)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
|
|
|
|
if(has_uv) genUVcoords(uvcoords, vlr, uvc);
|
|
if (EXPORT_VCOL) genVcol(vcol, vlr);
|
|
}
|
|
|
|
void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &shaders,*/vector<int> &faceshader,
|
|
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
|
|
map<VertRen*, int> &vert_idx,VlakRen *vlr,
|
|
bool has_orco,bool has_uv)
|
|
{
|
|
Material* fmat = vlr->mat;
|
|
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
|
|
|
|
faceshader.push_back(faceshader.back());
|
|
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
|
|
int idx1, idx2, idx3;
|
|
idx1 = vert_idx.find(vlr->v3)->second;
|
|
idx2 = vert_idx.find(vlr->v4)->second;
|
|
idx3 = vert_idx.find(vlr->v1)->second;
|
|
|
|
// make sure the indices point to the vertices when orco coords exported
|
|
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
|
|
|
|
faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
|
|
|
|
if (has_uv) genUVcoords(uvcoords, vlr, uvc, true);
|
|
if (EXPORT_VCOL) genVcol(vcol, vlr, true);
|
|
}
|
|
|
|
void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vidx,
|
|
map<VertRen*, int> &vert_idx, VlakRen* vlr, bool has_orco, Object* obj)
|
|
{
|
|
VertRen* ver;
|
|
float tvec[3]; // for back2world transform
|
|
if (vert_idx.find(vlr->v1)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v1] = vidx++;
|
|
ver = vlr->v1;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(obj->imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if (vert_idx.find(vlr->v2)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v2] = vidx++;
|
|
ver = vlr->v2;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(obj->imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if (vert_idx.find(vlr->v3)==vert_idx.end())
|
|
{
|
|
vert_idx[vlr->v3] = vidx++;
|
|
ver = vlr->v3;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(obj->imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end()))
|
|
{
|
|
vert_idx[vlr->v4] = vidx++;
|
|
ver = vlr->v4;
|
|
MTC_cp3Float(ver->co, tvec);
|
|
MTC_Mat4MulVecfl(obj->imat, tvec);
|
|
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
|
|
if (has_orco)
|
|
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
|
|
}
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
|
|
{
|
|
float mtr[4*4];
|
|
mtr[0*4+0]=obmat[0][0]; mtr[0*4+1]=obmat[1][0]; mtr[0*4+2]=obmat[2][0]; mtr[0*4+3]=obmat[3][0];
|
|
mtr[1*4+0]=obmat[0][1]; mtr[1*4+1]=obmat[1][1]; mtr[1*4+2]=obmat[2][1]; mtr[1*4+3]=obmat[3][1];
|
|
mtr[2*4+0]=obmat[0][2]; mtr[2*4+1]=obmat[1][2]; mtr[2*4+2]=obmat[2][2]; mtr[2*4+3]=obmat[3][2];
|
|
mtr[3*4+0]=obmat[0][3]; mtr[3*4+1]=obmat[1][3]; mtr[3*4+2]=obmat[2][3]; mtr[3*4+3]=obmat[3][3];
|
|
yafrayGate->transformPush(mtr);
|
|
|
|
VlakRen* face0 = VLR_list[0];
|
|
Material* face0mat = face0->mat;
|
|
|
|
bool castShadows = face0mat->mode & MA_TRACEBLE;
|
|
float caus_IOR=1.0;
|
|
yafray::color_t caus_tcolor(0.0, 0.0, 0.0), caus_rcolor(0.0, 0.0, 0.0);
|
|
bool caus = (((face0->mat->mode & MA_RAYTRANSP) | (face0->mat->mode & MA_RAYMIRROR))!=0);
|
|
if (caus) {
|
|
caus_IOR = face0mat->ang;
|
|
float tr = 1.0-face0mat->alpha;
|
|
caus_tcolor.set(face0mat->r*tr, face0mat->g*tr, face0mat->b*tr);
|
|
tr = face0mat->ray_mirror;
|
|
caus_rcolor.set(face0mat->mirr*tr, face0mat->mirg*tr, face0mat->mirb*tr);
|
|
}
|
|
|
|
// Export orco coords test.
