(As usual movies disappears after while) Face example showing stress values on a blend. White is stretch, black is squeeze http://www.blender.org/bf/0001_0014.avi Quick test with softbody stretch http://www.blender.org/bf/0001_0100.avi Based on the difference of the "Orco" (original undeformed coordinate) and the actual render coordinate, a stress value is computed to make textures react to stretching or wrinking skin. The texture coordinate is neutral (0) on relaxed state. -1 is squeezed to zero, +1 is stretched to infinity. Note that scaling (object itself or parent) also will result in stress values. The reason for the huge commit is a cleanup in allocating memory for the vertices. These were growing too large with new options, so now it allocates the optional coordinates dynamically. Saves about 20 MB memory per 1M vertices already. But best of all is that I now can add much more fun... so tangents, here we come!
787 lines
17 KiB
C
787 lines
17 KiB
C
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/* material.c
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*
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "DNA_curve_types.h"
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "BLI_blenlib.h"
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#include "BKE_bad_level_calls.h"
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#include "BKE_blender.h"
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#include "BKE_displist.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_utildefines.h"
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#include "BPY_extern.h"
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/* not material itself */
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void free_material(Material *ma)
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{
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MaterialLayer *ml;
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MTex *mtex;
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int a;
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BPY_free_scriptlink(&ma->scriptlink);
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for(a=0; a<MAX_MTEX; a++) {
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mtex= ma->mtex[a];
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if(mtex && mtex->tex) mtex->tex->id.us--;
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if(mtex) MEM_freeN(mtex);
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}
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if(ma->ramp_col) MEM_freeN(ma->ramp_col);
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if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
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for(ml= ma->layers.first; ml; ml= ml->next)
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if(ml->mat) ml->mat->id.us--;
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BLI_freelistN(&ma->layers);
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}
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void init_material(Material *ma)
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{
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ma->lay= 1;
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ma->r= ma->g= ma->b= ma->ref= 0.8;
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ma->specr= ma->specg= ma->specb= 1.0;
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ma->mirr= ma->mirg= ma->mirb= 1.0;
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ma->spectra= 1.0;
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ma->amb= 0.5;
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ma->alpha= 1.0;
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ma->spec= ma->hasize= 0.5;
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ma->har= 50;
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ma->starc= ma->ringc= 4;
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ma->linec= 12;
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ma->flarec= 1;
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ma->flaresize= ma->subsize= 1.0;
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ma->flareboost= 1;
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ma->seed2= 6;
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ma->friction= 0.5;
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ma->refrac= 4.0;
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ma->roughness= 0.5;
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ma->param[0]= 0.5;
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ma->param[1]= 0.1;
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ma->param[2]= 0.5;
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ma->param[3]= 0.1;
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ma->rms= 0.1;
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ma->darkness= 1.0;
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ma->strand_sta= ma->strand_end= 1.0f;
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ma->ang= 1.0;
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ma->ray_depth= 2;
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ma->ray_depth_tra= 2;
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ma->fresnel_mir= 0.0;
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ma->fresnel_tra= 0.0;
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ma->fresnel_tra_i= 1.25;
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ma->fresnel_mir_i= 1.25;
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ma->rampfac_col= 1.0;
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ma->rampfac_spec= 1.0;
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ma->pr_lamp= 3; /* two lamps, is bits */
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ma->ml_flag= ML_RENDER; /* default render base material for layers */
