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blender-archive/source/blender/draw/engines/eevee
Jeroen Bakker c450966e95 Workbench: Material specific settings for the specular
- Uses the roughness setting of the basic eevee material
- renamed gloss_mir to roughness
- set default of roughness to 0.25
- renamed ray_mirror to metallic
- cleaned up material rna (BI mirror struct)
- use BLINN phong model
- normalize incoming/outgoing specular light
- when using camera oriented studiolight, the SolidLight will be used
for specular highlights
- EXPERIMENT: when in world oriented studiolight only the shadow direction will be used.
- change the settings of the internal light to make scenes more
readable
2018-06-01 11:01:55 +02:00
..
2018-05-30 19:49:33 +02:00
2018-05-30 15:26:57 +02:00
2018-04-22 08:45:52 +02:00
2018-04-22 08:45:52 +02:00
2018-05-22 07:48:12 +02:00