|
|
// Previously was done by checking orco pointer, however this can be non-null but still not initialized.
|
|
// Test the rendermaterial texco flag instead.
|
|
bool has_orco = ((face0mat->ren->texco & TEXCO_ORCO)!=0);
|
|
|
|
bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
|
|
float sm_angle = 0.1f;
|
|
if (obj->type==OB_MESH)
|
|
{
|
|
Mesh* mesh = (Mesh*)obj->data;
|
|
if (mesh->flag & ME_AUTOSMOOTH) {
|
|
sm_angle = mesh->smoothresh;
|
|
no_auto = false;
|
|
}
|
|
}
|
|
// this for non-mesh as well
|
|
if (no_auto) {
|
|
// no per face smooth flag in yafray, if AutoSmooth not used,
|
|
// use smooth flag of the first face instead
|
|
if (face0->flag & ME_SMOOTH) sm_angle=90;
|
|
}
|
|
vector<yafray::point3d_t> verts;
|
|
vector<yafray::CFLOAT> vcol;
|
|
// now all vertices
|
|
map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
|
|
int vidx = 0; // vertex index counter
|
|
bool has_uv=false;
|
|
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
|
|
fci!=VLR_list.end();++fci)
|
|
{
|
|
VlakRen* vlr = *fci;
|
|
genVertices(verts, vidx, vert_idx, vlr, has_orco, obj);
|
|
if(vlr->tface) has_uv=true;
|
|
}
|
|
// all faces using the index list created above
|
|
vector<int> faces;
|
|
vector<string> shaders;
|
|
vector<int> faceshader;
|
|
vector<yafray::GFLOAT> uvcoords;
|
|
for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
|
|
fci2!=VLR_list.end();++fci2)
|
|
{
|
|
VlakRen* vlr = *fci2;
|
|
genFace(faces, shaders, faceshader, uvcoords, vcol, vert_idx, vlr, has_orco, has_uv);
|
|
if (vlr->v4)
|
|
genCompleFace(faces, faceshader, uvcoords, vcol, vert_idx, vlr, has_orco, has_uv);
|
|
}
|
|
|
|
yafrayGate->addObject_trimesh(string(obj->id.name), verts, faces, uvcoords, vcol,
|
|
shaders, faceshader, sm_angle, castShadows, true, true, caus, has_orco,
|
|
caus_rcolor, caus_tcolor, caus_IOR);
|
|
yafrayGate->transformPop();
|
|
}
|
|
|
|
|
|
// write all objects
|
|
void yafrayPluginRender_t::writeAllObjects()
|
|
{
|
|
|
|
// first all objects except dupliverts (and main instance object for dups)
|
|
for (map<Object*, vector<VlakRen*> >::const_iterator obi=all_objects.begin();
|
|
obi!=all_objects.end(); ++obi)
|
|
{
|
|
// skip main duplivert object if in dupliMtx_list, written later
|
|
Object* obj = obi->first;
|
|
if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
|
|
writeObject(obj, obi->second, obj->obmat);
|
|
}
|
|
|
|
// Now all duplivert objects (if any) as instances of main object
|
|
// The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
|
|
// but is written here which all other duplis are instances of.
|
|
float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
|
|
for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
|
|
dupMtx!=dupliMtx_list.end();++dupMtx) {
|
|
|
|
// original inverse matrix, not actual matrix of object, but first duplivert.