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ma->mode= MA_TRACEBLE|MA_SHADBUF|MA_SHADOW|MA_RADIO|MA_RAYBIAS|MA_TANGENT_STR;
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}
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Material *add_material(char *name)
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{
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Material *ma;
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ma= alloc_libblock(&G.main->mat, ID_MA, name);
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init_material(ma);
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return ma;
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}
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Material *copy_material(Material *ma)
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{
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Material *man;
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MaterialLayer *ml;
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int a;
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man= copy_libblock(ma);
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id_us_plus((ID *)man->ipo);
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for(a=0; a<MAX_MTEX; a++) {
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if(ma->mtex[a]) {
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man->mtex[a]= MEM_mallocN(sizeof(MTex), "copymaterial");
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memcpy(man->mtex[a], ma->mtex[a], sizeof(MTex));
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id_us_plus((ID *)man->mtex[a]->tex);
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}
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}
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BPY_copy_scriptlink(&ma->scriptlink);
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if(ma->ramp_col) man->ramp_col= MEM_dupallocN(ma->ramp_col);
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if(ma->ramp_spec) man->ramp_spec= MEM_dupallocN(ma->ramp_spec);
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duplicatelist(&man->layers, &ma->layers);
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for(ml= man->layers.first; ml; ml= ml->next)
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id_us_plus((ID *)ml->mat);
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return man;
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}
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void make_local_material(Material *ma)
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{
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Object *ob;
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Mesh *me;
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Curve *cu;
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MetaBall *mb;
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Material *man;
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int a, local=0, lib=0;
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/* - only lib users: do nothing
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* - only local users: set flag
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* - mixed: make copy
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*/
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if(ma->id.lib==0) return;
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if(ma->id.us==1) {
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ma->id.lib= 0;
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ma->id.flag= LIB_LOCAL;
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new_id(0, (ID *)ma, 0);
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for(a=0; a<MAX_MTEX; a++) {
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if(ma->mtex[a]) id_lib_extern((ID *)ma->mtex[a]->tex);
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}
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return;
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}
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/* test objects */
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ob= G.main->object.first;
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while(ob) {
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if(ob->mat) {
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for(a=0; a<ob->totcol; a++) {
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if(ob->mat[a]==ma) {
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if(ob->id.lib) lib= 1;
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else local= 1;
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}
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}
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}
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ob= ob->id.next;
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}
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/* test meshes */
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me= G.main->mesh.first;
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while(me) {
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if(me->mat) {
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for(a=0; a<me->totcol; a++) {
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if(me->mat[a]==ma) {
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if(me->id.lib) lib= 1;
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else local= 1;
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}
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}
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}
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me= me->id.next;
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}
