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blender-archive/source/blender/python/gpu/gpu_py.c
Germano Cavalcante 086d70e910 GPU Python: Use 'PyC_ParseStringEnum' to parse items
Currently the GPU module for python has different ways to handle enums.
- Organizing items in `PyC_StringEnumItems` arrays and parsing them with `PyC_ParseStringEnum`.
- Using dedicated functions for each type of enum (`bpygpu_ParsePrimType`, `pygpu_ParseVertCompType` and `pygpu_ParseVertFetchMode`).

Although apparently more efficient (especially `pygpu_ParseVertCompType`
which transforms strings into integers for simple comparison), these
dedicated functions duplicate functionality, increase the complexity of
the code and consequently make it less readable.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D10456
2021-02-22 08:35:52 -03:00

61 lines
1.8 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup bpygpu
*
* - Use ``bpygpu_`` for local API.
* - Use ``BPyGPU`` for public API.
*/
#include <Python.h>
#include "GPU_primitive.h"
#include "GPU_texture.h"
#include "../generic/py_capi_utils.h"
#include "gpu_py.h" /* own include */
/* -------------------------------------------------------------------- */
/** \name GPU Enums
* \{ */
struct PyC_StringEnumItems bpygpu_primtype_items[] = {
{GPU_PRIM_POINTS, "POINTS"},
{GPU_PRIM_LINES, "LINES"},
{GPU_PRIM_TRIS, "TRIS"},
{GPU_PRIM_LINE_STRIP, "LINE_STRIP"},
{GPU_PRIM_LINE_LOOP, "LINE_LOOP"},
{GPU_PRIM_TRI_STRIP, "TRI_STRIP"},
{GPU_PRIM_TRI_FAN, "TRI_FAN"},
{GPU_PRIM_LINES_ADJ, "LINES_ADJ"},
{GPU_PRIM_TRIS_ADJ, "TRIS_ADJ"},
{GPU_PRIM_LINE_STRIP_ADJ, "LINE_STRIP_ADJ"},
{0, NULL},
};
struct PyC_StringEnumItems bpygpu_dataformat_items[] = {
{GPU_DATA_FLOAT, "FLOAT"},
{GPU_DATA_INT, "INT"},
{GPU_DATA_UINT, "UINT"},
{GPU_DATA_UBYTE, "UBYTE"},
{GPU_DATA_UINT_24_8, "UINT_24_8"},
{GPU_DATA_10_11_11_REV, "10_11_11_REV"},
{0, NULL},
};
/** \} */