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
obmat[i][j] = dupMtx->second[(i<<2)+j];
|
|
MTC_Mat4Invert(imat, obmat);
|
|
|
|
// first object written as normal (but with transform of first duplivert)
|
|
Object* obj = dup_srcob[dupMtx->first];
|
|
writeObject(obj, all_objects[obj], obmat);
|
|
|
|
// all others instances of first
|
|
for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16)
|
|
{ // number of 4x4 matrices
|
|
// new mtx
|
|
for (int i=0;i<4;i++)
|
|
for (int j=0;j<4;j++)
|
|
nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
|
|
|
|
MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
|
|
|
|
float mtr[4*4];
|
|
mtr[0*4+0]=cmat[0][0]; mtr[0*4+1]=cmat[1][0]; mtr[0*4+2]=cmat[2][0]; mtr[0*4+3]=cmat[3][0];
|
|
mtr[1*4+0]=cmat[0][1]; mtr[1*4+1]=cmat[1][1]; mtr[1*4+2]=cmat[2][1]; mtr[1*4+3]=cmat[3][1];
|
|
mtr[2*4+0]=cmat[0][2]; mtr[2*4+1]=cmat[1][2]; mtr[2*4+2]=cmat[2][2]; mtr[2*4+3]=cmat[3][2];
|
|
mtr[3*4+0]=cmat[0][3]; mtr[3*4+1]=cmat[1][3]; mtr[3*4+2]=cmat[2][3]; mtr[3*4+3]=cmat[3][3];
|
|
yafrayGate->transformPush(mtr);
|
|
|
|
// new name from original
|
|
string name=(obj->id.name);
|
|
char temp[16];
|
|
sprintf(temp,"_dup%d",(curmtx>>4));
|
|
name+=temp;
|
|
yafrayGate->addObject_reference(name,obj->id.name);
|
|
yafrayGate->transformPop();
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4])
|
|
{
|
|
yafray::paramMap_t params;
|
|
|
|
if (lamp->area_shape!=LA_AREA_SQUARE) return;
|
|
float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
|
|
float power=lamp->energy;
|
|
|
|
string md = "off";
|
|
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
|
|
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; power*=R.r.GIpower; }
|
|
params["type"]=yafray::parameter_t("arealight");
|
|
char temp[16];
|
|
sprintf(temp,"LAMP%d",num+1);
|
|
params["name"]=yafray::parameter_t(temp);
|
|
params["dummy"]=yafray::parameter_t(md);
|
|
params["power"]=yafray::parameter_t(power);
|
|
// samples not used for GI with photons, can still be exported, is ignored
|
|
int psm=0, sm = lamp->ray_totsamp;
|
|
if (sm>=25) psm = sm/5;
|
|
params["samples"]=yafray::parameter_t(sm);
|
|
params["psamples"]=yafray::parameter_t(psm);
|
|
|
|
// transform area lamp coords back to world
|
|
float lpco[4][3];
|
|
MTC_cp3Float(a, lpco[0]);
|
|
MTC_Mat4MulVecfl(iview, lpco[0]);
|
|
MTC_cp3Float(b, lpco[1]);
|
|
MTC_Mat4MulVecfl(iview, lpco[1]);
|
|
MTC_cp3Float(c, lpco[2]);
|
|
MTC_Mat4MulVecfl(iview, lpco[2]);
|
|
MTC_cp3Float(d, lpco[3]);
|
|
MTC_Mat4MulVecfl(iview, lpco[3]);
|
|
params["a"] = yafray::parameter_t(yafray::point3d_t(lpco[0][0], lpco[0][1], lpco[0][2]));
|
|
params["b"] = yafray::parameter_t(yafray::point3d_t(lpco[1][0], lpco[1][1], lpco[1][2]));
|
|
params["c"] = yafray::parameter_t(yafray::point3d_t(lpco[2][0], lpco[2][1], lpco[2][2]));
|
|
params["d"] = yafray::parameter_t(yafray::point3d_t(lpco[3][0], lpco[3][1], lpco[3][2]));