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/* test curves */
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cu= G.main->curve.first;
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while(cu) {
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if(cu->mat) {
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for(a=0; a<cu->totcol; a++) {
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if(cu->mat[a]==ma) {
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if(cu->id.lib) lib= 1;
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else local= 1;
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}
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}
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}
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cu= cu->id.next;
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}
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/* test mballs */
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mb= G.main->mball.first;
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while(mb) {
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if(mb->mat) {
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for(a=0; a<mb->totcol; a++) {
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if(mb->mat[a]==ma) {
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if(mb->id.lib) lib= 1;
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else local= 1;
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}
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}
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}
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mb= mb->id.next;
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}
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if(local && lib==0) {
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ma->id.lib= 0;
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ma->id.flag= LIB_LOCAL;
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for(a=0; a<MAX_MTEX; a++) {
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if(ma->mtex[a]) id_lib_extern((ID *)ma->mtex[a]->tex);
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}
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new_id(0, (ID *)ma, 0);
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}
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else if(local && lib) {
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Material *mat;
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MaterialLayer *ml;
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man= copy_material(ma);
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man->id.us= 0;
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/* do material layers */
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for(mat= G.main->mat.first; mat; mat= mat->id.next) {
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if(mat->id.lib==NULL) {
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for(ml= mat->layers.first; ml; ml= ml->next) {
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if(ml->mat==ma) {
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ml->mat= man;
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man->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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/* do objects */
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ob= G.main->object.first;
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while(ob) {
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if(ob->mat) {
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for(a=0; a<ob->totcol; a++) {
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if(ob->mat[a]==ma) {
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if(ob->id.lib==0) {
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ob->mat[a]= man;
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man->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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ob= ob->id.next;
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}
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/* do meshes */
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me= G.main->mesh.first;
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while(me) {
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if(me->mat) {
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for(a=0; a<me->totcol; a++) {
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if(me->mat[a]==ma) {
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if(me->id.lib==0) {
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me->mat[a]= man;
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man->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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me= me->id.next;
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}
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/* do curves */
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cu= G.main->curve.first;
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while(cu) {
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if(cu->mat) {
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for(a=0; a<cu->totcol; a++) {
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if(cu->mat[a]==ma) {
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if(cu->id.lib==0) {
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cu->mat[a]= man;
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man->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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cu= cu->id.next;
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}
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/* do mballs */