|
|
|
|
params["color"]=yafray::parameter_t(yafray::color_t(lamp->r,lamp->g,lamp->b));
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeLamps()
|
|
{
|
|
// inver viewmatrix needed for back2world transform
|
|
float iview[4][4];
|
|
// R.viewinv != inv.R.viewmat because of possible ortho mode (see convertBlenderScene.c)
|
|
// have to invert it here
|
|
MTC_Mat4Invert(iview, R.viewmat);
|
|
|
|
// all lamps
|
|
for (int i=0;i<R.totlamp;i++)
|
|
{
|
|
yafray::paramMap_t params;
|
|
string type="";
|
|
LampRen* lamp = R.la[i];
|
|
|
|
if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i, iview); continue; }
|
|
|
|
// TODO: add decay setting in yafray
|
|
bool is_softL=false, is_sphereL=false;
|
|
if (lamp->type==LA_LOCAL) {
|
|
if (lamp->mode & LA_YF_SOFT) {
|
|
// shadowmapped omnidirectional light
|
|
params["type"] = yafray::parameter_t("softlight");
|
|
is_softL = true;
|
|
}
|
|
else if ((lamp->mode & LA_SHAD_RAY) && (lamp->YF_ltradius>0.0)) {
|
|
// area sphere, only when ray shadows enabled and radius>0.0
|
|
params["type"] = yafray::parameter_t("spherelight");
|
|
is_sphereL = true;
|
|
}
|
|
else params["type"] = yafray::parameter_t("pointlight");
|
|
}
|
|
else if (lamp->type==LA_SPOT)
|
|
params["type"] = yafray::parameter_t("spotlight");
|
|
else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // hemi exported as sun
|
|
params["type"] = yafray::parameter_t("sunlight");
|
|
else if (lamp->type==LA_YF_PHOTON)
|
|
params["type"] = yafray::parameter_t("photonlight");
|
|
else {
|
|
// possibly unknown type, ignore
|
|
cout << "Unknown Blender lamp type: " << lamp->type << endl;
|
|
continue;
|
|
}
|
|
|
|
//no name available here, create one
|
|
char temp[16];
|
|
sprintf(temp,"LAMP%d",i+1);
|
|
params["name"] = yafray::parameter_t(temp);
|
|
// color already premultiplied by energy, so only need distance here
|
|
float pwr = 1; // default for sun/hemi, distance irrelevant
|
|
if ((lamp->type!=LA_SUN) && (lamp->type!=LA_HEMI)) {
|
|
if (lamp->mode & LA_SPHERE) {
|
|
// best approx. as used in LFexport script (LF d.f.m. 4pi?)
|
|
pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
|
|
//decay = 2;
|
|
}
|
|
else {
|
|
pwr = lamp->dist;
|
|
//decay = 1;
|
|
}
|
|
}
|
|
|
|
if (is_sphereL) {
|
|
// 'dummy' mode for spherelight when used with gpm
|
|
string md = "off";
|
|
// if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
|
|
if ((R.r.GImethod==2) && (R.r.GIphotons)) { md="on"; pwr*=R.r.GIpower; }
|
|
params["power"] = yafray::parameter_t(pwr);
|
|
params["dummy"] = yafray::parameter_t(md);
|
|
}
|
|
else params["power"] = yafray::parameter_t(pwr);
|
|
|
|
// cast_shadows flag not used with softlight, spherelight or photonlight
|
|
if ((!is_softL) && (!is_sphereL) && (lamp->type!=LA_YF_PHOTON)) {
|
|
string lpmode="off";
|
|
// Shadows only when Blender has shadow button enabled, only spots use LA_SHAD flag.
|
|
// Also blender hemilights exported as sunlights which might have shadow flag set
|
|
// should have cast_shadows set to off (reported by varuag)
|
|
if (lamp->type!=LA_HEMI) {
|
|
if (R.r.mode & R_SHADOW)
|
|
if (((lamp->type==LA_SPOT) && (lamp->mode & LA_SHAD)) || (lamp->mode & LA_SHAD_RAY)) lpmode="on";
|
|
}
|
|
params["cast_shadows"] = yafray::parameter_t(lpmode);
|
|
}
|
|
|
|
// spot specific stuff
|
|
bool has_halo = ((lamp->type==LA_SPOT) && (lamp->mode & LA_HALO) && (lamp->haint>0.0));
|
|
if (lamp->type==LA_SPOT) {
|
|
// conversion already changed spotsize to cosine of half angle
|
|
float ld = 1-lamp->spotsi; //convert back to blender slider setting
|
|
if (ld!=0) ld = 1.f/ld;
|
|
params["size"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
|
|
params["blend"] = yafray::parameter_t(lamp->spotbl*ld);
|
|
params["beam_falloff"] = yafray::parameter_t(2.0);
|
|
// halo params
|
|
if (has_halo) {
|
|
params["halo"] = yafray::parameter_t("on");
|
|
params["res"] = yafray::parameter_t(lamp->YF_bufsize);
|
|
int hsmp = ((12-lamp->shadhalostep)*16)/12;
|
|
hsmp = (hsmp+1)*16; // makes range (16, 272) for halostep(12, 0), good enough?
|
|
params["samples"] = yafray::parameter_t(hsmp);
|
|
params["shadow_samples"] = yafray::parameter_t(lamp->samp*lamp->samp);
|
|
params["halo_blur"] = yafray::parameter_t(0.0);
|
|
params["shadow_blur"] = yafray::parameter_t(lamp->soft*0.01f);
|
|
params["fog_density"] = yafray::parameter_t(lamp->haint*0.2f);
|
|
}
|
|
}
|
|
else if (is_softL) {
|
|
// softlight
|
|
params["res"] = yafray::parameter_t(lamp->YF_bufsize);
|
|
params["radius"] = yafray::parameter_t(lamp->soft);
|
|
params["bias"] = yafray::parameter_t(lamp->bias);
|
|
}
|
|
else if (is_sphereL) {
|
|
// spherelight
|
|
int psm=0, sm = lamp->ray_samp*lamp->ray_samp;
|
|
if (sm>=25) psm = sm/5;
|
|
params["radius"] = yafray::parameter_t(lamp->YF_ltradius);
|
|
params["samples"] = yafray::parameter_t(sm);
|
|
params["psamples"] = yafray::parameter_t(psm);
|
|
params["qmc_method"] = yafray::parameter_t(1);
|
|
}
|
|
else if (lamp->type==LA_YF_PHOTON) {
|
|
string qmc="off";
|
|
if (lamp->YF_useqmc) qmc="on";
|
|
params["photons"] = yafray::parameter_t(lamp->YF_numphotons);
|
|
params["search"] = yafray::parameter_t(lamp->YF_numsearch);
|
|
params["depth"] = yafray::parameter_t(lamp->YF_phdepth);
|
|
params["use_QMC"] = yafray::parameter_t(qmc);
|
|
params["angle"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
|
|
float cl = lamp->YF_causticblur/sqrt((float)lamp->YF_numsearch);
|
|
params["fixedradius"] = yafray::parameter_t(lamp->YF_causticblur);
|
|
params["cluster"] = yafray::parameter_t(cl);
|
|
}
|
|
|
|
// transform lamp co & vec back to world
|
|
float lpco[3], lpvec[3];
|
|
MTC_cp3Float(lamp->co, lpco);
|
|
MTC_Mat4MulVecfl(iview, lpco);
|
|
MTC_cp3Float(lamp->vec, lpvec);
|
|
MTC_Mat4Mul3Vecfl(iview, lpvec);
|
|
|
|
// position, (==-blendir for sun/hemi)
|
|
if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
|
|
params["from"] = yafray::parameter_t(yafray::point3d_t(-lpvec[0], -lpvec[1], -lpvec[2]));
|
|
else
|
|
params["from"] = yafray::parameter_t(yafray::point3d_t(lpco[0], lpco[1], lpco[2]));
|
|