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mb= G.main->mball.first;
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while(mb) {
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if(mb->mat) {
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for(a=0; a<mb->totcol; a++) {
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if(mb->mat[a]==ma) {
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if(mb->id.lib==0) {
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mb->mat[a]= man;
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man->id.us++;
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ma->id.us--;
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}
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}
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}
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}
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mb= mb->id.next;
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}
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}
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}
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Material ***give_matarar(Object *ob)
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{
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Mesh *me;
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Curve *cu;
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MetaBall *mb;
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if(ob->type==OB_MESH) {
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me= ob->data;
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return &(me->mat);
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}
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else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
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cu= ob->data;
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return &(cu->mat);
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}
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else if(ob->type==OB_MBALL) {
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mb= ob->data;
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return &(mb->mat);
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}
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return 0;
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}
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short *give_totcolp(Object *ob)
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{
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Mesh *me;
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Curve *cu;
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MetaBall *mb;
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if(ob->type==OB_MESH) {
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me= ob->data;
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return &(me->totcol);
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}
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else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
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cu= ob->data;
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return &(cu->totcol);
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}
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else if(ob->type==OB_MBALL) {
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mb= ob->data;
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return &(mb->totcol);
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}
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return 0;
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}
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Material *give_current_material(Object *ob, int act)
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{
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Material ***matarar, *ma;
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if(ob==0) return 0;
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if(ob->totcol==0) return 0;
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if(act>ob->totcol) act= ob->totcol;
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else if(act==0) act= 1;
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if( BTST(ob->colbits, act-1) ) { /* in object */
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ma= ob->mat[act-1];
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}
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else { /* in data */
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matarar= give_matarar(ob);
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if(matarar && *matarar) ma= (*matarar)[act-1];
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else ma= 0;
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}
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return ma;
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}
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ID *material_from(Object *ob, int act)
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{
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if(ob==0) return 0;
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if(ob->totcol==0) return ob->data;
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if(act==0) act= 1;
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if( BTST(ob->colbits, act-1) ) return (ID *)ob;
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else return ob->data;
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}
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/* GS reads the memory pointed at in a specific ordering. There are,
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* however two definitions for it. I have jotted them down here, both,