// 'to' for spot/photonlight, already calculated by Blender
|
|
if ((lamp->type==LA_SPOT) || (lamp->type==LA_YF_PHOTON)) {
|
|
params["to"] = yafray::parameter_t(yafray::point3d_t(lpco[0] + lpvec[0],
|
|
lpco[1] + lpvec[1],
|
|
lpco[2] + lpvec[2]));
|
|
if (has_halo) params["fog"] = yafray::parameter_t(yafray::color_t(1.0, 1.0, 1.0));
|
|
}
|
|
|
|
// color
|
|
// rgb in LampRen is premultiplied by energy, power is compensated for that above
|
|
params["color"] = yafray::parameter_t(yafray::color_t(lamp->r, lamp->g, lamp->b));
|
|
yafrayGate->addLight(params);
|
|
}
|
|
}
|
|
|
|
// write main camera
|
|
void yafrayPluginRender_t::writeCamera()
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["name"]=yafray::parameter_t("MAINCAM");
|
|
if (R.r.mode & R_ORTHO)
|
|
params["type"] = yafray::parameter_t("ortho");
|
|
else
|
|
params["type"] = yafray::parameter_t("perspective");
|
|
params["resx"]=yafray::parameter_t(R.r.xsch);
|
|
params["resy"]=yafray::parameter_t(R.r.ysch);
|
|
|
|
float f_aspect = 1;
|
|
if ((R.r.xsch*R.r.xasp)<=(R.r.ysch*R.r.yasp)) f_aspect = float(R.r.xsch*R.r.xasp)/float(R.r.ysch*R.r.yasp);
|
|
params["focal"] = yafray::parameter_t(mainCamLens/(f_aspect*32.f));
|
|
params["aspect_ratio"] = yafray::parameter_t(R.ycor);
|
|
|
|
// dof params, only valid for real camera
|
|
if (maincam_obj->type==OB_CAMERA) {
|
|
Camera* cam = (Camera*)maincam_obj->data;
|
|
params["dof_distance"] = yafray::parameter_t(cam->YF_dofdist);
|
|
params["aperture"] = yafray::parameter_t(cam->YF_aperture);
|
|
if (cam->flag & CAM_YF_NO_QMC)
|
|
params["use_qmc"] = yafray::parameter_t("off");
|
|
else
|
|
params["use_qmc"] = yafray::parameter_t("on");
|
|
// bokeh params
|
|
string st = "disk1";
|
|
if (cam->YF_bkhtype==1)
|
|
st = "disk2";
|
|
else if (cam->YF_bkhtype==2)
|
|
st = "triangle";
|
|
else if (cam->YF_bkhtype==3)
|
|
st = "square";
|
|
else if (cam->YF_bkhtype==4)
|
|
st = "pentagon";
|
|
else if (cam->YF_bkhtype==5)
|
|
st = "hexagon";
|
|
else if (cam->YF_bkhtype==6)
|
|
st = "ring";
|
|
params["bokeh_type"] = yafray::parameter_t(st);
|
|
st = "uniform";
|
|
if (cam->YF_bkhbias==1)
|
|
st = "center";
|
|
else if (cam->YF_bkhbias==2)
|
|
st = "edge";
|
|
params["bokeh_bias"] = yafray::parameter_t(st);
|
|
params["bokeh_rotation"] = yafray::parameter_t(cam->YF_bkhrot);
|
|
}
|
|
|
|
params["from"]=yafray::parameter_t(
|
|
yafray::point3d_t(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]));
|
|
float fdist = fabs(R.viewmat[3][2]);
|
|
if (R.r.mode & R_ORTHO) fdist *= 0.01f;
|
|
params["to"]=yafray::parameter_t(
|
|
yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * R.viewmat[0][2],
|
|
maincam_obj->obmat[3][1] - fdist * R.viewmat[1][2],
|
|
maincam_obj->obmat[3][2] - fdist * R.viewmat[2][2]));
|
|
params["up"]=yafray::parameter_t(
|
|
yafray::point3d_t(maincam_obj->obmat[3][0] + R.viewmat[0][1],
|
|
maincam_obj->obmat[3][1] + R.viewmat[1][1],
|
|
maincam_obj->obmat[3][2] + R.viewmat[2][1]));
|
|
|
|
yafrayGate->addCamera(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writeHemilight()
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"] = yafray::parameter_t("hemilight");
|
|
params["name"] = yafray::parameter_t("hemi_LT");
|
|
params["power"] = yafray::parameter_t(R.r.GIpower);
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 :
|
|
case 2 : params["samples"]=yafray::parameter_t(16); break;
|
|
case 3 : params["samples"]=yafray::parameter_t(36); break;
|
|
case 4 : params["samples"]=yafray::parameter_t(64); break;
|
|
case 5 : params["samples"]=yafray::parameter_t(128); break;
|
|
default: params["samples"]=yafray::parameter_t(25);
|
|
}
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
void yafrayPluginRender_t::writePathlight()
|
|
{
|
|
if (R.r.GIphotons)
|
|
{
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("globalphotonlight");
|
|
params["name"]=yafray::parameter_t("gpm");
|
|
params["photons"]=yafray::parameter_t(R.r.GIphotoncount);
|
|
params["radius"]=yafray::parameter_t(R.r.GIphotonradius);
|
|
params["depth"]=yafray::parameter_t(((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1));
|
|
params["caus_depth"]=yafray::parameter_t(R.r.GIcausdepth);
|
|
params["search"]=yafray::parameter_t(R.r.GImixphotons);
|
|
yafrayGate->addLight(params);
|
|
}
|
|
yafray::paramMap_t params;
|
|
params["type"]=yafray::parameter_t("pathlight");
|
|
params["name"]=yafray::parameter_t("path_LT");
|
|
params["power"]=yafray::parameter_t(R.r.GIindirpower);
|
|
params["depth"]=yafray::parameter_t(((R.r.GIphotons) ? 1 : R.r.GIdepth));
|
|
params["caus_depth"]=yafray::parameter_t(R.r.GIcausdepth);
|
|
if(R.r.GIdirect && R.r.GIphotons) params["direct"]=yafray::parameter_t("on");
|
|
if (R.r.GIcache && ! (R.r.GIdirect && R.r.GIphotons))
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : params["samples"]=yafray::parameter_t(128);break;
|
|
case 2 : params["samples"]=yafray::parameter_t(256);break;
|
|
case 3 : params["samples"]=yafray::parameter_t(512);break;
|
|
case 4 : params["samples"]=yafray::parameter_t(1024);break;
|
|
case 5 : params["samples"]=yafray::parameter_t(2048);break;
|
|
default: params["samples"]=yafray::parameter_t(256);
|
|
}
|
|
float aspect = 1;
|
|
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
|
|
float sbase = 2.0/float(R.r.xsch);
|
|
params["cache"]=yafray::parameter_t("on");
|
|
params["use_QMC"]=yafray::parameter_t("on");
|
|
params["threshold"]=yafray::parameter_t(R.r.GIrefinement);
|
|
params["cache_size"]=yafray::parameter_t(sbase*R.r.GIpixelspersample);
|
|
params["shadow_threshold"]=yafray::parameter_t(1.0 - R.r.GIshadowquality);
|
|
params["grid"]=yafray::parameter_t(82);
|
|
params["search"]=yafray::parameter_t(35);
|
|
}
|
|
else
|
|
{
|
|
switch (R.r.GIquality)
|
|
{
|
|
case 1 : params["samples"]=yafray::parameter_t(16);break;
|
|
case 2 : params["samples"]=yafray::parameter_t(36);break;
|
|
case 3 : params["samples"]=yafray::parameter_t(64);break;
|
|
case 4 : params["samples"]=yafray::parameter_t(128);break;
|
|
case 5 : params["samples"]=yafray::parameter_t(256);break;
|
|
default: params["samples"]=yafray::parameter_t(25);break;
|
|
}
|
|
}
|
|
yafrayGate->addLight(params);
|
|
}
|
|
|
|
bool yafrayPluginRender_t::writeWorld()
|
|
{
|
|
World *world = G.scene->world;
|
|
if (R.r.GIquality!=0) {
|
|
if (R.r.GImethod==1) {
|
|
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