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* but I think the first one is actually used. The thing is that
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* big-endian systems might read this the wrong way round. OTOH, we
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* constructed the IDs that are read out with this macro explicitly as
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* well. I expect we'll sort it out soon... */
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/* from blendef: */
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#define GS(a) (*((short *)(a)))
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/* from misc_util: flip the bytes from x */
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/* #define GS(x) (((unsigned char *)(x))[0] << 8 | ((unsigned char *)(x))[1]) */
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void test_object_materials(ID *id)
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{
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/* make the ob mat-array same size as 'ob->data' mat-array */
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Object *ob;
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Mesh *me;
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Curve *cu;
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MetaBall *mb;
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Material **newmatar;
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int totcol=0;
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if(id==0) return;
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|
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if( GS(id->name)==ID_ME ) {
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me= (Mesh *)id;
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totcol= me->totcol;
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}
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else if( GS(id->name)==ID_CU ) {
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cu= (Curve *)id;
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totcol= cu->totcol;
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}
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else if( GS(id->name)==ID_MB ) {
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mb= (MetaBall *)id;
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totcol= mb->totcol;
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}
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else return;
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ob= G.main->object.first;
|
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while(ob) {
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|
|
|
if(ob->data==id) {
|
|
|
|
if(totcol==0) {
|
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if(ob->totcol) {
|
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MEM_freeN(ob->mat);
|
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ob->mat= 0;
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}
|
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}
|
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else if(ob->totcol<totcol) {
|
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newmatar= MEM_callocN(sizeof(void *)*totcol, "newmatar");
|
|
if(ob->totcol) {
|
|
memcpy(newmatar, ob->mat, sizeof(void *)*ob->totcol);
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MEM_freeN(ob->mat);
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|
}
|
|
ob->mat= newmatar;
|
|
}
|
|
ob->totcol= totcol;
|
|
if(ob->totcol && ob->actcol==0) ob->actcol= 1;
|
|
if(ob->actcol>ob->totcol) ob->actcol= ob->totcol;
|
|
}
|
|
ob= ob->id.next;
|
|
}
|
|
}
|
|
|
|
|
|
void assign_material(Object *ob, Material *ma, int act)
|
|
{
|
|
Material *mao, **matar, ***matarar;
|
|
short *totcolp;
|
|
|
|
if(act>MAXMAT) return;
|
|
if(act<1) act= 1;
|
|
|
|
/* test arraylens */
|
|
|
|
totcolp= give_totcolp(ob);
|
|
matarar= give_matarar(ob);
|
|
|
|
if(totcolp==0 || matarar==0) return;
|
|
|
|
if( act > *totcolp) {
|
|
matar= MEM_callocN(sizeof(void *)*act, "matarray1");
|
|
if( *totcolp) {
|
|
memcpy(matar, *matarar, sizeof(void *)*( *totcolp ));
|
|
MEM_freeN(*matarar);
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|
}
|
|
*matarar= matar;
|
|
*totcolp= act;
|
|
}
|
|
|
|
if(act > ob->totcol) {
|
|
matar= MEM_callocN(sizeof(void *)*act, "matarray2");
|
|
if( ob->totcol) {
|
|
memcpy(matar, ob->mat, sizeof(void *)*( ob->totcol ));
|
|
MEM_freeN(ob->mat);
|
|
}
|
|
ob->mat= matar;
|
|
ob->totcol= act;
|
|
}
|
|
|
|
/* do it */
|
|
|
|
if( BTST(ob->colbits, act-1) ) { /* in object */
|
|
mao= ob->mat[act-1];
|
|
if(mao) mao->id.us--;
|
|
ob->mat[act-1]= ma;
|
|
}
|
|
else { /* in data */
|
|
mao= (*matarar)[act-1];
|
|
if(mao) mao->id.us--;
|
|
(*matarar)[act-1]= ma;
|
|
}
|
|
id_us_plus((ID *)ma);
|
|
test_object_materials(ob->data);
|
|
}
|
|
|
|
void new_material_to_objectdata(Object *ob)
|
|
{
|
|
Material *ma;
|
|
|
|
if(ob==0) return;
|
|
if(ob->totcol>=MAXMAT) return;
|
|
|
|
ma= give_current_material(ob, ob->actcol);
|
|
if(ma==0) {
|
|
ma= add_material("Material");
|
|
ma->id.us= 0;
|
|
}
|
|
|
|
if(ob->actcol) {
|
|
if( BTST(ob->colbits, ob->actcol-1) ) {
|
|
ob->colbits= BSET(ob->colbits, ob->totcol);
|
|
}
|
|
}
|
|
|
|
assign_material(ob, ma, ob->totcol+1);
|
|
ob->actcol= ob->totcol;
|
|
}
|
|
|
|
Material *get_active_matlayer(Material *ma)
|
|
{
|
|
MaterialLayer *ml;
|
|
|
|
if(ma==NULL) return NULL;
|
|
|
|
for(ml= ma->layers.first; ml; ml= ml->next)
|
|
if(ml->flag & ML_ACTIVE) break;
|
|
if(ml)
|
|
return ml->mat;
|
|
return ma;
|
|
}
|
|
|
|
void init_render_material(Material *ma)
|
|
{
|
|
MTex *mtex;
|
|
int a, needuv=0;
|
|
|
|
if(ma->flarec==0) ma->flarec= 1;
|
|
|
|
/* add all texcoflags from mtex */
|
|
ma->texco= 0;
|
|
ma->mapto= 0;
|
|
for(a=0; a<MAX_MTEX; a++) {
|
|
mtex= ma->mtex[a];
|
|
if(mtex && mtex->tex) {
|
|
|
|
ma->texco |= mtex->texco;
|
|
ma->mapto |= mtex->mapto;
|
|
if(R.osa) {
|
|
if ELEM3(mtex->tex->type, TEX_IMAGE, TEX_PLUGIN, TEX_ENVMAP) ma->texco |= TEXCO_OSA;
|
|
}
|
|
|
|
if(ma->texco & (TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM|TEXCO_STRAND|TEXCO_STRESS)) needuv= 1;
|
|
else if(ma->texco & (TEXCO_GLOB|TEXCO_UV|TEXCO_OBJECT)) needuv= 1;
|
|
else if(ma->texco & (TEXCO_LAVECTOR|TEXCO_VIEW|TEXCO_STICKY)) needuv= 1;
|
|
|
|
if(mtex->object) mtex->object->flag |= OB_DO_IMAT;
|
|
|
|
}
|
|
}
|
|
if(ma->mode & MA_ZTRA) {
|
|
/* if(ma->alpha==0.0 || ma->alpha==1.0) */
|
|
if(R.flag & R_RENDERING) R.flag |= R_ZTRA;
|
|
}
|
|
|
|
if(ma->mode & MA_RADIO) needuv= 1;
|
|
|
|
if(ma->mode & (MA_VERTEXCOL|MA_VERTEXCOLP|MA_FACETEXTURE)) {
|
|
needuv= 1;
|
|
if(R.osa) ma->texco |= TEXCO_OSA; /* for texfaces */
|
|
}
|
|
if(needuv) ma->texco |= NEED_UV;
|
|
|
|
// since the raytracer doesnt recalc O structs for each ray, we have to preset them all
|
|
if(ma->mode & (MA_RAYMIRROR|MA_RAYTRANSP|MA_SHADOW_TRA)) {
|
|
ma->texco |= NEED_UV|TEXCO_ORCO|TEXCO_REFL|TEXCO_NORM;
|
|
if(R.osa) ma->texco |= TEXCO_OSA;
|
|
}
|
|
|
|
ma->ambr= ma->amb*R.wrld.ambr;
|
|
ma->ambg= ma->amb*R.wrld.ambg;
|
|
ma->ambb= ma->amb*R.wrld.ambb;
|
|
|
|
/* will become or-ed result of all layer modes */
|
|
ma->mode_l= ma->mode;
|
|
}
|
|
|
|
void init_render_materials()
|
|
{
|
|
Material *ma;
|
|
MaterialLayer *ml;
|
|
|
|
/* two steps, first initialize, then or the flags for layers */
|
|
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
|
|
if(ma->id.us) init_render_material(ma);
|
|
}
|
|
|
|
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
|
|
for(ml= ma->layers.first; ml; ml= ml->next) {
|
|
if(ml->mat) {
|
|
ma->texco |= ml->mat->texco;
|
|
ma->mode_l |= ml->mat->mode;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* ****************** */
|
|
|
|
char colname_array[125][20]= {
|
|
"Black","DarkRed","HalveRed","Red","Red",
|
|
"DarkGreen","DarkOlive","Brown","Chocolate","OrangeRed",
|
|
"HalveGreen","GreenOlive","DryOlive","Goldenrod","DarkOrange",
|
|
"LightGreen","Chartreuse","YellowGreen","Yellow","Gold",
|
|
"Green","LawnGreen","GreenYellow","LightOlive","Yellow",
|
|
"DarkBlue","DarkPurple","HotPink","VioletPink","RedPink",
|
|
"SlateGray","DarkGrey","PalePurple","IndianRed","Tomato",
|
|
"SeaGreen","PaleGreen","GreenKhaki","LightBrown","LightSalmon",
|
|
"SpringGreen","PaleGreen","MediumOlive","YellowBrown","LightGold",
|
|
"LightGreen","LightGreen","LightGreen","GreenYellow","PaleYellow",
|
|
"HalveBlue","DarkSky","HalveMagenta","VioletRed","DeepPink",
|
|
"SteelBlue","SkyBlue","Orchid","LightHotPink","HotPink",
|
|
"SeaGreen","SlateGray","MediumGrey","Burlywood","LightPink",
|
|
"SpringGreen","Aquamarine","PaleGreen","Khaki","PaleOrange",
|
|
"SpringGreen","SeaGreen","PaleGreen","PaleWhite","YellowWhite",
|
|
"LightBlue","Purple","MediumOrchid","Magenta","Magenta",
|
|
"RoyalBlue","SlateBlue","MediumOrchid","Orchid","Magenta",
|
|
"DeepSkyBlue","LightSteelBlue","LightSkyBlue","Violet","LightPink",
|
|
"Cyaan","DarkTurquoise","SkyBlue","Grey","Snow",
|
|
"Mint","Mint","Aquamarine","MintCream","Ivory",
|
|
"Blue","Blue","DarkMagenta","DarkOrchid","Magenta",
|
|
"SkyBlue","RoyalBlue","LightSlateBlue","MediumOrchid","Magenta",
|
|
"DodgerBlue","SteelBlue","MediumPurple","PalePurple","Plum",
|
|
"DeepSkyBlue","PaleBlue","LightSkyBlue","PalePurple","Thistle",
|
|
"Cyan","ColdBlue","PaleTurquoise","GhostWhite","White"
|
|
};
|
|
|
|
void automatname(Material *ma)
|
|
{
|
|
int nr, r, g, b;
|
|
float ref;
|
|
|
|
if(ma==0) return;
|
|
if(ma->mode & MA_SHLESS) ref= 1.0;
|
|
else ref= ma->ref;
|
|
|
|
r= (int)(4.99*(ref*ma->r));
|
|
g= (int)(4.99*(ref*ma->g));
|
|
b= (int)(4.99*(ref*ma->b));
|
|
nr= r + 5*g + 25*b;
|
|
if(nr>124) nr= 124;
|
|
new_id(&G.main->mat, (ID *)ma, colname_array[nr]);
|
|
|
|
}
|
|
|
|
|
|
void delete_material_index()
|
|
{
|
|
Material *mao, ***matarar;
|
|
Object *ob, *obt;
|
|
Curve *cu;
|
|
Nurb *nu;
|
|
short *totcolp;
|
|
int a, actcol;
|
|
|
|
if(G.obedit) {
|
|
error("Unable to perform function in EditMode");
|
|
return;
|
|
}
|
|
ob= ((G.scene->basact)? (G.scene->basact->object) : 0) ;
|
|
if(ob==0 || ob->totcol==0) return;
|
|
|
|
/* take a mesh/curve/mball as starting point, remove 1 index,
|
|
* AND with all objects that share the ob->data
|
|
*
|
|
* after that check indices in mesh/curve/mball!!!
|
|
*/
|
|
|
|
totcolp= give_totcolp(ob);
|
|
matarar= give_matarar(ob);
|
|
|
|
/* we delete the actcol */
|
|
if(ob->totcol) {
|
|
mao= (*matarar)[ob->actcol-1];
|
|
if(mao) mao->id.us--;
|
|
}
|
|
|
|
for(a=ob->actcol; a<ob->totcol; a++) {
|
|
(*matarar)[a-1]= (*matarar)[a];
|
|
}
|
|
(*totcolp)--;
|
|
|
|
if(*totcolp==0) {
|
|
MEM_freeN(*matarar);
|
|
*matarar= 0;
|
|
}
|
|
|
|
actcol= ob->actcol;
|
|
obt= G.main->object.first;
|
|
while(obt) {
|
|
|
|
if(obt->data==ob->data) {
|
|
|
|
/* WATCH IT: do not use actcol from ob or from obt (can become zero) */
|
|
mao= obt->mat[actcol-1];
|
|
if(mao) mao->id.us--;
|
|
|
|
for(a=actcol; a<obt->totcol; a++) obt->mat[a-1]= obt->mat[a];
|
|
obt->totcol--;
|
|
if(obt->actcol > obt->totcol) obt->actcol= obt->totcol;
|
|
|
|
if(obt->totcol==0) {
|
|
MEM_freeN(obt->mat);
|
|
obt->mat= 0;
|
|
}
|
|
}
|
|
obt= obt->id.next;
|
|
}
|
|
|
|
/* check indices from mesh */
|
|
|
|
if(ob->type==OB_MESH) {
|
|
Mesh *me= get_mesh(ob);
|
|
mesh_delete_material_index(me, actcol-1);
|
|
freedisplist(&ob->disp);
|
|
}
|
|
else if ELEM(ob->type, OB_CURVE, OB_SURF) {
|
|
cu= ob->data;
|
|
nu= cu->nurb.first;
|
|
|
|
while(nu) {
|
|
if(nu->mat_nr && nu->mat_nr>=actcol-1) {
|
|
nu->mat_nr--;
|
|
if (ob->type == OB_CURVE) nu->charidx--;
|
|
}
|
|
nu= nu->next;
|
|
}
|
|
freedisplist(&ob->disp);
|
|
}
|
|
}
|