|
|
writeHemilight();
|
|
}
|
|
else if (R.r.GImethod==2) writePathlight();
|
|
}
|
|
|
|
if (world==NULL) return false;
|
|
|
|
yafray::paramMap_t params;
|
|
for (int i=0;i<MAX_MTEX;i++) {
|
|
MTex* wtex = world->mtex[i];
|
|
if (!wtex) continue;
|
|
Image* wimg = wtex->tex->ima;
|
|
if ((wtex->tex->type==TEX_IMAGE) && (wimg!=NULL)) {
|
|
string wt_path = wimg->name;
|
|
adjustPath(wt_path);
|
|
if (BLI_testextensie(wimg->name, ".hdr")) {
|
|
params["type"] = yafray::parameter_t("HDRI");
|
|
params["name"] = yafray::parameter_t("world_background");
|
|
// since exposure adjust is an integer, using the texbri slider isn't actually very useful here (result either -1/0/1)
|
|
params["exposure_adjust"] = yafray::parameter_t(int(world->mtex[i]->tex->bright-1));
|
|
params["mapping"] = yafray::parameter_t("probe");
|
|
params["filename"] = yafray::parameter_t(wt_path);
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
else if (BLI_testextensie(wimg->name, ".jpg") || BLI_testextensie(wimg->name, ".jpeg") || BLI_testextensie(wimg->name, ".tga")) {
|
|
params["type"] = yafray::parameter_t("image");
|
|
params["name"] = yafray::parameter_t("world_background");
|
|
/*
|
|
// not yet in yafray, always assumes spheremap for now, not the same as in Blender,
|
|
// which for some reason is scaled by 2 in Blender???
|
|
if (wtex->texco & TEXCO_ANGMAP)
|
|
params["mapping"] = yafray::parameter_t("probe");
|
|
else
|
|
params["mapping"] = yafray::parameter_t("sphere");
|
|
*/
|
|
params["filename"] = yafray::parameter_t(wt_path);
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
params.clear();
|
|
params["type"] = yafray::parameter_t("constant");
|
|
params["name"] = yafray::parameter_t("world_background");
|
|
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
|
|
// (have to change method to init yafray vars in Blender)
|
|
float bg_mult = (R.r.GImethod==0) ? 1 : R.r.GIpower;
|
|
params["color"]=yafray::parameter_t(yafray::color_t(world->horr * bg_mult,
|
|
world->horg * bg_mult,
|
|
world->horb * bg_mult));
|
|
yafrayGate->addBackground(params);
|
|
return true;
|
|
}
|
|
|
|
#include "RE_callbacks.h"
|
|
|
|
bool blenderYafrayOutput_t::putPixel(int x, int y,const yafray::color_t &c,
|
|
yafray::CFLOAT alpha,yafray::PFLOAT depth)
|
|
{
|
|
unsigned char* bpt = (unsigned char*)R.rectot + ((((R.recty-1)-y)*R.rectx)<<2);
|
|
int temp=(int)(c.R*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x]=temp;
|
|
temp=(int)(c.G*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x+1]=temp;
|
|
temp=(int)(c.B*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x+2]=temp;
|
|
temp=(int)(alpha*255.0+0.5);
|
|
if(temp>255) temp=255;
|
|
bpt[4*x+3]=temp;
|
|
|
|
// depth values
|
|
unsigned int* zbuf = R.rectz + ((R.recty-1)-y)*R.rectx;
|
|
depth -= R.near;
|
|
float mz = R.far - R.near;
|
|
if (depth<0) depth=0; else if (depth>mz) depth=mz;
|
|
if (mz!=0.f) mz = 1.f/mz;
|
|
zbuf[x] = (unsigned int)(depth*mz*2147483647.f);
|
|
|
|
out++;
|
|
if(out==4096)
|
|
{
|
|
RE_local_render_display(0,R.recty-1, R.rectx, R.recty, R.rectot);
|
|
out=0;
|
|
}
|
|
if(RE_local_test_break())
|
|
return false;
|
|
return true;
|
|
}
|